mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10968 from WenhaiLin/v3-update-document
[ci skip]Update document
This commit is contained in:
commit
b469f460c7
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@ -33,9 +33,7 @@ NS_CC_BEGIN
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class FontAtlas;
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// fwd
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class FontAtlas;
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/// @cond
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class CC_DLL Font : public Ref
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{
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@ -67,7 +65,8 @@ protected:
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};
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/// @endcond
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NS_CC_END
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#endif
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@ -40,6 +40,8 @@ class Texture2D;
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class EventCustom;
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class EventListenerCustom;
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/// @cond
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struct FontLetterDefinition
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{
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unsigned short letteCharUTF16;
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@ -128,6 +130,7 @@ protected:
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bool _antialiasEnabled;
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};
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/// @endcond
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NS_CC_END
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@ -34,6 +34,8 @@ NS_CC_BEGIN
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class FontAtlas;
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/// @cond
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class CC_DLL FontAtlasCache
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{
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public:
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@ -56,6 +58,8 @@ private:
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static std::unordered_map<std::string, FontAtlas *> _atlasMap;
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};
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/// @endcond
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NS_CC_END
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#endif
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@ -30,6 +30,8 @@
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NS_CC_BEGIN
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/// @cond
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class FontCharMap : public Font
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{
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public:
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@ -61,6 +63,8 @@ private:
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};
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/// @endcond
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NS_CC_END
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#endif /* defined(_CCFontCharMap_h_) */
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@ -32,6 +32,8 @@ NS_CC_BEGIN
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class BMFontConfiguration;
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/// @cond FontFNT
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class CC_DLL FontFNT : public Font
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{
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@ -63,6 +65,8 @@ private:
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};
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/// @endcond
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NS_CC_END
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#endif /* defined(__cocos2d_libs__CCFontFNT__) */
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@ -44,9 +44,10 @@
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#undef internal
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#endif
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NS_CC_BEGIN
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/// @cond
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class CC_DLL FontFreeType : public Font
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{
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public:
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@ -91,6 +92,8 @@ private:
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float _outlineSize;
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};
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/// @endcond
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NS_CC_END
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#endif
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@ -1,6 +1,6 @@
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/****************************************************************************
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Copyright (c) 2013 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2013-2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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@ -23,7 +23,6 @@
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _COCOS2D_CCLABEL_H_
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#define _COCOS2D_CCLABEL_H_
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@ -33,22 +32,39 @@
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NS_CC_BEGIN
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enum class GlyphCollection {
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||||
/**
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* @addtogroup GUI
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* @{
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* @addtogroup Label
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||||
* @{
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||||
*/
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|
||||
/**
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* @brief Possible GlyphCollection used by Label.
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||||
*
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||||
*/
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enum class GlyphCollection {
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||||
DYNAMIC,
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NEHE,
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||||
ASCII,
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CUSTOM
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};
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|
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/**
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||||
* @brief Possible LabelEffect used by Label.
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||||
*
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||||
*/
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enum class LabelEffect {
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NORMAL,
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OUTLINE,
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SHADOW,
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GLOW
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};
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|
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/**
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* @struct TTFConfig
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*
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*/
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typedef struct _ttfConfig
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{
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std::string fontFilePath;
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@ -74,171 +90,347 @@ typedef struct _ttfConfig
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}
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}TTFConfig;
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/**
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* @brief Label is a subclass of SpriteBatchNode that knows how to render text labels.
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*
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* Label can be created with:
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* - A true type font file.
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* - A bitmap font file.
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* - A char map file.
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* - The built in system font.
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*
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* Bitmap Font supported editors:
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||||
* - http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
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* - http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
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* - http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
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* - http://www.angelcode.com/products/bmfont/ (Free, Windows only)
|
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*/
|
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class CC_DLL Label : public SpriteBatchNode, public LabelProtocol
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||||
{
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public:
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static const int DistanceFieldFontSize;
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/// @name Creators
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/// @{
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||||
|
||||
/**
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* Allocates and initializes a Label, with default settings.
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||||
*
|
||||
* @return An automatically released Label object.
|
||||
*/
|
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static Label* create();
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|
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/** Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
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* @warning It will generate texture by the platform-dependent code
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||||
/**
|
||||
* Allocates and initializes a Label, base on platform-dependent API.
|
||||
*
|
||||
* @param text The initial text.
|
||||
* @param font A font file or a font family name.
|
||||
* @param fontSize The font size. This value must be > 0.
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||||
* @param dimensions
|
||||
* @param hAlignment The text horizontal alignment.
|
||||
* @param vAlignment The text vertical alignment.
|
||||
*
|
||||
* @warning It will generate texture by the platform-dependent code.
|
||||
*
|
||||
* @return An automatically released Label object.
|
||||
*/
|
||||
static Label* createWithSystemFont(const std::string& text, const std::string& font, float fontSize,
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const Size& dimensions = Size::ZERO, TextHAlignment hAlignment = TextHAlignment::LEFT,
|
||||
TextVAlignment vAlignment = TextVAlignment::TOP);
|
||||
|
||||
/** Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
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* @warning Not support font name.
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* @warning Cache textures for each different font size or font file.
|
||||
/**
|
||||
* Allocates and initializes a Label, base on FreeType2.
|
||||
*
|
||||
* @param text The initial text.
|
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* @param fontFilePath A font file.
|
||||
* @param fontSize The font size. This value must be > 0.
|
||||
* @param dimensions
|
||||
* @param hAlignment The text horizontal alignment.
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||||
* @param vAlignment The text vertical alignment.
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||||
*
|
||||
* @return An automatically released Label object.
|
||||
*/
|
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static Label * createWithTTF(const std::string& text, const std::string& fontFile, float fontSize,
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static Label * createWithTTF(const std::string& text, const std::string& fontFilePath, float fontSize,
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||||
const Size& dimensions = Size::ZERO, TextHAlignment hAlignment = TextHAlignment::LEFT,
|
||||
TextVAlignment vAlignment = TextVAlignment::TOP);
|
||||
|
||||
/** Create a label with TTF configuration
|
||||
* @warning Not support font name.
|
||||
* @warning Cache textures for each different font file when enable distance field.
|
||||
* @warning Cache textures for each different font size or font file when disable distance field.
|
||||
/**
|
||||
* Allocates and initializes a Label, base on FreeType2.
|
||||
*
|
||||
* @param ttfConfig A pointer to a TTFConfig object.
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||||
* @param text The initial text.
|
||||
* @param hAlignment The text horizontal alignment.
