mirror of https://github.com/axmolengine/axmol.git
parent
4f1e1996be
commit
b47d47b3b5
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@ -300,6 +300,10 @@
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RelativePath=".\include\CCDirector.h"
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>
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</File>
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<File
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RelativePath=".\include\CCDrawingPrimitives.h"
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>
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</File>
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<File
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RelativePath=".\include\CCEaseAction.h"
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>
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@ -933,10 +937,6 @@
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RelativePath=".\CCDrawingPrimitives.cpp"
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>
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</File>
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<File
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RelativePath=".\CCDrawingPrimitives.h"
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>
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</File>
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<File
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RelativePath=".\CCScheduler.cpp"
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>
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@ -44,32 +44,32 @@ THE SOFTWARE.
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namespace cocos2d {
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/** draws a point given x and y coordinate */
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void ccDrawPoint( CGPoint point );
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void CCX_DLL ccDrawPoint( CGPoint point );
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/** draws an array of points.
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@since v0.7.2
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*/
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void ccDrawPoints( CGPoint *points, unsigned int numberOfPoints );
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void CCX_DLL ccDrawPoints( CGPoint *points, unsigned int numberOfPoints );
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/** draws a line given the origin and destination point */
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void ccDrawLine( CGPoint origin, CGPoint destination );
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void CCX_DLL ccDrawLine( CGPoint origin, CGPoint destination );
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/** draws a poligon given a pointer to CGPoint coordiantes and the number of vertices. The polygon can be closed or open
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*/
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void ccDrawPoly( CGPoint *vertices, int numOfVertices, bool closePolygon );
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void CCX_DLL ccDrawPoly( CGPoint *vertices, int numOfVertices, bool closePolygon );
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/** draws a circle given the center, radius and number of segments. */
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void ccDrawCircle( CGPoint center, float radius, float angle, int segments, bool drawLineToCenter);
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void CCX_DLL ccDrawCircle( CGPoint center, float radius, float angle, int segments, bool drawLineToCenter);
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/** draws a quad bezier path
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@since v0.8
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*/
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void ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, int segments);
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void CCX_DLL ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, int segments);
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/** draws a cubic bezier path
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@since v0.8
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*/
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void ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, int segments);
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void CCX_DLL ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, int segments);
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}//namespace cocos2d
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#endif // __CCDRAWING_PRIMITIVES__
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@ -75,6 +75,7 @@ THE SOFTWARE.
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#include "CCRadialTransition.h"
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#include "CCProgressTimerActions.h"
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#include "CCTouchDispatcher.h"
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#include "CCDrawingPrimitives.h"
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//
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// cocoa includes
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@ -64,7 +64,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="WS2_32.Lib ..\..\PRJ_TG3\Common\SoftSupport\EosConfig.lib ..\..\PRJ_TG3\Common\SoftSupport\SoftSupport.lib ..\..\PRJ_TG3\Common\SoftSupport\TG3_DLL.lib libcocos2d.lib"
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AdditionalDependencies="WS2_32.Lib ..\..\PRJ_TG3\Common\SoftSupport\EosConfig.lib ..\..\PRJ_TG3\Common\SoftSupport\SoftSupport.lib ..\..\PRJ_TG3\Common\SoftSupport\TG3_DLL.lib libcocos2d.lib libEGL.lib libgles_cm.lib"
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OutputFile="$(OutDir)/test_uphone.dll"
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LinkIncremental="2"
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AdditionalLibraryDirectories="../../PRJ_TG3/Common/ICU/lib;../../PRJ_TG3/Mtapi/Win32/lib;../../PRJ_TG3/LIB/Win32Lib;../../PRJ_TG3/Common/SoftSupport;"$(OutDir)""
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@ -425,6 +425,18 @@
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>
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</File>
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</Filter>
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<Filter
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Name="DrawPrimitivesTest"
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>
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<File
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RelativePath=".\tests\DrawPrimitivesTest\DrawPrimitivesTest.cpp"
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>
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</File>
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<File
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RelativePath=".\tests\DrawPrimitivesTest\DrawPrimitivesTest.h"
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>
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</File>
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</Filter>
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</Filter>
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<File
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RelativePath=".\test_uphoneUnicodeScript.h"
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@ -0,0 +1,87 @@
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#include "drawPrimitivesTest.h"
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DrawPrimitivesTest::DrawPrimitivesTest()
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{
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}
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void DrawPrimitivesTest::draw()
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{
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__super::draw();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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// draw a simple line
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// The default state is:
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// Line Width: 1
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// color: 255,255,255,255 (white, non-transparent)
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// Anti-Aliased
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glEnable(GL_LINE_SMOOTH);
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ccDrawLine( CGPointMake(0, 0), CGPointMake(s.width, s.height) );
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// line: color, width, aliased
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// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
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// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
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glDisable(GL_LINE_SMOOTH);
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glLineWidth( 5.0f );
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glColor4ub(255,0,0,255);
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ccDrawLine( CGPointMake(0, s.height), CGPointMake(s.width, 0) );
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// TIP:
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// If you are going to use always the same color or width, you don't
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// need to call it before every draw
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//
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// Remember: OpenGL is a state-machine.
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// draw big point in the center
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glPointSize(64);
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glColor4ub(0,0,255,128);
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ccDrawPoint( CGPointMake(s.width / 2, s.height / 2) );
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// draw 4 small points
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CGPoint points[] = { CGPointMake(60,60), CGPointMake(70,70), CGPointMake(60,70), CGPointMake(70,60) };
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glPointSize(4);
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glColor4ub(0,255,255,255);
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ccDrawPoints( points, 4);
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// draw a green circle with 10 segments
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glLineWidth(16);
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glColor4ub(0, 255, 0, 255);
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ccDrawCircle( CGPointMake(s.width/2, s.height/2), 100, 0, 10, false);
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// draw a green circle with 50 segments with line to center
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glLineWidth(2);
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glColor4ub(0, 255, 255, 255);
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ccDrawCircle( CGPointMake(s.width/2, s.height/2), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
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// open yellow poly
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glColor4ub(255, 255, 0, 255);
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glLineWidth(10);
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CGPoint vertices[] = { CGPointMake(0,0), CGPointMake(50,50), CGPointMake(100,50), CGPointMake(100,100), CGPointMake(50,100) };
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ccDrawPoly( vertices, 5, false);
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// closed purble poly
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glColor4ub(255, 0, 255, 255);
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glLineWidth(2);
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CGPoint vertices2[] = { CGPointMake(30,130), CGPointMake(30,230), CGPointMake(50,200) };
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ccDrawPoly( vertices2, 3, true);
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// draw quad bezier path
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ccDrawQuadBezier(CGPointMake(0,s.height), CGPointMake(s.width/2,s.height/2), CGPointMake(s.width,s.height), 50);
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// draw cubic bezier path
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ccDrawCubicBezier(CGPointMake(s.width/2, s.height/2), CGPointMake(s.width/2+30,s.height/2+50), CGPointMake(s.width/2+60,s.height/2-50),CGPointMake(s.width, s.height/2),100);
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// restore original values
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glLineWidth(1);
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glColor4ub(255,255,255,255);
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glPointSize(1);
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}
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void DrawPrimitivesTestScene::runThisTest()
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{
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CCLayer* pLayer = new DrawPrimitivesTest();
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addChild(pLayer);
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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@ -0,0 +1,20 @@
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#ifndef _DRAW_PRIMITIVES_TEST_H_
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#define _DRAW_PRIMITIVES_TEST_H_
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#include "cocos2d.h"
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#include "../testBasic.h"
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class DrawPrimitivesTest : public CCLayer
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{
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public:
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DrawPrimitivesTest();
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virtual void draw();
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};
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class DrawPrimitivesTestScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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#endif
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@ -32,6 +32,8 @@ static TestScene* CreateTestScene(int nIdx)
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pScene = new EaseActionsTestScene(); break;
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case TEST_MOTION_STREAK:
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pScene = new MotionStreakTestScene(); break;
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case TEST_DRAW_PRIMITIVES:
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pScene = new DrawPrimitivesTestScene(); break;
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default:
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break;
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}
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#include "ParticleTest/ParticleTest.h"
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#include "EaseActionsTest/EaseActionsTest.h"
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#include "MotionStreakTest/MotionStreakTest.h"
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#include "DrawPrimitivesTest/DrawPrimitivesTest.h"
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enum
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{
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TEST_PARTICLE,
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TEST_EASE_ACTIONS,
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TEST_MOTION_STREAK,
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TEST_DRAW_PRIMITIVES,
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// TEST_TEXTURE2D,
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// TEST_SPRITE,
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// TEST_LAYER,
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"ParticleTest",
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"EaseActionsTest",
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"MotionStreakTest",
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"DrawPrimitivesTest",
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// "Texture2dTest",
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// "SpriteTest",
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// "LayerTest",
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