mirror of https://github.com/axmolengine/axmol.git
fixed #2303: float assignment fix.
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@ -544,10 +544,10 @@ bool CCTexture2D::initWithString(const char *text, ccFontDefinition *textDefinit
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// handle shadow parameters
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// handle shadow parameters
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bool shadowEnabled = false;
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bool shadowEnabled = false;
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float shadowDX = 0.0;
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float shadowDX = 0.0f;
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float shadowDY = 0.0;
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float shadowDY = 0.0f;
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float shadowBlur = 0.0;
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float shadowBlur = 0.0f;
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float shadowOpacity = 0.0;
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float shadowOpacity = 0.0f;
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if ( textDefinition->_shadow._shadowEnabled )
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if ( textDefinition->_shadow._shadowEnabled )
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{
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{
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@ -560,10 +560,10 @@ bool CCTexture2D::initWithString(const char *text, ccFontDefinition *textDefinit
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// handle stroke parameters
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// handle stroke parameters
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bool strokeEnabled = false;
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bool strokeEnabled = false;
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float strokeColorR = 0.0;
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float strokeColorR = 0.0f;
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float strokeColorG = 0.0;
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float strokeColorG = 0.0f;
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float strokeColorB = 0.0;
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float strokeColorB = 0.0f;
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float strokeSize = 0.0;
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float strokeSize = 0.0f;
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if ( textDefinition->_stroke._strokeEnabled )
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if ( textDefinition->_stroke._strokeEnabled )
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{
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{
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