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||||
* @param maxLineWidth The max line width.
|
||||
*
|
||||
* @return An automatically released Label object.
|
||||
* @see TTFConfig setTTFConfig setMaxLineWidth
|
||||
*/
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static Label* createWithTTF(const TTFConfig& ttfConfig, const std::string& text, TextHAlignment alignment = TextHAlignment::LEFT, int maxLineWidth = 0);
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static Label* createWithTTF(const TTFConfig& ttfConfig, const std::string& text, TextHAlignment hAlignment = TextHAlignment::LEFT, int maxLineWidth = 0);
|
||||
|
||||
/* Creates a label with an FNT file,an initial string,horizontal alignment,max line width and the offset of image*/
|
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static Label* createWithBMFont(const std::string& bmfontFilePath, const std::string& text,
|
||||
const TextHAlignment& alignment = TextHAlignment::LEFT, int maxLineWidth = 0,
|
||||
/**
|
||||
* Allocates and initializes a Label, with a bitmap font file.
|
||||
*
|
||||
* @param bmfontPath A bitmap font file, it's a FNT format.
|
||||
* @param text The initial text.
|
||||
* @param hAlignment Text horizontal alignment.
|
||||
* @param maxLineWidth The max line width.
|
||||
* @param imageOffset
|
||||
*
|
||||
* @return An automatically released Label object.
|
||||
* @see setBMFontFilePath setMaxLineWidth
|
||||
*/
|
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static Label* createWithBMFont(const std::string& bmfontPath, const std::string& text,
|
||||
const TextHAlignment& hAlignment = TextHAlignment::LEFT, int maxLineWidth = 0,
|
||||
const Vec2& imageOffset = Vec2::ZERO);
|
||||
|
||||
/**
|
||||
* Allocates and initializes a Label, with char map configuration.
|
||||
*
|
||||
* @param charMapFile A char map file, it's a PNG format.
|
||||
* @param itemWidth The width in points of each element.
|
||||
* @param itemHeight The height in points of each element.
|
||||
* @param startCharMap The starting char of the char map.
|
||||
*
|
||||
* @return An automatically released Label object.
|
||||
*/
|
||||
static Label * createWithCharMap(const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
|
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|
||||
/**
|
||||
* Allocates and initializes a Label, with char map configuration.
|
||||
*
|
||||
* @param texture A pointer to an existing Texture2D object.
|
||||
* @param itemWidth The width in points of each element.
|
||||
* @param itemHeight The height in points of each element.
|
||||
* @param startCharMap The starting char of the char map.
|
||||
*
|
||||
* @return An automatically released Label object.
|
||||
*/
|
||||
static Label * createWithCharMap(Texture2D* texture, int itemWidth, int itemHeight, int startCharMap);
|
||||
|
||||
/**
|
||||
* Allocates and initializes a Label, with char map configuration.
|
||||
*
|
||||
* @param plistFile A configuration file of char map.
|
||||
*
|
||||
* @return An automatically released Label object.
|
||||
*/
|
||||
static Label * createWithCharMap(const std::string& plistFile);
|
||||
|
||||
/** set TTF configuration for Label */
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||||
// end of creators group
|
||||
/// @}
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||||
|
||||
/// @{
|
||||
/// @name Font methods
|
||||
|
||||
/**
|
||||
* Sets a new TTF configuration to Label.
|
||||
* @see `TTFConfig`
|
||||
*/
|
||||
virtual bool setTTFConfig(const TTFConfig& ttfConfig);
|
||||
|
||||
/**
|
||||
* Returns the TTF configuration object used by the Label.
|
||||
* @see `TTFConfig`
|
||||
*/
|
||||
virtual const TTFConfig& getTTFConfig() const { return _fontConfig;}
|
||||
|
||||
/** Sets a new bitmap font to Label */
|
||||
virtual bool setBMFontFilePath(const std::string& bmfontFilePath, const Vec2& imageOffset = Vec2::ZERO);
|
||||
|
||||
/** Returns the bitmap font used by the Label.*/
|
||||
const std::string& getBMFontFilePath() const { return _bmFontPath;}
|
||||
|
||||
/**
|
||||
* Sets a new char map configuration to Label.
|
||||
*
|
||||
* @see `createWithCharMap(const std::string&,int,int,int)`
|
||||
*/
|
||||
virtual bool setCharMap(const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
|
||||
|
||||
/**
|
||||
* Sets a new char map configuration to Label.
|
||||
*
|
||||
* @see `createWithCharMap(Texture2D*,int,int,int)`
|
||||
*/
|
||||
virtual bool setCharMap(Texture2D* texture, int itemWidth, int itemHeight, int startCharMap);
|
||||
|
||||
/**
|
||||
* Sets a new char map configuration to Label.
|
||||
*
|
||||
* @see `createWithCharMap(const std::string&)`
|
||||
*/
|
||||
virtual bool setCharMap(const std::string& plistFile);
|
||||
|
||||
/* Sets the system font[font name or font file] of label*/
|
||||
virtual void setSystemFontName(const std::string& systemFont);
|
||||
/**
|
||||
* Sets a new system font to Label.
|
||||
*
|
||||
* @param font A font file or a font family name.
|
||||
* @warning
|
||||
*/
|
||||
virtual void setSystemFontName(const std::string& font);
|
||||
|
||||
/** Returns the system font used by the Label.*/
|
||||
virtual const std::string& getSystemFontName() const { return _systemFont;}
|
||||
|
||||
/* Sets the system font size of label.*/
|
||||
/* Sets the system font size of Label.*/
|
||||
virtual void setSystemFontSize(float fontSize);
|
||||
|
||||
/** Returns the bitmap font path used by the Label.*/
|
||||
virtual float getSystemFontSize() const { return _systemFontSize;}
|
||||
|
||||
virtual void requestSystemFontRefresh() { _systemFontDirty = true;}
|
||||
/** changes the string to render
|
||||
* @warning It is as expensive as changing the string if you haven't set up TTF/BMFont/CharMap for the label.
|
||||
/**
|
||||
* @warning This method is not recommended for game developers.
|
||||
*/
|
||||
virtual void requestSystemFontRefresh() { _systemFontDirty = true;}
|
||||
|
||||
// end of font methods
|
||||
/// @}
|
||||
|
||||
/** Sets the text that this Label is to display.*/
|
||||
virtual void setString(const std::string& text) override;
|
||||
|
||||
/** Return the text the Label is displaying.*/
|
||||
virtual const std::string& getString() const override { return _originalUTF8String; }
|
||||
|
||||
/** Sets the text color of the label
|
||||
* Only support for TTF and system font
|
||||
* @warning Different from the color of Node.
|
||||
int getStringNumLines() const;
|
||||
|
||||
int getStringLength() const;
|
||||
|
||||
/**
|
||||
* Sets the text color of Label.
|
||||
*
|
||||
* The text color is different from the color of Node.
|
||||
*
|
||||
* @warning Limiting use to only when the Label created with true type font or system font.
|
||||
*/
|
||||
virtual void setTextColor(const Color4B &color);
|
||||
/** Returns the text color of this label
|
||||
* Only support for TTF and system font
|
||||
* @warning Different from the color of Node.
|
||||
*/
|
||||
|
||||
/** Returns the text color of the Label.*/
|
||||
const Color4B& getTextColor() const { return _textColor;}
|
||||
|
||||
/**
|
||||
* Enable shadow for the label
|
||||
* Enable shadow effect to Label.
|
||||
*
|
||||
* @todo support blur for shadow effect
|
||||
* @todo Support blur for shadow effect.
|
||||
*/
|
||||
virtual void enableShadow(const Color4B& shadowColor = Color4B::BLACK,const Size &offset = Size(2,-2), int blurRadius = 0);
|
||||
|
||||
/** only support for TTF */
|
||||
/**
|
||||
* Enable outline effect to Label.
|
||||
* @warning Limiting use to only when the Label created with true type font or system font.
