Update the related cocosstudio lua test cases

This commit is contained in:
samuele3hu 2014-10-16 15:51:01 +08:00
parent fef079aee6
commit b4c91f0712
3 changed files with 61 additions and 14 deletions

View File

@ -32,6 +32,8 @@
#include <sys/socket.h>
#endif
#include "ui/UIWidget.h"
#include "ActionTimeline/CCActionTimeline.h"
#include "ActionTimeline/CSLoader.h"
static int tolua_cocos2d_MenuItemImage_create(lua_State* tolua_S)
{
@ -7086,6 +7088,51 @@ static void extendCamera(lua_State* tolua_S)
lua_pop(tolua_S, 1);
}
int lua_cocos2dx_CSLoader_createTimeline(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.CSLoader",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.CSLoader:createTimeline");
if(!ok)
return 0;
cocostudio::timeline::ActionTimeline* ret = cocos2d::CSLoader::createTimeline(arg0);
object_to_luaval<cocostudio::timeline::ActionTimeline>(tolua_S, "ccs.ActionTimeline",(cocostudio::timeline::ActionTimeline*)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "cc.CSLoader:createTimeline",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_CSLoader_createTimeline'.",&tolua_err);
#endif
return 0;
}
static void extendCSLoader(lua_State* tolua_S)
{
lua_pushstring(tolua_S, "cc.CSLoader");
lua_rawget(tolua_S, LUA_REGISTRYINDEX);
if (lua_istable(tolua_S,-1))
{
tolua_function(tolua_S, "createTimeline", lua_cocos2dx_CSLoader_createTimeline);
}
lua_pop(tolua_S, 1);
}
int register_all_cocos2dx_manual(lua_State* tolua_S)
{
if (NULL == tolua_S)
@ -7142,7 +7189,7 @@ int register_all_cocos2dx_manual(lua_State* tolua_S)
extendTextureCache(tolua_S);
extendGLView(tolua_S);
extendCamera(tolua_S);
extendCSLoader(tolua_S);
return 0;
}

View File

@ -59,7 +59,7 @@ end
function TimelineTestLayer.title(idx)
if TimelineTestIndex.TEST_ACTION_TIMELINE == idx then
return "CSArmature Test Bed"
return "Test ActionTimeline"
elseif TimelineTestIndex.TEST_CHANGE_PLAY_SECTION == idx then
return "Test Change Play Section"
elseif TimelineTestIndex.TEST_TIMELINE_FRAME_EVENT == idx then
@ -188,14 +188,14 @@ end
function TestActionTimeline:onEnter()
cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png")
local node = ccs.NodeReader:getInstance():createNode("ActionTimeline/boy_1.ExportJson")
local action = ccs.ActionTimelineCache:getInstance():createAction("ActionTimeline/boy_1.ExportJson")
local node = cc.CSLoader:createNode("ActionTimeline/boy_1.csb")
local action = cc.CSLoader:createTimeline("ActionTimeline/boy_1.csb")
node:runAction(action)
action:gotoFrameAndPlay(0, 60, true)
node:setScale(0.4)
node:setPosition(0, 0)
node:setScale(0.2)
node:setPosition(150, 100)
self:addChild(node)
end
@ -241,8 +241,8 @@ end
function TestChangePlaySection:onEnter()
cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png")
local node = ccs.NodeReader:getInstance():createNode("ActionTimeline/boy_1.ExportJson")
local action = ccs.ActionTimelineCache:getInstance():createAction("ActionTimeline/boy_1.ExportJson")
local node = cc.CSLoader:createNode("ActionTimeline/boy_1.csb")
local action = cc.CSLoader:createTimeline("ActionTimeline/boy_1.csb")
node:runAction(action)
action:gotoFrameAndPlay(70, action:getDuration(), true)
@ -308,8 +308,8 @@ end
function TestTimelineFrameEvent:onEnter()
cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png")
local node = ccs.NodeReader:getInstance():createNode("ActionTimeline/boy_1.ExportJson")
local action = ccs.ActionTimelineCache:getInstance():createAction("ActionTimeline/boy_1.ExportJson")
local node = cc.CSLoader:createNode("ActionTimeline/boy_1.csb")
local action = cc.CSLoader:createTimeline("ActionTimeline/boy_1.csb")
node:runAction(action)
action:gotoFrameAndPlay(0, 60, true)
@ -377,8 +377,8 @@ function TestTimelinePerformance:onEnter()
cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png")
for i = 1,100 do
local node = ccs.NodeReader:getInstance():createNode("ActionTimeline/boy_1.ExportJson")
local action = ccs.ActionTimelineCache:getInstance():createAction("ActionTimeline/boy_1.ExportJson")
local node = cc.CSLoader:createNode("ActionTimeline/boy_1.csb")
local action = cc.CSLoader:createTimeline("ActionTimeline/boy_1.csb")
node:runAction(action)
action:gotoFrameAndPlay(70, action:getDuration(), true)

View File

@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/2d/CCProtectedNode.h %
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console GLProgramCache GLProgramState Device CSLoader
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console GLProgramCache GLProgramState Device CSLoader ClippingRectangleNode
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -147,7 +147,7 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
AmbientLight3D::[*],
CSLoader::[nodeFromXML nodeFromProtocolBuffers createTimeline]
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
rename_functions = SpriteFrameCache::[getSpriteFrameByName=getSpriteFrame],
ProgressTimer::[setReverseProgress=setReverseDirection],
AnimationCache::[addAnimationsWithFile=addAnimations],
LayerGradient::[initWithColor=init],