standardize code

This commit is contained in:
2youyou2 2013-09-16 12:02:57 +08:00
parent c767ff355c
commit b7b079c1c6
8 changed files with 20 additions and 20 deletions

View File

@ -142,13 +142,13 @@ bool Armature::init(const char *name)
_name = name;
AnimationData *animationData = armatureDataManager->getAnimationData(name);
CCAssert(animationData, "AnimationData not exist! ");
CCASSERT(animationData, "AnimationData not exist! ");
_animation->setAnimationData(animationData);
ArmatureData *armatureData = armatureDataManager->getArmatureData(name);
CCAssert(armatureData, "");
CCASSERT(armatureData, "");
_armatureData = armatureData;
@ -197,7 +197,7 @@ bool Armature::init(const char *name)
}
setShaderProgram(CCShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
unscheduleUpdate();
scheduleUpdate();
@ -251,8 +251,8 @@ Bone *Armature::createBone(const char *boneName)
void Armature::addBone(Bone *bone, const char *parentName)
{
CCAssert( bone != NULL, "Argument must be non-nil");
CCAssert(_boneDic->objectForKey(bone->getName()) == NULL, "bone already added. It can't be added again");
CCASSERT( bone != NULL, "Argument must be non-nil");
CCASSERT(_boneDic->objectForKey(bone->getName()) == NULL, "bone already added. It can't be added again");
if (NULL != parentName)
{
@ -286,7 +286,7 @@ void Armature::addBone(Bone *bone, const char *parentName)
void Armature::removeBone(Bone *bone, bool recursion)
{
CCAssert(bone != NULL, "bone must be added to the bone dictionary!");
CCASSERT(bone != NULL, "bone must be added to the bone dictionary!");
bone->setArmature(NULL);
bone->removeFromParent(recursion);
@ -308,7 +308,7 @@ Bone *Armature::getBone(const char *name) const
void Armature::changeBoneParent(Bone *bone, const char *parentName)
{
CCAssert(bone != NULL, "bone must be added to the bone dictionary!");
CCASSERT(bone != NULL, "bone must be added to the bone dictionary!");
if(bone->getParentBone())
{
@ -423,7 +423,7 @@ const AffineTransform& Armature::getNodeToParentTransform() const
void Armature::updateOffsetPoint()
{
// Set contentsize and Calculate anchor point.
Rect rect = boundingBox();
Rect rect = getBoundingBox();
setContentSize(rect.size);
_offsetPoint = Point(-rect.origin.x, -rect.origin.y);
if (rect.size.width != 0 && rect.size.height != 0)

View File

@ -129,7 +129,7 @@ bool Bone::init(const char *name)
void Bone::setBoneData(BoneData *boneData)
{
CCAssert(NULL != boneData, "_boneData must not be NULL");
CCASSERT(NULL != boneData, "_boneData must not be NULL");
m_pBoneData = boneData;
m_pBoneData->retain();
@ -237,8 +237,8 @@ void Bone::updateZOrder()
void Bone::addChildBone(Bone *child)
{
CCAssert( NULL != child, "Argument must be non-nil");
CCAssert( NULL == child->_parentBone, "child already added. It can't be added again");
CCASSERT( NULL != child, "Argument must be non-nil");
CCASSERT( NULL == child->_parentBone, "child already added. It can't be added again");
if(!_children)
{

View File

@ -185,10 +185,10 @@ void ArmatureAnimation::setAnimationInternal(float animationInternal)
void ArmatureAnimation::play(const char *animationName, int durationTo, int durationTween, int loop, int tweenEasing)
{
CCAssert(_animationData, "_animationData can not be null");
CCASSERT(_animationData, "_animationData can not be null");
_movementData = _animationData->getMovement(animationName);
CCAssert(_movementData, "_movementData can not be null");
CCASSERT(_movementData, "_movementData can not be null");
//! Get key frame count
_rawDuration = _movementData->duration;

View File

@ -48,7 +48,7 @@ BatchNode::BatchNode()
bool BatchNode::init()
{
bool ret = Node::init();
setShaderProgram(CCShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
return ret;
}

View File

@ -184,7 +184,7 @@ Array *DisplayManager::getDecorativeDisplayList()
void DisplayManager::changeDisplayByIndex(int index, bool force)
{
CCAssert( (_decoDisplayList ? index < (int)_decoDisplayList->count() : true), "the _index value is out of range");
CCASSERT( (_decoDisplayList ? index < (int)_decoDisplayList->count() : true), "the _index value is out of range");
_forceChangeDisplay = force;

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@ -109,7 +109,7 @@ ColliderDetector::~ColliderDetector()
bool ColliderDetector::init()
{
_colliderBodyList = Array::create();
CCAssert(_colliderBodyList, "create _colliderBodyList failed!");
CCASSERT(_colliderBodyList, "create _colliderBodyList failed!");
_colliderBodyList->retain();
return true;

View File

@ -78,15 +78,15 @@ bool ArmatureDataManager::init()
do
{
_armarureDatas = Dictionary::create();
CCAssert(_armarureDatas, "create ArmatureDataManager::_armarureDatas fail!");
CCASSERT(_armarureDatas, "create ArmatureDataManager::_armarureDatas fail!");
_armarureDatas->retain();
_animationDatas = Dictionary::create();
CCAssert(_animationDatas, "create ArmatureDataManager::_animationDatas fail!");
CCASSERT(_animationDatas, "create ArmatureDataManager::_animationDatas fail!");
_animationDatas->retain();
_textureDatas = Dictionary::create();
CCAssert(_textureDatas, "create ArmatureDataManager::_textureDatas fail!");
CCASSERT(_textureDatas, "create ArmatureDataManager::_textureDatas fail!");
_textureDatas->retain();
bRet = true;

View File

@ -467,7 +467,7 @@ void DataReaderHelper::addDataFromCache(const char *pFileContent, DataInfo *data
document.Parse(pFileContent);
tinyxml2::XMLElement *root = document.RootElement();
CCAssert(root, "XML error or XML is empty.");
CCASSERT(root, "XML error or XML is empty.");
root->QueryFloatAttribute(VERSION, &s_FlashToolVersion);