ParticleSystem::MODE_RADIUS --> ParticleSystem::Mode::RADIUS

This commit is contained in:
James Chen 2013-07-26 13:47:30 +08:00
parent cda727843a
commit b57d48b0d2
1 changed files with 16 additions and 16 deletions

View File

@ -647,7 +647,7 @@ void RadiusMode1::onEnter()
_emitter->setDuration(ParticleSystem::DURATION_INFINITY);
// radius mode
_emitter->setEmitterMode(ParticleSystem::MODE_RADIUS);
_emitter->setEmitterMode(ParticleSystem::Mode::RADIUS);
// radius mode: start and end radius in pixels
_emitter->setStartRadius(0);
@ -731,7 +731,7 @@ void RadiusMode2::onEnter()
_emitter->setDuration(ParticleSystem::DURATION_INFINITY);
// radius mode
_emitter->setEmitterMode(ParticleSystem::MODE_RADIUS);
_emitter->setEmitterMode(ParticleSystem::Mode::RADIUS);
// radius mode: start and end radius in pixels
_emitter->setStartRadius(100);
@ -815,7 +815,7 @@ void Issue704::onEnter()
_emitter->setDuration(ParticleSystem::DURATION_INFINITY);
// radius mode
_emitter->setEmitterMode(ParticleSystem::MODE_RADIUS);
_emitter->setEmitterMode(ParticleSystem::Mode::RADIUS);
// radius mode: start and end radius in pixels
_emitter->setStartRadius(50);
@ -1157,12 +1157,12 @@ void ParticleDemo::toggleCallback(Object* sender)
{
if (_emitter != NULL)
{
if (_emitter->getPositionType() == ParticleSystem::POSITION_TYPE_GROUPED)
_emitter->setPositionType(ParticleSystem::POSITION_TYPE_FREE);
else if (_emitter->getPositionType() == ParticleSystem::POSITION_TYPE_FREE)
_emitter->setPositionType(ParticleSystem::POSITION_TYPE_RELATIVE);
else if (_emitter->getPositionType() == ParticleSystem::POSITION_TYPE_RELATIVE)
_emitter->setPositionType(ParticleSystem::POSITION_TYPE_GROUPED );
if (_emitter->getPositionType() == ParticleSystem::PositionType::GROUPED)
_emitter->setPositionType(ParticleSystem::PositionType::FREE);
else if (_emitter->getPositionType() == ParticleSystem::PositionType::FREE)
_emitter->setPositionType(ParticleSystem::PositionType::RELATIVE);
else if (_emitter->getPositionType() == ParticleSystem::PositionType::RELATIVE)
_emitter->setPositionType(ParticleSystem::PositionType::GROUPED );
}
}
@ -1400,7 +1400,7 @@ bool RainbowEffect::initWithTotalParticles(unsigned int numberOfParticles)
setDuration(ParticleSystem::DURATION_INFINITY);
// Gravity Mode
setEmitterMode(ParticleSystem::MODE_GRAVITY);
setEmitterMode(ParticleSystem::Mode::GRAVITY);
// Gravity Mode: gravity
setGravity(Point(0,0));
@ -1507,7 +1507,7 @@ void MultipleParticleSystems::onEnter()
particleSystem->setPosition(Point(i*50 ,i*50));
particleSystem->setPositionType(ParticleSystem::POSITION_TYPE_GROUPED);
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
addChild(particleSystem);
}
@ -1564,7 +1564,7 @@ void MultipleParticleSystemsBatched::onEnter()
ParticleSystemQuad *particleSystem = ParticleSystemQuad::create("Particles/SpinningPeas.plist");
particleSystem->setPositionType(ParticleSystem::POSITION_TYPE_GROUPED);
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
particleSystem->setPosition(Point(i*50 ,i*50));
batchNode->setTexture(particleSystem->getTexture());
@ -1627,7 +1627,7 @@ void AddAndDeleteParticleSystems::onEnter()
ParticleSystemQuad *particleSystem = ParticleSystemQuad::create("Particles/Spiral.plist");
_batchNode->setTexture(particleSystem->getTexture());
particleSystem->setPositionType(ParticleSystem::POSITION_TYPE_GROUPED);
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
particleSystem->setTotalParticles(200);
particleSystem->setPosition(Point(i*15 +100,i*15+100));
@ -1654,7 +1654,7 @@ void AddAndDeleteParticleSystems::removeSystem(float dt)
ParticleSystemQuad *particleSystem = ParticleSystemQuad::create("Particles/Spiral.plist");
//add new
particleSystem->setPositionType(ParticleSystem::POSITION_TYPE_GROUPED);
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
particleSystem->setTotalParticles(200);
particleSystem->setPosition(Point(rand() % 300 ,rand() % 400));
@ -1721,7 +1721,7 @@ void ReorderParticleSystems::onEnter()
particleSystem->setDuration(ParticleSystem::DURATION_INFINITY);
// radius mode
particleSystem->setEmitterMode(ParticleSystem::MODE_RADIUS);
particleSystem->setEmitterMode(ParticleSystem::Mode::RADIUS);
// radius mode: 100 pixels from center
particleSystem->setStartRadius(100);
@ -1781,7 +1781,7 @@ void ReorderParticleSystems::onEnter()
_batchNode->addChild(particleSystem);
particleSystem->setPositionType(ParticleSystem::POSITION_TYPE_FREE);
particleSystem->setPositionType(ParticleSystem::PositionType::FREE);
particleSystem->release();