mirror of https://github.com/axmolengine/axmol.git
Merge pull request #299 from tangziwen/terrain
move reset draw polygon state in corresponding position
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commit
b5e640f715
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@ -202,6 +202,12 @@ void Terrain::onDraw(const Mat4 &transform, uint32_t flags)
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{
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glEnable(GL_BLEND);
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}
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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if(_isDrawWire)//reset state.
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{
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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}
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#endif
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}
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bool Terrain::initHeightMap(const char * heightMap)
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@ -872,9 +878,6 @@ void Terrain::Chunk::bindAndDraw()
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_NORMAL,3,GL_FLOAT,GL_FALSE,sizeof(TerrainVertexData),(GLvoid *)offset);
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glDrawElements(GL_TRIANGLES, (GLsizei)_chunkIndices._size, GL_UNSIGNED_SHORT, 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _chunkIndices._size);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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#endif
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}
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void Terrain::Chunk::generate(int imgWidth, int imageHei, int m, int n, const unsigned char * data)
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