|
||||
*/
|
||||
virtual void enableOutline(const Color4B& outlineColor,int outlineSize = -1);
|
||||
|
||||
/** only support for TTF */
|
||||
/**
|
||||
* Enable glow effect to Label.
|
||||
* @warning Limiting use to only when the Label created with true type font.
|
||||
*/
|
||||
virtual void enableGlow(const Color4B& glowColor);
|
||||
|
||||
/** disable shadow/outline/glow rendering */
|
||||
/**
|
||||
* Disable all effect to Label.
|
||||
*/
|
||||
virtual void disableEffect();
|
||||
|
||||
/** Sets the Label's text horizontal alignment.*/
|
||||
void setAlignment(TextHAlignment hAlignment) { setAlignment(hAlignment,_vAlignment);}
|
||||
|
||||
/** Returns the Label's text horizontal alignment.*/
|
||||
TextHAlignment getTextAlignment() const { return _hAlignment;}
|
||||
|
||||
/** Sets the Label's text alignment.*/
|
||||
void setAlignment(TextHAlignment hAlignment,TextVAlignment vAlignment);
|
||||
|
||||
/** Sets the Label's text horizontal alignment.*/
|
||||
void setHorizontalAlignment(TextHAlignment hAlignment) { setAlignment(hAlignment,_vAlignment); }
|
||||
|
||||
/** Returns the Label's text horizontal alignment.*/
|
||||
TextHAlignment getHorizontalAlignment() const { return _hAlignment; }
|
||||
|
||||
/** Sets the Label's text vertical alignment.*/
|
||||
void setVerticalAlignment(TextVAlignment vAlignment) { setAlignment(_hAlignment,vAlignment); }
|
||||
|
||||
/** Returns the Label's text vertical alignment.*/
|
||||
TextVAlignment getVerticalAlignment() const { return _vAlignment; }
|
||||
|
||||
/**
|
||||
* Specify what happens when a line is too long for Label.
|
||||
*
|
||||
* @param breakWithoutSpace Lines are automatically broken between words if this value is false.
|
||||
*/
|
||||
void setLineBreakWithoutSpace(bool breakWithoutSpace);
|
||||
|
||||
/** Sets the max line width of the label.
|
||||
* The label's max line width be used for force line breaks if the set value not equal zero.
|
||||
* The label's width and max line width has not always to be equal.
|
||||
/**
|
||||
* Makes the Label at most this line untransformed width.
|
||||
* The Label's max line width be used for force line breaks if the value not equal zero.
|
||||
*/
|
||||
void setMaxLineWidth(float maxLineWidth);
|
||||
float getMaxLineWidth() { return _maxLineWidth; }
|
||||
|
||||
/** Sets the untransformed size of the label.
|
||||
* The label's width be used for text align if the set value not equal zero.
|
||||
* The label's max line width will be equal to the same value.
|
||||
/**
|
||||
* Makes the Label exactly this untransformed width.
|
||||
*
|
||||
* The Label's width be used for text align if the value not equal zero.
|
||||
*/
|
||||
void setWidth(float width) { setDimensions(width,_labelHeight);}
|
||||
float getWidth() const { return _labelWidth; }
|
||||
|
||||
/** Sets the untransformed size of the label.
|
||||
* The label's height be used for text align if the set value not equal zero.
|
||||
* The text will display of incomplete when the size of label not enough to support display all text.
|
||||
/**
|
||||
* Makes the Label exactly this untransformed height.
|
||||
*
|
||||
* The Label's height be used for text align if the value not equal zero.
|
||||
* The text will display of incomplete when the size of Label not enough to support display all text.
|
||||
*/
|
||||
void setHeight(float height){ setDimensions(_labelWidth, height); }
|
||||
float getHeight() const { return _labelHeight; }
|
||||
|
||||
/** Sets the untransformed size of the label in a more efficient way. */
|
||||
/** Sets the untransformed size of the Label in a more efficient way. */
|
||||
void setDimensions(float width, float height);
|
||||
const Size& getDimensions() const{ return _labelDimensions;}
|
||||
|
||||
/** update content immediately.*/
|
||||
/** Update content immediately.*/
|
||||
virtual void updateContent();
|
||||
|
||||
/**
|
||||
* Provides a way to treats each character like a Sprite.
|
||||
* @warning No support system font.
|
||||
*/
|
||||
virtual Sprite * getLetter(int lettetIndex);
|
||||
|
||||
/** clip upper and lower margin for reduce height of label.
|
||||
*/
|
||||
/** Makes the Label to clip upper and lower margin for reduce height of Label.*/
|
||||
void setClipMarginEnabled(bool clipEnabled) { _clipEnabled = clipEnabled; }
|
||||
|
||||
bool isClipMarginEnabled() const { return _clipEnabled; }
|
||||
|
||||
/** Sets the line height of the label
|
||||
@warning Not support system font
|
||||
@since v3.2.0
|
||||
/** Sets the line height of the Label.
|
||||
* @warning Not support system font.
|
||||
* @since v3.2.0
|
||||
*/
|
||||
void setLineHeight(float height);
|
||||
/** Returns the line height of this label
|
||||
@warning Not support system font
|
||||
|
||||
/**
|
||||
* Returns the line height of this Label.
|
||||
* @warning Not support system font.
|
||||
* @since v3.2.0
|
||||
*/
|
||||
float getLineHeight() const;
|
||||
|
||||
/** Sets the additional kerning of the label
|
||||
@warning Not support system font
|
||||
@since v3.2.0
|
||||
/**
|
||||
* Sets the additional kerning of the Label.
|
||||
*
|
||||
* @warning Not support system font.
|
||||
* @since v3.2.0
|
||||
*/
|
||||
void setAdditionalKerning(float space);
|
||||
/** Returns the additional kerning of this label
|
||||
@warning Not support system font
|
||||
@since v3.2.0
|
||||
|
||||
/**
|
||||
* Returns the additional kerning of the Label.
|
||||
*
|
||||
* @warning Not support system font.
|
||||
* @since v3.2.0
|
||||
*/
|
||||
float getAdditionalKerning() const;
|
||||
|
||||
// string related stuff
|
||||
int getStringNumLines() const;
|
||||
int getStringLength() const;
|
||||
|
||||
FontAtlas* getFontAtlas() { return _fontAtlas; }
|
||||
|
||||
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
||||
|
@ -275,15 +467,21 @@ public:
|
|||
CC_DEPRECATED_ATTRIBUTE virtual void setFontDefinition(const FontDefinition& textDefinition);
|
||||
CC_DEPRECATED_ATTRIBUTE const FontDefinition& getFontDefinition() const { return _fontDefinition; }
|
||||
|
||||
/**
|
||||
* @deprecated Use `getLineHeight` instead.
