mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4 from liamcindy/MergeCocos2d_3.0
modify coco action with new coding rule
This commit is contained in:
commit
b50c3468c1
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@ -33,22 +33,22 @@ static inline float bezieratFunction( float a, float b, float c, float d, float
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return (powf(1-t,3) * a + 3*t*(powf(1-t,2))*b + 3*powf(t,2)*(1-t)*c + powf(t,3)*d );
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return (powf(1-t,3) * a + 3*t*(powf(1-t,2))*b + 3*powf(t,2)*(1-t)*c + powf(t,3)*d );
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}
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}
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EaseBezierAction* EaseBezierAction::create(cocos2d::ActionInterval* pAction)
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EaseBezierAction* EaseBezierAction::create(cocos2d::ActionInterval* action)
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{
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{
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EaseBezierAction *pRet = new EaseBezierAction();
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EaseBezierAction *_ret = new EaseBezierAction();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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void EaseBezierAction::setBezierParamer( float p0, float p1, float p2, float p3)
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void EaseBezierAction::setBezierParamer( float p0, float p1, float p2, float p3)
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@ -85,22 +85,22 @@ EaseBezierAction* EaseBezierAction::reverse() const
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// EaseQuadraticActionIn
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// EaseQuadraticActionIn
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//
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//
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EaseQuadraticActionIn* EaseQuadraticActionIn::create(ActionInterval* pAction)
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EaseQuadraticActionIn* EaseQuadraticActionIn::create(ActionInterval* action)
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{
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{
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EaseQuadraticActionIn *pRet = new EaseQuadraticActionIn();
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EaseQuadraticActionIn *_ret = new EaseQuadraticActionIn();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuadraticActionIn* EaseQuadraticActionIn::clone() const
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EaseQuadraticActionIn* EaseQuadraticActionIn::clone() const
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@ -125,22 +125,22 @@ EaseQuadraticActionIn* EaseQuadraticActionIn::reverse() const
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// EaseQuadraticActionOut
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// EaseQuadraticActionOut
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//
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//
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EaseQuadraticActionOut* EaseQuadraticActionOut::create(ActionInterval* pAction)
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EaseQuadraticActionOut* EaseQuadraticActionOut::create(ActionInterval* action)
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{
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{
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EaseQuadraticActionOut *pRet = new EaseQuadraticActionOut();
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EaseQuadraticActionOut *_ret = new EaseQuadraticActionOut();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuadraticActionOut* EaseQuadraticActionOut::clone() const
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EaseQuadraticActionOut* EaseQuadraticActionOut::clone() const
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@ -166,22 +166,22 @@ EaseQuadraticActionOut* EaseQuadraticActionOut::reverse() const
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// EaseQuadraticActionInOut
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// EaseQuadraticActionInOut
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//
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//
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::create(ActionInterval* pAction)
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::create(ActionInterval* action)
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{
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{
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EaseQuadraticActionInOut *pRet = new EaseQuadraticActionInOut();
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EaseQuadraticActionInOut *_ret = new EaseQuadraticActionInOut();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::clone() const
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::clone() const
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@ -219,22 +219,22 @@ EaseQuadraticActionInOut* EaseQuadraticActionInOut::reverse() const
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// EaseQuarticActionIn
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// EaseQuarticActionIn
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//
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//
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EaseQuarticActionIn* EaseQuarticActionIn::create(ActionInterval* pAction)
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EaseQuarticActionIn* EaseQuarticActionIn::create(ActionInterval* action)
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{
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{
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EaseQuarticActionIn *pRet = new EaseQuarticActionIn();
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EaseQuarticActionIn *_ret = new EaseQuarticActionIn();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuarticActionIn* EaseQuarticActionIn::clone() const
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EaseQuarticActionIn* EaseQuarticActionIn::clone() const
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@ -260,22 +260,22 @@ EaseQuarticActionIn* EaseQuarticActionIn::reverse() const
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// EaseQuarticActionOut
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// EaseQuarticActionOut
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//
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//
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EaseQuarticActionOut* EaseQuarticActionOut::create(ActionInterval* pAction)
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EaseQuarticActionOut* EaseQuarticActionOut::create(ActionInterval* action)
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{
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{
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EaseQuarticActionOut *pRet = new EaseQuarticActionOut();
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EaseQuarticActionOut *_ret = new EaseQuarticActionOut();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuarticActionOut* EaseQuarticActionOut::clone() const
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EaseQuarticActionOut* EaseQuarticActionOut::clone() const
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@ -302,22 +302,22 @@ EaseQuarticActionOut* EaseQuarticActionOut::reverse() const
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// EaseQuarticActionInOut
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// EaseQuarticActionInOut
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//
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//
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EaseQuarticActionInOut* EaseQuarticActionInOut::create(ActionInterval* pAction)
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EaseQuarticActionInOut* EaseQuarticActionInOut::create(ActionInterval* action)
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{
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{
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EaseQuarticActionInOut *pRet = new EaseQuarticActionInOut();
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EaseQuarticActionInOut *_ret = new EaseQuarticActionInOut();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuarticActionInOut* EaseQuarticActionInOut::clone() const
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EaseQuarticActionInOut* EaseQuarticActionInOut::clone() const
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@ -352,22 +352,22 @@ EaseQuarticActionInOut* EaseQuarticActionInOut::reverse() const
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// EaseQuinticActionIn
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// EaseQuinticActionIn
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//
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//
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EaseQuinticActionIn* EaseQuinticActionIn::create(ActionInterval* pAction)
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EaseQuinticActionIn* EaseQuinticActionIn::create(ActionInterval* action)
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{
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{
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EaseQuinticActionIn *pRet = new EaseQuinticActionIn();
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EaseQuinticActionIn *_ret = new EaseQuinticActionIn();
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if (pRet)
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if (_ret)
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{
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{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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{
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{
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pRet->autorelease();
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_ret->autorelease();
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}
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}
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else
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else
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{
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{
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CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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}
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}
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}
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}
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return pRet;
