Merge pull request #6524 from dabingnn/v3_refactor_inverse_conjugate_etc

V3 refactor inverse conjugate etc
This commit is contained in:
Ricardo Quesada 2014-04-30 13:14:12 -07:00
commit b549e6b4f9
7 changed files with 50 additions and 51 deletions

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@ -739,8 +739,7 @@ Vector2 Director::convertToGL(const Vector2& uiPoint)
Matrix transform;
GLToClipTransform(&transform);
Matrix transformInv;
transform.invert(&transformInv);
Matrix transformInv = transform.getInversed();
// Calculate z=0 using -> transform*[0, 0, 0, 1]/w
float zClip = transform.m[14]/transform.m[15];

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@ -1452,7 +1452,7 @@ AffineTransform Node::getParentToNodeAffineTransform() const
const Matrix& Node::getParentToNodeTransform() const
{
if ( _inverseDirty ) {
_transform.invert(&_inverse);
_inverse = _transform.getInversed();
_inverseDirty = false;
}
@ -1489,9 +1489,7 @@ AffineTransform Node::getWorldToNodeAffineTransform() const
Matrix Node::getWorldToNodeTransform() const
{
Matrix result = getNodeToWorldTransform();
result.invert();
return result;
return getNodeToWorldTransform().getInversed();
}

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@ -274,13 +274,13 @@ Matrix* kmMat4Identity(Matrix* pOut)
Matrix* kmMat4Inverse(Matrix* pOut, const Matrix* pM)
{
pM->invert(pOut);
*pOut = pM->getInversed();
return pOut;
}
Matrix* kmMat4Transpose(Matrix* pOut, const Matrix* pIn)
{
pIn->transpose(pOut);
*pOut = pIn->getTransposed();
return pOut;
}

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@ -634,12 +634,14 @@ void Matrix::getBackVector(Vector3* dst) const
dst->z = m[10];
}
bool Matrix::invert()
Matrix Matrix::getInversed() const
{
return invert(this);
Matrix mat(*this);
mat.inverse();
return mat;
}
bool Matrix::invert(Matrix* dst) const
bool Matrix::inverse()
{
float a0 = m[0] * m[5] - m[1] * m[4];
float a1 = m[0] * m[6] - m[2] * m[4];
@ -683,7 +685,7 @@ bool Matrix::invert(Matrix* dst) const
inverse.m[14] = -m[12] * a3 + m[13] * a1 - m[14] * a0;
inverse.m[15] = m[8] * a3 - m[9] * a1 + m[10] * a0;
multiply(inverse, 1.0f / det, dst);
multiply(inverse, 1.0f / det, this);
return true;
}
@ -724,14 +726,14 @@ void Matrix::multiply(const Matrix& m1, const Matrix& m2, Matrix* dst)
void Matrix::negate()
{
negate(this);
MathUtil::negateMatrix(m, m);
}
void Matrix::negate(Matrix* dst) const
Matrix Matrix::getNegated() const
{
GP_ASSERT(dst);
MathUtil::negateMatrix(m, dst->m);
Matrix mat(*this);
mat.negate();
return mat;
}
void Matrix::rotate(const Quaternion& q)
@ -946,14 +948,14 @@ void Matrix::translate(const Vector3& t, Matrix* dst) const
void Matrix::transpose()
{
transpose(this);
MathUtil::transposeMatrix(m, m);
}
void Matrix::transpose(Matrix* dst) const
Matrix Matrix::getTransposed() const
{
GP_ASSERT(dst);
MathUtil::transposeMatrix(m, dst->m);
Matrix mat(*this);
mat.transpose();
return mat;
}
NS_CC_MATH_END

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@ -467,7 +467,7 @@ public:
*
* @return true if the the matrix can be inverted, false otherwise.
*/
bool invert();
bool inverse();
/**
* Stores the inverse of this matrix in the specified matrix.
@ -476,7 +476,7 @@ public:
*
* @return true if the the matrix can be inverted, false otherwise.
*/
bool invert(Matrix* dst) const;
Matrix getInversed() const;
/**
* Determines if this matrix is equal to the identity matrix.
@ -535,7 +535,7 @@ public:
*
* @param dst A matrix to store the result in.
*/
void negate(Matrix* dst) const;
Matrix getNegated() const;
/**
* Post-multiplies this matrix by the matrix corresponding to the
@ -856,7 +856,7 @@ public:
*
* @param dst A matrix to store the result in.
*/
void transpose(Matrix* dst) const;
Matrix getTransposed() const;
/**
* Calculates the sum of this matrix with the given matrix.

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@ -81,35 +81,28 @@ void Quaternion::createFromAxisAngle(const Vector3& axis, float angle, Quaternio
void Quaternion::conjugate()
{
conjugate(this);
x = -x;
y = -y;
z = -z;
w = w;
}
void Quaternion::conjugate(Quaternion* dst) const
Quaternion Quaternion::getConjugated() const
{
GP_ASSERT(dst);
dst->x = -x;
dst->y = -y;
dst->z = -z;
dst->w = w;
Quaternion q(*this);
q.conjugate();
return q;
}
bool Quaternion::inverse()
{
return inverse(this);
}
bool Quaternion::inverse(Quaternion* dst) const
{
GP_ASSERT(dst);
float n = x * x + y * y + z * z + w * w;
if (n == 1.0f)
{
dst->x = -x;
dst->y = -y;
dst->z = -z;
dst->w = w;
x = -x;
y = -y;
z = -z;
w = w;
return true;
}
@ -119,14 +112,21 @@ bool Quaternion::inverse(Quaternion* dst) const
return false;
n = 1.0f / n;
dst->x = -x * n;
dst->y = -y * n;
dst->z = -z * n;
dst->w = w * n;
x = -x * n;
y = -y * n;
z = -z * n;
w = w * n;
return true;
}
Quaternion Quaternion::getInversed() const
{
Quaternion q(*this);
q.inverse();
return q;
}
void Quaternion::multiply(const Quaternion& q)
{
multiply(*this, q, this);

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@ -167,7 +167,7 @@ public:
*
* @param dst A quaternion to store the conjugate in.
*/
void conjugate(Quaternion* dst) const;
Quaternion getConjugated() const;
/**
* Sets this quaternion to the inverse of itself.
@ -193,7 +193,7 @@ public:
*
* @return true if the inverse can be computed, false otherwise.
*/
bool inverse(Quaternion* dst) const;
Quaternion getInversed() const;
/**
* Multiplies this quaternion by the specified one and stores the result in this quaternion.