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE int getCommonLineHeight() const { return (int)getLineHeight();}
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
/**
|
||||
* Constructor of Label.
|
||||
* @js NA
|
||||
*/
|
||||
Label(FontAtlas *atlas = nullptr, TextHAlignment hAlignment = TextHAlignment::LEFT,
|
||||
TextVAlignment vAlignment = TextVAlignment::TOP,bool useDistanceField = false,bool useA8Shader = false);
|
||||
|
||||
/**
|
||||
* Destructor of Label.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -407,7 +605,8 @@ protected:
|
|||
|
||||
bool _clipEnabled;
|
||||
bool _blendFuncDirty;
|
||||
bool _insideBounds; /// whether or not the sprite was inside bounds the previous frame
|
||||
/// whether or not the sprite was inside bounds the previous frame
|
||||
bool _insideBounds;
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(Label);
|
||||
|
@ -415,6 +614,9 @@ private:
|
|||
friend class LabelTextFormatter;
|
||||
};
|
||||
|
||||
// end group
|
||||
/// @}
|
||||
/// @}
|
||||
|
||||
NS_CC_END
|
||||
|
||||
|
|
|
@ -41,47 +41,53 @@ NS_CC_BEGIN
|
|||
* @{
|
||||
*/
|
||||
|
||||
/** @brief LabelAtlas is a subclass of AtlasNode.
|
||||
|
||||
It can be as a replacement of Label since it is MUCH faster.
|
||||
|
||||
LabelAtlas versus Label:
|
||||
- LabelAtlas is MUCH faster than Label
|
||||
- LabelAtlas "characters" have a fixed height and width
|
||||
- LabelAtlas "characters" can be anything you want since they are taken from an image file
|
||||
|
||||
A more flexible class is LabelBMFont. It supports variable width characters and it also has a nice editor.
|
||||
*/
|
||||
/**
|
||||
* @class LabelAtlas
|
||||
* @brief LabelAtlas is a subclass of AtlasNode.
|
||||
*
|
||||
* It can be as a replacement of Label since it is MUCH faster.
|
||||
*
|
||||
* LabelAtlas versus Label:
|
||||
* - LabelAtlas is MUCH faster than Label.
|
||||
* - LabelAtlas "characters" have a fixed height and width.
|
||||
* - LabelAtlas "characters" can be anything you want since they are taken from an image file.
|
||||
*
|
||||
* A more flexible class is LabelBMFont. It supports variable width characters and it also has a nice editor.
|
||||
*/
|
||||
class CC_DLL LabelAtlas : public AtlasNode, public LabelProtocol
|
||||
{
|
||||
public:
|
||||
/** creates an empty LabelAtlas, user need to call initWithString(...) later to make this object work properly **/
|
||||
/**
|
||||
* Creates an empty LabelAtlas.
|
||||
* User need to call initWithString(...) later to make this object work properly.
|
||||
*/
|
||||
static LabelAtlas* create();
|
||||
|
||||
/** creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
|
||||
/** Creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas. */
|
||||
static LabelAtlas* create(const std::string& string, const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
|
||||
|
||||
/** creates the LabelAtlas with a string and a configuration file
|
||||
@since v2.0
|
||||
/**
|
||||
* Creates the LabelAtlas with a string and a configuration file.
|
||||
* @since v2.0
|
||||
*/
|
||||
static LabelAtlas* create(const std::string& string, const std::string& fntFile);
|
||||
|
||||
/** initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
|
||||
/** Initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas. */
|
||||
bool initWithString(const std::string& string, const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
|
||||
|
||||
/** initializes the LabelAtlas with a string and a configuration file
|
||||
@since v2.0
|
||||
/**
|
||||
* Initializes the LabelAtlas with a string and a configuration file.
|
||||
* @since v2.0
|
||||
*/
|
||||
bool initWithString(const std::string& string, const std::string& fntFile);
|
||||
|
||||
/** initializes the LabelAtlas with a string, a texture, the width and height in points of each element and the starting char of the atlas */
|
||||
/** Initializes the LabelAtlas with a string, a texture, the width and height in points of each element and the starting char of the atlas */
|
||||
bool initWithString(const std::string& string, Texture2D* texture, int itemWidth, int itemHeight, int startCharMap);
|
||||
|
||||
// super methods
|
||||
virtual void updateAtlasValues() override;
|
||||
|
||||
virtual void setString(const std::string &label) override;
|
||||
virtual const std::string& getString(void) const override;
|
||||
|
||||
virtual void updateAtlasValues() override;
|
||||
virtual std::string getDescription() const override;
|
||||
|
||||
#if CC_LABELATLAS_DEBUG_DRAW
|
||||
|
@ -112,7 +118,7 @@ protected:
|
|||
|
||||
// string to render
|
||||
std::string _string;
|
||||
// the first char in the charmap
|
||||
// the first char in the char map
|
||||
int _mapStartChar;
|
||||
};
|
||||
|
||||
|
|
|
@ -42,6 +42,8 @@ Use any of these editors to generate BMFonts:
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
/// @cond
|
||||
|
||||
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#elif _MSC_VER >= 1400 //vs 2005 or higher
|
||||
|
@ -154,6 +156,9 @@ private:
|
|||
#elif _MSC_VER >= 1400 //vs 2005 or higher
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
|
||||
/// @endcond
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif //__CCBITMAP_FONT_ATLAS_H__
|
||||
|
|
|
@ -37,6 +37,8 @@ NS_CC_BEGIN
|
|||
#pragma warning (disable: 4996)
|
||||
#endif
|
||||
|
||||
/// @cond
|
||||
|
||||
class Label;
|
||||
|
||||
/**
|
||||
|
@ -173,6 +175,9 @@ protected:
|
|||
#elif _MSC_VER >= 1400 //vs 2005 or higher
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
|
||||
/// @endcond
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif //__CCLABEL_H__
|
||||
|
|
|
@ -32,6 +32,7 @@ NS_CC_BEGIN
|
|||
|
||||
class Label;
|
||||
|
||||
/// @cond
|
||||
class CC_DLL LabelTextFormatter
|
||||
{
|
||||
public:
|
||||
|
@ -42,6 +43,8 @@ public:
|
|||
|
||||
};
|
||||
|
||||
/// @endcond
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif
|
||||
|
|
|
@ -40,18 +40,28 @@
|
|||
#undef ERROR
|
||||
#endif // ERROR
|
||||
|
||||
/**
|
||||
* @addtogroup Audio
|
||||
* @{
|
||||
*/
|
||||
|
||||
NS_CC_BEGIN
|
||||
namespace experimental{
|
||||
|
||||
/**
|
||||
* @class AudioProfile
|
||||
*
|
||||
* @brief
|
||||
*/
|
||||
class EXPORT_DLL AudioProfile
|
||||
{
|
||||
public:
|
||||
//name can't be empty
|
||||
//Profile name can't be empty.
|
||||
std::string name;
|
||||
|
||||
//The maximum number of simultaneous audio instance.
|
||||
unsigned int maxInstances;
|
||||
|
||||
/* minimum delay in between sounds */
|
||||
/* Minimum delay in between sounds */
|
||||
double minDelay;
|
||||
|
||||
AudioProfile()
|
||||
|
@ -65,14 +75,17 @@ public:
|
|||
class AudioEngineImpl;
|
||||
|
||||
/**
|
||||
@class AudioEngine
|
||||
@brief
|
||||
@note
|
||||
* @class AudioEngine
|
||||
*
|
||||
* @brief Offers a interface to play audio.
|
||||
*
|
||||
* @note Make sure to call AudioEngine::end() when the audio engine is not needed anymore to release resources.