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return _ret;
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}
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}
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EaseQuinticActionIn* EaseQuinticActionIn::clone() const
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EaseQuinticActionIn* EaseQuinticActionIn::clone() const
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@ -393,22 +393,22 @@ EaseQuinticActionIn* EaseQuinticActionIn::reverse() const
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// EaseQuinticActionOut
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// EaseQuinticActionOut
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//
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//
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EaseQuinticActionOut* EaseQuinticActionOut::create(ActionInterval* pAction)
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EaseQuinticActionOut* EaseQuinticActionOut::create(ActionInterval* action)
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{
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{
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EaseQuinticActionOut *pRet = new EaseQuinticActionOut();
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EaseQuinticActionOut *_ret = new EaseQuinticActionOut();
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if (pRet)
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if (_ret)
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{
|
{
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if (pRet->initWithAction(pAction))
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if (_ret->initWithAction(action))
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||||||
{
|
{
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pRet->autorelease();
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_ret->autorelease();
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}
|
}
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else
|
else
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||||||
{
|
{
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||||||
CC_SAFE_RELEASE_NULL(pRet);
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CC_SAFE_RELEASE_NULL(_ret);
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||||||
}
|
}
|
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}
|
}
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|
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return pRet;
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return _ret;
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}
|
}
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|
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EaseQuinticActionOut* EaseQuinticActionOut::clone() const
|
EaseQuinticActionOut* EaseQuinticActionOut::clone() const
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|
@ -435,22 +435,22 @@ EaseQuinticActionOut* EaseQuinticActionOut::reverse() const
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// EaseQuinticActionInOut
|
// EaseQuinticActionInOut
|
||||||
//
|
//
|
||||||
|
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||||||
EaseQuinticActionInOut* EaseQuinticActionInOut::create(ActionInterval* pAction)
|
EaseQuinticActionInOut* EaseQuinticActionInOut::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseQuinticActionInOut *pRet = new EaseQuinticActionInOut();
|
EaseQuinticActionInOut *_ret = new EaseQuinticActionInOut();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
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EaseQuinticActionInOut* EaseQuinticActionInOut::clone() const
|
EaseQuinticActionInOut* EaseQuinticActionInOut::clone() const
|
||||||
|
@ -485,22 +485,22 @@ EaseQuinticActionInOut* EaseQuinticActionInOut::reverse() const
|
||||||
// EaseCircleActionIn
|
// EaseCircleActionIn
|
||||||
//
|
//
|
||||||
|
|
||||||
EaseCircleActionIn* EaseCircleActionIn::create(ActionInterval* pAction)
|
EaseCircleActionIn* EaseCircleActionIn::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseCircleActionIn *pRet = new EaseCircleActionIn();
|
EaseCircleActionIn *_ret = new EaseCircleActionIn();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
EaseCircleActionIn* EaseCircleActionIn::clone() const
|
EaseCircleActionIn* EaseCircleActionIn::clone() const
|
||||||
|
@ -526,22 +526,22 @@ EaseCircleActionIn* EaseCircleActionIn::reverse() const
|
||||||
// EaseCircleActionOut
|
// EaseCircleActionOut
|
||||||
//
|
//
|
||||||
|
|
||||||
EaseCircleActionOut* EaseCircleActionOut::create(ActionInterval* pAction)
|
EaseCircleActionOut* EaseCircleActionOut::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseCircleActionOut *pRet = new EaseCircleActionOut();
|
EaseCircleActionOut *_ret = new EaseCircleActionOut();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
EaseCircleActionOut* EaseCircleActionOut::clone() const
|
EaseCircleActionOut* EaseCircleActionOut::clone() const
|
||||||
|
@ -568,22 +568,22 @@ EaseCircleActionOut* EaseCircleActionOut::reverse() const
|
||||||
// EaseCircleActionInOut
|
// EaseCircleActionInOut
|
||||||
//
|
//
|
||||||
|
|
||||||
EaseCircleActionInOut* EaseCircleActionInOut::create(ActionInterval* pAction)
|
EaseCircleActionInOut* EaseCircleActionInOut::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseCircleActionInOut *pRet = new EaseCircleActionInOut();
|
EaseCircleActionInOut *_ret = new EaseCircleActionInOut();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
EaseCircleActionInOut* EaseCircleActionInOut::clone() const
|
EaseCircleActionInOut* EaseCircleActionInOut::clone() const
|
||||||
|
@ -618,22 +618,22 @@ EaseCircleActionInOut* EaseCircleActionInOut::reverse() const
|
||||||
// EaseCubicActionIn
|
// EaseCubicActionIn
|
||||||
//
|
//
|
||||||
|
|
||||||
EaseCubicActionIn* EaseCubicActionIn::create(ActionInterval* pAction)
|
EaseCubicActionIn* EaseCubicActionIn::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseCubicActionIn *pRet = new EaseCubicActionIn();
|
EaseCubicActionIn *_ret = new EaseCubicActionIn();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
EaseCubicActionIn* EaseCubicActionIn::clone() const
|
EaseCubicActionIn* EaseCubicActionIn::clone() const
|
||||||
|
@ -659,22 +659,22 @@ EaseCubicActionIn* EaseCubicActionIn::reverse() const
|
||||||
// EaseCubicActionOut
|
// EaseCubicActionOut
|
||||||
//
|
//
|
||||||
|
|
||||||
EaseCubicActionOut* EaseCubicActionOut::create(ActionInterval* pAction)
|
EaseCubicActionOut* EaseCubicActionOut::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseCubicActionOut *pRet = new EaseCubicActionOut();
|
EaseCubicActionOut *_ret = new EaseCubicActionOut();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
EaseCubicActionOut* EaseCubicActionOut::clone() const
|
EaseCubicActionOut* EaseCubicActionOut::clone() const
|
||||||
|
@ -700,22 +700,22 @@ EaseCubicActionOut* EaseCubicActionOut::reverse() const
|
||||||
// EaseCubicActionInOut
|
// EaseCubicActionInOut
|
||||||
//
|
//
|
||||||
|
|
||||||
EaseCubicActionInOut* EaseCubicActionInOut::create(ActionInterval* pAction)
|
EaseCubicActionInOut* EaseCubicActionInOut::create(ActionInterval* action)
|
||||||
{
|
{
|
||||||
EaseCubicActionInOut *pRet = new EaseCubicActionInOut();
|
EaseCubicActionInOut *_ret = new EaseCubicActionInOut();
|
||||||
if (pRet)
|
if (_ret)
|
||||||
{
|
{
|
||||||
if (pRet->initWithAction(pAction))
|
if (_ret->initWithAction(action))
|
||||||
{
|
{
|
||||||
pRet->autorelease();
|
_ret->autorelease();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(pRet);
|
CC_SAFE_RELEASE_NULL(_ret);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return pRet;
|
return _ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
EaseCubicActionInOut* EaseCubicActionInOut::clone() const
|
EaseCubicActionInOut* EaseCubicActionInOut::clone() const
|
||||||
|
|
|
@ -31,14 +31,14 @@ THE SOFTWARE.
|
||||||
namespace cocostudio {
|
namespace cocostudio {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Bezier
|
@brief Ease Bezier
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseBezierAction : public cocos2d::ActionEase
|
class EaseBezierAction : public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseBezierAction* create(cocos2d::ActionInterval* pAction);
|
static EaseBezierAction* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseBezierAction* clone() const override;
|
virtual EaseBezierAction* clone() const override;
|
||||||
|
@ -60,14 +60,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quadratic In
|
@brief Ease Quadratic In
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuadraticActionIn:public cocos2d::ActionEase
|
class EaseQuadraticActionIn:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuadraticActionIn* create(cocos2d::ActionInterval* pAction);
|
static EaseQuadraticActionIn* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuadraticActionIn* clone() const override;
|
virtual EaseQuadraticActionIn* clone() const override;
|
||||||
|
@ -83,14 +83,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quadratic Out
|
@brief Ease Quadratic Out
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuadraticActionOut:public cocos2d::ActionEase
|
class EaseQuadraticActionOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuadraticActionOut* create(cocos2d::ActionInterval* pAction);
|
static EaseQuadraticActionOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuadraticActionOut* clone() const override;
|
virtual EaseQuadraticActionOut* clone() const override;
|
||||||
|
@ -106,14 +106,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quadratic InOut
|
@brief Ease Quadratic InOut
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuadraticActionInOut:public cocos2d::ActionEase
|
class EaseQuadraticActionInOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuadraticActionInOut* create(cocos2d::ActionInterval* pAction);
|
static EaseQuadraticActionInOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuadraticActionInOut* clone() const override;
|
virtual EaseQuadraticActionInOut* clone() const override;
|
||||||
|
@ -128,14 +128,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quartic In
|
@brief Ease Quartic In
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuarticActionIn:public cocos2d::ActionEase
|
class EaseQuarticActionIn:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuarticActionIn* create(cocos2d::ActionInterval* pAction);
|
static EaseQuarticActionIn* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuarticActionIn* clone() const override;
|
virtual EaseQuarticActionIn* clone() const override;
|
||||||
|
@ -150,14 +150,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quartic Out
|
@brief Ease Quartic Out
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuarticActionOut:public cocos2d::ActionEase
|
class EaseQuarticActionOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuarticActionOut* create(cocos2d::ActionInterval* pAction);
|
static EaseQuarticActionOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuarticActionOut* clone() const override;
|
virtual EaseQuarticActionOut* clone() const override;
|
||||||
|
@ -172,14 +172,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quartic InOut
|
@brief Ease Quartic InOut
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuarticActionInOut:public cocos2d::ActionEase
|
class EaseQuarticActionInOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuarticActionInOut* create(cocos2d::ActionInterval* pAction);
|
static EaseQuarticActionInOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuarticActionInOut* clone() const override;
|
virtual EaseQuarticActionInOut* clone() const override;
|
||||||
|
@ -195,14 +195,14 @@ private:
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quintic In
|
@brief Ease Quintic In
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuinticActionIn:public cocos2d::ActionEase
|
class EaseQuinticActionIn:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuinticActionIn* create(cocos2d::ActionInterval* pAction);
|
static EaseQuinticActionIn* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuinticActionIn* clone() const override;
|
virtual EaseQuinticActionIn* clone() const override;
|
||||||
|
@ -217,14 +217,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quintic Out
|
@brief Ease Quintic Out
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuinticActionOut:public cocos2d::ActionEase
|
class EaseQuinticActionOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuinticActionOut* create(cocos2d::ActionInterval* pAction);
|
static EaseQuinticActionOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuinticActionOut* clone() const override;
|
virtual EaseQuinticActionOut* clone() const override;
|
||||||
|
@ -239,14 +239,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Quintic InOut
|
@brief Ease Quintic InOut
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseQuinticActionInOut:public cocos2d::ActionEase
|
class EaseQuinticActionInOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseQuinticActionInOut* create(cocos2d::ActionInterval* pAction);
|
static EaseQuinticActionInOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseQuinticActionInOut* clone() const override;
|
virtual EaseQuinticActionInOut* clone() const override;
|
||||||
|
@ -261,14 +261,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Circle In
|
@brief Ease Circle In
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseCircleActionIn:public cocos2d::ActionEase
|
class EaseCircleActionIn:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseCircleActionIn* create(cocos2d::ActionInterval* pAction);
|
static EaseCircleActionIn* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseCircleActionIn* clone() const override;
|
virtual EaseCircleActionIn* clone() const override;
|
||||||
|
@ -283,14 +283,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Circle Out
|
@brief Ease Circle Out
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseCircleActionOut:public cocos2d::ActionEase
|
class EaseCircleActionOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseCircleActionOut* create(cocos2d::ActionInterval* pAction);
|
static EaseCircleActionOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseCircleActionOut* clone() const override;
|
virtual EaseCircleActionOut* clone() const override;
|
||||||
|
@ -305,14 +305,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Circle InOut
|
@brief Ease Circle InOut
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseCircleActionInOut:public cocos2d::ActionEase
|
class EaseCircleActionInOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseCircleActionInOut* create(cocos2d::ActionInterval* pAction);
|
static EaseCircleActionInOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseCircleActionInOut* clone() const override;
|
virtual EaseCircleActionInOut* clone() const override;
|
||||||
|
@ -327,14 +327,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Cubic In
|
@brief Ease Cubic In
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseCubicActionIn:public cocos2d::ActionEase
|
class EaseCubicActionIn:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseCubicActionIn* create(cocos2d::ActionInterval* pAction);
|
static EaseCubicActionIn* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseCubicActionIn* clone() const override;
|
virtual EaseCubicActionIn* clone() const override;
|
||||||
|
@ -349,14 +349,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Cubic Out
|
@brief Ease Cubic Out
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseCubicActionOut:public cocos2d::ActionEase
|
class EaseCubicActionOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseCubicActionOut* create(cocos2d::ActionInterval* pAction);
|
static EaseCubicActionOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseCubicActionOut* clone() const override;
|
virtual EaseCubicActionOut* clone() const override;
|
||||||
|
@ -371,14 +371,14 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@brief Ease Cubic InOut
|
@brief Ease Cubic InOut
|
||||||
@ingroup Actions
|
@ingroup Actions
|
||||||
*/
|
*/
|
||||||
class EaseCubicActionInOut:public cocos2d::ActionEase
|
class EaseCubicActionInOut:public cocos2d::ActionEase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/** creates the action */
|
/** creates the action */
|
||||||
static EaseCubicActionInOut* create(cocos2d::ActionInterval* pAction);
|
static EaseCubicActionInOut* create(cocos2d::ActionInterval* action);
|
||||||
|
|
||||||
virtual void update(float time) override;
|
virtual void update(float time) override;
|
||||||
virtual EaseCubicActionInOut* clone() const override;
|
virtual EaseCubicActionInOut* clone() const override;
|
||||||
|
|
|
@ -1,31 +1,31 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#include "CCActionFrame.h"
|
#include "CCActionFrame.h"
|
||||||
#include "CCActionEaseEx.h"
|
#include "CCActionEaseEx.h"
|
||||||
|
|
||||||
using namespace cocos2d;
|
using namespace cocos2d;
|
||||||
|
|
||||||
namespace cocostudio {
|
namespace cocostudio {
|
||||||
|
|
||||||
|
@ -33,7 +33,7 @@ ActionFrame::ActionFrame()
|
||||||
: _frameType(0)
|
: _frameType(0)
|
||||||
, _frameIndex(0)
|
, _frameIndex(0)
|
||||||
, _fTime(0.0f)
|
, _fTime(0.0f)
|
||||||
, _easingType(FrameEase_Linear)
|
, _easingType(FrameEaseType::FrameEase_Linear)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,7 @@ int ActionFrame::getEasingType()
|
||||||
ActionInterval* ActionFrame::getAction(float fDuration)
|
ActionInterval* ActionFrame::getAction(float fDuration)
|
||||||
{
|
{
|
||||||
log("Need a definition of <getAction> for ActionFrame");
|
log("Need a definition of <getAction> for ActionFrame");
|
||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
|
||||||
ActionInterval* ActionFrame::getAction(float fDuration,ActionFrame* srcFrame)
|
ActionInterval* ActionFrame::getAction(float fDuration,ActionFrame* srcFrame)
|
||||||
{
|
{
|
||||||
|
@ -100,123 +100,123 @@ void ActionFrame::setEasingParameter(std::vector<float> parameter)
|
||||||
|
|
||||||
ActionInterval* ActionFrame::getEasingAction(ActionInterval* action)
|
ActionInterval* ActionFrame::getEasingAction(ActionInterval* action)
|
||||||
{
|
{
|
||||||
if (action == NULL)
|
if (action == nullptr)
|
||||||
{
|
{
|
||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (_easingType)
|
switch (_easingType)
|
||||||
{
|
{
|
||||||
case FrameEase_Custom:
|
case FrameEaseType::FrameEase_Custom:
|
||||||
{
|
{
|
||||||
EaseBezierAction* cAction = EaseBezierAction::create(action);
|
EaseBezierAction* cAction = EaseBezierAction::create(action);
|
||||||
cAction->setBezierParamer(_Parameter[0],_Parameter[1],_Parameter[2],_Parameter[3]);
|
cAction->setBezierParamer(_Parameter[0],_Parameter[1],_Parameter[2],_Parameter[3]);
|
||||||
return cAction;
|
return cAction;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case FrameEase_Linear:
|
case FrameEaseType::FrameEase_Linear:
|
||||||
return action;
|
return action;
|
||||||
break;
|
break;
|
||||||
case FrameEase_Sine_EaseIn:
|
case FrameEaseType::FrameEase_Sine_EaseIn:
|
||||||
return EaseSineIn::create(action);
|
return EaseSineIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Sine_EaseOut:
|
case FrameEaseType::FrameEase_Sine_EaseOut:
|
||||||
return EaseSineOut::create(action);
|
return EaseSineOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Sine_EaseInOut:
|
case FrameEaseType::FrameEase_Sine_EaseInOut:
|
||||||
return EaseSineInOut::create(action);
|
return EaseSineInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quad_EaseIn:
|
case FrameEaseType::FrameEase_Quad_EaseIn:
|
||||||
return EaseQuadraticActionIn::create(action);
|
return EaseQuadraticActionIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quad_EaseOut:
|
case FrameEaseType::FrameEase_Quad_EaseOut:
|
||||||
return EaseQuadraticActionOut::create(action);
|
return EaseQuadraticActionOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quad_EaseInOut:
|
case FrameEaseType::FrameEase_Quad_EaseInOut:
|
||||||
return EaseQuadraticActionInOut::create(action);
|
return EaseQuadraticActionInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Cubic_EaseIn:
|
case FrameEaseType::FrameEase_Cubic_EaseIn:
|
||||||
return EaseCubicActionIn::create(action);
|
return EaseCubicActionIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Cubic_EaseOut:
|
case FrameEaseType::FrameEase_Cubic_EaseOut:
|
||||||
return EaseCubicActionOut::create(action);
|
return EaseCubicActionOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Cubic_EaseInOut:
|
case FrameEaseType::FrameEase_Cubic_EaseInOut:
|
||||||
return EaseCubicActionInOut::create(action);
|
return EaseCubicActionInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quart_EaseIn:
|
case FrameEaseType::FrameEase_Quart_EaseIn:
|
||||||
return EaseQuarticActionIn::create(action);
|
return EaseQuarticActionIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quart_EaseOut:
|
case FrameEaseType::FrameEase_Quart_EaseOut:
|
||||||
return EaseQuadraticActionOut::create(action);
|
return EaseQuadraticActionOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quart_EaseInOut:
|
case FrameEaseType::FrameEase_Quart_EaseInOut:
|
||||||
return EaseQuarticActionInOut::create(action);
|
return EaseQuarticActionInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quint_EaseIn:
|
case FrameEaseType::FrameEase_Quint_EaseIn:
|
||||||
return EaseQuinticActionIn::create(action);
|
return EaseQuinticActionIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quint_EaseOut:
|
case FrameEaseType::FrameEase_Quint_EaseOut:
|
||||||
return EaseQuinticActionOut::create(action);
|
return EaseQuinticActionOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Quint_EaseInOut:
|
case FrameEaseType::FrameEase_Quint_EaseInOut:
|
||||||
return EaseQuinticActionInOut::create(action);
|
return EaseQuinticActionInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Expo_EaseIn:
|
case FrameEaseType::FrameEase_Expo_EaseIn:
