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closed #2342: Fixing indention.
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@ -515,7 +515,7 @@ bool Texture2D::initWithString(const char *text, ccFontDefinition *textDefinitio
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture data
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VolatileTexture::addStringTexture(this, text, textDefinition->_dimensions, textDefinition->_alignment, textDefinition->_vertAlignment, textDefinition->_fontName.c_str(), textDefinition->_fontSize);
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VolatileTexture::addStringTexture(this, text, textDefinition->_dimensions, textDefinition->_alignment, textDefinition->_vertAlignment, textDefinition->_fontName.c_str(), textDefinition->_fontSize);
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#endif
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bool bRet = false;
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