|
||||
*/
|
||||
|
||||
class EXPORT_DLL AudioEngine
|
||||
{
|
||||
public:
|
||||
/** AudioState enum,all possible states of an audio instance.*/
|
||||
enum class AudioState
|
||||
{
|
||||
ERROR = -1,
|
||||
|
@ -86,132 +99,179 @@ public:
|
|||
static const float TIME_UNKNOWN;
|
||||
|
||||
static bool lazyInit();
|
||||
|
||||
/**
|
||||
* Release related objects
|
||||
@warning It must be called before the application exit
|
||||
* Release objects relating to AudioEngine.
|
||||
*
|
||||
* @warning It must be called before the application exit.
|
||||
*/
|
||||
static void end();
|
||||
|
||||
/** Gets the default profile of audio instances
|
||||
* @return the default profile of audio instances
|
||||
/**
|
||||
* Gets the default profile of audio instances.
|
||||
*
|
||||
* @return The default profile of audio instances.
|
||||
*/
|
||||
static AudioProfile* getDefaultProfile();
|
||||
|
||||
/** Play 2d sound
|
||||
* @param filePath The path of an audio file
|
||||
* @param loop Whether audio instance loop or not
|
||||
* @param volume volume value (range from 0.0 to 1.0)
|
||||
* @param profile a profile for audio instance
|
||||
* @return an audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.
|
||||
/**
|
||||
* Play 2d sound.
|
||||
*
|
||||
* @param filePath The path of an audio file.
|
||||
* @param loop Whether audio instance loop or not.
|
||||
* @param volume Volume value (range from 0.0 to 1.0).
|
||||
* @param profile A profile for audio instance. When profile is not specified, default profile will be used.
|
||||
* @return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.
|
||||
*
|
||||
* @see `AudioProfile`
|
||||
*/
|
||||
static int play2d(const std::string& filePath, bool loop = false, float volume = 1.0f, const AudioProfile *profile = nullptr);
|
||||
|
||||
/** Sets whether an audio instance loop or not.
|
||||
@param audioID an audioID returned by the play2d function
|
||||
@param loop Whether audio instance loop or not
|
||||
/**
|
||||
* Sets whether an audio instance loop or not.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @param loop Whether audio instance loop or not.
|
||||
*/
|
||||
static void setLoop(int audioID, bool loop);
|
||||
|
||||
/** Checks whether an audio instance is loop.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
/**
|
||||
* Checks whether an audio instance is loop.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return Whether or not an audio instance is loop.
|
||||
*/
|
||||
static bool isLoop(int audioID);
|
||||
|
||||
/** Sets volume for an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
* @param volume volume value (range from 0.0 to 1.0)
|
||||
/**
|
||||
* Sets volume for an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @param volume Volume value (range from 0.0 to 1.0).
|
||||
*/
|
||||
static void setVolume(int audioID, float volume);
|
||||
|
||||
/** Gets the volume value of an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
* @return volume value (range from 0.0 to 1.0)
|
||||
/**
|
||||
* Gets the volume value of an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return Volume value (range from 0.0 to 1.0).
|
||||
*/
|
||||
static float getVolume(int audioID);
|
||||
|
||||
/** Pause an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
/**
|
||||
* Pause an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
*/
|
||||
static void pause(int audioID);
|
||||
|
||||
/** Pause all playing audio instances */
|
||||
/** Pause all playing audio instances. */
|
||||
static void pauseAll();
|
||||
|
||||
/** Resume an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
/**
|
||||
* Resume an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
*/
|
||||
static void resume(int audioID);
|
||||
|
||||
/** Resume all suspended audio instances */
|
||||
/** Resume all suspended audio instances. */
|
||||
static void resumeAll();
|
||||
|
||||
/** Stop an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
/**
|
||||
* Stop an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
*/
|
||||
static void stop(int audioID);
|
||||
|
||||
/** Stop all audio instances */
|
||||
/** Stop all audio instances. */
|
||||
static void stopAll();
|
||||
|
||||
/** Sets the current playback position of an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
/**
|
||||
* Sets the current playback position of an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return
|
||||
*/
|
||||
static bool setCurrentTime(int audioID, float time);
|
||||
|
||||
/** Gets the current playback position of an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
* @return the current playback position of an audio instance
|
||||
/**
|
||||
* Gets the current playback position of an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return The current playback position of an audio instance.
|
||||
*/
|
||||
static float getCurrentTime(int audioID);
|
||||
|
||||
/** Gets the duration of an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
* @return the duration of an audio instance
|
||||
/**
|
||||
* Gets the duration of an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return The duration of an audio instance.
|
||||
*/
|
||||
static float getDuration(int audioID);
|
||||
|
||||
/** Returns the state of an audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
* @return the status of an audio instance
|
||||
/**
|
||||
* Returns the state of an audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return The status of an audio instance.
|
||||
*/
|
||||
static AudioState getState(int audioID);
|
||||
|
||||
/** Register a callback to be invoked when an audio instance has completed playing.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
/**
|
||||
* Register a callback to be invoked when an audio instance has completed playing.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @param callback
|
||||
*/
|
||||
static void setFinishCallback(int audioID, const std::function<void(int,const std::string&)>& callback);
|
||||
|
||||
/**
|
||||
* Gets the maximum number of simultaneous audio instance of AudioEngine.
|
||||
*/
|
||||
static int getMaxAudioInstance() {return _maxInstances;}
|
||||
|
||||
/**
|
||||
* Sets the maximum number of simultaneous audio instance for AudioEngine.
|
||||
*
|
||||
* @param maxInstances The maximum number of simultaneous audio instance.
|
||||
*/
|
||||
static bool setMaxAudioInstance(int maxInstances);
|
||||
|
||||
/** Uncache the audio data from internal buffer.
|
||||
* AudioEngine cache audio data on ios platform
|
||||
/**
|
||||
* Uncache the audio data from internal buffer.
|
||||
* AudioEngine cache audio data on ios,mac, and win32 platform.
|
||||
*
|
||||
* @warning This can lead to stop related audio first.
|
||||
* @param filePath The path of an audio file
|
||||
* @param filePath Audio file path.
|
||||
*/
|
||||
static void uncache(const std::string& filePath);
|
||||
|
||||
/** Uncache all audio data from internal buffer.
|
||||
/**
|
||||
* Uncache all audio data from internal buffer.
|
||||
*
|
||||
* @warning All audio will be stopped first.
|
||||
* @param
|
||||
*/
|
||||
static void uncacheAll();
|
||||
|
||||
/** Gets the audio profile by id of audio instance.
|
||||
* @param audioID an audioID returned by the play2d function
|
||||
* @return the audio profile
|
||||
/**
|
||||
* Gets the audio profile by id of audio instance.
|
||||
*
|
||||
* @param audioID An audioID returned by the play2d function.
|
||||
* @return The audio profile.
|
||||
*/
|
||||
static AudioProfile* getProfile(int audioID);
|
||||
|
||||
/** Gets the audio profile by name.
|
||||
* @param name name of audio profile
|
||||
* @return the audio profile
|
||||
/**
|
||||
* Gets an audio profile by name.
|
||||
*
|
||||
* @param profileName A name of audio profile.
|
||||
* @return The audio profile.
|
||||
*/
|
||||
static AudioProfile* getProfile(const std::string &name);
|
||||
static AudioProfile* getProfile(const std::string &profileName);
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -273,6 +333,7 @@ protected:
|
|||
|
||||
}
|
||||
NS_CC_END
|
||||
|
||||
// end audio group
|
||||
/// @}
|
||||
#endif // __AUDIO_ENGINE_H_
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010 Steve Oldmeadow
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
Copyright (c) 2013-2015 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
|
@ -37,97 +37,105 @@ THE SOFTWARE.