|
||||||
return EaseExponentialIn::create(action);
|
return EaseExponentialIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Expo_EaseOut:
|
case FrameEaseType::FrameEase_Expo_EaseOut:
|
||||||
return EaseExponentialOut::create(action);
|
return EaseExponentialOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Expo_EaseInOut:
|
case FrameEaseType::FrameEase_Expo_EaseInOut:
|
||||||
return EaseExponentialInOut::create(action);
|
return EaseExponentialInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Circ_EaseIn:
|
case FrameEaseType::FrameEase_Circ_EaseIn:
|
||||||
return EaseCircleActionIn::create(action);
|
return EaseCircleActionIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Circ_EaseOut:
|
case FrameEaseType::FrameEase_Circ_EaseOut:
|
||||||
return EaseCircleActionOut::create(action);
|
return EaseCircleActionOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Circ_EaseInOut:
|
case FrameEaseType::FrameEase_Circ_EaseInOut:
|
||||||
return EaseCircleActionInOut::create(action);
|
return EaseCircleActionInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Elastic_EaseIn:
|
case FrameEaseType::FrameEase_Elastic_EaseIn:
|
||||||
{
|
{
|
||||||
EaseElasticIn* cAction = EaseElasticIn::create(action);
|
EaseElasticIn* cAction = EaseElasticIn::create(action);
|
||||||
cAction->setPeriod(_Parameter[0]);
|
cAction->setPeriod(_Parameter[0]);
|
||||||
return cAction;
|
return cAction;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case FrameEase_Elastic_EaseOut:
|
case FrameEaseType::FrameEase_Elastic_EaseOut:
|
||||||
{
|
{
|
||||||
EaseElasticOut* cAction = EaseElasticOut::create(action);
|
EaseElasticOut* cAction = EaseElasticOut::create(action);
|
||||||
cAction->setPeriod(_Parameter[0]);
|
cAction->setPeriod(_Parameter[0]);
|
||||||
return cAction;
|
return cAction;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case FrameEase_Elastic_EaseInOut:
|
case FrameEaseType::FrameEase_Elastic_EaseInOut:
|
||||||
{
|
{
|
||||||
EaseElasticInOut* cAction = EaseElasticInOut::create(action);
|
EaseElasticInOut* cAction = EaseElasticInOut::create(action);
|
||||||
cAction->setPeriod(_Parameter[0]);
|
cAction->setPeriod(_Parameter[0]);
|
||||||
return cAction;
|
return cAction;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case FrameEase_Back_EaseIn:
|
case FrameEaseType::FrameEase_Back_EaseIn:
|
||||||
return EaseBackIn::create(action);
|
return EaseBackIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Back_EaseOut:
|
case FrameEaseType::FrameEase_Back_EaseOut:
|
||||||
return EaseBackOut::create(action);
|
return EaseBackOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Back_EaseInOut:
|
case FrameEaseType::FrameEase_Back_EaseInOut:
|
||||||
return EaseBackInOut::create(action);
|
return EaseBackInOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Bounce_EaseIn:
|
case FrameEaseType::FrameEase_Bounce_EaseIn:
|
||||||
return EaseBounceIn::create(action);
|
return EaseBounceIn::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Bounce_EaseOut:
|
case FrameEaseType::FrameEase_Bounce_EaseOut:
|
||||||
return EaseBounceOut::create(action);
|
return EaseBounceOut::create(action);
|
||||||
break;
|
break;
|
||||||
case FrameEase_Bounce_EaseInOut:
|
case FrameEaseType::FrameEase_Bounce_EaseInOut:
|
||||||
return EaseBounceInOut::create(action);
|
return EaseBounceInOut::create(action);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -227,7 +227,7 @@ ActionInterval* ActionFrame::getEasingAction(ActionInterval* action)
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
ActionMoveFrame::ActionMoveFrame()
|
ActionMoveFrame::ActionMoveFrame()
|
||||||
: _position(Point(0.0f,0.0f))
|
: _position(Point(0.0f,0.0f))
|
||||||
{
|
{
|
||||||
_frameType = (int)kKeyframeMove;
|
_frameType = (int)kKeyframeMove;
|
||||||
}
|
}
|
||||||
|
@ -250,8 +250,8 @@ ActionInterval* ActionMoveFrame::getAction(float fDuration)
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
ActionScaleFrame::ActionScaleFrame()
|
ActionScaleFrame::ActionScaleFrame()
|
||||||
: _scaleX(1.0f)
|
: _scaleX(1.0f)
|
||||||
, _scaleY(1.0f)
|
, _scaleY(1.0f)
|
||||||
{
|
{
|
||||||
_frameType = (int)kKeyframeScale;
|
_frameType = (int)kKeyframeScale;
|
||||||
}
|
}
|
||||||
|
@ -287,7 +287,7 @@ ActionInterval* ActionScaleFrame::getAction(float fDuration)
|
||||||
}
|
}
|
||||||
|
|
||||||
ActionRotationFrame::ActionRotationFrame()
|
ActionRotationFrame::ActionRotationFrame()
|
||||||
: _rotation(0.0f)
|
: _rotation(0.0f)
|
||||||
{
|
{
|
||||||
_frameType = (int)kKeyframeRotate;
|
_frameType = (int)kKeyframeRotate;
|
||||||
}
|
}
|
||||||
|
@ -314,7 +314,7 @@ ActionInterval* ActionRotationFrame::getAction(float fDuration)
|
||||||
ActionInterval* ActionRotationFrame::getAction(float fDuration,ActionFrame* srcFrame)
|
ActionInterval* ActionRotationFrame::getAction(float fDuration,ActionFrame* srcFrame)
|
||||||
{
|
{
|
||||||
ActionRotationFrame* srcRotationFrame = static_cast<ActionRotationFrame*>(srcFrame);
|
ActionRotationFrame* srcRotationFrame = static_cast<ActionRotationFrame*>(srcFrame);
|
||||||
if (srcRotationFrame == NULL)
|
if (srcRotationFrame == nullptr)
|
||||||
{
|
{
|
||||||
return this->getAction(fDuration);
|
return this->getAction(fDuration);
|
||||||
}
|
}
|
||||||
|
@ -326,7 +326,7 @@ ActionInterval* ActionRotationFrame::getAction(float fDuration,ActionFrame* srcF
|
||||||
}
|
}
|
||||||
|
|
||||||
ActionFadeFrame::ActionFadeFrame()
|
ActionFadeFrame::ActionFadeFrame()
|
||||||
: _opacity(255)
|
: _opacity(255)
|
||||||
{
|
{
|
||||||
_frameType = (int)kKeyframeFade;
|
_frameType = (int)kKeyframeFade;
|
||||||
}
|
}
|
||||||
|
@ -353,7 +353,7 @@ ActionInterval* ActionFadeFrame::getAction(float fDuration)
|
||||||
|
|
||||||
|
|
||||||
ActionTintFrame::ActionTintFrame()
|
ActionTintFrame::ActionTintFrame()
|
||||||
: _color(Color3B(255,255,255))
|
: _color(Color3B(255,255,255))
|
||||||
{
|
{
|
||||||
_frameType = (int)kKeyframeTint;
|
_frameType = (int)kKeyframeTint;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#ifndef __ActionFRAME_H__
|
#ifndef __ActionFRAME_H__
|
||||||
#define __ActionFRAME_H__
|
#define __ActionFRAME_H__
|
||||||
|
@ -39,7 +39,7 @@ enum FrameType
|
||||||
kKeyframeMax
|
kKeyframeMax
|
||||||
};
|
};
|
||||||
|
|
||||||
enum FrameEaseType
|
enum class FrameEaseType
|
||||||
{
|
{
|
||||||
FrameEase_Custom = -1,
|
FrameEase_Custom = -1,
|
||||||
|
|
||||||
|
@ -89,97 +89,97 @@ enum FrameEaseType
|
||||||
FrameEase_TWEEN_EASING_MAX = 10000
|
FrameEase_TWEEN_EASING_MAX = 10000
|
||||||
};
|
};
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionFrame:public cocos2d::Object
|
class ActionFrame:public cocos2d::Object
|
||||||
{
|
{
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
|
||||||
* Default constructor
|
|
||||||
*/
|
|
||||||
ActionFrame();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Default destructor
|
|
||||||
*/
|
|
||||||
virtual ~ActionFrame();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the index of action frame
|
* Default constructor
|
||||||
*
|
*/
|
||||||
* @param index the index of action frame
|
ActionFrame();
|
||||||
*/
|
|
||||||
|
/**
|
||||||
|
* Default destructor
|
||||||
|
*/
|
||||||
|
virtual ~ActionFrame();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Changes the index of action frame
|
||||||
|
*
|
||||||
|
* @param index the index of action frame
|
||||||
|
*/
|
||||||
void setFrameIndex(int index);
|
void setFrameIndex(int index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the index of action frame
|
* Gets the index of action frame
|
||||||
*
|
*
|
||||||
* @return the index of action frame
|
* @return the index of action frame
|
||||||
*/
|
*/
|
||||||
int getFrameIndex();
|
int getFrameIndex();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the time of action frame
|
* Changes the time of action frame
|
||||||
*
|
*
|
||||||
* @param fTime the time of action frame
|
* @param fTime the time of action frame
|
||||||
*/
|
*/
|
||||||
void setFrameTime(float fTime);
|
void setFrameTime(float fTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the time of action frame
|
* Gets the time of action frame
|
||||||
*
|
*
|
||||||
* @return fTime the time of action frame
|
* @return fTime the time of action frame
|
||||||
*/
|
*/
|
||||||
float getFrameTime();
|
float getFrameTime();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the type of action frame
|
* Changes the type of action frame
|
||||||
*
|
*
|
||||||
* @param frameType the type of action frame
|
* @param frameType the type of action frame
|
||||||
*/
|
*/
|
||||||
void setFrameType(int frameType);
|
void setFrameType(int frameType);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the type of action frame
|
* Gets the type of action frame
|
||||||
*
|
*
|
||||||
* @return the type of action frame
|
* @return the type of action frame
|
||||||
*/
|
*/
|
||||||
int getFrameType();
|
int getFrameType();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the easing type.
|
* Changes the easing type.
|
||||||
*
|
*
|
||||||
* @param easingType the easing type.
|
* @param easingType the easing type.
|
||||||
*/
|
*/
|
||||||
void setEasingType(int easingType);
|
void setEasingType(int easingType);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the easing type.
|
* Gets the easing type.
|
||||||
*
|
*
|
||||||
* @return the easing type.
|
* @return the easing type.
|
||||||
*/
|
*/
|
||||||
int getEasingType();
|
int getEasingType();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @parame fDuration the source ActionFrame
|
* @parame fDuration the source ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration,ActionFrame* srcFrame);
|
virtual cocos2d::ActionInterval* getAction(float fDuration,ActionFrame* srcFrame);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -190,13 +190,13 @@ public:
|
||||||
*/
|
*/
|
||||||
virtual void setEasingParameter(std::vector<float> parameter);
|
virtual void setEasingParameter(std::vector<float> parameter);
|
||||||
protected:
|
protected:
|
||||||
/**
|
/**
|
||||||
* Gets the Easing Action of ActionFrame.
|
* Gets the Easing Action of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame action the duration time of ActionFrame
|
* @parame action the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getEasingAction(cocos2d::ActionInterval* action);
|
virtual cocos2d::ActionInterval* getEasingAction(cocos2d::ActionInterval* action);
|
||||||
protected:
|
protected:
|
||||||
int _frameType;
|
int _frameType;
|
||||||
|
@ -207,243 +207,243 @@ protected:
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionMoveFrame:public ActionFrame
|
class ActionMoveFrame:public ActionFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
ActionMoveFrame();
|
ActionMoveFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default destructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionMoveFrame();
|
virtual ~ActionMoveFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the move action position.
