Merge pull request #7448 from andyque/fixTypo

fix Layout typo
This commit is contained in:
minggo 2014-07-15 14:56:37 +08:00
commit b5f9a45ee4
2 changed files with 14 additions and 14 deletions

View File

@ -1137,7 +1137,7 @@ float Layout::calculateNearestDistance(Widget* baseWidget)
return distance;
}
float Layout::calculateFarestDistance(cocos2d::ui::Widget *baseWidget)
float Layout::calculateFarthestDistance(cocos2d::ui::Widget *baseWidget)
{
float distance = -FLT_MAX;
@ -1147,7 +1147,7 @@ float Layout::calculateFarestDistance(cocos2d::ui::Widget *baseWidget)
Layout *layout = dynamic_cast<Layout*>(node);
int length;
if (layout) {
length = layout->calculateFarestDistance(baseWidget);
length = layout->calculateFarthestDistance(baseWidget);
}
else
{
@ -1231,7 +1231,7 @@ int Layout::findNearestChildWidgetIndex(FocusDirection direction, Widget* baseWi
return 0;
}
int Layout::findFarestChildWidgetIndex(FocusDirection direction, cocos2d::ui::Widget *baseWidget)
int Layout::findFarthestChildWidgetIndex(FocusDirection direction, cocos2d::ui::Widget *baseWidget)
{
if (baseWidget == nullptr || baseWidget == this)
{
@ -1256,7 +1256,7 @@ int Layout::findFarestChildWidgetIndex(FocusDirection direction, cocos2d::ui::Wi
Layout *layout = dynamic_cast<Layout*>(w);
if (layout)
{
length = layout->calculateFarestDistance(baseWidget);
length = layout->calculateFarthestDistance(baseWidget);
}
else
{
@ -1337,11 +1337,11 @@ void Layout::findProperSearchingFunctor(FocusDirection dir, Widget* baseWidget)
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}
else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarthestChildWidgetIndex, this);
}
}else if(dir == FocusDirection::RIGHT){
if (previousWidgetPosition.x > widgetPosition.x) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarthestChildWidgetIndex, this);
}
else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
@ -1350,13 +1350,13 @@ void Layout::findProperSearchingFunctor(FocusDirection dir, Widget* baseWidget)
if (previousWidgetPosition.y > widgetPosition.y) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarthestChildWidgetIndex, this);
}
}else if(dir == FocusDirection::UP){
if (previousWidgetPosition.y < widgetPosition.y) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarthestChildWidgetIndex, this);
}
}else{
CCASSERT(0, "invalid direction!");

View File

@ -365,11 +365,11 @@ protected:
/**
* When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child
* will get the focus. The current algorithm to determine which child will get focus is farest-distance-priority algorithm
* will get the focus. The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
*@param dir next focused widget direction
*@return The index of child widget in the container
*/
int findFarestChildWidgetIndex(FocusDirection direction, Widget* baseWidget);
int findFarthestChildWidgetIndex(FocusDirection direction, Widget* baseWidget);
/**
* caculate the nearest distance between the baseWidget and the children of the layout
@ -379,15 +379,15 @@ protected:
float calculateNearestDistance(Widget* baseWidget);
/**
* caculate the farest distance between the baseWidget and the children of the layout
* caculate the farthest distance between the baseWidget and the children of the layout
*@param the base widget which will be used to caculate the distance between the layout's children and itself
*@return return the farest distance between the baseWidget and the layout's children
*@return return the farthest distance between the baseWidget and the layout's children
*/
float calculateFarestDistance(Widget* baseWidget);
float calculateFarthestDistance(Widget* baseWidget);
/**
* when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farest distance algorithm or not
* when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
*/
void findProperSearchingFunctor(FocusDirection dir, Widget* baseWidget);