|
|||
#define CC_DEPRECATED_ATTRIBUTE
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @addtogroup Audio
|
||||
* @{
|
||||
*/
|
||||
|
||||
namespace CocosDenshion {
|
||||
|
||||
/**
|
||||
@class SimpleAudioEngine
|
||||
@brief Offers a VERY simple interface to play background music & sound effects.
|
||||
@note Make sure to call SimpleAudioEngine::end() when the sound engine is not needed anymore
|
||||
to release allocated resources.
|
||||
* @class SimpleAudioEngine
|
||||
*
|
||||
* @brief Offers a very simple interface to play background music & sound effects.
|
||||
*
|
||||
* @note Make sure to call SimpleAudioEngine::end() when the sound engine is not needed anymore to release allocated resources.
|
||||
*/
|
||||
|
||||
class EXPORT_DLL SimpleAudioEngine
|
||||
{
|
||||
public:
|
||||
/**
|
||||
@brief Get the shared Engine object,it will new one when first time be called
|
||||
* Returns a shared instance of the SimpleAudioEngine.
|
||||
*/
|
||||
static SimpleAudioEngine* getInstance();
|
||||
|
||||
/**
|
||||
* @deprecated Use `getInstance` instead.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE static SimpleAudioEngine* sharedEngine() { return SimpleAudioEngine::getInstance(); }
|
||||
|
||||
/**
|
||||
@brief Release the shared Engine object
|
||||
@warning It must be called before the application exit, or a memory leak will be casued.
|
||||
* Release the shared Engine object.
|
||||
*
|
||||
* @warning It must be called before the application exit, or it will lead to memory leaks.
|
||||
*/
|
||||
static void end();
|
||||
|
||||
protected:
|
||||
SimpleAudioEngine();
|
||||
virtual ~SimpleAudioEngine();
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
@brief Preload background music
|
||||
@param pszFilePath The path of the background music file.
|
||||
* Preload background music.
|
||||
*
|
||||
* @param filePath The path of the background music file.
|
||||
* @js preloadMusic
|
||||
* @lua preloadMusic
|
||||
*/
|
||||
virtual void preloadBackgroundMusic(const char* pszFilePath);
|
||||
virtual void preloadBackgroundMusic(const char* filePath);
|
||||
|
||||
/**
|
||||
@brief Play background music
|
||||
@param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo
|
||||
@param bLoop Whether the background music loop or not
|
||||
* Play background music.
|
||||
*
|
||||
* @param filePath The path of the background music file,or the FileName of T_SoundResInfo.
|
||||
* @param loop Whether the background music loop or not.
|
||||
* @js playMusic
|
||||
* @lua playMusic
|
||||
*/
|
||||
virtual void playBackgroundMusic(const char* pszFilePath, bool bLoop = false);
|
||||
virtual void playBackgroundMusic(const char* filePath, bool loop = false);
|
||||
|
||||
/**
|
||||
@brief Stop playing background music
|
||||
@param bReleaseData If release the background music data or not.As default value is false
|
||||
* Stop playing background music.
|
||||
*
|
||||
* @param releaseData If release the background music data or not.As default value is false.
|
||||
* @js stopMusic
|
||||
* @lua stopMusic
|
||||
*/
|
||||
virtual void stopBackgroundMusic(bool bReleaseData = false);
|
||||
virtual void stopBackgroundMusic(bool releaseData = false);
|
||||
|
||||
/**
|
||||
@brief Pause playing background music
|
||||
* Pause playing background music.
|
||||
* @js pauseMusic
|
||||
* @lua pauseMusic
|
||||
*/
|
||||
virtual void pauseBackgroundMusic();
|
||||
|
||||
/**
|
||||
@brief Resume playing background music
|
||||
* Resume playing background music.
|
||||
* @js resumeMusic
|
||||
* @lua resumeMusic
|
||||
*/
|
||||
virtual void resumeBackgroundMusic();
|
||||
|
||||
/**
|
||||
@brief Rewind playing background music
|
||||
* Rewind playing background music.
|
||||
* @js rewindMusic
|
||||
* @lua rewindMusic
|
||||
*/
|
||||
virtual void rewindBackgroundMusic();
|
||||
|
||||
/**
|
||||
@brief Indicates whether any background music can be played or not.
|
||||
@return <i>true</i> if background music can be played, otherwise <i>false</i>.
|
||||
* Indicates whether any background music can be played or not.
|
||||
*
|
||||
* @return <i>true</i> if background music can be played, otherwise <i>false</i>.
|
||||
* @js willPlayMusic
|
||||
* @lua willPlayMusic
|
||||
*/
|
||||
virtual bool willPlayBackgroundMusic();
|
||||
|
||||
/**
|
||||
@brief Indicates whether the background music is playing
|
||||
@return <i>true</i> if the background music is playing, otherwise <i>false</i>
|
||||
* Indicates whether the background music is playing.
|
||||
*
|
||||
* @return <i>true</i> if the background music is playing, otherwise <i>false</i>.
|
||||
* @js isMusicPlaying
|
||||
* @lua isMusicPlaying
|
||||
*/
|
||||
|
@ -138,28 +146,30 @@ public:
|
|||
//
|
||||
|
||||
/**
|
||||
@brief The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
* The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
* @js getMusicVolume
|
||||
* @lua getMusicVolume
|
||||
*/
|
||||
virtual float getBackgroundMusicVolume();
|
||||
|
||||
/**
|
||||
@brief Set the volume of background music
|
||||
@param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
* Set the volume of background music.
|
||||
*
|
||||
* @param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
* @js setMusicVolume
|
||||
* @lua setMusicVolume
|
||||
*/
|
||||
virtual void setBackgroundMusicVolume(float volume);
|
||||
|
||||
/**
|
||||
@brief The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
* The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
*/
|
||||
virtual float getEffectsVolume();
|
||||
|
||||
/**
|
||||
@brief Set the volume of sound effects
|
||||
@param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
* Set the volume of sound effects.
|
||||
*
|
||||
* @param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
*/
|
||||
virtual void setEffectsVolume(float volume);
|
||||
|
||||
|
@ -167,68 +177,89 @@ public:
|
|||
// for sound effects
|
||||
|
||||
/**
|
||||
@brief Play sound effect with a file path, pitch, pan and gain
|
||||
@param pszFilePath The path of the effect file.
|
||||
@param bLoop Determines whether to loop the effect playing or not. The default value is false.
|
||||
@param pitch Frequency, normal value is 1.0. Will also change effect play time.
|
||||
@param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel.
|
||||
@param gain Volume, in the range of [0..1]. The normal value is 1.
|
||||
@return the OpenAL source id
|
||||
|
||||
@note Full support is under development, now there are limitations:
|
||||
- no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled;
|
||||
- no pitch/pan/gain on emscrippten, win32, marmalade.
|
||||
* Play sound effect with a file path, pitch, pan and gain.
|
||||
*
|
||||
* @param filePath The path of the effect file.
|
||||
* @param loop Determines whether to loop the effect playing or not. The default value is false.