|
* Changes the move action position.
|
||||||
*
|
*
|
||||||
* @param the move action position.
|
* @param the move action position.
|
||||||
*/
|
*/
|
||||||
void setPosition(cocos2d::Point pos);
|
void setPosition(cocos2d::Point pos);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the move action position.
|
* Gets the move action position.
|
||||||
*
|
*
|
||||||
* @return the move action position.
|
* @return the move action position.
|
||||||
*/
|
*/
|
||||||
cocos2d::Point getPosition();
|
cocos2d::Point getPosition();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
||||||
protected:
|
protected:
|
||||||
cocos2d::Point _position;
|
cocos2d::Point _position;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionScaleFrame:public ActionFrame
|
class ActionScaleFrame:public ActionFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
ActionScaleFrame();
|
ActionScaleFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default destructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionScaleFrame();
|
virtual ~ActionScaleFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the scale action scaleX.
|
* Changes the scale action scaleX.
|
||||||
*
|
*
|
||||||
* @param the scale action scaleX.
|
* @param the scale action scaleX.
|
||||||
*/
|
*/
|
||||||
void setScaleX(float scaleX);
|
void setScaleX(float scaleX);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the scale action scaleX.
|
* Gets the scale action scaleX.
|
||||||
*
|
*
|
||||||
* @return the scale action scaleX.
|
* @return the scale action scaleX.
|
||||||
*/
|
*/
|
||||||
float getScaleX();
|
float getScaleX();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the scale action scaleY.
|
* Changes the scale action scaleY.
|
||||||
*
|
*
|
||||||
* @param rotation the scale action scaleY.
|
* @param rotation the scale action scaleY.
|
||||||
*/
|
*/
|
||||||
void setScaleY(float scaleY);
|
void setScaleY(float scaleY);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the scale action scaleY.
|
* Gets the scale action scaleY.
|
||||||
*
|
*
|
||||||
* @return the the scale action scaleY.
|
* @return the the scale action scaleY.
|
||||||
*/
|
*/
|
||||||
float getScaleY();
|
float getScaleY();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
||||||
protected:
|
protected:
|
||||||
float _scaleX;
|
float _scaleX;
|
||||||
float _scaleY;
|
float _scaleY;
|
||||||
};
|
};
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionRotationFrame:public ActionFrame
|
class ActionRotationFrame:public ActionFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
ActionRotationFrame();
|
ActionRotationFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default destructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionRotationFrame();
|
virtual ~ActionRotationFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes rotate action rotation.
|
* Changes rotate action rotation.
|
||||||
*
|
*
|
||||||
* @param rotation rotate action rotation.
|
* @param rotation rotate action rotation.
|
||||||
*/
|
*/
|
||||||
void setRotation(float rotation);
|
void setRotation(float rotation);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the rotate action rotation.
|
* Gets the rotate action rotation.
|
||||||
*
|
*
|
||||||
* @return the rotate action rotation.
|
* @return the rotate action rotation.
|
||||||
*/
|
*/
|
||||||
float getRotation();
|
float getRotation();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @parame fDuration the source ActionFrame
|
* @parame fDuration the source ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration,ActionFrame* srcFrame);
|
virtual cocos2d::ActionInterval* getAction(float fDuration,ActionFrame* srcFrame);
|
||||||
public:
|
public:
|
||||||
float _rotation;
|
float _rotation;
|
||||||
};
|
};
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionFadeFrame:public ActionFrame
|
class ActionFadeFrame:public ActionFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
ActionFadeFrame();
|
ActionFadeFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default destructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionFadeFrame();
|
virtual ~ActionFadeFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the fade action opacity.
|
* Changes the fade action opacity.
|
||||||
*
|
*
|
||||||
* @param opacity the fade action opacity
|
* @param opacity the fade action opacity
|
||||||
*/
|
*/
|
||||||
void setOpacity(int opacity);
|
void setOpacity(int opacity);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the fade action opacity.
|
* Gets the fade action opacity.
|
||||||
*
|
*
|
||||||
* @return the fade action opacity.
|
* @return the fade action opacity.
|
||||||
*/
|
*/
|
||||||
int getOpacity();
|
int getOpacity();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
||||||
protected:
|
protected:
|
||||||
float _opacity;
|
float _opacity;
|
||||||
};
|
};
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionTintFrame:public ActionFrame
|
class ActionTintFrame:public ActionFrame
|
||||||
{
|
{
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
ActionTintFrame();
|
ActionTintFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default destructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionTintFrame();
|
virtual ~ActionTintFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the tint action color.
|
* Changes the tint action color.
|
||||||
*
|
*
|
||||||
* @param ccolor the tint action color
|
* @param ccolor the tint action color
|
||||||
*/
|
*/
|
||||||
void setColor(cocos2d::Color3B ccolor);
|
void setColor(cocos2d::Color3B ccolor);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the tint action color.
|
* Gets the tint action color.
|
||||||
*
|
*
|
||||||
* @return the tint action color.
|
* @return the tint action color.
|
||||||
*/
|
*/
|
||||||
cocos2d::Color3B getColor();
|
cocos2d::Color3B getColor();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the CCAction of ActionFrame.
|
* Gets the CCAction of ActionFrame.
|
||||||
*
|
*
|
||||||
* @parame fDuration the duration time of ActionFrame
|
* @parame fDuration the duration time of ActionFrame
|
||||||
*
|
*
|
||||||
* @return CCAction
|
* @return CCAction
|
||||||
*/
|
*/
|
||||||
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
virtual cocos2d::ActionInterval* getAction(float fDuration);
|
||||||
protected:
|
protected:
|
||||||
cocos2d::Color3B _color;
|
cocos2d::Color3B _color;
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "cocostudio/CCActionFrameEasing.h"
|
#include "cocostudio/CCActionFrameEasing.h"
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#ifndef __ActionFrameEasing_H__
|
#ifndef __ActionFrameEasing_H__
|
||||||
#define __ActionFrameEasing_H__
|
#define __ActionFrameEasing_H__
|
||||||
|
@ -53,17 +53,17 @@ enum FrameEasingType
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionFrameEasing:public cocos2d::Object
|
class ActionFrameEasing:public cocos2d::Object
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
FrameEasingType _type;
|
FrameEasingType _type;
|
||||||
float _fValue;
|
float _fValue;
|
||||||
public:
|
public:
|
||||||
ActionFrameEasing();
|
ActionFrameEasing();
|
||||||
virtual ~ActionFrameEasing();
|
virtual ~ActionFrameEasing();
|
||||||
|
|
||||||
float bounceTime(float t);
|
float bounceTime(float t);
|
||||||
|
|
||||||
|
|
|
@ -1,31 +1,31 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#include "cocostudio/CCActionManagerEx.h"
|
#include "cocostudio/CCActionManagerEx.h"
|
||||||
#include "cocostudio/DictionaryHelper.h"
|
#include "cocostudio/DictionaryHelper.h"
|
||||||
|
|
||||||
using namespace cocos2d;
|
using namespace cocos2d;
|
||||||
|
|
||||||
namespace cocostudio {
|
namespace cocostudio {
|
||||||
|
|
||||||
|
@ -33,10 +33,10 @@ static ActionManagerEx* sharedActionManager = NULL;
|
||||||
|
|
||||||
ActionManagerEx* ActionManagerEx::shareManager()
|
ActionManagerEx* ActionManagerEx::shareManager()
|
||||||
{
|
{
|
||||||
if (!sharedActionManager) {
|
if (!sharedActionManager) {
|
||||||
sharedActionManager = new ActionManagerEx();
|
sharedActionManager = new ActionManagerEx();
|
||||||
}
|
}
|
||||||
return sharedActionManager;
|
return sharedActionManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActionManagerEx::purgeActionManager()
|
void ActionManagerEx::purgeActionManager()
|
||||||
|
@ -61,13 +61,13 @@ void ActionManagerEx::initWithDictionary(const char* jsonName,const rapidjson::V
|
||||||
CCLOG("filename == %s",fileName.c_str());
|
CCLOG("filename == %s",fileName.c_str());
|
||||||
cocos2d::Vector<ActionObject*> actionList;
|
cocos2d::Vector<ActionObject*> actionList;
|
||||||
int actionCount = DICTOOL->getArrayCount_json(dic, "actionlist");
|
int actionCount = DICTOOL->getArrayCount_json(dic, "actionlist");
|
||||||
for (int i=0; i<actionCount; i++) {
|
for (int i=0; i<actionCount; i++) {
|
||||||
ActionObject* action = new ActionObject();
|
ActionObject* action = new ActionObject();
|
||||||
action->autorelease();
|
action->autorelease();
|
||||||
const rapidjson::Value &actionDic = DICTOOL->getDictionaryFromArray_json(dic, "actionlist", i);
|
const rapidjson::Value &actionDic = DICTOOL->getDictionaryFromArray_json(dic, "actionlist", i);
|
||||||
action->initWithDictionary(actionDic,root);
|
action->initWithDictionary(actionDic,root);
|
||||||
actionList.pushBack(action);
|
actionList.pushBack(action);
|
||||||
}
|
}
|
||||||
_pActionDic.insert(std::pair<std::string, cocos2d::Vector<ActionObject*>>(fileName, actionList));
|
_pActionDic.insert(std::pair<std::string, cocos2d::Vector<ActionObject*>>(fileName, actionList));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,7 +79,7 @@ ActionObject* ActionManagerEx::getActionByName(const char* jsonName,const char*
|
||||||
{
|
{
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
auto actionList = iterator->second;
|
auto actionList = iterator->second;
|
||||||
for (int i = 0; i < actionList.size(); i++)
|
for (int i = 0; i < actionList.size(); i++)
|
||||||
{
|
{
|
||||||
ActionObject* action = actionList.at(i);
|
ActionObject* action = actionList.at(i);
|
||||||
|
@ -113,7 +113,7 @@ ActionObject* ActionManagerEx::playActionByName(const char* jsonName,const char*
|
||||||
|
|
||||||
void ActionManagerEx::releaseActions()
|
void ActionManagerEx::releaseActions()
|
||||||
{
|
{
|
||||||
_pActionDic.clear();
|
_pActionDic.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#ifndef __ActionMANAGER_H__
|
#ifndef __ActionMANAGER_H__
|
||||||
#define __ActionMANAGER_H__
|
#define __ActionMANAGER_H__
|
||||||
|
@ -34,56 +34,56 @@ namespace cocostudio {
|
||||||
class ActionManagerEx:public cocos2d::Object
|
class ActionManagerEx:public cocos2d::Object
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
|
||||||
* Default constructor
|
|
||||||
* @js ctor
|
|
||||||
*/
|
|
||||||
ActionManagerEx();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Default destructor
|
|
||||||
* @js NA
|
|
||||||
* @lua NA
|
|
||||||
*/
|
|
||||||
virtual ~ActionManagerEx();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the static instance of ActionManager.
|
|
||||||
* @js getInstance
|
|
||||||
* @lua getInstance
|
|
||||||
*/
|
|
||||||
static ActionManagerEx* shareManager();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Purges ActionManager point.
|
* Default constructor
|
||||||
* @js purge
|
* @js ctor
|
||||||
* @lua destroyActionManager
|
*/
|
||||||
*/
|
ActionManagerEx();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default destructor
|
||||||
|
* @js NA
|
||||||
|
* @lua NA
|
||||||
|
*/
|
||||||
|
virtual ~ActionManagerEx();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the static instance of ActionManager.
|
||||||
|
* @js getInstance
|
||||||
|
* @lua getInstance
|
||||||
|
*/
|
||||||
|
static ActionManagerEx* shareManager();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Purges ActionManager point.
|
||||||
|
* @js purge
|
||||||
|
* @lua destroyActionManager
|
||||||
|
*/
|
||||||
static void purgeActionManager();
|
static void purgeActionManager();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets an ActionObject with a name.
|
* Gets an ActionObject with a name.
|
||||||
*
|
*
|
||||||
* @param jsonName UI file name
|
* @param jsonName UI file name
|
||||||
*
|
*
|
||||||
* @param actionName action name in the UI file.
|
* @param actionName action name in the UI file.
|
||||||
*
|
*
|
||||||
* @return ActionObject which named as the param name
|
* @return ActionObject which named as the param name
|
||||||
*/
|
*/
|
||||||
ActionObject* getActionByName(const char* jsonName,const char* actionName);
|
ActionObject* getActionByName(const char* jsonName,const char* actionName);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play an Action with a name.
|
* Play an Action with a name.
|
||||||
*
|
*
|
||||||
* @param jsonName UI file name
|
* @param jsonName UI file name
|
||||||
*
|
*
|
||||||
* @param actionName action name in teh UIfile.
|
* @param actionName action name in teh UIfile.
|
||||||
*
|
*
|
||||||
* @return ActionObject which named as the param name
|
* @return ActionObject which named as the param name
|
||||||
*/
|
*/
|
||||||
ActionObject* playActionByName(const char* jsonName,const char* actionName);
|
ActionObject* playActionByName(const char* jsonName,const char* actionName);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play an Action with a name.
|
* Play an Action with a name.
|
||||||
*
|
*
|
||||||
|
@ -98,9 +98,9 @@ public:
|
||||||
/*init properties with json dictionay*/
|
/*init properties with json dictionay*/
|
||||||
void initWithDictionary(const char* jsonName,const rapidjson::Value &dic, Object* root);
|
void initWithDictionary(const char* jsonName,const rapidjson::Value &dic, Object* root);
|
||||||
/**
|
/**
|
||||||
* Release all actions.
|
* Release all actions.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void releaseActions();
|
void releaseActions();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -47,7 +47,7 @@ ActionNode::ActionNode()
|
||||||
_frameArrayNum = (int)kKeyframeMax;
|
_frameArrayNum = (int)kKeyframeMax;
|
||||||
for(int i = 0; i < _frameArrayNum; i++)
|
for(int i = 0; i < _frameArrayNum; i++)
|
||||||
{
|
{
|
||||||
_frameArray.push_back(cocos2d::Vector<ActionFrame*>());
|
_frameArray.push_back(cocos2d::Vector<ActionFrame*>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -61,8 +61,8 @@ ActionNode::~ActionNode()
|
||||||
{
|
{
|
||||||
CC_SAFE_RELEASE_NULL(_action);
|
CC_SAFE_RELEASE_NULL(_action);
|
||||||
}
|
}
|
||||||
|
|
||||||
_frameArray.clear();
|
_frameArray.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActionNode::initWithDictionary(const rapidjson::Value& dic,Object* root)
|
void ActionNode::initWithDictionary(const rapidjson::Value& dic,Object* root)
|
||||||
|
@ -214,11 +214,11 @@ void ActionNode::insertFrame(int index, ActionFrame* frame)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int frameType = frame->getFrameType();
|
int frameType = frame->getFrameType();
|
||||||
if(frameType < _frameArray.size())
|
if(frameType < _frameArray.size())
|
||||||
{
|
{
|
||||||
auto cArray = _frameArray.at(frameType);
|
auto cArray = _frameArray.at(frameType);
|
||||||
cArray.insert(index, frame);
|
cArray.insert(index, frame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActionNode::addFrame(ActionFrame* frame)
|
void ActionNode::addFrame(ActionFrame* frame)
|
||||||
|
@ -228,12 +228,12 @@ void ActionNode::addFrame(ActionFrame* frame)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int frameType = frame->getFrameType();
|
int frameType = frame->getFrameType();
|
||||||
|
|
||||||
if(frameType < _frameArray.size())
|
if(frameType < _frameArray.size())
|
||||||
{
|
{
|
||||||
auto cArray = _frameArray.at(frameType);
|
auto cArray = _frameArray.at(frameType);
|
||||||
cArray.pushBack(frame);
|
cArray.pushBack(frame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActionNode::deleteFrame(ActionFrame* frame)
|
void ActionNode::deleteFrame(ActionFrame* frame)
|
||||||
|
@ -243,19 +243,19 @@ void ActionNode::deleteFrame(ActionFrame* frame)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int frameType = frame->getFrameType();
|
int frameType = frame->getFrameType();
|
||||||
if(frameType < _frameArray.size())
|
if(frameType < _frameArray.size())
|
||||||
{
|
{
|
||||||
auto cArray = _frameArray.at(frameType);
|
auto cArray = _frameArray.at(frameType);
|
||||||
cArray.eraseObject(frame);
|
cArray.eraseObject(frame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActionNode::clearAllFrame()
|
void ActionNode::clearAllFrame()
|
||||||
{
|
{
|
||||||
for(auto array : _frameArray)
|
for(auto array : _frameArray)
|
||||||
{
|
{
|
||||||
array.clear();
|
array.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Spawn * ActionNode::refreshActionProperty()
|
Spawn * ActionNode::refreshActionProperty()
|
||||||
|
@ -265,7 +265,7 @@ Spawn * ActionNode::refreshActionProperty()
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
Vector<FiniteTimeAction*> cSpawnArray;
|
Vector<FiniteTimeAction*> cSpawnArray;
|
||||||
|
|
||||||
for (int n = 0; n < _frameArrayNum; n++)
|
for (int n = 0; n < _frameArrayNum; n++)
|
||||||
{
|
{
|
||||||
auto cArray = _frameArray.at(n);
|
auto cArray = _frameArray.at(n);
|
||||||
|
@ -287,8 +287,8 @@ Spawn * ActionNode::refreshActionProperty()
|
||||||
auto srcFrame = cArray.at(i-1);
|
auto srcFrame = cArray.at(i-1);
|
||||||
float duration = (frame->getFrameIndex() - srcFrame->getFrameIndex()) * getUnitTime();
|
float duration = (frame->getFrameIndex() - srcFrame->getFrameIndex()) * getUnitTime();
|
||||||
Action* cAction = frame->getAction(duration);
|
Action* cAction = frame->getAction(duration);
|
||||||
if(cAction != NULL)
|
if(cAction != NULL)
|
||||||
cSequenceArray.pushBack(static_cast<FiniteTimeAction*>(cAction));
|
cSequenceArray.pushBack(static_cast<FiniteTimeAction*>(cAction));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Sequence* cSequence = Sequence::create(cSequenceArray);
|
Sequence* cSequence = Sequence::create(cSequenceArray);
|
||||||
|
@ -408,7 +408,7 @@ bool ActionNode::updateActionToTimeLine(float fTime)
|
||||||
bool bFindFrame = false;
|
bool bFindFrame = false;
|
||||||
|
|
||||||
ActionFrame* srcFrame = NULL;
|
ActionFrame* srcFrame = NULL;
|
||||||
// ActionFrame* destFrame = NULL;
|
// ActionFrame* destFrame = NULL;
|
||||||
|
|
||||||
for (int n = 0; n < _frameArrayNum; n++)
|
for (int n = 0; n < _frameArrayNum; n++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#ifndef __ActionNODE_H__
|
#ifndef __ActionNODE_H__
|
||||||
#define __ActionNODE_H__
|
#define __ActionNODE_H__
|
||||||
|
@ -32,143 +32,143 @@
|
||||||
namespace cocostudio {
|
namespace cocostudio {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionNode:public cocos2d::Object
|
class ActionNode:public cocos2d::Object
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
|
||||||
* Default constructor
|
|
||||||
*/
|
|
||||||
ActionNode();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionNode();
|
ActionNode();
|
||||||
/**
|
|
||||||
* Sets the time interval of frame.