|
||||
* @param pitch Frequency, normal value is 1.0. Will also change effect play time.
|
||||
* @param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel.
|
||||
* @param gain Volume, in the range of [0..1]. The normal value is 1.
|
||||
* @return The sound id.
|
||||
*
|
||||
* @note Full support is under development, now there are limitations:
|
||||
* - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled;
|
||||
* - no pitch/pan/gain on win32.
|
||||
*/
|
||||
virtual unsigned int playEffect(const char* pszFilePath, bool bLoop = false,
|
||||
virtual unsigned int playEffect(const char* filePath, bool loop = false,
|
||||
float pitch = 1.0f, float pan = 0.0f, float gain = 1.0f);
|
||||
|
||||
/**
|
||||
@brief Pause playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
* Pause playing sound effect.
|
||||
*
|
||||
* @param soundId The return value of function playEffect.
|
||||
*/
|
||||
virtual void pauseEffect(unsigned int nSoundId);
|
||||
virtual void pauseEffect(unsigned int soundId);
|
||||
|
||||
/**
|
||||
@brief Pause all playing sound effect
|
||||
* Pause all playing sound effect.
|
||||
*/
|
||||
virtual void pauseAllEffects();
|
||||
|
||||
/**
|
||||
@brief Resume playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
* Resume playing sound effect.
|
||||
*
|
||||
* @param soundId The return value of function playEffect.
|
||||
*/
|
||||
virtual void resumeEffect(unsigned int nSoundId);
|
||||
virtual void resumeEffect(unsigned int soundId);
|
||||
|
||||
/**
|
||||
@brief Resume all playing sound effect
|
||||
* Resume all playing sound effect.
|
||||
*/
|
||||
virtual void resumeAllEffects();
|
||||
|
||||
/**
|
||||
@brief Stop playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
* Stop playing sound effect.
|
||||
*
|
||||
* @param soundId The return value of function playEffect.
|
||||
*/
|
||||
virtual void stopEffect(unsigned int nSoundId);
|
||||
virtual void stopEffect(unsigned int soundId);
|
||||
|
||||
/**
|
||||
@brief Stop all playing sound effects
|
||||
* Stop all playing sound effects.
|
||||
*/
|
||||
virtual void stopAllEffects();
|
||||
|
||||
/**
|
||||
@brief preload a compressed audio file
|
||||
@details the compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine
|
||||
@param pszFilePath The path of the effect file
|
||||
* Preload a compressed audio file.
|
||||
*
|
||||
* The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.
|
||||
*
|
||||
* @param filePath The path of the effect file.
|
||||
*/
|
||||
virtual void preloadEffect(const char* pszFilePath);
|
||||
virtual void preloadEffect(const char* filePath);
|
||||
|
||||
/**
|
||||
@brief unload the preloaded effect from internal buffer
|
||||
@param pszFilePath The path of the effect file
|
||||
* Unload the preloaded effect from internal buffer.
|
||||
*
|
||||
* @param filePath The path of the effect file.
|
||||
*/
|
||||
virtual void unloadEffect(const char* pszFilePath);
|
||||
virtual void unloadEffect(const char* filePath);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Constructor of SimpleAudioEngine.
|
||||
*/
|
||||
SimpleAudioEngine();
|
||||
|
||||
/**
|
||||
* Destructor of SimpleAudioEngine.
|
||||
*/
|
||||
virtual ~SimpleAudioEngine();
|
||||
};
|
||||
|
||||
} // end of namespace CocosDenshion
|
||||
|
||||
// end audio group
|
||||
/// @}
|
||||
|
||||
#endif // _SIMPLE_AUDIO_ENGINE_H_
|
||||
|
|
|
@ -38,10 +38,15 @@ class EventListenerController;
|
|||
class EventController;
|
||||
class EventDispatcher;
|
||||
|
||||
/**
|
||||
* @class Controller
|
||||
* @brief A Controller object represents a connected physical game controller.
|
||||
*/
|
||||
class Controller
|
||||
{
|
||||
public:
|
||||
/** Controllers' standard key
|
||||
/**
|
||||
* Controllers' standard key
|
||||
* Controller receives only standard key which contained within enum Key by default.
|
||||
*/
|
||||
enum Key
|
||||
|
@ -80,49 +85,89 @@ public:
|
|||
KEY_MAX
|
||||
};
|
||||
|
||||
/**
|
||||
* @struct KeyStatus
|
||||
*
|
||||
*/
|
||||
typedef struct _keyStatus
|
||||
{
|
||||
/** A Boolean value that indicates whether the key is considered pressed. */
|
||||
bool isPressed;
|
||||
/** The value of key.This value is used in conjunction with the isPressed parameter. */
|
||||
float value;
|
||||
/** A Boolean value that indicates whether the value of key is analog.
|
||||
* If isAnalog is true, the key value might be a float from -1 to 1.
|
||||
* If isAnalog is false, the key value would be contain one number: 0 or 1.
|
||||
*/
|
||||
bool isAnalog;
|
||||
}KeyStatus;
|
||||
|
||||
static const int TAG_UNSET = -1;
|
||||
|
||||
/**
|
||||
* Gets all Controller objects.
|
||||
*/
|
||||
static const std::vector<Controller*>& getAllController(){ return s_allController;}
|
||||
/** Gets a controller with its tag
|
||||
|
||||
/**
|
||||
* Gets a Controller object with tag.
|
||||
*
|
||||
* @param tag An identifier to find the controller.
|
||||
* @return A Controller object.
|
||||
*/
|
||||
static Controller* getControllerByTag(int tag);
|
||||
/** To start discovering new controllers
|
||||
* @warning The API only work on the IOS platform.Empty implementation on Android
|
||||
|
||||
/**
|
||||
* Start discovering new controllers.
|
||||
*
|
||||
* @warning The API only work on the IOS platform. Empty implementation on other platform.
|
||||
*/
|
||||
static void startDiscoveryController();
|
||||
/** End the discovery process
|
||||
* @warning The API only work on the IOS platform.Empty implementation on Android
|
||||
|
||||
/**
|
||||
* Stop the discovery process.
|
||||
*
|
||||
* @warning The API only work on the IOS platform.Empty implementation on other platform.
|
||||
*/
|
||||
static void stopDiscoveryController();
|
||||
|
||||
/**
|
||||
* Gets the name of this Controller object.
|
||||
*/
|
||||
const std::string& getDeviceName() const { return _deviceName;}
|
||||
|
||||
/**
|
||||
* Gets the Controller id.
|
||||
*/
|
||||
int getDeviceId() const { return _deviceId;}
|
||||
|
||||
/**
|
||||
* Indicates whether the Controller is connected.
|
||||
*/
|
||||
bool isConnected() const;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
const KeyStatus& getKeyStatus(int keyCode);
|
||||
|
||||
/** Activate receives key event from external key. e.g. back,menu.
|
||||
/**
|
||||
* Activate receives key event from external key. e.g. back,menu.
|
||||
* Controller receives only standard key which contained within enum Key by default.
|
||||
*
|
||||
* @warning The API only work on the android platform for support diversified game controller.
|
||||
*
|
||||
* @param externalKeyCode external key code
|
||||
* @param receive true if external key event on this controller should be receive, false otherwise.
|
||||
* @param externalKeyCode External key code.
|
||||
* @param receive True if external key event on this controller should be receive, false otherwise.
|
||||
*/
|
||||
void receiveExternalKeyEvent(int externalKeyCode,bool receive);
|
||||
|
||||
/** Changes the tag that is used to identify the controller easily.
|
||||
/**
|
||||
* Changes the tag that is used to identify the controller easily.
|
||||
* @param tag A integer that identifies the controller.
|
||||
*/
|
||||
void setTag(int tag) { _controllerTag = tag;}
|
||||
|
||||
/**
|
||||
* Returns a tag that is used to identify the controller easily.
|
||||
*
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
/// @cond EventController
|
||||
class Controller;
|
||||
class EventListenerController;
|
||||
|
||||
|
@ -64,7 +65,7 @@ protected:
|
|||
|
||||
friend class EventListenerController;
|
||||
};
|
||||
|
||||
/// @endcond EventController
|
||||
NS_CC_END
|
||||
|
||||
#endif /* defined(__cocos2d_libs__EventController__) */
|
||||
|
|
|
@ -33,6 +33,13 @@ NS_CC_BEGIN
|
|||
namespace experimental{
|
||||
namespace ui{
|
||||
|
||||
/**
|
||||
* @class VideoPlayer
|
||||
* @brief Displays a video file.
|
||||
*
|
||||
* @note VideoPlayer displays a video file base on system widget.
|
||||
* It's mean VideoPlayer displays a video file above all graphical elements of cocos2d-x.
|
||||
*/
|
||||
class VideoPlayer : public cocos2d::ui::Widget
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -40,6 +40,13 @@ namespace experimental{
|
|||
|
||||
class WebViewImpl;
|
||||
|
||||
/**
|
||||
* @class WebView
|
||||
* @brief A View that displays web pages.
|
||||
*
|
||||
* @note WebView displays web pages base on system widget.
|
||||
* It's mean WebView displays web pages above all graphical elements of cocos2d-x.
|
||||
*/
|
||||
class CC_GUI_DLL WebView : public cocos2d::ui::Widget {
|
||||
public:
|
||||
/**
|
||||
|
@ -49,16 +56,17 @@ public:
|
|||
|
||||
/**
|
||||
* Set javascript interface scheme.
|
||||
*
|
||||
* @see #onJsCallback
|
||||
*/
|
||||
void setJavascriptInterfaceScheme(const std::string &scheme);
|
||||
|
||||
|
||||
/**
|
||||
* Sets the main page contents, MIME type, content encoding, and base URL.
|
||||
*
|
||||
* @param data The content for the main page.
|
||||
* @param MIMEType The MIME type of the data.
|
||||
* @param encoding the encoding of the data.
|
||||
* @param encoding The encoding of the data.
|
||||
* @param baseURL The base URL for the content.
|
||||
*/
|
||||
void loadData(const cocos2d::Data &data,
|
||||
|
@ -66,9 +74,9 @@ public:
|
|||
const std::string &encoding,
|
||||
const std::string &baseURL);
|
||||
|
||||
|
||||
/**
|
||||
* Sets the main page content and base URL.
|
||||
*
|
||||
* @param string The content for the main page.
|
||||
* @param baseURL The base URL for the content.
|
||||
*/
|
||||
|
@ -76,13 +84,15 @@ public:
|
|||
|
||||
/**
|
||||
* Loads the given URL.
|
||||
* @param url content URL
|
||||
*
|
||||
* @param url Content URL.
|
||||
*/
|
||||
void loadURL(const std::string &url);
|
||||
|
||||
/**
|
||||
* Loads the given fileName.
|
||||
* @param fileName content fileName
|
||||
*
|
||||
* @param fileName Content fileName.
|
||||
*/
|
||||
void loadFile(const std::string &fileName);
|
||||
|
||||
|
@ -98,13 +108,15 @@ public:
|
|||
|
||||
/**
|
||||
* Gets whether this WebView has a back history item.
|
||||
* @return web view has a back history item.
|
||||
*
|
||||
* @return WebView has a back history item.
|
||||
*/
|
||||
bool canGoBack();
|
||||
|
||||
/**
|
||||
* Gets whether this WebView has a forward history item.
|
||||
* @return web view has a forward history item.
|
||||
*
|
||||
* @return WebView has a forward history item.
|
||||
*/
|
||||
bool canGoForward();
|
||||
|
||||
|
@ -119,7 +131,7 @@ public:
|
|||
void goForward();
|
||||
|
||||
/**
|
||||
* evaluates JavaScript in the context of the currently displayed page
|
||||
* Evaluates JavaScript in the context of the currently displayed page.
|
||||
*/
|
||||
void evaluateJS(const std::string &js);
|
||||
|
||||
|
@ -128,32 +140,30 @@ public:
|
|||
*/
|
||||
void setScalesPageToFit(const bool scalesPageToFit);
|
||||
|
||||
virtual void draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags) override;
|
||||
|
||||
virtual void setVisible(bool visible) override;
|
||||
|
||||
typedef std::function<void(WebView *sender, const std::string &url)> ccWebViewCallback;
|
||||
|
||||
|
||||
/**
|
||||
* Call before a web view begins loading.
|
||||
*
|
||||
* @param sender The web view that is about to load new content.
|
||||
* @param url content URL.
|
||||
* @param url Content URL.
|
||||
* @return YES if the web view should begin loading content; otherwise, NO .
|
||||
*/
|
||||
void setOnShouldStartLoading(const std::function<bool(WebView *sender, const std::string &url)>& callback);
|
||||
|
||||
typedef std::function<void(WebView *sender, const std::string &url)> ccWebViewCallback;
|
||||
|
||||
/**
|
||||
* Call after a web view finishes loading.
|
||||
*
|
||||
* @param sender The web view that has finished loading.
|
||||
* @param url content URL.
|
||||
* @param url Content URL.
|
||||
*/
|
||||
void setOnDidFinishLoading(const ccWebViewCallback& callback);
|
||||
|
||||
/**
|
||||
* Call if a web view failed to load content.
|
||||
*
|
||||
* @param sender The web view that has failed loading.
|
||||
* @param url content URL.
|
||||
* @param url Content URL.
|
||||
*/
|
||||
void setOnDidFailLoading(const ccWebViewCallback& callback);
|
||||
|
||||
|
@ -167,6 +177,10 @@ public:
|
|||
ccWebViewCallback getOnDidFailLoading()const;
|
||||
ccWebViewCallback getOnJSCallback()const;
|
||||
|
||||
virtual void draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags) override;
|
||||
|
||||
virtual void setVisible(bool visible) override;
|
||||
|
||||
protected:
|
||||
virtual cocos2d::ui::Widget* createCloneInstance() override;
|
||||
virtual void copySpecialProperties(Widget* model) override;
|
||||
|
@ -180,12 +194,12 @@ protected:
|
|||
ccWebViewCallback _onJSCallback;
|
||||
|
||||
/**
|
||||
* Default constructor
|
||||
* Default constructor.
|
||||
*/
|
||||
WebView();
|
||||
|
||||
/**
|
||||
* Default destructor
|
||||
* Default destructor.
|
||||
*/
|
||||
virtual ~WebView();
|
||||
|
||||
|
|
Loading…
Reference in New Issue