|
/**
|
||||||
*
|
* Default destructor
|
||||||
* @param fTime the time interval of frame
|
*/
|
||||||
*/
|
virtual ~ActionNode();
|
||||||
|
/**
|
||||||
|
* Sets the time interval of frame.
|
||||||
|
*
|
||||||
|
* @param fTime the time interval of frame
|
||||||
|
*/
|
||||||
void setUnitTime(float fTime);
|
void setUnitTime(float fTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the time interval of frame.
|
* Gets the time interval of frame.
|
||||||
*
|
*
|
||||||
* @return fTime the time interval of frame
|
* @return fTime the time interval of frame
|
||||||
*/
|
*/
|
||||||
float getUnitTime();
|
float getUnitTime();
|
||||||
/**
|
/**
|
||||||
* Sets tag for ActionNode
|
* Sets tag for ActionNode
|
||||||
*
|
*
|
||||||
* @param tag tag of ActionNode
|
* @param tag tag of ActionNode
|
||||||
*/
|
*/
|
||||||
void setActionTag(int tag);
|
void setActionTag(int tag);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets tag for ActionNode
|
* Gets tag for ActionNode
|
||||||
*
|
*
|
||||||
* @return tag tag of ActionNode
|
* @return tag tag of ActionNode
|
||||||
*/
|
*/
|
||||||
int getActionTag();
|
int getActionTag();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets node which will run a action.
|
* Sets node which will run a action.
|
||||||
*
|
*
|
||||||
* @param node which will run a action
|
* @param node which will run a action
|
||||||
*/
|
*/
|
||||||
void setObject(cocos2d::Object* node);
|
void setObject(cocos2d::Object* node);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets node which will run a action.
|
* Gets node which will run a action.
|
||||||
*
|
*
|
||||||
* @return node which will run a action
|
* @return node which will run a action
|
||||||
*/
|
*/
|
||||||
cocos2d::Object* getObject();
|
cocos2d::Object* getObject();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Insets a ActionFrame to ActionNode.
|
* Insets a ActionFrame to ActionNode.
|
||||||
*
|
*
|
||||||
* @param index the index of ActionFrame
|
* @param index the index of ActionFrame
|
||||||
*
|
*
|
||||||
* @param frame the ActionFrame which will be inserted
|
* @param frame the ActionFrame which will be inserted
|
||||||
*/
|
*/
|
||||||
void insertFrame(int index, ActionFrame* frame);
|
void insertFrame(int index, ActionFrame* frame);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pushs back a ActionFrame to ActionNode.
|
* Pushs back a ActionFrame to ActionNode.
|
||||||
*
|
*
|
||||||
* @param frame the ActionFrame which will be added
|
* @param frame the ActionFrame which will be added
|
||||||
*/
|
*/
|
||||||
void addFrame(ActionFrame* frame);
|
void addFrame(ActionFrame* frame);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Remove a ActionFrame from ActionNode.
|
* Remove a ActionFrame from ActionNode.
|
||||||
*
|
*
|
||||||
* @param frame the ActionFrame which will be removed
|
* @param frame the ActionFrame which will be removed
|
||||||
*/
|
*/
|
||||||
void deleteFrame(ActionFrame* frame );
|
void deleteFrame(ActionFrame* frame );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Remove all ActionFrames from ActionNode.
|
* Remove all ActionFrames from ActionNode.
|
||||||
*/
|
*/
|
||||||
void clearAllFrame();
|
void clearAllFrame();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets index of first ActionFrame.
|
* Gets index of first ActionFrame.
|
||||||
*
|
*
|
||||||
* @return index of first ActionFrame
|
* @return index of first ActionFrame
|
||||||
*/
|
*/
|
||||||
int getFirstFrameIndex();
|
int getFirstFrameIndex();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets index of last ActionFrame.
|
* Gets index of last ActionFrame.
|
||||||
*
|
*
|
||||||
* @return index of last ActionFrame
|
* @return index of last ActionFrame
|
||||||
*/
|
*/
|
||||||
int getLastFrameIndex();
|
int getLastFrameIndex();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates action states to some time.
|
* Updates action states to some time.
|
||||||
*
|
*
|
||||||
* @param fTime the time when need to update
|
* @param fTime the time when need to update
|
||||||
*/
|
*/
|
||||||
virtual bool updateActionToTimeLine(float fTime);
|
virtual bool updateActionToTimeLine(float fTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play the action.
|
* Play the action.
|
||||||
*/
|
*/
|
||||||
virtual void playAction();
|
virtual void playAction();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Stop the action.
|
* Stop the action.
|
||||||
*/
|
*/
|
||||||
virtual void stopAction();
|
virtual void stopAction();
|
||||||
|
|
||||||
/*init properties with a json dictionary*/
|
/*init properties with a json dictionary*/
|
||||||
virtual void initWithDictionary(const rapidjson::Value& dic,Object* root);
|
virtual void initWithDictionary(const rapidjson::Value& dic,Object* root);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets if the action is done once time.
|
* Gets if the action is done once time.
|
||||||
*
|
*
|
||||||
* @return that if the action is done once time
|
* @return that if the action is done once time
|
||||||
*/
|
*/
|
||||||
virtual bool isActionDoneOnce();
|
virtual bool isActionDoneOnce();
|
||||||
protected:
|
protected:
|
||||||
int _currentFrameIndex;
|
int _currentFrameIndex;
|
||||||
int _destFrameIndex;
|
int _destFrameIndex;
|
||||||
|
|
||||||
float _fUnitTime;
|
float _fUnitTime;
|
||||||
|
|
||||||
int _actionTag;
|
int _actionTag;
|
||||||
cocos2d::Spawn * _actionSpawn;
|
cocos2d::Spawn * _actionSpawn;
|
||||||
cocos2d::Action* _action;
|
cocos2d::Action* _action;
|
||||||
cocos2d::Object* _object;
|
cocos2d::Object* _object;
|
||||||
|
|
||||||
std::vector<cocos2d::Vector<ActionFrame*>> _frameArray;
|
std::vector<cocos2d::Vector<ActionFrame*>> _frameArray;
|
||||||
int _frameArrayNum;
|
int _frameArrayNum;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#include "cocostudio/CCActionObject.h"
|
#include "cocostudio/CCActionObject.h"
|
||||||
#include "cocostudio/DictionaryHelper.h"
|
#include "cocostudio/DictionaryHelper.h"
|
||||||
|
@ -105,23 +105,23 @@ bool ActionObject::isPlaying()
|
||||||
|
|
||||||
void ActionObject::initWithDictionary(const rapidjson::Value& dic, Object* root)
|
void ActionObject::initWithDictionary(const rapidjson::Value& dic, Object* root)
|
||||||
{
|
{
|
||||||
setName(DICTOOL->getStringValue_json(dic, "name"));
|
setName(DICTOOL->getStringValue_json(dic, "name"));
|
||||||
setLoop(DICTOOL->getBooleanValue_json(dic, "loop"));
|
setLoop(DICTOOL->getBooleanValue_json(dic, "loop"));
|
||||||
setUnitTime(DICTOOL->getFloatValue_json(dic, "unittime"));
|
setUnitTime(DICTOOL->getFloatValue_json(dic, "unittime"));
|
||||||
int actionNodeCount = DICTOOL->getArrayCount_json(dic, "actionnodelist");
|
int actionNodeCount = DICTOOL->getArrayCount_json(dic, "actionnodelist");
|
||||||
int maxLength = 0;
|
int maxLength = 0;
|
||||||
for (int i=0; i<actionNodeCount; i++) {
|
for (int i=0; i<actionNodeCount; i++) {
|
||||||
ActionNode* actionNode = new ActionNode();
|
ActionNode* actionNode = new ActionNode();
|
||||||
actionNode->autorelease();
|
actionNode->autorelease();
|
||||||
const rapidjson::Value& actionNodeDic = DICTOOL->getDictionaryFromArray_json(dic, "actionnodelist", i);
|
const rapidjson::Value& actionNodeDic = DICTOOL->getDictionaryFromArray_json(dic, "actionnodelist", i);
|
||||||
actionNode->initWithDictionary(actionNodeDic,root);
|
actionNode->initWithDictionary(actionNodeDic,root);
|
||||||
actionNode->setUnitTime(getUnitTime());
|
actionNode->setUnitTime(getUnitTime());
|
||||||
_actionNodeList.pushBack(actionNode);
|
_actionNodeList.pushBack(actionNode);
|
||||||
|
|
||||||
int length = actionNode->getLastFrameIndex() - actionNode->getFirstFrameIndex();
|
int length = actionNode->getLastFrameIndex() - actionNode->getFirstFrameIndex();
|
||||||
if(length > maxLength)
|
if(length > maxLength)
|
||||||
maxLength = length;
|
maxLength = length;
|
||||||
}
|
}
|
||||||
_fTotalTime = maxLength*_fTotalTime;
|
_fTotalTime = maxLength*_fTotalTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -145,7 +145,7 @@ void ActionObject::removeActionNode(ActionNode* node)
|
||||||
|
|
||||||
void ActionObject::play()
|
void ActionObject::play()
|
||||||
{
|
{
|
||||||
stop();
|
stop();
|
||||||
this->updateToFrameByTime(0.0f);
|
this->updateToFrameByTime(0.0f);
|
||||||
auto frameNum = _actionNodeList.size();
|
auto frameNum = _actionNodeList.size();
|
||||||
for ( int i = 0; i < frameNum; i++ )
|
for ( int i = 0; i < frameNum; i++ )
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
in the Software without restriction, including without limitation the rights
|
in the Software without restriction, including without limitation the rights
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
furnished to do so, subject to the following conditions:
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
The above copyright notice and this permission notice shall be included in
|
||||||
all copies or substantial portions of the Software.
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#ifndef __ActionObject_H__
|
#ifndef __ActionObject_H__
|
||||||
#define __ActionObject_H__
|
#define __ActionObject_H__
|
||||||
|
@ -32,79 +32,79 @@
|
||||||
namespace cocostudio {
|
namespace cocostudio {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @js NA
|
* @js NA
|
||||||
* @lua NA
|
* @lua NA
|
||||||
*/
|
*/
|
||||||
class ActionObject:public cocos2d::Object
|
class ActionObject:public cocos2d::Object
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor
|
* Default constructor
|
||||||
*/
|
*/
|
||||||
ActionObject();
|
ActionObject();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default destructor
|
* Default destructor
|
||||||
*/
|
*/
|
||||||
virtual ~ActionObject();
|
virtual ~ActionObject();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets name for object
|
* Sets name for object
|
||||||
*
|
*
|
||||||
* @param name name of object
|
* @param name name of object
|
||||||
*/
|
*/
|
||||||
void setName(const char* name);
|
void setName(const char* name);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets name for object
|
* Sets name for object
|
||||||
*
|
*
|
||||||
* @return name of object
|
* @return name of object
|
||||||
*/
|
*/
|
||||||
const char* getName();
|
const char* getName();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets if the action will loop play.
|
* Sets if the action will loop play.
|
||||||
*
|
*
|
||||||
* @param bLoop that if the action will loop play
|
* @param bLoop that if the action will loop play
|
||||||
*/
|
*/
|
||||||
void setLoop(bool bLoop);
|
void setLoop(bool bLoop);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets if the action will loop play.
|
* Gets if the action will loop play.
|
||||||
*
|
*
|
||||||
* @return that if the action will loop play
|
* @return that if the action will loop play
|
||||||
*/
|
*/
|
||||||
bool getLoop();
|
bool getLoop();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the time interval of frame.
|
* Sets the time interval of frame.
|
||||||
*
|
*
|
||||||
* @param fTime the time interval of frame
|
* @param fTime the time interval of frame
|
||||||
*/
|
*/
|
||||||
void setUnitTime(float fTime);
|
void setUnitTime(float fTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the time interval of frame.
|
* Gets the time interval of frame.
|
||||||
*
|
*
|
||||||
* @return fTime the time interval of frame
|
* @return fTime the time interval of frame
|
||||||
*/
|
*/
|
||||||
float getUnitTime();
|
float getUnitTime();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the current time of frame.
|
* Sets the current time of frame.
|
||||||
*
|
*
|
||||||
* @param fTime the current time of frame
|
* @param fTime the current time of frame
|
||||||
*/
|
*/
|
||||||
void setCurrentTime(float fTime);
|
void setCurrentTime(float fTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the current time of frame.
|
* Gets the current time of frame.
|
||||||
*
|
*
|
||||||
* @return fTime the current time of frame
|
* @return fTime the current time of frame
|
||||||
*/
|
*/
|
||||||
float getCurrentTime();
|
float getCurrentTime();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the total time of frame.
|
* Gets the total time of frame.
|
||||||
*
|
*
|
||||||
|
@ -113,15 +113,15 @@ public:
|
||||||
float getTotalTime();
|
float getTotalTime();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return if the action is playing.
|
* Return if the action is playing.
|
||||||
*
|
*
|
||||||
* @return true if the action is playing, false the otherwise
|
* @return true if the action is playing, false the otherwise
|
||||||
*/
|
*/
|
||||||
bool isPlaying();
|
bool isPlaying();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play the action.
|
* Play the action.
|
||||||
*/
|
*/
|
||||||
void play();
|
void play();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -131,37 +131,37 @@ public:
|
||||||
*/
|
*/
|
||||||
void play(cocos2d::CallFunc* func);
|
void play(cocos2d::CallFunc* func);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pause the action.
|
* Pause the action.
|
||||||
*/
|
*/
|
||||||
void pause();
|
void pause();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Stop the action.
|
* Stop the action.
|
||||||
*/
|
*/
|
||||||
void stop();
|
void stop();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds a ActionNode to play the action.
|
* Adds a ActionNode to play the action.
|
||||||
*
|
*
|
||||||
* @node the ActionNode which will play the action
|
* @node the ActionNode which will play the action
|
||||||
*/
|
*/
|
||||||
void addActionNode(ActionNode* node);
|
void addActionNode(ActionNode* node);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes a ActionNode which play the action.
|
* Removes a ActionNode which play the action.
|
||||||
*
|
*
|
||||||
* @node the ActionNode which play the action
|
* @node the ActionNode which play the action
|
||||||
*/
|
*/
|
||||||
void removeActionNode(ActionNode* node);
|
void removeActionNode(ActionNode* node);
|
||||||
|
|
||||||
/*update frame method*/
|
/*update frame method*/
|
||||||
void updateToFrameByTime(float fTime);
|
void updateToFrameByTime(float fTime);
|
||||||
|
|
||||||
/*init properties with a json dictionary*/
|
/*init properties with a json dictionary*/
|
||||||
void initWithDictionary(const rapidjson::Value& dic,Object* root);
|
void initWithDictionary(const rapidjson::Value& dic,Object* root);
|
||||||
|
|
||||||
/*scheduler update function*/
|
/*scheduler update function*/
|
||||||
void simulationActionUpdate(float dt);
|
void simulationActionUpdate(float dt);
|
||||||
protected:
|
protected:
|
||||||
cocos2d::Vector<ActionNode*> _actionNodeList;/*actionnode*/
|
cocos2d::Vector<ActionNode*> _actionNodeList;/*actionnode*/
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\CCActionEaseEx.cpp" />
|
||||||
<ClCompile Include="..\CCActionFrame.cpp" />
|
<ClCompile Include="..\CCActionFrame.cpp" />
|
||||||
<ClCompile Include="..\CCActionFrameEasing.cpp" />
|
<ClCompile Include="..\CCActionFrameEasing.cpp" />
|
||||||
<ClCompile Include="..\CCActionManagerEx.cpp" />
|
<ClCompile Include="..\CCActionManagerEx.cpp" />
|
||||||
|
@ -55,6 +56,7 @@
|
||||||
<ClInclude Include="..\..\..\..\external\json\reader.h" />
|
<ClInclude Include="..\..\..\..\external\json\reader.h" />
|
||||||
<ClInclude Include="..\..\..\..\external\json\stringbuffer.h" />
|
<ClInclude Include="..\..\..\..\external\json\stringbuffer.h" />
|
||||||
<ClInclude Include="..\..\..\..\external\json\writer.h" />
|
<ClInclude Include="..\..\..\..\external\json\writer.h" />
|
||||||
|
<ClInclude Include="..\CCActionEaseEx.h" />
|
||||||
<ClInclude Include="..\CCActionFrame.h" />
|
<ClInclude Include="..\CCActionFrame.h" />
|
||||||
<ClInclude Include="..\CCActionFrameEasing.h" />
|
<ClInclude Include="..\CCActionFrameEasing.h" />
|
||||||
<ClInclude Include="..\CCActionManagerEx.h" />
|
<ClInclude Include="..\CCActionManagerEx.h" />
|
||||||
|
|
|
@ -135,6 +135,9 @@
|
||||||
<ClCompile Include="..\CCBone.cpp">
|
<ClCompile Include="..\CCBone.cpp">
|
||||||
<Filter>armature</Filter>
|
<Filter>armature</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\CCActionEaseEx.cpp">
|
||||||
|
<Filter>action</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\CCActionFrameEasing.h">
|
<ClInclude Include="..\CCActionFrameEasing.h">
|
||||||
|
@ -263,5 +266,8 @@
|
||||||
<ClInclude Include="..\..\..\..\external\json\internal\strfunc.h">
|
<ClInclude Include="..\..\..\..\external\json\internal\strfunc.h">
|
||||||
<Filter>json\rapidjson\internal</Filter>
|
<Filter>json\rapidjson\internal</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\CCActionEaseEx.h">
|
||||||
|
<Filter>action</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue