mirror of https://github.com/axmolengine/axmol.git
Merge remote-tracking branch 'upstream/develop' into develop
This commit is contained in:
commit
b7dcf51af3
|
@ -3,7 +3,7 @@
|
|||
url = git://github.com/cocos2d/bindings-generator.git
|
||||
[submodule "cocos/scripting/auto-generated"]
|
||||
path = cocos/scripting/auto-generated
|
||||
url = git://github.com/folecr/cocos2dx-autogen-bindings.git
|
||||
url = git://github.com/cocos2d-x/bindings-auto-generated.git
|
||||
[submodule "samples/Javascript/Shared"]
|
||||
path = samples/Javascript/Shared
|
||||
url = git://github.com/cocos2d/cocos2d-js-tests.git
|
||||
|
|
9
AUTHORS
9
AUTHORS
|
@ -618,7 +618,14 @@ Developers:
|
|||
Fixed a bug that cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
|
||||
|
||||
XiaoLongHan (kpkhxlgy0)
|
||||
Fixed a bug that outside of keyboard can't be responded to close keyboard when using EditBox。
|
||||
Fixed a bug that outside of keyboard can't be responded to close keyboard when using EditBox.
|
||||
|
||||
lettas
|
||||
A fix for multi-platform template.
|
||||
|
||||
HoGarfield (garfield_ho)
|
||||
Fixed a bug that CCBReader can't play sequence automatically in JSB.
|
||||
Could not set next animation in CCBAnimationCompleted callback.
|
||||
|
||||
Retired Core Developers:
|
||||
WenSheng Yang
|
||||
|
|
|
@ -6,6 +6,8 @@ cocos2d-x-3.0alpha1 @??? 2013
|
|||
[FIX] fixed a memory leak in XMLHTTPRequest.cpp
|
||||
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist.
|
||||
[FIX] Avoid unnecessary object duplication for Scale9Sprite.
|
||||
[FIX] create_project.py does not rename/replace template projects completely.
|
||||
[FIX] Could not set next animation in CCBAnimationCompleted callback.
|
||||
[Android]
|
||||
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
|
||||
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
|
||||
|
@ -18,6 +20,7 @@ cocos2d-x-3.0alpha1 @??? 2013
|
|||
[FIX] Fixed a memory leak in ScriptingCore::runScript()
|
||||
[FIX] sys.localStorage.getItem() does not support non-ascii string.
|
||||
[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
|
||||
[FIX] CCBReader can't play sequence automatically in JSB.
|
||||
[Lua Binding]
|
||||
[NEW] Added Armature lua binding and added test samples.
|
||||
|
||||
|
|
101
build/Makefile
101
build/Makefile
|
@ -3,68 +3,89 @@ PLATFORM ?= linux
|
|||
all:
|
||||
|
||||
chipmunk:
|
||||
$(MAKE) -C external/chipmunk/proj.$(PLATFORM)
|
||||
$(MAKE) -C ../external/chipmunk/proj.$(PLATFORM)
|
||||
chipmunk-clean:
|
||||
$(MAKE) -C external/chipmunk/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../external/chipmunk/proj.$(PLATFORM) clean
|
||||
|
||||
box2d:
|
||||
$(MAKE) -C external/Box2D/proj.$(PLATFORM)
|
||||
$(MAKE) -C ../external/Box2D/proj.$(PLATFORM)
|
||||
box2d-clean:
|
||||
$(MAKE) -C external/Box2D/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../external/Box2D/proj.$(PLATFORM) clean
|
||||
|
||||
libextensions: chipmunk cocosdenshion box2d
|
||||
$(MAKE) -C extensions/proj.$(PLATFORM)
|
||||
libextensions-clean:
|
||||
$(MAKE) -C extensions/proj.$(PLATFORM) clean
|
||||
cocos2dx: chipmunk
|
||||
$(MAKE) -C ../cocos/2d
|
||||
cocos2dx-clean:
|
||||
$(MAKE) -C ../cocos/2d clean
|
||||
|
||||
libcocos2dx: libextensions
|
||||
$(MAKE) -C cocos2dx/proj.$(PLATFORM)
|
||||
libcocos2dx-clean:
|
||||
$(MAKE) -C cocos2dx/proj.$(PLATFORM) clean
|
||||
audio: cocos2dx
|
||||
$(MAKE) -C ../cocos/audio/proj.$(PLATFORM)
|
||||
audio-clean:
|
||||
$(MAKE) -C ../cocos/audio/proj.$(PLATFORM) clean
|
||||
|
||||
cocosdenshion: libcocos2dx
|
||||
$(MAKE) -C audio/proj.$(PLATFORM)
|
||||
cocosdenshion-clean:
|
||||
$(MAKE) -C audio/proj.$(PLATFORM) clean
|
||||
gui:
|
||||
$(MAKE) -C ../cocos/gui
|
||||
gui-clean:
|
||||
$(MAKE) -C ../cocos/gui clean
|
||||
|
||||
lua: libextensions
|
||||
$(MAKE) -C scripting/lua/proj.$(PLATFORM)
|
||||
network: cocos2dx
|
||||
$(MAKE) -C ../cocos/network
|
||||
network-clean:
|
||||
$(MAKE) -C ../cocos/network clean
|
||||
|
||||
cocosbuilder:
|
||||
$(MAKE) -C ../cocos/editor-support/cocosbuilder
|
||||
cocosbuilder-clean:
|
||||
$(MAKE) -C ../cocos/editor-support/cocosbuilder clean
|
||||
|
||||
spine:
|
||||
$(MAKE) -C ../cocos/editor-support/spine
|
||||
spine-clean:
|
||||
$(MAKE) -C ../cocos/editor-support/spine clean
|
||||
|
||||
cocostudio:
|
||||
$(MAKE) -C ../cocos/editor-support/cocostudio
|
||||
cocostudio-clean:
|
||||
$(MAKE) -C ../cocos/editor-support/cocostudio clean
|
||||
|
||||
extensions: chipmunk audio box2d
|
||||
$(MAKE) -C ../extensions/proj.$(PLATFORM)
|
||||
extensions-clean:
|
||||
$(MAKE) -C ../extensions/proj.$(PLATFORM) clean
|
||||
|
||||
lua: extensions cocosbuilder cocostudio
|
||||
$(MAKE) -C ../cocos/scripting/lua/bindings
|
||||
lua-clean:
|
||||
$(MAKE) -C scripting/lua/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../cocos/scripting/lua/bindings clean
|
||||
|
||||
hellocpp: libcocos2dx
|
||||
$(MAKE) -C samples/Cpp/HelloCpp/proj.$(PLATFORM)
|
||||
hellocpp: cocos2dx
|
||||
$(MAKE) -C ../samples/Cpp/HelloCpp/proj.$(PLATFORM)
|
||||
hellocpp-clean:
|
||||
$(MAKE) -C samples/Cpp/HelloCpp/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../samples/Cpp/HelloCpp/proj.$(PLATFORM) clean
|
||||
|
||||
testcpp: libcocos2dx libextensions
|
||||
$(MAKE) -C samples/Cpp/TestCpp/proj.$(PLATFORM)
|
||||
testcpp: cocos2dx audio extensions cocostudio gui cocosbuilder spine network
|
||||
$(MAKE) -C ../samples/Cpp/TestCpp/proj.$(PLATFORM)
|
||||
testcpp-clean:
|
||||
$(MAKE) -C samples/Cpp/TestCpp/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../samples/Cpp/TestCpp/proj.$(PLATFORM) clean
|
||||
|
||||
simplegame: libcocos2dx
|
||||
$(MAKE) -C samples/Cpp/SimpleGame/proj.$(PLATFORM)
|
||||
simplegame: cocos2dx audio
|
||||
$(MAKE) -C ../samples/Cpp/SimpleGame/proj.$(PLATFORM)
|
||||
simplegame-clean:
|
||||
$(MAKE) -C samples/Cpp/SimpleGame/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../samples/Cpp/SimpleGame/proj.$(PLATFORM) clean
|
||||
|
||||
all: chipmunk cocosdenshion libextensions libcocos2dx lua hellocpp testcpp simplegame
|
||||
clean: libcocos2dx-clean box2d-clean chipmunk-clean cocosdenshion-clean libextensions-clean lua-clean hellocpp-clean testcpp-clean simplegame-clean
|
||||
all: chipmunk audio extensions cocos2dx lua hellocpp testcpp simplegame
|
||||
clean: cocos2dx-clean box2d-clean chipmunk-clean audio-clean extensions-clean lua-clean hellocpp-clean testcpp-clean simplegame-clean
|
||||
|
||||
# Haven't yet got the lua projects working with emscripten
|
||||
ifneq ($(PLATFORM),emscripten)
|
||||
|
||||
hellolua: libcocos2dx lua
|
||||
$(MAKE) -C samples/Lua/HelloLua/proj.$(PLATFORM)
|
||||
hellolua: cocos2dx lua
|
||||
$(MAKE) -C ../samples/Lua/HelloLua/proj.$(PLATFORM)
|
||||
hellolua-clean:
|
||||
$(MAKE) -C samples/Lua/HelloLua/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../samples/Lua/HelloLua/proj.$(PLATFORM) clean
|
||||
|
||||
testlua: libcocos2dx lua
|
||||
$(MAKE) -C samples/Lua/TestLua/proj.$(PLATFORM)
|
||||
testlua: cocos2dx lua
|
||||
$(MAKE) -C ../samples/Lua/TestLua/proj.$(PLATFORM)
|
||||
testlua-clean:
|
||||
$(MAKE) -C samples/Lua/TestLua/proj.$(PLATFORM) clean
|
||||
$(MAKE) -C ../samples/Lua/TestLua/proj.$(PLATFORM) clean
|
||||
|
||||
all: hellolua testlua
|
||||
clean: hellolua-clean testlua-clean
|
||||
endif
|
||||
|
||||
.PHONY: all clean
|
||||
|
|
|
@ -1,98 +1,67 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libBox2D", "external\Box2D\proj.win32\Box2D.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libAudio", "..\cocos\audio\proj.win32\CocosDenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio", "audio\proj.win32\CocosDenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "..\samples\Cpp\HelloCpp\proj.win32\HelloCpp.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "cocos2dx\proj.win32\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libBox2D", "..\external\Box2D\proj.win32\Box2D.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "scripting\lua\proj.win32\liblua.vcxproj", "{DDC3E27F-004D-4DD4-9DD3-931A013D2159}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
|
||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libExtensions", "extensions\proj.win32\libExtensions.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
|
||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libExtensions", "..\extensions\proj.win32\libExtensions.vcxproj", "{21B2C324-891F-48EA-AD1A-5AE13DE12E28}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "samples\Cpp\HelloCpp\proj.win32\HelloCpp.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestCpp", "..\samples\Cpp\TestCpp\proj.win32\TestCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestCpp", "samples\Cpp\TestCpp\proj.win32\TestCpp.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosBuilder", "..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj", "{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDragonJS", "samples\Javascript\CocosDragonJS\proj.win32\CocosDragonJS.vcxproj", "{68ED0B4E-2BCA-45D2-9648-CEABEBD3B9D7}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {39379840-825A-45A0-B363-C09FFEF864BD}
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
|
||||
{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosStudio", "..\cocos\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj", "{B57CF53F-2E49-4031-9822-047CC0E6BDE2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MoonWarriors", "samples\Javascript\MoonWarriors\proj.win32\MoonWarriors.vcxproj", "{1DB7C0FC-46FF-4A1B-82E0-C6244EEEC4C2}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {39379840-825A-45A0-B363-C09FFEF864BD}
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
|
||||
{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGUI", "..\cocos\gui\proj.win32\libGUI.vcxproj", "{7E06E92C-537A-442B-9E4A-4761C84F8A1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestJavascript", "samples\Javascript\TestJavascript\proj.win32\TestJavascript.vcxproj", "{D0F06A44-A245-4D13-A498-0120C203B539}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {39379840-825A-45A0-B363-C09FFEF864BD}
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
|
||||
{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNetwork", "..\cocos\network\proj.win32\libNetwork.vcxproj", "{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatermelonWithMe", "samples\Javascript\WatermelonWithMe\proj.win32\WatermelonWithMe.vcxproj", "{BE092D9E-95AE-4F86-84CE-F4519E4F3F15}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {39379840-825A-45A0-B363-C09FFEF864BD}
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
|
||||
{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "samples\Lua\HelloLua\proj.win32\HelloLua.vcxproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetsManagerTest", "..\samples\Cpp\AssetsManagerTest\proj.win32\AssetsManagerTest.vcxproj", "{6D37505F-A890-441D-BD3F-A61E2C0469CE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestLua", "samples\Lua\TestLua\proj.win32\TestLua.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBinding", "..\cocos\scripting\javascript\bindings\proj.win32\libJSBinding.vcxproj", "{39379840-825A-45A0-B363-C09FFEF864BD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBinding", "scripting\javascript\bindings\proj.win32\libJSBinding.vcxproj", "{39379840-825A-45A0-B363-C09FFEF864BD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
|
||||
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
|
||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestJavascript", "..\samples\Javascript\TestJavascript\proj.win32\TestJavascript.vcxproj", "{D0F06A44-A245-4D13-A498-0120C203B539}"
|
||||
EndProject
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||||
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|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
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|
||||
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|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libLocalStorage", "..\cocos\storage\local-storage\proj.win32\libLocalStorage.vcxproj", "{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetsManagerTest", "samples\Cpp\AssetsManagerTest\proj.win32\AssetsManagerTest.vcxproj", "{6D37505F-A890-441D-BD3F-A61E2C0469CE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
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|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {39379840-825A-45A0-B363-C09FFEF864BD}
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
|
||||
EndProjectSection
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDragonJS", "..\samples\Javascript\CocosDragonJS\proj.win32\CocosDragonJS.vcxproj", "{68ED0B4E-2BCA-45D2-9648-CEABEBD3B9D7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalCraze", "..\samples\Javascript\CrystalCraze\proj.win32\CrystalCraze.vcxproj", "{9A17D9A4-4B11-4E32-94F6-895FF4909EC5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MoonWarriors", "..\samples\Javascript\MoonWarriors\proj.win32\MoonWarriors.vcxproj", "{1DB7C0FC-46FF-4A1B-82E0-C6244EEEC4C2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatermelonWithMe", "..\samples\Javascript\WatermelonWithMe\proj.win32\WatermelonWithMe.vcxproj", "{BE092D9E-95AE-4F86-84CE-F4519E4F3F15}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "..\cocos\scripting\lua\bindings\liblua.vcxproj", "{DDC3E27F-004D-4DD4-9DD3-931A013D2159}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "..\samples\Lua\HelloLua\proj.win32\HelloLua.vcxproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestLua", "..\samples\Lua\TestLua\proj.win32\TestLua.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleGame", "..\samples\Cpp\SimpleGame\proj.win32\SimpleGame.vcxproj", "{E0E282F4-8487-452C-BFAB-CB960EB4D22F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForBuilder", "..\cocos\scripting\javascript\bindings\cocosbuilder\libJSBindingForBuilder.vcxproj", "{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForStudio", "..\cocos\scripting\javascript\bindings\cocostudio\libJSBindingForStudio.vcxproj", "{79D34511-E54E-410A-8BBA-EF175AD6C695}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForNetwork", "..\cocos\scripting\javascript\bindings\network\libJSBindingForNetwork.vcxproj", "{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForExtension", "..\cocos\scripting\javascript\bindings\extension\libJSBindingForExtension.vcxproj", "{625F7391-9A91-48A1-8CFC-79508C822637}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libJSBinding", "libJSBinding", "{10F98A57-B9A1-47DA-9FBA-12D328E72ED1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForChipmunk", "..\cocos\scripting\javascript\bindings\chipmunk\libJSBindingForChipmunk.vcxproj", "{21070E58-EEC6-4E16-8B4F-6D083DF55790}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForLocalStorage", "..\cocos\scripting\javascript\bindings\localstorage\libJSBindingForLocalStorage.vcxproj", "{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -100,14 +69,6 @@ Global
|
|||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
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||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Debug|Win32.Build.0 = Debug|Win32
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{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}.Release|Win32.ActiveCfg = Release|Win32
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|
@ -116,38 +77,82 @@ Global
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||||
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||||
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|
||||
{BE092D9E-95AE-4F86-84CE-F4519E4F3F15}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{BE092D9E-95AE-4F86-84CE-F4519E4F3F15}.Release|Win32.Build.0 = Release|Win32
|
||||
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.Build.0 = Release|Win32
|
||||
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
|
@ -156,40 +161,46 @@ Global
|
|||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD}.Release|Win32.Build.0 = Release|Win32
|
||||
{9A17D9A4-4B11-4E32-94F6-895FF4909EC5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9A17D9A4-4B11-4E32-94F6-895FF4909EC5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9A17D9A4-4B11-4E32-94F6-895FF4909EC5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9A17D9A4-4B11-4E32-94F6-895FF4909EC5}.Release|Win32.Build.0 = Release|Win32
|
||||
{6D37505F-A890-441D-BD3F-A61E2C0469CE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6D37505F-A890-441D-BD3F-A61E2C0469CE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6D37505F-A890-441D-BD3F-A61E2C0469CE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6D37505F-A890-441D-BD3F-A61E2C0469CE}.Release|Win32.Build.0 = Release|Win32
|
||||
{E0E282F4-8487-452C-BFAB-CB960EB4D22F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E0E282F4-8487-452C-BFAB-CB960EB4D22F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E0E282F4-8487-452C-BFAB-CB960EB4D22F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E0E282F4-8487-452C-BFAB-CB960EB4D22F}.Release|Win32.Build.0 = Release|Win32
|
||||
{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}.Release|Win32.Build.0 = Release|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Release|Win32.Build.0 = Release|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Release|Win32.Build.0 = Release|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Release|Win32.Build.0 = Release|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Release|Win32.Build.0 = Release|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {F51B8DCB-62CD-441F-B85D-43BD8EA432F1}
|
||||
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F51B8DCB-62CD-441F-B85D-43BD8EA432F1}
|
||||
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {F51B8DCB-62CD-441F-B85D-43BD8EA432F1}
|
||||
{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {F51B8DCB-62CD-441F-B85D-43BD8EA432F1}
|
||||
{929480E7-23C0-4DF6-8456-096D71547116} = {F51B8DCB-62CD-441F-B85D-43BD8EA432F1}
|
||||
{13E55395-94A2-4CD9-BFC2-1A051F80C17D} = {69C8AC8E-8B5C-474C-950D-1DB7F367E22C}
|
||||
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED} = {69C8AC8E-8B5C-474C-950D-1DB7F367E22C}
|
||||
{DDC3E27F-004D-4DD4-9DD3-931A013D2159} = {69C8AC8E-8B5C-474C-950D-1DB7F367E22C}
|
||||
{76A39BB2-9B84-4C65-98A5-654D86B86F2A} = {8DFE8821-1A1A-4894-9EA1-2A211F8CEDEA}
|
||||
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB} = {8DFE8821-1A1A-4894-9EA1-2A211F8CEDEA}
|
||||
{6D37505F-A890-441D-BD3F-A61E2C0469CE} = {8DFE8821-1A1A-4894-9EA1-2A211F8CEDEA}
|
||||
{1DB7C0FC-46FF-4A1B-82E0-C6244EEEC4C2} = {42FCBD79-852E-4A68-9C3F-51200BAF5732}
|
||||
{D0F06A44-A245-4D13-A498-0120C203B539} = {42FCBD79-852E-4A68-9C3F-51200BAF5732}
|
||||
{BE092D9E-95AE-4F86-84CE-F4519E4F3F15} = {42FCBD79-852E-4A68-9C3F-51200BAF5732}
|
||||
{68ED0B4E-2BCA-45D2-9648-CEABEBD3B9D7} = {42FCBD79-852E-4A68-9C3F-51200BAF5732}
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {42FCBD79-852E-4A68-9C3F-51200BAF5732}
|
||||
{9A17D9A4-4B11-4E32-94F6-895FF4909EC5} = {42FCBD79-852E-4A68-9C3F-51200BAF5732}
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
EndGlobalSection
|
||||
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
|
||||
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
|
||||
|
|
|
@ -1 +1 @@
|
|||
9fac2ba89faf5e6f3c870c02f5186641e6be1590
|
||||
1c487d29bdc2d80516e86e2ee93b1664e9f7df2f
|
|
@ -32,5 +32,5 @@ if [ -n "$MISSING" ]; then
|
|||
fi
|
||||
|
||||
# install glfw
|
||||
tools/travis-scripts/install_glfw.sh
|
||||
../tools/travis-scripts/install_glfw.sh
|
||||
|
||||
|
|
|
@ -191,12 +191,7 @@ LOCAL_EXPORT_LDLIBS := -lGLESv2 \
|
|||
-lz \
|
||||
-landroid
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_libpng_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_jpeg_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_libxml2_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_libtiff_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_libwebp_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_freetype2_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_freetype2_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dxandroid_static
|
||||
|
||||
|
@ -208,10 +203,6 @@ LOCAL_EXPORT_CPPFLAGS := -Wno-literal-suffix
|
|||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,jpeg/prebuilt/android)
|
||||
$(call import-module,png/prebuilt/android)
|
||||
$(call import-module,tiff/prebuilt/android)
|
||||
$(call import-module,webp/prebuilt/android)
|
||||
$(call import-module,freetype2/prebuilt/android)
|
||||
$(call import-module,chipmunk)
|
||||
$(call import-module,2d/platform/android)
|
||||
|
|
|
@ -134,8 +134,6 @@ Node::Node(void)
|
|||
, _oldEventPriority(0)
|
||||
#ifdef CC_USE_PHYSICS
|
||||
, _physicsBody(nullptr)
|
||||
, _physicsPositionMark(true)
|
||||
, _physicsRotationMark(true)
|
||||
#endif
|
||||
{
|
||||
// set default scheduler and actionManager
|
||||
|
@ -272,12 +270,10 @@ void Node::setRotation(float newRotation)
|
|||
_transformDirty = _inverseDirty = true;
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
if (_physicsBody && _physicsRotationMark)
|
||||
if (_physicsBody)
|
||||
{
|
||||
_physicsBody->setRotation(newRotation);
|
||||
}
|
||||
|
||||
_physicsRotationMark = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -364,12 +360,10 @@ void Node::setPosition(const Point& newPosition)
|
|||
_transformDirty = _inverseDirty = true;
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
if (_physicsBody && _physicsPositionMark)
|
||||
if (_physicsBody)
|
||||
{
|
||||
_physicsBody->setPosition(newPosition);
|
||||
}
|
||||
|
||||
_physicsPositionMark = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -902,6 +896,10 @@ void Node::transformAncestors()
|
|||
|
||||
void Node::transform()
|
||||
{
|
||||
#ifdef CC_USE_PHYSICS
|
||||
updatePhysicsTransform();
|
||||
#endif
|
||||
|
||||
kmMat4 transfrom4x4;
|
||||
|
||||
// Convert 3x3 into 4x4 matrix
|
||||
|
@ -1298,18 +1296,20 @@ Point Node::convertTouchToNodeSpaceAR(Touch *touch) const
|
|||
return this->convertToNodeSpaceAR(point);
|
||||
}
|
||||
|
||||
void Node::updateTransform()
|
||||
{
|
||||
#ifdef CC_USE_PHYSICS
|
||||
void Node::updatePhysicsTransform()
|
||||
{
|
||||
if (_physicsBody)
|
||||
{
|
||||
_physicsPositionMark = false;
|
||||
_physicsRotationMark = false;
|
||||
setPosition(_physicsBody->getPosition());
|
||||
setRotation(_physicsBody->getRotation());
|
||||
_position = _physicsBody->getPosition();
|
||||
_rotationX = _rotationY = _physicsBody->getRotation();
|
||||
_transformDirty = _inverseDirty = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void Node::updateTransform()
|
||||
{
|
||||
// Recursively iterate over children
|
||||
arrayMakeObjectsPerformSelector(_children, updateTransform, Node*);
|
||||
}
|
||||
|
|
|
@ -1384,12 +1384,18 @@ public:
|
|||
/**
|
||||
* set the PhysicsBody that let the sprite effect with physics
|
||||
*/
|
||||
virtual void setPhysicsBody(PhysicsBody* body);
|
||||
void setPhysicsBody(PhysicsBody* body);
|
||||
|
||||
/**
|
||||
* get the PhysicsBody the sprite have
|
||||
*/
|
||||
PhysicsBody* getPhysicsBody() const;
|
||||
|
||||
/**
|
||||
* update rotation and position from physics body
|
||||
*/
|
||||
virtual void updatePhysicsTransform();
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -1506,8 +1512,6 @@ protected:
|
|||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
PhysicsBody* _physicsBody; ///< the physicsBody the node have
|
||||
bool _physicsPositionMark; ///< set this mark to false will skip the setRotation to physicsBody one time
|
||||
bool _physicsRotationMark; ///< set this mark to false will skip the setPosition to physicsBody one time
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
|
@ -450,6 +450,11 @@ void Sprite::updateTransform(void)
|
|||
{
|
||||
CCASSERT(_batchNode, "updateTransform is only valid when Sprite is being rendered using an SpriteBatchNode");
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
updatePhysicsTransform();
|
||||
setDirty(true);
|
||||
#endif
|
||||
|
||||
// recalculate matrix only if it is dirty
|
||||
if( isDirty() ) {
|
||||
|
||||
|
|
|
@ -1,93 +1,83 @@
|
|||
TARGET = libcocos2d.so
|
||||
|
||||
INCLUDES += \
|
||||
-I../platform/third_party/linux/libfreetype2 \
|
||||
-I../platform/third_party/common/etc \
|
||||
-I../platform/third_party/common/s3tc \
|
||||
-I../platform/third_party/common/atitc \
|
||||
-I../../extensions \
|
||||
-I../../extensions/CCBReader \
|
||||
-I../../extensions/GUI/CCControlExtension \
|
||||
-I../../extensions/GUI/CCControlExtension \
|
||||
-I../../external/chipmunk/include/chipmunk \
|
||||
-I../../extensions/network \
|
||||
-I../../extensions/Components
|
||||
INCLUDES =
|
||||
|
||||
SOURCES = ../actions/CCAction.cpp \
|
||||
../actions/CCActionCamera.cpp \
|
||||
../actions/CCActionEase.cpp \
|
||||
../actions/CCActionGrid.cpp \
|
||||
../actions/CCActionGrid3D.cpp \
|
||||
../actions/CCActionInstant.cpp \
|
||||
../actions/CCActionInterval.cpp \
|
||||
../actions/CCActionManager.cpp \
|
||||
../actions/CCActionPageTurn3D.cpp \
|
||||
../actions/CCActionProgressTimer.cpp \
|
||||
../actions/CCActionTiledGrid.cpp \
|
||||
../actions/CCActionCatmullRom.cpp \
|
||||
../actions/CCActionTween.cpp \
|
||||
../base_nodes/CCAtlasNode.cpp \
|
||||
../base_nodes/CCNode.cpp \
|
||||
../cocoa/CCAffineTransform.cpp \
|
||||
../cocoa/CCAutoreleasePool.cpp \
|
||||
../cocoa/CCGeometry.cpp \
|
||||
../cocoa/CCNS.cpp \
|
||||
../cocoa/CCObject.cpp \
|
||||
../cocoa/CCSet.cpp \
|
||||
../cocoa/CCArray.cpp \
|
||||
../cocoa/CCDictionary.cpp \
|
||||
../cocoa/CCString.cpp \
|
||||
../cocoa/CCDataVisitor.cpp \
|
||||
../cocoa/CCData.cpp \
|
||||
../event_dispatcher/CCEventAcceleration.cpp \
|
||||
../event_dispatcher/CCEventListenerAcceleration.cpp \
|
||||
../event_dispatcher/CCEvent.cpp \
|
||||
../event_dispatcher/CCEventDispatcher.cpp \
|
||||
../event_dispatcher/CCEventListener.cpp \
|
||||
../event_dispatcher/CCEventKeyboard.cpp \
|
||||
../event_dispatcher/CCEventListenerKeyboard.cpp \
|
||||
../event_dispatcher/CCTouch.cpp \
|
||||
../event_dispatcher/CCEventTouch.cpp \
|
||||
../event_dispatcher/CCEventListenerTouch.cpp \
|
||||
../event_dispatcher/CCEventCustom.cpp \
|
||||
../event_dispatcher/CCEventListenerCustom.cpp \
|
||||
../draw_nodes/CCDrawingPrimitives.cpp \
|
||||
../draw_nodes/CCDrawNode.cpp \
|
||||
../effects/CCGrabber.cpp \
|
||||
../effects/CCGrid.cpp \
|
||||
../label_nodes/CCFont.cpp \
|
||||
../label_nodes/CCFontAtlas.cpp \
|
||||
../label_nodes/CCFontAtlasCache.cpp \
|
||||
../label_nodes/CCFontAtlasFactory.cpp \
|
||||
../label_nodes/CCFontDefinition.cpp \
|
||||
../label_nodes/CCFontFNT.cpp \
|
||||
../label_nodes/CCFontFreeType.cpp \
|
||||
../label_nodes/CCLabel.cpp \
|
||||
../label_nodes/CCLabelAtlas.cpp \
|
||||
../label_nodes/CCLabelBMFont.cpp \
|
||||
../label_nodes/CCLabelTTF.cpp \
|
||||
../label_nodes/CCLabelTextFormatter.cpp \
|
||||
../label_nodes/CCTextImage.cpp \
|
||||
../layers_scenes_transitions_nodes/CCLayer.cpp \
|
||||
../layers_scenes_transitions_nodes/CCScene.cpp \
|
||||
../layers_scenes_transitions_nodes/CCTransition.cpp \
|
||||
../layers_scenes_transitions_nodes/CCTransitionPageTurn.cpp \
|
||||
../layers_scenes_transitions_nodes/CCTransitionProgress.cpp \
|
||||
../menu_nodes/CCMenu.cpp \
|
||||
../menu_nodes/CCMenuItem.cpp \
|
||||
../misc_nodes/CCMotionStreak.cpp \
|
||||
../misc_nodes/CCProgressTimer.cpp \
|
||||
../misc_nodes/CCClippingNode.cpp \
|
||||
../misc_nodes/CCRenderTexture.cpp \
|
||||
../particle_nodes/CCParticleExamples.cpp \
|
||||
../particle_nodes/CCParticleSystem.cpp \
|
||||
../particle_nodes/CCParticleSystemQuad.cpp \
|
||||
../particle_nodes/CCParticleBatchNode.cpp \
|
||||
../physics/Box2D/CCPhysicsContactInfo.cpp \
|
||||
../physics/Box2D/CCPhysicsJointInfo.cpp \
|
||||
../physics/Box2D/CCPhysicsShapeInfo.cpp \
|
||||
../physics/Box2D/CCPhysicsBodyInfo.cpp \
|
||||
../physics/Box2D/CCPhysicsWorldInfo.cpp \
|
||||
SOURCES = \
|
||||
CCAction.cpp \
|
||||
CCActionCamera.cpp \
|
||||
CCActionEase.cpp \
|
||||
CCActionGrid.cpp \
|
||||
CCActionGrid3D.cpp \
|
||||
CCActionInstant.cpp \
|
||||
CCActionInterval.cpp \
|
||||
CCActionManager.cpp \
|
||||
CCActionPageTurn3D.cpp \
|
||||
CCActionProgressTimer.cpp \
|
||||
CCActionTiledGrid.cpp \
|
||||
CCActionCatmullRom.cpp \
|
||||
CCActionTween.cpp \
|
||||
CCAtlasNode.cpp \
|
||||
CCNode.cpp \
|
||||
../base/CCAffineTransform.cpp \
|
||||
../base/CCAutoreleasePool.cpp \
|
||||
../base/CCGeometry.cpp \
|
||||
../base/CCNS.cpp \
|
||||
../base/CCObject.cpp \
|
||||
../base/CCSet.cpp \
|
||||
../base/CCArray.cpp \
|
||||
../base/CCDictionary.cpp \
|
||||
../base/CCString.cpp \
|
||||
../base/CCDataVisitor.cpp \
|
||||
../base/CCData.cpp \
|
||||
CCEventAcceleration.cpp \
|
||||
CCEventListenerAcceleration.cpp \
|
||||
CCEvent.cpp \
|
||||
CCEventDispatcher.cpp \
|
||||
CCEventListener.cpp \
|
||||
CCEventKeyboard.cpp \
|
||||
CCEventListenerKeyboard.cpp \
|
||||
CCTouch.cpp \
|
||||
CCEventTouch.cpp \
|
||||
CCEventListenerTouch.cpp \
|
||||
CCEventCustom.cpp \
|
||||
CCEventListenerCustom.cpp \
|
||||
CCDrawingPrimitives.cpp \
|
||||
CCDrawNode.cpp \
|
||||
CCGrabber.cpp \
|
||||
CCGrid.cpp \
|
||||
CCFont.cpp \
|
||||
CCFontAtlas.cpp \
|
||||
CCFontAtlasCache.cpp \
|
||||
CCFontAtlasFactory.cpp \
|
||||
CCFontDefinition.cpp \
|
||||
CCFontFNT.cpp \
|
||||
CCFontFreeType.cpp \
|
||||
CCLabel.cpp \
|
||||
CCLabelAtlas.cpp \
|
||||
CCLabelBMFont.cpp \
|
||||
CCLabelTTF.cpp \
|
||||
CCLabelTextFormatter.cpp \
|
||||
CCTextImage.cpp \
|
||||
CCLayer.cpp \
|
||||
CCScene.cpp \
|
||||
CCTransition.cpp \
|
||||
CCTransitionPageTurn.cpp \
|
||||
CCTransitionProgress.cpp \
|
||||
CCMenu.cpp \
|
||||
CCMenuItem.cpp \
|
||||
CCMotionStreak.cpp \
|
||||
CCProgressTimer.cpp \
|
||||
CCClippingNode.cpp \
|
||||
CCRenderTexture.cpp \
|
||||
CCParticleExamples.cpp \
|
||||
CCParticleSystem.cpp \
|
||||
CCParticleSystemQuad.cpp \
|
||||
CCParticleBatchNode.cpp \
|
||||
../physics/box2d/CCPhysicsContactInfo.cpp \
|
||||
../physics/box2d/CCPhysicsJointInfo.cpp \
|
||||
../physics/box2d/CCPhysicsShapeInfo.cpp \
|
||||
../physics/box2d/CCPhysicsBodyInfo.cpp \
|
||||
../physics/box2d/CCPhysicsWorldInfo.cpp \
|
||||
../physics/chipmunk/CCPhysicsContactInfo.cpp \
|
||||
../physics/chipmunk/CCPhysicsJointInfo.cpp \
|
||||
../physics/chipmunk/CCPhysicsShapeInfo.cpp \
|
||||
|
@ -109,68 +99,68 @@ SOURCES = ../actions/CCAction.cpp \
|
|||
../platform/linux/CCEGLView.cpp \
|
||||
../platform/linux/CCImage.cpp \
|
||||
../platform/linux/CCDevice.cpp \
|
||||
../platform/third_party/common/etc/etc1.cpp \
|
||||
../platform/third_party/common/s3tc/s3tc.cpp \
|
||||
../platform/third_party/common/atitc/atitc.cpp \
|
||||
../script_support/CCScriptSupport.cpp \
|
||||
../sprite_nodes/CCAnimation.cpp \
|
||||
../sprite_nodes/CCAnimationCache.cpp \
|
||||
../sprite_nodes/CCSprite.cpp \
|
||||
../sprite_nodes/CCSpriteBatchNode.cpp \
|
||||
../sprite_nodes/CCSpriteFrame.cpp \
|
||||
../sprite_nodes/CCSpriteFrameCache.cpp \
|
||||
../support/ccUTF8.cpp \
|
||||
../support/CCProfiling.cpp \
|
||||
../support/user_default/CCUserDefault.cpp \
|
||||
../support/TransformUtils.cpp \
|
||||
../support/base64.cpp \
|
||||
../support/ccUtils.cpp \
|
||||
../support/CCVertex.cpp \
|
||||
../support/CCNotificationCenter.cpp \
|
||||
../support/image_support/TGAlib.cpp \
|
||||
../support/tinyxml2/tinyxml2.cpp \
|
||||
../support/zip_support/ZipUtils.cpp \
|
||||
../support/zip_support/ioapi.cpp \
|
||||
../support/zip_support/unzip.cpp \
|
||||
../support/data_support/ccCArray.cpp \
|
||||
../support/component/CCComponent.cpp \
|
||||
../support/component/CCComponentContainer.cpp \
|
||||
../text_input_node/CCIMEDispatcher.cpp \
|
||||
../text_input_node/CCTextFieldTTF.cpp \
|
||||
../textures/CCTexture2D.cpp \
|
||||
../textures/CCTextureAtlas.cpp \
|
||||
../textures/CCTextureCache.cpp \
|
||||
../tilemap_parallax_nodes/CCParallaxNode.cpp \
|
||||
../tilemap_parallax_nodes/CCTMXLayer.cpp \
|
||||
../tilemap_parallax_nodes/CCTMXObjectGroup.cpp \
|
||||
../tilemap_parallax_nodes/CCTMXTiledMap.cpp \
|
||||
../tilemap_parallax_nodes/CCTMXXMLParser.cpp \
|
||||
../tilemap_parallax_nodes/CCTileMapAtlas.cpp \
|
||||
../shaders/CCGLProgram.cpp \
|
||||
../shaders/ccGLStateCache.cpp \
|
||||
../shaders/CCShaderCache.cpp \
|
||||
../shaders/ccShaders.cpp \
|
||||
../kazmath/src/aabb.c \
|
||||
../kazmath/src/plane.c \
|
||||
../kazmath/src/vec2.c \
|
||||
../kazmath/src/mat3.c \
|
||||
../kazmath/src/quaternion.c \
|
||||
../kazmath/src/vec3.c \
|
||||
../kazmath/src/mat4.c \
|
||||
../kazmath/src/ray2.c \
|
||||
../kazmath/src/vec4.c \
|
||||
../kazmath/src/neon_matrix_impl.c \
|
||||
../kazmath/src/utility.c \
|
||||
../kazmath/src/GL/mat4stack.c \
|
||||
../kazmath/src/GL/matrix.c \
|
||||
../CCCamera.cpp \
|
||||
../CCConfiguration.cpp \
|
||||
../CCDirector.cpp \
|
||||
../CCScheduler.cpp \
|
||||
../ccFPSImages.c \
|
||||
../ccTypes.cpp \
|
||||
../cocos2d.cpp \
|
||||
../CCDeprecated.cpp
|
||||
../base/etc1.cpp \
|
||||
../base/s3tc.cpp \
|
||||
../base/atitc.cpp \
|
||||
CCScriptSupport.cpp \
|
||||
CCAnimation.cpp \
|
||||
CCAnimationCache.cpp \
|
||||
CCSprite.cpp \
|
||||
CCSpriteBatchNode.cpp \
|
||||
CCSpriteFrame.cpp \
|
||||
CCSpriteFrameCache.cpp \
|
||||
ccUTF8.cpp \
|
||||
CCProfiling.cpp \
|
||||
CCUserDefault.cpp \
|
||||
TransformUtils.cpp \
|
||||
base64.cpp \
|
||||
ccUtils.cpp \
|
||||
CCVertex.cpp \
|
||||
CCNotificationCenter.cpp \
|
||||
TGAlib.cpp \
|
||||
../../external/tinyxml2/tinyxml2.cpp \
|
||||
ZipUtils.cpp \
|
||||
../../external/unzip/ioapi.cpp \
|
||||
../../external/unzip/unzip.cpp \
|
||||
ccCArray.cpp \
|
||||
CCComponent.cpp \
|
||||
CCComponentContainer.cpp \
|
||||
CCIMEDispatcher.cpp \
|
||||
CCTextFieldTTF.cpp \
|
||||
CCTexture2D.cpp \
|
||||
CCTextureAtlas.cpp \
|
||||
CCTextureCache.cpp \
|
||||
CCParallaxNode.cpp \
|
||||
CCTMXLayer.cpp \
|
||||
CCTMXObjectGroup.cpp \
|
||||
CCTMXTiledMap.cpp \
|
||||
CCTMXXMLParser.cpp \
|
||||
CCTileMapAtlas.cpp \
|
||||
CCGLProgram.cpp \
|
||||
ccGLStateCache.cpp \
|
||||
CCShaderCache.cpp \
|
||||
ccShaders.cpp \
|
||||
../math/kazmath/src/aabb.c \
|
||||
../math/kazmath/src/plane.c \
|
||||
../math/kazmath/src/vec2.c \
|
||||
../math/kazmath/src/mat3.c \
|
||||
../math/kazmath/src/quaternion.c \
|
||||
../math/kazmath/src/vec3.c \
|
||||
../math/kazmath/src/mat4.c \
|
||||
../math/kazmath/src/ray2.c \
|
||||
../math/kazmath/src/vec4.c \
|
||||
../math/kazmath/src/neon_matrix_impl.c \
|
||||
../math/kazmath/src/utility.c \
|
||||
../math/kazmath/src/GL/mat4stack.c \
|
||||
../math/kazmath/src/GL/matrix.c \
|
||||
CCCamera.cpp \
|
||||
CCConfiguration.cpp \
|
||||
CCDirector.cpp \
|
||||
CCScheduler.cpp \
|
||||
ccFPSImages.c \
|
||||
ccTypes.cpp \
|
||||
cocos2d.cpp \
|
||||
CCDeprecated.cpp
|
||||
|
||||
COCOS_ROOT = ../..
|
||||
|
||||
|
@ -189,10 +179,24 @@ $(TARGET): $(OBJECTS) $(CORE_MAKEFILE_LIST)
|
|||
@mkdir -p $(@D)
|
||||
$(LOG_LINK)$(CXX) $(CXXFLAGS) $(OBJECTS) -shared -o $@ $(SHAREDLIBS) $(STATICLIBS) $(LIBS)
|
||||
|
||||
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: ../../%.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: %.c $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CC)$(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: ../%.c $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CC)$(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
|
||||
|
|
|
@ -36,9 +36,13 @@
|
|||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="cocos2dx.props" />
|
||||
<Import Project="cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="cocos2dx.props" />
|
||||
<Import Project="cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
|
@ -69,7 +73,7 @@
|
|||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(ProjectDir)..;$(ProjectDir)..\platform\win32;$(ProjectDir)..\platform\third_party\win32\iconv;$(ProjectDir)..\platform\third_party\win32\zlib;$(ProjectDir)..\platform\third_party\win32\libpng;$(ProjectDir)..\platform\third_party\win32\libjpeg;$(ProjectDir)..\platform\third_party\win32\libtiff;$(ProjectDir)..\platform\third_party\win32\libwebp;$(ProjectDir)..\platform\third_party\win32\libfreetype2;$(ProjectDir)..\platform\third_party\win32\OGLES;..\include;$(ProjectDir)..\kazmath\include;$(ProjectDir)..\platform\third_party\common\etc;$(ProjectDir)..\..\external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -83,7 +87,16 @@
|
|||
</ClCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\freetype2\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\glfw3\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\curl\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\jpeg\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\png\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\tiff\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\webp\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
|
@ -107,7 +120,7 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
|
|||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(ProjectDir)..;$(ProjectDir)..\platform\win32;$(ProjectDir)..\platform\third_party\win32\iconv;$(ProjectDir)..\platform\third_party\win32\zlib;$(ProjectDir)..\platform\third_party\win32\libpng;$(ProjectDir)..\platform\third_party\win32\libjpeg;$(ProjectDir)..\platform\third_party\win32\libtiff;$(ProjectDir)..\platform\third_party\win32\libwebp;$(ProjectDir)..\platform\third_party\win32\libfreetype2;$(ProjectDir)..\platform\third_party\win32\OGLES;..\include;$(ProjectDir)..\kazmath\include;$(ProjectDir)..\platform\third_party\common\etc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -119,7 +132,16 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
|
|||
</ClCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\freetype2\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\glfw3\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\curl\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\jpeg\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\png\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\tiff\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\webp\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\zlib\prebuilt\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\icon\prebuilt\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
|
@ -140,79 +162,36 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
|
|||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\base_nodes\CCAtlasNode.cpp" />
|
||||
<ClCompile Include="..\base_nodes\CCNode.cpp" />
|
||||
<ClCompile Include="..\CCDeprecated.cpp" />
|
||||
<ClCompile Include="..\ccFPSImages.c" />
|
||||
<ClCompile Include="..\ccTypes.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCAffineTransform.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCArray.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCAutoreleasePool.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCDataVisitor.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCDictionary.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCGeometry.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCNS.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCObject.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCSet.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCString.cpp" />
|
||||
<ClCompile Include="..\cocoa\CCData.cpp" />
|
||||
<ClCompile Include="..\draw_nodes\CCDrawingPrimitives.cpp" />
|
||||
<ClCompile Include="..\draw_nodes\CCDrawNode.cpp" />
|
||||
<ClCompile Include="..\effects\CCGrabber.cpp" />
|
||||
<ClCompile Include="..\effects\CCGrid.cpp" />
|
||||
<ClCompile Include="..\actions\CCAction.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionCamera.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionCatmullRom.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionEase.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionGrid.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionGrid3D.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionInstant.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionInterval.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionManager.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionPageTurn3D.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionProgressTimer.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionTiledGrid.cpp" />
|
||||
<ClCompile Include="..\actions\CCActionTween.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEvent.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventAcceleration.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventCustom.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventDispatcher.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventKeyboard.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventListener.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventListenerAcceleration.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventListenerCustom.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventListenerKeyboard.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventListenerTouch.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCEventTouch.cpp" />
|
||||
<ClCompile Include="..\event_dispatcher\CCTouch.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFont.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFontAtlas.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFontAtlasCache.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFontAtlasFactory.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFontDefinition.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFontFNT.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCFontFreeType.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCLabel.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCLabelAtlas.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCLabelBMFont.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCLabelTextFormatter.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCLabelTTF.cpp" />
|
||||
<ClCompile Include="..\label_nodes\CCTextImage.cpp" />
|
||||
<ClCompile Include="..\layers_scenes_transitions_nodes\CCLayer.cpp" />
|
||||
<ClCompile Include="..\layers_scenes_transitions_nodes\CCScene.cpp" />
|
||||
<ClCompile Include="..\layers_scenes_transitions_nodes\CCTransition.cpp" />
|
||||
<ClCompile Include="..\layers_scenes_transitions_nodes\CCTransitionPageTurn.cpp" />
|
||||
<ClCompile Include="..\layers_scenes_transitions_nodes\CCTransitionProgress.cpp" />
|
||||
<ClCompile Include="..\menu_nodes\CCMenu.cpp" />
|
||||
<ClCompile Include="..\menu_nodes\CCMenuItem.cpp" />
|
||||
<ClCompile Include="..\misc_nodes\CCClippingNode.cpp" />
|
||||
<ClCompile Include="..\misc_nodes\CCMotionStreak.cpp" />
|
||||
<ClCompile Include="..\misc_nodes\CCProgressTimer.cpp" />
|
||||
<ClCompile Include="..\misc_nodes\CCRenderTexture.cpp" />
|
||||
<ClCompile Include="..\particle_nodes\CCParticleBatchNode.cpp" />
|
||||
<ClCompile Include="..\particle_nodes\CCParticleExamples.cpp" />
|
||||
<ClCompile Include="..\particle_nodes\CCParticleSystem.cpp" />
|
||||
<ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" />
|
||||
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
|
||||
<ClCompile Include="..\base\atitc.cpp" />
|
||||
<ClCompile Include="..\base\CCAffineTransform.cpp" />
|
||||
<ClCompile Include="..\base\CCArray.cpp" />
|
||||
<ClCompile Include="..\base\CCAutoreleasePool.cpp" />
|
||||
<ClCompile Include="..\base\CCData.cpp" />
|
||||
<ClCompile Include="..\base\CCDataVisitor.cpp" />
|
||||
<ClCompile Include="..\base\CCDictionary.cpp" />
|
||||
<ClCompile Include="..\base\CCGeometry.cpp" />
|
||||
<ClCompile Include="..\base\CCNS.cpp" />
|
||||
<ClCompile Include="..\base\CCObject.cpp" />
|
||||
<ClCompile Include="..\base\CCSet.cpp" />
|
||||
<ClCompile Include="..\base\CCString.cpp" />
|
||||
<ClCompile Include="..\base\etc1.cpp" />
|
||||
<ClCompile Include="..\base\s3tc.cpp" />
|
||||
<ClCompile Include="..\math\kazmath\src\aabb.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\GL\mat4stack.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\GL\matrix.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\mat3.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\mat4.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\neon_matrix_impl.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\plane.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\quaternion.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\ray2.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\utility.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\vec2.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\vec3.c" />
|
||||
<ClCompile Include="..\math\kazmath\src\vec4.c" />
|
||||
<ClCompile Include="..\physics\Box2D\CCPhysicsBodyInfo.cpp" />
|
||||
<ClCompile Include="..\physics\Box2D\CCPhysicsContactInfo.cpp" />
|
||||
<ClCompile Include="..\physics\Box2D\CCPhysicsJointInfo.cpp" />
|
||||
|
@ -228,162 +207,158 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
|
|||
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo.cpp" />
|
||||
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|
||||
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo.cpp" />
|
||||
<ClCompile Include="..\platform\CCEGLViewProtocol.cpp" />
|
||||
<ClCompile Include="..\platform\CCFileUtils.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\platform\third_party\common\etc\etc1.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\platform\win32\CCDevice.cpp" />
|
||||
<ClCompile Include="..\platform\win32\CCEGLView.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\shaders\CCGLProgram.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<ClInclude Include="..\label_nodes\CCLabelTTF.h" />
|
||||
<ClInclude Include="..\label_nodes\CCTextImage.h" />
|
||||
<ClInclude Include="..\layers_scenes_transitions_nodes\CCLayer.h" />
|
||||
<ClInclude Include="..\layers_scenes_transitions_nodes\CCScene.h" />
|
||||
<ClInclude Include="..\layers_scenes_transitions_nodes\CCTransition.h" />
|
||||
<ClInclude Include="..\layers_scenes_transitions_nodes\CCTransitionPageTurn.h" />
|
||||
<ClInclude Include="..\layers_scenes_transitions_nodes\CCTransitionProgress.h" />
|
||||
<ClInclude Include="..\menu_nodes\CCMenu.h" />
|
||||
<ClInclude Include="..\menu_nodes\CCMenuItem.h" />
|
||||
<ClInclude Include="..\misc_nodes\CCClippingNode.h" />
|
||||
<ClInclude Include="..\misc_nodes\CCMotionStreak.h" />
|
||||
<ClInclude Include="..\misc_nodes\CCProgressTimer.h" />
|
||||
<ClInclude Include="..\misc_nodes\CCRenderTexture.h" />
|
||||
<ClInclude Include="..\particle_nodes\CCParticleBatchNode.h" />
|
||||
<ClInclude Include="..\particle_nodes\CCParticleExamples.h" />
|
||||
<ClInclude Include="..\particle_nodes\CCParticleSystem.h" />
|
||||
<ClInclude Include="..\particle_nodes\CCParticleSystemQuad.h" />
|
||||
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
|
||||
<ClInclude Include="..\..\external\unzip\ioapi.h" />
|
||||
<ClInclude Include="..\..\external\unzip\unzip.h" />
|
||||
<ClInclude Include="..\base\atitc.h" />
|
||||
<ClInclude Include="..\base\CCAffineTransform.h" />
|
||||
<ClInclude Include="..\base\CCArray.h" />
|
||||
<ClInclude Include="..\base\CCAutoreleasePool.h" />
|
||||
<ClInclude Include="..\base\CCBool.h" />
|
||||
<ClInclude Include="..\base\CCData.h" />
|
||||
<ClInclude Include="..\base\CCDataVisitor.h" />
|
||||
<ClInclude Include="..\base\CCDictionary.h" />
|
||||
<ClInclude Include="..\base\CCDouble.h" />
|
||||
<ClInclude Include="..\base\CCFloat.h" />
|
||||
<ClInclude Include="..\base\CCGeometry.h" />
|
||||
<ClInclude Include="..\base\CCInteger.h" />
|
||||
<ClInclude Include="..\base\CCNS.h" />
|
||||
<ClInclude Include="..\base\CCObject.h" />
|
||||
<ClInclude Include="..\base\CCPlatformConfig.h" />
|
||||
<ClInclude Include="..\base\CCPlatformMacros.h" />
|
||||
<ClInclude Include="..\base\CCSet.h" />
|
||||
<ClInclude Include="..\base\CCString.h" />
|
||||
<ClInclude Include="..\base\etc1.h" />
|
||||
<ClInclude Include="..\base\s3tc.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\aabb.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\GL\mat4stack.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\GL\matrix.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\kazmath.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\mat3.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\mat4.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\neon_matrix_impl.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\plane.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\quaternion.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\ray2.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\utility.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\vec2.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\vec3.h" />
|
||||
<ClInclude Include="..\math\kazmath\include\kazmath\vec4.h" />
|
||||
<ClInclude Include="..\physics\Box2D\CCPhysicsBodyInfo.h" />
|
||||
<ClInclude Include="..\physics\Box2D\CCPhysicsContactInfo.h" />
|
||||
<ClInclude Include="..\physics\Box2D\CCPhysicsHelper.h" />
|
||||
|
@ -402,101 +377,147 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
|
|||
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo.h" />
|
||||
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo.h" />
|
||||
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo.h" />
|
||||
<ClInclude Include="..\platform\CCApplicationProtocol.h" />
|
||||
<ClInclude Include="..\platform\CCCommon.h" />
|
||||
<ClInclude Include="..\platform\CCDevice.h" />
|
||||
<ClInclude Include="..\platform\CCEGLViewProtocol.h" />
|
||||
<ClInclude Include="..\platform\CCFileUtils.h" />
|
||||
<ClInclude Include="..\platform\CCImage.h" />
|
||||
<ClInclude Include="..\platform\CCImageCommon_cpp.h" />
|
||||
<ClInclude Include="..\platform\CCPlatformConfig.h" />
|
||||
<ClInclude Include="..\platform\CCPlatformMacros.h" />
|
||||
<ClInclude Include="..\platform\CCSAXParser.h" />
|
||||
<ClInclude Include="..\platform\CCThread.h" />
|
||||
<ClInclude Include="..\platform\third_party\common\atitc\atitc.h" />
|
||||
<ClInclude Include="..\platform\third_party\common\etc\etc1.h" />
|
||||
<ClInclude Include="..\platform\third_party\common\s3tc\s3tc.h" />
|
||||
<ClInclude Include="..\platform\win32\CCApplication.h" />
|
||||
<ClInclude Include="..\platform\win32\CCEGLView.h" />
|
||||
<ClInclude Include="..\platform\win32\CCFileUtilsWin32.h" />
|
||||
<ClInclude Include="..\platform\win32\CCGL.h" />
|
||||
<ClInclude Include="..\platform\win32\CCPlatformDefine.h" />
|
||||
<ClInclude Include="..\platform\win32\CCStdC.h" />
|
||||
<ClInclude Include="..\shaders\CCGLProgram.h" />
|
||||
<ClInclude Include="..\shaders\ccGLStateCache.h" />
|
||||
<ClInclude Include="..\shaders\CCShaderCache.h" />
|
||||
<ClInclude Include="..\shaders\ccShaderEx_SwitchMask_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShaders.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionColorLengthTexture_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionColorLengthTexture_vert.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionColor_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionColor_vert.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTextureA8Color_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTextureA8Color_vert.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTextureColorAlphaTest_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTextureColor_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTextureColor_vert.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTexture_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTexture_uColor_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTexture_uColor_vert.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_PositionTexture_vert.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_Position_uColor_frag.h" />
|
||||
<ClInclude Include="..\shaders\ccShader_Position_uColor_vert.h" />
|
||||
<ClInclude Include="..\sprite_nodes\CCAnimation.h" />
|
||||
<ClInclude Include="..\sprite_nodes\CCAnimationCache.h" />
|
||||
<ClInclude Include="..\sprite_nodes\CCSprite.h" />
|
||||
<ClInclude Include="..\sprite_nodes\CCSpriteBatchNode.h" />
|
||||
<ClInclude Include="..\sprite_nodes\CCSpriteFrame.h" />
|
||||
<ClInclude Include="..\sprite_nodes\CCSpriteFrameCache.h" />
|
||||
<ClInclude Include="..\support\base64.h" />
|
||||
<ClInclude Include="..\support\CCNotificationCenter.h" />
|
||||
<ClInclude Include="..\support\CCProfiling.h" />
|
||||
<ClInclude Include="..\support\ccUTF8.h" />
|
||||
<ClInclude Include="..\support\ccUtils.h" />
|
||||
<ClInclude Include="..\support\CCVertex.h" />
|
||||
<ClInclude Include="..\support\component\CCComponent.h" />
|
||||
<ClInclude Include="..\support\component\CCComponentContainer.h" />
|
||||
<ClInclude Include="..\support\tinyxml2\tinyxml2.h" />
|
||||
<ClInclude Include="..\support\TransformUtils.h" />
|
||||
<ClInclude Include="..\support\data_support\ccCArray.h" />
|
||||
<ClInclude Include="..\support\data_support\uthash.h" />
|
||||
<ClInclude Include="..\support\data_support\utlist.h" />
|
||||
<ClInclude Include="..\support\image_support\TGAlib.h" />
|
||||
<ClInclude Include="..\support\user_default\CCUserDefault.h" />
|
||||
<ClInclude Include="..\support\zip_support\ioapi.h" />
|
||||
<ClInclude Include="..\support\zip_support\unzip.h" />
|
||||
<ClInclude Include="..\support\zip_support\ZipUtils.h" />
|
||||
<ClInclude Include="..\textures\CCTexture2D.h" />
|
||||
<ClInclude Include="..\textures\CCTextureAtlas.h" />
|
||||
<ClInclude Include="..\textures\CCTextureCache.h" />
|
||||
<ClInclude Include="..\tileMap_parallax_nodes\CCParallaxNode.h" />
|
||||
<ClInclude Include="..\tileMap_parallax_nodes\CCTileMapAtlas.h" />
|
||||
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXLayer.h" />
|
||||
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXObjectGroup.h" />
|
||||
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXTiledMap.h" />
|
||||
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXXMLParser.h" />
|
||||
<ClInclude Include="..\text_input_node\CCIMEDelegate.h" />
|
||||
<ClInclude Include="..\text_input_node\CCIMEDispatcher.h" />
|
||||
<ClInclude Include="..\text_input_node\CCTextFieldTTF.h" />
|
||||
<ClInclude Include="..\script_support\CCScriptSupport.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\aabb.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\kazmath.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\mat3.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\mat4.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\neon_matrix_impl.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\plane.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\quaternion.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\ray2.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\utility.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\vec2.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\vec3.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\vec4.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\GL\mat4stack.h" />
|
||||
<ClInclude Include="..\kazmath\include\kazmath\GL\matrix.h" />
|
||||
<ClInclude Include="..\CCCamera.h" />
|
||||
<ClInclude Include="..\CCConfiguration.h" />
|
||||
<ClInclude Include="..\CCDirector.h" />
|
||||
<ClInclude Include="..\CCScheduler.h" />
|
||||
<ClInclude Include="base64.h" />
|
||||
<ClInclude Include="CCAction.h" />
|
||||
<ClInclude Include="CCActionCamera.h" />
|
||||
<ClInclude Include="CCActionCatmullRom.h" />
|
||||
<ClInclude Include="CCActionEase.h" />
|
||||
<ClInclude Include="CCActionGrid.h" />
|
||||
<ClInclude Include="CCActionGrid3D.h" />
|
||||
<ClInclude Include="CCActionInstant.h" />
|
||||
<ClInclude Include="CCActionInterval.h" />
|
||||
<ClInclude Include="CCActionManager.h" />
|
||||
<ClInclude Include="CCActionPageTurn3D.h" />
|
||||
<ClInclude Include="CCActionProgressTimer.h" />
|
||||
<ClInclude Include="CCActionTiledGrid.h" />
|
||||
<ClInclude Include="CCActionTween.h" />
|
||||
<ClInclude Include="CCAnimation.h" />
|
||||
<ClInclude Include="CCAnimationCache.h" />
|
||||
<ClInclude Include="CCAtlasNode.h" />
|
||||
<ClInclude Include="CCCamera.h" />
|
||||
<ClInclude Include="ccCArray.h" />
|
||||
<ClInclude Include="CCClippingNode.h" />
|
||||
<ClInclude Include="CCComponent.h" />
|
||||
<ClInclude Include="CCComponentContainer.h" />
|
||||
<ClInclude Include="ccConfig.h" />
|
||||
<ClInclude Include="CCConfiguration.h" />
|
||||
<ClInclude Include="CCDeprecated.h" />
|
||||
<ClInclude Include="CCDirector.h" />
|
||||
<ClInclude Include="CCDrawingPrimitives.h" />
|
||||
<ClInclude Include="CCDrawNode.h" />
|
||||
<ClInclude Include="CCEvent.h" />
|
||||
<ClInclude Include="CCEventAcceleration.h" />
|
||||
<ClInclude Include="CCEventCustom.h" />
|
||||
<ClInclude Include="CCEventDispatcher.h" />
|
||||
<ClInclude Include="CCEventKeyboard.h" />
|
||||
<ClInclude Include="CCEventListener.h" />
|
||||
<ClInclude Include="CCEventListenerAcceleration.h" />
|
||||
<ClInclude Include="CCEventListenerCustom.h" />
|
||||
<ClInclude Include="CCEventListenerKeyboard.h" />
|
||||
<ClInclude Include="CCEventListenerTouch.h" />
|
||||
<ClInclude Include="CCEventTouch.h" />
|
||||
<ClInclude Include="CCEventType.h" />
|
||||
<ClInclude Include="CCFont.h" />
|
||||
<ClInclude Include="CCFontAtlas.h" />
|
||||
<ClInclude Include="CCFontAtlasCache.h" />
|
||||
<ClInclude Include="CCFontAtlasFactory.h" />
|
||||
<ClInclude Include="CCFontDefinition.h" />
|
||||
<ClInclude Include="CCFontFNT.h" />
|
||||
<ClInclude Include="CCFontFreeType.h" />
|
||||
<ClInclude Include="ccFPSImages.h" />
|
||||
<ClInclude Include="CCGLProgram.h" />
|
||||
<ClInclude Include="ccGLStateCache.h" />
|
||||
<ClInclude Include="CCGrabber.h" />
|
||||
<ClInclude Include="CCGrid.h" />
|
||||
<ClInclude Include="CCIMEDelegate.h" />
|
||||
<ClInclude Include="CCIMEDispatcher.h" />
|
||||
<ClInclude Include="CCLabel.h" />
|
||||
<ClInclude Include="CCLabelAtlas.h" />
|
||||
<ClInclude Include="CCLabelBMFont.h" />
|
||||
<ClInclude Include="CCLabelTextFormatProtocol.h" />
|
||||
<ClInclude Include="CCLabelTextFormatter.h" />
|
||||
<ClInclude Include="CCLabelTTF.h" />
|
||||
<ClInclude Include="CCLayer.h" />
|
||||
<ClInclude Include="ccMacros.h" />
|
||||
<ClInclude Include="CCMenu.h" />
|
||||
<ClInclude Include="CCMenuItem.h" />
|
||||
<ClInclude Include="CCMotionStreak.h" />
|
||||
<ClInclude Include="CCNode.h" />
|
||||
<ClInclude Include="CCNotificationCenter.h" />
|
||||
<ClInclude Include="CCParallaxNode.h" />
|
||||
<ClInclude Include="CCParticleBatchNode.h" />
|
||||
<ClInclude Include="CCParticleExamples.h" />
|
||||
<ClInclude Include="CCParticleSystem.h" />
|
||||
<ClInclude Include="CCParticleSystemQuad.h" />
|
||||
<ClInclude Include="CCProfiling.h" />
|
||||
<ClInclude Include="CCProgressTimer.h" />
|
||||
<ClInclude Include="CCProtocols.h" />
|
||||
<ClInclude Include="CCRenderTexture.h" />
|
||||
<ClInclude Include="CCScene.h" />
|
||||
<ClInclude Include="CCScheduler.h" />
|
||||
<ClInclude Include="CCScriptSupport.h" />
|
||||
<ClInclude Include="CCShaderCache.h" />
|
||||
<ClInclude Include="ccShaderEx_SwitchMask_frag.h" />
|
||||
<ClInclude Include="ccShaders.h" />
|
||||
<ClInclude Include="ccShader_PositionColorLengthTexture_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionColorLengthTexture_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionColor_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionColor_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureA8Color_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureA8Color_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureColor_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureColor_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_uColor_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_uColor_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_vert.h" />
|
||||
<ClInclude Include="ccShader_Position_uColor_frag.h" />
|
||||
<ClInclude Include="ccShader_Position_uColor_vert.h" />
|
||||
<ClInclude Include="CCSprite.h" />
|
||||
<ClInclude Include="CCSpriteBatchNode.h" />
|
||||
<ClInclude Include="CCSpriteFrame.h" />
|
||||
<ClInclude Include="CCSpriteFrameCache.h" />
|
||||
<ClInclude Include="CCTextFieldTTF.h" />
|
||||
<ClInclude Include="CCTextImage.h" />
|
||||
<ClInclude Include="CCTexture2D.h" />
|
||||
<ClInclude Include="CCTextureAtlas.h" />
|
||||
<ClInclude Include="CCTextureCache.h" />
|
||||
<ClInclude Include="CCTileMapAtlas.h" />
|
||||
<ClInclude Include="CCTMXLayer.h" />
|
||||
<ClInclude Include="CCTMXObjectGroup.h" />
|
||||
<ClInclude Include="CCTMXTiledMap.h" />
|
||||
<ClInclude Include="CCTMXXMLParser.h" />
|
||||
<ClInclude Include="CCTouch.h" />
|
||||
<ClInclude Include="CCTransition.h" />
|
||||
<ClInclude Include="CCTransitionPageTurn.h" />
|
||||
<ClInclude Include="CCTransitionProgress.h" />
|
||||
<ClInclude Include="ccTypes.h" />
|
||||
<ClInclude Include="CCUserDefault.h" />
|
||||
<ClInclude Include="ccUTF8.h" />
|
||||
<ClInclude Include="ccUtils.h" />
|
||||
<ClInclude Include="CCVertex.h" />
|
||||
<ClInclude Include="cocos2d.h" />
|
||||
<ClInclude Include="platform\CCApplicationProtocol.h" />
|
||||
<ClInclude Include="platform\CCCommon.h" />
|
||||
<ClInclude Include="platform\CCDevice.h" />
|
||||
<ClInclude Include="platform\CCEGLViewProtocol.h" />
|
||||
<ClInclude Include="platform\CCFileUtils.h" />
|
||||
<ClInclude Include="platform\CCImage.h" />
|
||||
<ClInclude Include="platform\CCImageCommon_cpp.h" />
|
||||
<ClInclude Include="platform\CCSAXParser.h" />
|
||||
<ClInclude Include="platform\CCThread.h" />
|
||||
<ClInclude Include="platform\win32\CCApplication.h" />
|
||||
<ClInclude Include="platform\win32\CCEGLView.h" />
|
||||
<ClInclude Include="platform\win32\CCFileUtilsWin32.h" />
|
||||
<ClInclude Include="platform\win32\CCGL.h" />
|
||||
<ClInclude Include="platform\win32\CCPlatformDefine.h" />
|
||||
<ClInclude Include="platform\win32\CCStdC.h" />
|
||||
<ClInclude Include="TGAlib.h" />
|
||||
<ClInclude Include="TransformUtils.h" />
|
||||
<ClInclude Include="uthash.h" />
|
||||
<ClInclude Include="utlist.h" />
|
||||
<ClInclude Include="ZipUtils.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<EngineRoot>$(MSBuildThisFileDirectory)..\..\</EngineRoot>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<BuildMacro Include="EngineRoot">
|
||||
<Value>$(EngineRoot)</Value>
|
||||
<EnvironmentVariable>true</EnvironmentVariable>
|
||||
</BuildMacro>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -45,28 +45,30 @@ THIS_MAKEFILE := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
|
|||
ifndef COCOS_ROOT
|
||||
COCOS_ROOT := $(realpath $(dir $(THIS_MAKEFILE))/../..)
|
||||
endif
|
||||
COCOS_SRC = $(COCOS_ROOT)/cocos2dx
|
||||
COCOS_SRC = $(COCOS_ROOT)/cocos/2d
|
||||
OBJ_DIR ?= obj
|
||||
|
||||
LIB_DIR = $(COCOS_ROOT)/lib/linux
|
||||
BIN_DIR = bin
|
||||
|
||||
INCLUDES += \
|
||||
-I$(COCOS_SRC) \
|
||||
-I$(COCOS_SRC)/cocoa \
|
||||
-I$(COCOS_SRC)/include \
|
||||
-I$(COCOS_SRC)/kazmath/include \
|
||||
-I$(COCOS_SRC)/ \
|
||||
-I$(COCOS_SRC)/../math/kazmath/include \
|
||||
-I$(COCOS_SRC)/platform/linux \
|
||||
-I$(COCOS_SRC)/platform/third_party/linux/libjpeg \
|
||||
-I$(COCOS_SRC)/platform/third_party/linux/libtiff \
|
||||
-I$(COCOS_SRC)/platform/third_party/linux/libwebp
|
||||
-I$(COCOS_SRC)/../../external/jpeg/include/linux \
|
||||
-I$(COCOS_SRC)/../../external/tiff/include/linux \
|
||||
-I$(COCOS_SRC)/../../external/webp/include/linux \
|
||||
-I$(COCOS_SRC)/../../external/tinyxml2 \
|
||||
-I$(COCOS_SRC)/../../external/unzip \
|
||||
-I$(COCOS_SRC)/../../external/glfw3/include/linux \
|
||||
-I$(COCOS_SRC)/../physics \
|
||||
-I$(COCOS_SRC)/../base \
|
||||
-I$(COCOS_SRC)/../../external/chipmunk/include/chipmunk \
|
||||
-I$(COCOS_SRC)/../../external/freetype2/include/linux \
|
||||
-I$(COCOS_SRC)/../.. \
|
||||
-I$(COCOS_SRC)/../audio/include
|
||||
|
||||
LBITS := $(shell getconf LONG_BIT)
|
||||
ifeq ($(LBITS),64)
|
||||
INCLUDES += -I$(COCOS_SRC)/platform/third_party/linux/include64
|
||||
else
|
||||
INCLUDES += -I$(COCOS_SRC)/platform/third_party/linux
|
||||
endif
|
||||
|
||||
ifeq ($(DEBUG), 1)
|
||||
CCFLAGS += -g3 -O0
|
||||
|
@ -100,22 +102,23 @@ DEPS = $(OBJECTS:.o=.d)
|
|||
CORE_MAKEFILE_LIST := $(MAKEFILE_LIST)
|
||||
-include $(DEPS)
|
||||
|
||||
STATICLIBS_DIR = $(COCOS_ROOT)/external
|
||||
ifeq ($(LBITS),64)
|
||||
STATICLIBS_DIR = $(COCOS_SRC)/platform/third_party/linux/libraries/lib64
|
||||
POSTFIX = 64-bit
|
||||
else
|
||||
STATICLIBS_DIR = $(COCOS_SRC)/platform/third_party/linux/libraries
|
||||
POSTFIX = 32-bit
|
||||
endif
|
||||
STATICLIBS = $(STATICLIBS_DIR)/libfreetype.a \
|
||||
$(STATICLIBS_DIR)/libjpeg.a \
|
||||
$(STATICLIBS_DIR)/libtiff.a \
|
||||
$(STATICLIBS_DIR)/libwebp.a
|
||||
STATICLIBS = $(STATICLIBS_DIR)/freetype2/prebuilt/linux/$(POSTFIX)/libfreetype.a \
|
||||
$(STATICLIBS_DIR)/jpeg/prebuilt/linux/$(POSTFIX)/libjpeg.a \
|
||||
$(STATICLIBS_DIR)/tiff/prebuilt/linux/$(POSTFIX)/libtiff.a \
|
||||
$(STATICLIBS_DIR)/webp/prebuilt/linux/$(POSTFIX)/libwebp.a
|
||||
|
||||
ifneq ($(OPENAL),1)
|
||||
ifeq ($(LBITS),64)
|
||||
FMOD_LIBDIR = $(COCOS_ROOT)/audio/third_party/fmod/lib64/api/lib
|
||||
FMOD_LIBDIR = $(COCOS_ROOT)/cocos/audio/third-party/fmod/lib64/api/lib
|
||||
SHAREDLIBS += -lfmodex64
|
||||
else
|
||||
FMOD_LIBDIR = $(COCOS_ROOT)/audio/third_party/fmod/api/lib
|
||||
FMOD_LIBDIR = $(COCOS_ROOT)/cocos/audio/third-party/fmod/api/lib
|
||||
SHAREDLIBS += -lfmodex
|
||||
endif
|
||||
endif
|
||||
|
|
|
@ -42,7 +42,7 @@ LOCAL_EXPORT_LDLIBS := -lGLESv1_CM \
|
|||
-lz \
|
||||
-landroid
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := android_native_app_glue cocos_libpng_static cocos_jpeg_static cocos_libxml2_static cocos_libtiff_static cocos_libwebp_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := android_native_app_glue cocos_png_static cocos_jpeg_static cocos_tiff_static cocos_webp_static
|
||||
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "ccMacros.h"
|
||||
#include "CCDirector.h"
|
||||
#include "CCTouch.h"
|
||||
#include "/CCIMEDispatcher.h"
|
||||
#include "CCIMEDispatcher.h"
|
||||
#include "CCEventDispatcher.h"
|
||||
#include "CCEventKeyboard.h"
|
||||
#include <unistd.h>
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "platform/CCCommon.h"
|
||||
#include "CCGeometry.h"
|
||||
#include "platform/CCEGLViewProtocol.h"
|
||||
#include "platform/third_party/linux/glfw/glfw3.h"
|
||||
#include "glfw3.h"
|
||||
#include <set>
|
||||
|
||||
bool initExtensions();
|
||||
|
|
|
@ -26,7 +26,7 @@ THE SOFTWARE.
|
|||
#include "CCSet.h"
|
||||
#include "ccMacros.h"
|
||||
#include "CCDirector.h"
|
||||
#include "/CCIMEDispatcher.h"
|
||||
#include "CCIMEDispatcher.h"
|
||||
#include "CCApplication.h"
|
||||
#include "CCTouch.h"
|
||||
#include "CCEventDispatcher.h"
|
||||
|
|
|
@ -30,7 +30,7 @@ THE SOFTWARE.
|
|||
#include "CCGeometry.h"
|
||||
#include "platform/CCEGLViewProtocol.h"
|
||||
|
||||
#include "platform/third_party/win32/GLFW/glfw3.h"
|
||||
#include "glfw3.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = libcocosdenshion.so
|
||||
|
||||
INCLUDES += -I.. -I../include
|
||||
INCLUDES = -I.. -I../include
|
||||
|
||||
##Using OpenAL
|
||||
ifeq ($(OPENAL),1)
|
||||
|
@ -26,15 +26,15 @@ SOURCES = \
|
|||
../linux/FmodAudioPlayer.cpp
|
||||
|
||||
ifeq ($(LBITS),64)
|
||||
INCLUDES += -I../third_party/fmod/lib64/api/inc
|
||||
INCLUDES += -I../third-party/fmod/lib64/api/inc
|
||||
else
|
||||
INCLUDES += -I../third_party/fmod/api/inc
|
||||
INCLUDES += -I../third-party/fmod/api/inc
|
||||
endif
|
||||
|
||||
endif
|
||||
|
||||
COCOS_ROOT = ../..
|
||||
include $(COCOS_ROOT)/cocos2dx/proj.linux/cocos2dx.mk
|
||||
COCOS_ROOT = ../../..
|
||||
include $(COCOS_ROOT)/cocos/2d/cocos2dx.mk
|
||||
|
||||
TARGET := $(LIB_DIR)/$(TARGET)
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>libCocosDenshion</ProjectName>
|
||||
<ProjectName>libAudio</ProjectName>
|
||||
<ProjectGuid>{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}</ProjectGuid>
|
||||
<RootNamespace>CocosDenshion.win32</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
|
@ -36,9 +36,13 @@
|
|||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\2d\cocos2dx.props" />
|
||||
<Import Project="..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\2d\cocos2dx.props" />
|
||||
<Import Project="..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
|
@ -65,7 +69,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -89,7 +93,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;"$(ProjectDir)..\..\cocos2dx";"$(ProjectDir)..\..\cocos2dx\include";"$(ProjectDir)..\..\cocos2dx\kazmath\include";"$(ProjectDir)..\..\cocos2dx\platform\win32";"$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
|
|
@ -62,16 +62,40 @@ Point Point::operator+(const Point& right) const
|
|||
return Point(this->x + right.x, this->y + right.y);
|
||||
}
|
||||
|
||||
Point& Point::operator+=(const Point& right)
|
||||
{
|
||||
this->x += right.x;
|
||||
this->y += right.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Point Point::operator-(const Point& right) const
|
||||
{
|
||||
return Point(this->x - right.x, this->y - right.y);
|
||||
}
|
||||
|
||||
Point& Point::operator-=(const Point& right)
|
||||
{
|
||||
this->x -= right.x;
|
||||
this->y -= right.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Point Point::operator-() const
|
||||
{
|
||||
return Point(-x, -y);
|
||||
}
|
||||
|
||||
bool Point::operator==(const Point& right)
|
||||
{
|
||||
return this->x == right.x && this->y == right.y;
|
||||
}
|
||||
|
||||
bool Point::operator!=(const Point& right)
|
||||
{
|
||||
return this->x != right.x || this->y != right.y;
|
||||
}
|
||||
|
||||
Point Point::operator*(float a) const
|
||||
{
|
||||
return Point(this->x * a, this->y * a);
|
||||
|
|
|
@ -93,16 +93,36 @@ public:
|
|||
* @lua NA
|
||||
*/
|
||||
Point operator+(const Point& right) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point& operator+=(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator-(const Point& right) const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point& operator-=(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Point operator-() const;
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool operator==(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool operator!=(const Point& right);
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
|
|
|
@ -39,10 +39,8 @@ $(LOCAL_PATH)/../../..
|
|||
LOCAL_CFLAGS += -Wno-psabi
|
||||
LOCAL_EXPORT_CFLAGS += -Wno-psabi
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_extension_static
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,2d)
|
||||
$(call import-module,extensions)
|
||||
|
|
|
@ -910,6 +910,11 @@ void CCBAnimationManager::sequenceCompleted()
|
|||
_lastCompletedSequenceName = runningSequenceName;
|
||||
}
|
||||
|
||||
if (nextSeqId != -1)
|
||||
{
|
||||
runAnimationsForSequenceIdTweenDuration(nextSeqId, 0);
|
||||
}
|
||||
|
||||
if (_delegate)
|
||||
{
|
||||
// There may be another runAnimation() call in this delegate method
|
||||
|
@ -920,11 +925,6 @@ void CCBAnimationManager::sequenceCompleted()
|
|||
if (_target && _animationCompleteCallbackFunc) {
|
||||
(_target->*_animationCompleteCallbackFunc)();
|
||||
}
|
||||
|
||||
if (nextSeqId != -1)
|
||||
{
|
||||
runAnimationsForSequenceIdTweenDuration(nextSeqId, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Custom actions
|
||||
|
|
|
@ -273,7 +273,7 @@ Node* CCBReader::readNodeGraphFromData(Data *pData, Object *pOwner, const Size &
|
|||
Dictionary* animationManagers = Dictionary::create();
|
||||
Node *pNodeGraph = readFileWithCleanUp(true, animationManagers);
|
||||
|
||||
if (pNodeGraph && _actionManager->getAutoPlaySequenceId() != -1 && !_jsControlled)
|
||||
if (pNodeGraph && _actionManager->getAutoPlaySequenceId() != -1)
|
||||
{
|
||||
// Auto play animations
|
||||
_actionManager->runAnimationsForSequenceIdTweenDuration(_actionManager->getAutoPlaySequenceId(), 0);
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
TARGET = libcocosbuilder.a
|
||||
|
||||
INCLUDES =
|
||||
|
||||
SOURCES = CCBFileLoader.cpp \
|
||||
CCMenuItemImageLoader.cpp \
|
||||
CCBReader.cpp \
|
||||
CCMenuItemLoader.cpp \
|
||||
CCControlButtonLoader.cpp \
|
||||
CCNodeLoader.cpp \
|
||||
CCControlLoader.cpp \
|
||||
CCNodeLoaderLibrary.cpp \
|
||||
CCLabelBMFontLoader.cpp \
|
||||
CCParticleSystemQuadLoader.cpp \
|
||||
CCLabelTTFLoader.cpp \
|
||||
CCScale9SpriteLoader.cpp \
|
||||
CCLayerColorLoader.cpp \
|
||||
CCScrollViewLoader.cpp \
|
||||
CCLayerGradientLoader.cpp \
|
||||
CCSpriteLoader.cpp \
|
||||
CCLayerLoader.cpp \
|
||||
CCBAnimationManager.cpp \
|
||||
CCBKeyframe.cpp \
|
||||
CCBSequence.cpp \
|
||||
CCBSequenceProperty.cpp \
|
||||
CCBValue.cpp \
|
||||
CCNode+CCBRelativePositioning.cpp
|
||||
|
||||
include ../../2d/cocos2dx.mk
|
||||
|
||||
CXXFLAGS += -Wno-multichar
|
||||
|
||||
TARGET := $(LIB_DIR)/$(TARGET)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS) $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_AR)$(AR) $(ARFLAGS) $@ $(OBJECTS)
|
||||
|
||||
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
|
@ -0,0 +1,142 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{811C0DAB-7B96-4BD3-A154-B7572B58E4AB}</ProjectGuid>
|
||||
<RootNamespace>libCocosBuilder</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CCBAnimationManager.cpp" />
|
||||
<ClCompile Include="..\CCBFileLoader.cpp" />
|
||||
<ClCompile Include="..\CCBKeyframe.cpp" />
|
||||
<ClCompile Include="..\CCBReader.cpp" />
|
||||
<ClCompile Include="..\CCBSequence.cpp" />
|
||||
<ClCompile Include="..\CCBSequenceProperty.cpp" />
|
||||
<ClCompile Include="..\CCBValue.cpp" />
|
||||
<ClCompile Include="..\CCControlButtonLoader.cpp" />
|
||||
<ClCompile Include="..\CCControlLoader.cpp" />
|
||||
<ClCompile Include="..\CCLabelBMFontLoader.cpp" />
|
||||
<ClCompile Include="..\CCLabelTTFLoader.cpp" />
|
||||
<ClCompile Include="..\CCLayerColorLoader.cpp" />
|
||||
<ClCompile Include="..\CCLayerGradientLoader.cpp" />
|
||||
<ClCompile Include="..\CCLayerLoader.cpp" />
|
||||
<ClCompile Include="..\CCMenuItemImageLoader.cpp" />
|
||||
<ClCompile Include="..\CCMenuItemLoader.cpp" />
|
||||
<ClCompile Include="..\CCNode+CCBRelativePositioning.cpp" />
|
||||
<ClCompile Include="..\CCNodeLoader.cpp" />
|
||||
<ClCompile Include="..\CCNodeLoaderLibrary.cpp" />
|
||||
<ClCompile Include="..\CCParticleSystemQuadLoader.cpp" />
|
||||
<ClCompile Include="..\CCScale9SpriteLoader.cpp" />
|
||||
<ClCompile Include="..\CCScrollViewLoader.cpp" />
|
||||
<ClCompile Include="..\CCSpriteLoader.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CCBAnimationManager.h" />
|
||||
<ClInclude Include="..\CCBFileLoader.h" />
|
||||
<ClInclude Include="..\CCBKeyframe.h" />
|
||||
<ClInclude Include="..\CCBMemberVariableAssigner.h" />
|
||||
<ClInclude Include="..\CCBReader.h" />
|
||||
<ClInclude Include="..\CCBSelectorResolver.h" />
|
||||
<ClInclude Include="..\CCBSequence.h" />
|
||||
<ClInclude Include="..\CCBSequenceProperty.h" />
|
||||
<ClInclude Include="..\CCBValue.h" />
|
||||
<ClInclude Include="..\CCControlButtonLoader.h" />
|
||||
<ClInclude Include="..\CCControlLoader.h" />
|
||||
<ClInclude Include="..\CCLabelBMFontLoader.h" />
|
||||
<ClInclude Include="..\CCLabelTTFLoader.h" />
|
||||
<ClInclude Include="..\CCLayerColorLoader.h" />
|
||||
<ClInclude Include="..\CCLayerGradientLoader.h" />
|
||||
<ClInclude Include="..\CCLayerLoader.h" />
|
||||
<ClInclude Include="..\CCMenuItemImageLoader.h" />
|
||||
<ClInclude Include="..\CCMenuItemLoader.h" />
|
||||
<ClInclude Include="..\CCMenuLoader.h" />
|
||||
<ClInclude Include="..\CCNode+CCBRelativePositioning.h" />
|
||||
<ClInclude Include="..\CCNodeLoader.h" />
|
||||
<ClInclude Include="..\CCNodeLoaderLibrary.h" />
|
||||
<ClInclude Include="..\CCNodeLoaderListener.h" />
|
||||
<ClInclude Include="..\CCParticleSystemQuadLoader.h" />
|
||||
<ClInclude Include="..\CCScale9SpriteLoader.h" />
|
||||
<ClInclude Include="..\CCScrollViewLoader.h" />
|
||||
<ClInclude Include="..\CCSpriteLoader.h" />
|
||||
<ClInclude Include="..\CocosBuilder.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,170 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CCBSequenceProperty.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCBValue.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCControlButtonLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCControlLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCLabelBMFontLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCLabelTTFLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCLayerColorLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCLayerGradientLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCLayerLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCMenuItemImageLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCMenuItemLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCNode+CCBRelativePositioning.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCNodeLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCNodeLoaderLibrary.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCParticleSystemQuadLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCScale9SpriteLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCScrollViewLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCSpriteLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCBAnimationManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCBFileLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCBKeyframe.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCBReader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCBSequence.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CCParticleSystemQuadLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCScale9SpriteLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCScrollViewLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCSpriteLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CocosBuilder.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBAnimationManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBFileLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBKeyframe.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBMemberVariableAssigner.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBReader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBSelectorResolver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBSequence.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBSequenceProperty.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCBValue.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCControlButtonLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCControlLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCLabelBMFontLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCLabelTTFLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCLayerColorLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCLayerGradientLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCLayerLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCMenuItemImageLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCMenuItemLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCMenuLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCNode+CCBRelativePositioning.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCNodeLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCNodeLoaderLibrary.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCNodeLoaderListener.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
|
@ -43,13 +43,12 @@ CCSSceneReader.cpp \
|
|||
../../../external/json/json_writer.cpp
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
|
||||
$(LOCAL_PATH)/../../../external/json
|
||||
$(LOCAL_PATH)/../../../external
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../2d \
|
||||
$(LOCAL_PATH)/../../../external/json \
|
||||
$(LOCAL_PATH)/../../../external \
|
||||
$(LOCAL_PATH)/.. \
|
||||
$(LOCAL_PATH)/../.. \
|
||||
$(LOCAL_PATH)/../../../external
|
||||
$(LOCAL_PATH)/../..
|
||||
|
||||
LOCAL_CFLAGS += -Wno-psabi -fexceptions
|
||||
LOCAL_EXPORT_CFLAGS += -Wno-psabi
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
TARGET = libcocostudio.a
|
||||
|
||||
COCOS_ROOT=../../..
|
||||
|
||||
INCLUDES = -I../../2d \
|
||||
-I../../../external \
|
||||
-I.. \
|
||||
-I../.. \
|
||||
|
||||
SOURCES = CCActionFrame.cpp \
|
||||
CCActionFrameEasing.cpp \
|
||||
CCActionManagerEx.cpp \
|
||||
CCActionNode.cpp \
|
||||
CCActionObject.cpp \
|
||||
CCArmature.cpp \
|
||||
CCBone.cpp \
|
||||
CCArmatureAnimation.cpp \
|
||||
CCProcessBase.cpp \
|
||||
CCTween.cpp \
|
||||
CCDatas.cpp \
|
||||
CCBatchNode.cpp \
|
||||
CCDecorativeDisplay.cpp \
|
||||
CCDisplayFactory.cpp \
|
||||
CCDisplayManager.cpp \
|
||||
CCSkin.cpp \
|
||||
CCColliderDetector.cpp \
|
||||
CCArmatureDataManager.cpp \
|
||||
CCArmatureDefine.cpp \
|
||||
CCDataReaderHelper.cpp \
|
||||
CCSpriteFrameCacheHelper.cpp \
|
||||
CCTransformHelp.cpp \
|
||||
CCTweenFunction.cpp \
|
||||
CCUtilMath.cpp \
|
||||
CCComAttribute.cpp \
|
||||
CCComAudio.cpp \
|
||||
CCComController.cpp \
|
||||
CCComRender.cpp \
|
||||
CCInputDelegate.cpp \
|
||||
CSContentJsonDictionary.cpp \
|
||||
DictionaryHelper.cpp \
|
||||
CCSGUIReader.cpp \
|
||||
CCSSceneReader.cpp \
|
||||
../../../external/json/json_reader.cpp \
|
||||
../../../external/json/json_value.cpp \
|
||||
../../../external/json/json_writer.cpp
|
||||
|
||||
include ../../2d/cocos2dx.mk
|
||||
|
||||
CXXFLAGS += -Wno-multichar
|
||||
|
||||
TARGET := $(LIB_DIR)/$(TARGET)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS) $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_AR)$(AR) $(ARFLAGS) $@ $(OBJECTS)
|
||||
|
||||
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: ../../../%.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: %.c $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CC)$(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
|
@ -0,0 +1,174 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\external\json\json_reader.cpp" />
|
||||
<ClCompile Include="..\..\..\..\external\json\json_value.cpp" />
|
||||
<ClCompile Include="..\..\..\..\external\json\json_writer.cpp" />
|
||||
<ClCompile Include="..\CCActionFrame.cpp" />
|
||||
<ClCompile Include="..\CCActionFrameEasing.cpp" />
|
||||
<ClCompile Include="..\CCActionManagerEx.cpp" />
|
||||
<ClCompile Include="..\CCActionNode.cpp" />
|
||||
<ClCompile Include="..\CCActionObject.cpp" />
|
||||
<ClCompile Include="..\CCArmature.cpp" />
|
||||
<ClCompile Include="..\CCArmatureAnimation.cpp" />
|
||||
<ClCompile Include="..\CCArmatureDataManager.cpp" />
|
||||
<ClCompile Include="..\CCArmatureDefine.cpp" />
|
||||
<ClCompile Include="..\CCBatchNode.cpp" />
|
||||
<ClCompile Include="..\CCBone.cpp" />
|
||||
<ClCompile Include="..\CCColliderDetector.cpp" />
|
||||
<ClCompile Include="..\CCComAttribute.cpp" />
|
||||
<ClCompile Include="..\CCComAudio.cpp" />
|
||||
<ClCompile Include="..\CCComController.cpp" />
|
||||
<ClCompile Include="..\CCComRender.cpp" />
|
||||
<ClCompile Include="..\CCDataReaderHelper.cpp" />
|
||||
<ClCompile Include="..\CCDatas.cpp" />
|
||||
<ClCompile Include="..\CCDecorativeDisplay.cpp" />
|
||||
<ClCompile Include="..\CCDisplayFactory.cpp" />
|
||||
<ClCompile Include="..\CCDisplayManager.cpp" />
|
||||
<ClCompile Include="..\CCInputDelegate.cpp" />
|
||||
<ClCompile Include="..\CCProcessBase.cpp" />
|
||||
<ClCompile Include="..\CCSGUIReader.cpp" />
|
||||
<ClCompile Include="..\CCSkin.cpp" />
|
||||
<ClCompile Include="..\CCSpriteFrameCacheHelper.cpp" />
|
||||
<ClCompile Include="..\CCSSceneReader.cpp" />
|
||||
<ClCompile Include="..\CCTransformHelp.cpp" />
|
||||
<ClCompile Include="..\CCTween.cpp" />
|
||||
<ClCompile Include="..\CCTweenFunction.cpp" />
|
||||
<ClCompile Include="..\CCUtilMath.cpp" />
|
||||
<ClCompile Include="..\CSContentJsonDictionary.cpp" />
|
||||
<ClCompile Include="..\DictionaryHelper.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\external\json\autolink.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\config.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\features.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\forwards.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\json.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\json_batchallocator.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\reader.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\value.h" />
|
||||
<ClInclude Include="..\..\..\..\external\json\writer.h" />
|
||||
<ClInclude Include="..\CCActionFrame.h" />
|
||||
<ClInclude Include="..\CCActionFrameEasing.h" />
|
||||
<ClInclude Include="..\CCActionManagerEx.h" />
|
||||
<ClInclude Include="..\CCActionNode.h" />
|
||||
<ClInclude Include="..\CCActionObject.h" />
|
||||
<ClInclude Include="..\CCArmature.h" />
|
||||
<ClInclude Include="..\CCArmatureAnimation.h" />
|
||||
<ClInclude Include="..\CCArmatureDataManager.h" />
|
||||
<ClInclude Include="..\CCArmatureDefine.h" />
|
||||
<ClInclude Include="..\CCBatchNode.h" />
|
||||
<ClInclude Include="..\CCBone.h" />
|
||||
<ClInclude Include="..\CCColliderDetector.h" />
|
||||
<ClInclude Include="..\CCComAttribute.h" />
|
||||
<ClInclude Include="..\CCComAudio.h" />
|
||||
<ClInclude Include="..\CCComController.h" />
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|
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|
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AnimationState.cpp \
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|
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Atlas.cpp \
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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spine-cocos2dx.cpp \
|
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|
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|
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|
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|
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|
||||
$(TARGET): $(OBJECTS) $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_AR)$(AR) $(ARFLAGS) $@ $(OBJECTS)
|
||||
|
||||
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
||||
|
|
@ -0,0 +1,134 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Animation.h" />
|
||||
<ClInclude Include="..\AnimationState.h" />
|
||||
<ClInclude Include="..\AnimationStateData.h" />
|
||||
<ClInclude Include="..\Atlas.h" />
|
||||
<ClInclude Include="..\AtlasAttachmentLoader.h" />
|
||||
<ClInclude Include="..\Attachment.h" />
|
||||
<ClInclude Include="..\AttachmentLoader.h" />
|
||||
<ClInclude Include="..\Bone.h" />
|
||||
<ClInclude Include="..\BoneData.h" />
|
||||
<ClInclude Include="..\CCSkeleton.h" />
|
||||
<ClInclude Include="..\CCSkeletonAnimation.h" />
|
||||
<ClInclude Include="..\extension.h" />
|
||||
<ClInclude Include="..\Json.h" />
|
||||
<ClInclude Include="..\RegionAttachment.h" />
|
||||
<ClInclude Include="..\Skeleton.h" />
|
||||
<ClInclude Include="..\SkeletonData.h" />
|
||||
<ClInclude Include="..\SkeletonJson.h" />
|
||||
<ClInclude Include="..\Skin.h" />
|
||||
<ClInclude Include="..\Slot.h" />
|
||||
<ClInclude Include="..\SlotData.h" />
|
||||
<ClInclude Include="..\spine-cocos2dx.h" />
|
||||
<ClInclude Include="..\spine.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Animation.cpp" />
|
||||
<ClCompile Include="..\AnimationState.cpp" />
|
||||
<ClCompile Include="..\AnimationStateData.cpp" />
|
||||
<ClCompile Include="..\Atlas.cpp" />
|
||||
<ClCompile Include="..\AtlasAttachmentLoader.cpp" />
|
||||
<ClCompile Include="..\Attachment.cpp" />
|
||||
<ClCompile Include="..\AttachmentLoader.cpp" />
|
||||
<ClCompile Include="..\Bone.cpp" />
|
||||
<ClCompile Include="..\BoneData.cpp" />
|
||||
<ClCompile Include="..\CCSkeleton.cpp" />
|
||||
<ClCompile Include="..\CCSkeletonAnimation.cpp" />
|
||||
<ClCompile Include="..\extension.cpp" />
|
||||
<ClCompile Include="..\Json.cpp" />
|
||||
<ClCompile Include="..\RegionAttachment.cpp" />
|
||||
<ClCompile Include="..\Skeleton.cpp" />
|
||||
<ClCompile Include="..\SkeletonData.cpp" />
|
||||
<ClCompile Include="..\SkeletonJson.cpp" />
|
||||
<ClCompile Include="..\Skin.cpp" />
|
||||
<ClCompile Include="..\Slot.cpp" />
|
||||
<ClCompile Include="..\SlotData.cpp" />
|
||||
<ClCompile Include="..\spine-cocos2dx.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}</ProjectGuid>
|
||||
<RootNamespace>libSpine</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,146 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\SlotData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\spine.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\spine-cocos2dx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Animation.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\AnimationState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\AnimationStateData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Atlas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\AtlasAttachmentLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Attachment.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\AttachmentLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Bone.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\BoneData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCSkeleton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CCSkeletonAnimation.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\extension.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Json.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\RegionAttachment.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Skeleton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\SkeletonData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\SkeletonJson.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Skin.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Slot.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Skeleton.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SkeletonData.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SkeletonJson.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Skin.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Slot.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SlotData.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\spine-cocos2dx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Animation.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\AnimationState.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\AnimationStateData.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Atlas.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\AtlasAttachmentLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Attachment.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\AttachmentLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Bone.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\BoneData.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCSkeleton.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CCSkeletonAnimation.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\extension.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Json.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\RegionAttachment.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
|
@ -29,21 +29,22 @@ UISlider.cpp \
|
|||
UITextField.cpp
|
||||
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
|
||||
$(LOCAL_PATH)/../editor-support
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../2d \
|
||||
$(LOCAL_PATH)/..
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../2d \
|
||||
$(LOCAL_PATH)/../../external \
|
||||
$(LOCAL_PATH)/.. \
|
||||
$(LOCAL_PATH)/../.. \
|
||||
$(LOCAL_PATH)/../editor-support
|
||||
|
||||
LOCAL_CFLAGS += -Wno-psabi
|
||||
LOCAL_EXPORT_CFLAGS += -Wno-psabi
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocostudio_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
$(call import-module,extensions)
|
||||
$(call import-module,editor-support/cocostudio)
|
||||
$(call import-module,2d)
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "gui/layout.h"
|
||||
#include "gui/Layout.h"
|
||||
#include "gui/UILayer.h"
|
||||
#include "gui/UIHelper.h"
|
||||
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
TARGET = libgui.a
|
||||
|
||||
INCLUDES = -I../ \
|
||||
-I../editor-support \
|
||||
-I../../external
|
||||
|
||||
SOURCES = UIRootWidget.cpp \
|
||||
UIWidget.cpp \
|
||||
Layout.cpp \
|
||||
LayoutParameter.cpp \
|
||||
UILayoutDefine.cpp \
|
||||
CocosGUI.cpp \
|
||||
UIHelper.cpp \
|
||||
UIInputManager.cpp \
|
||||
UILayer.cpp \
|
||||
UIDragPanel.cpp \
|
||||
UIListView.cpp \
|
||||
UIPageView.cpp \
|
||||
UIScrollView.cpp \
|
||||
UIButton.cpp \
|
||||
UICheckBox.cpp \
|
||||
UIImageView.cpp \
|
||||
UILabel.cpp \
|
||||
UILabelAtlas.cpp \
|
||||
UILabelBMFont.cpp \
|
||||
UILoadingBar.cpp \
|
||||
UISlider.cpp \
|
||||
UITextField.cpp
|
||||
|
||||
include ../2d/cocos2dx.mk
|
||||
|
||||
CXXFLAGS += -Wno-multichar
|
||||
|
||||
TARGET := $(LIB_DIR)/$(TARGET)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS) $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_AR)$(AR) $(ARFLAGS) $@ $(OBJECTS)
|
||||
|
||||
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
|
||||
@mkdir -p $(@D)
|
||||
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
|
|
@ -0,0 +1,136 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CocosGUI.h" />
|
||||
<ClInclude Include="..\Layout.h" />
|
||||
<ClInclude Include="..\LayoutParameter.h" />
|
||||
<ClInclude Include="..\UIButton.h" />
|
||||
<ClInclude Include="..\UICheckBox.h" />
|
||||
<ClInclude Include="..\UIDragPanel.h" />
|
||||
<ClInclude Include="..\UIHelper.h" />
|
||||
<ClInclude Include="..\UIImageView.h" />
|
||||
<ClInclude Include="..\UIInputManager.h" />
|
||||
<ClInclude Include="..\UILabel.h" />
|
||||
<ClInclude Include="..\UILabelAtlas.h" />
|
||||
<ClInclude Include="..\UILabelBMFont.h" />
|
||||
<ClInclude Include="..\UILayer.h" />
|
||||
<ClInclude Include="..\UILayoutDefine.h" />
|
||||
<ClInclude Include="..\UIListView.h" />
|
||||
<ClInclude Include="..\UILoadingBar.h" />
|
||||
<ClInclude Include="..\UIPageView.h" />
|
||||
<ClInclude Include="..\UIRootWidget.h" />
|
||||
<ClInclude Include="..\UIScrollInterface.h" />
|
||||
<ClInclude Include="..\UIScrollView.h" />
|
||||
<ClInclude Include="..\UISlider.h" />
|
||||
<ClInclude Include="..\UITextField.h" />
|
||||
<ClInclude Include="..\UIWidget.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CocosGUI.cpp" />
|
||||
<ClCompile Include="..\Layout.cpp" />
|
||||
<ClCompile Include="..\LayoutParameter.cpp" />
|
||||
<ClCompile Include="..\UIButton.cpp" />
|
||||
<ClCompile Include="..\UICheckBox.cpp" />
|
||||
<ClCompile Include="..\UIDragPanel.cpp" />
|
||||
<ClCompile Include="..\UIHelper.cpp" />
|
||||
<ClCompile Include="..\UIImageView.cpp" />
|
||||
<ClCompile Include="..\UIInputManager.cpp" />
|
||||
<ClCompile Include="..\UILabel.cpp" />
|
||||
<ClCompile Include="..\UILabelAtlas.cpp" />
|
||||
<ClCompile Include="..\UILabelBMFont.cpp" />
|
||||
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|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,45 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\HttpClient.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\HttpRequest.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\HttpResponse.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\SocketIO.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\WebSocket.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\HttpClient.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SocketIO.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\WebSocket.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
|
@ -37,16 +37,16 @@
|
|||
#include "CCPhysicsWorld.h"
|
||||
|
||||
#include "chipmunk/CCPhysicsBodyInfo.h"
|
||||
#include "Box2D/CCPhysicsBodyInfo.h"
|
||||
#include "box2d/CCPhysicsBodyInfo.h"
|
||||
#include "chipmunk/CCPhysicsJointInfo.h"
|
||||
#include "Box2D/CCPhysicsJointInfo.h"
|
||||
#include "box2d/CCPhysicsJointInfo.h"
|
||||
#include "chipmunk/CCPhysicsWorldInfo.h"
|
||||
#include "Box2D/CCPhysicsWorldInfo.h"
|
||||
#include "box2d/CCPhysicsWorldInfo.h"
|
||||
#include "chipmunk/CCPhysicsShapeInfo.h"
|
||||
#include "Box2D/CCPhysicsShapeInfo.h"
|
||||
#include "box2d/CCPhysicsShapeInfo.h"
|
||||
|
||||
#include "chipmunk/CCPhysicsHelper.h"
|
||||
#include "Box2D/CCPhysicsHelper.h"
|
||||
#include "box2d/CCPhysicsHelper.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -56,8 +56,8 @@ NS_CC_BEGIN
|
|||
namespace
|
||||
{
|
||||
static const float MASS_DEFAULT = 1.0;
|
||||
static const float DENSITY_DEFAULT = 1.0;
|
||||
static const float ANGULARDAMPING_DEFAULT = 200;
|
||||
static const float MOMENT_DEFAULT = 200;
|
||||
static float GROUP_INDEX = 0;
|
||||
}
|
||||
|
||||
PhysicsBody::PhysicsBody()
|
||||
|
@ -66,13 +66,20 @@ PhysicsBody::PhysicsBody()
|
|||
, _info(nullptr)
|
||||
, _dynamic(true)
|
||||
, _enable(true)
|
||||
, _rotationEnable(true)
|
||||
, _gravityEnable(true)
|
||||
, _massDefault(true)
|
||||
, _angularDampingDefault(true)
|
||||
, _momentDefault(true)
|
||||
, _mass(MASS_DEFAULT)
|
||||
, _area(0.0)
|
||||
, _density(DENSITY_DEFAULT)
|
||||
, _angularDamping(ANGULARDAMPING_DEFAULT)
|
||||
, _area(0.0f)
|
||||
, _density(0.0f)
|
||||
, _moment(MOMENT_DEFAULT)
|
||||
, _linearDamping(0.0f)
|
||||
, _angularDamping(0.0f)
|
||||
, _tag(0)
|
||||
, _categoryBitmask(UINT_MAX)
|
||||
, _collisionBitmask(UINT_MAX)
|
||||
, _contactTestBitmask(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -217,7 +224,9 @@ bool PhysicsBody::init()
|
|||
_info = new PhysicsBodyInfo();
|
||||
CC_BREAK_IF(_info == nullptr);
|
||||
|
||||
_info->body = cpBodyNew(PhysicsHelper::float2cpfloat(_mass), PhysicsHelper::float2cpfloat(_angularDamping));
|
||||
_info->body = cpBodyNew(PhysicsHelper::float2cpfloat(_mass), PhysicsHelper::float2cpfloat(_moment));
|
||||
_info->group = ++GROUP_INDEX;
|
||||
|
||||
CC_BREAK_IF(_info->body == nullptr);
|
||||
|
||||
return true;
|
||||
|
@ -230,17 +239,46 @@ void PhysicsBody::setDynamic(bool dynamic)
|
|||
{
|
||||
if (dynamic != _dynamic)
|
||||
{
|
||||
if (dynamic)
|
||||
_dynamic = dynamic;
|
||||
if (_world != nullptr)
|
||||
{
|
||||
cpBodySetMass(_info->body, PhysicsHelper::float2cpfloat(_mass));
|
||||
cpBodySetMoment(_info->body, PhysicsHelper::float2cpfloat(_angularDamping));
|
||||
}else
|
||||
{
|
||||
cpBodySetMass(_info->body, PHYSICS_INFINITY);
|
||||
cpBodySetMoment(_info->body, PHYSICS_INFINITY);
|
||||
if (dynamic)
|
||||
{
|
||||
cpSpaceAddBody(_world->_info->space, _info->body);
|
||||
}else
|
||||
{
|
||||
cpSpaceRemoveBody(_world->_info->space, _info->body);
|
||||
}
|
||||
}
|
||||
|
||||
_dynamic = dynamic;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsBody::setRotationEnable(bool enable)
|
||||
{
|
||||
if (_rotationEnable != enable)
|
||||
{
|
||||
cpBodySetMoment(_info->body, enable ? _moment : PHYSICS_INFINITY);
|
||||
_rotationEnable = enable;
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsBody::setGravityEnable(bool enable)
|
||||
{
|
||||
if (_gravityEnable != enable)
|
||||
{
|
||||
_gravityEnable = enable;
|
||||
|
||||
if (_world != nullptr)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
applyForce(_world->getGravity());
|
||||
}else
|
||||
{
|
||||
applyForce(-_world->getGravity());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -269,84 +307,30 @@ void PhysicsBody::addShape(PhysicsShape* shape)
|
|||
{
|
||||
if (shape == nullptr) return;
|
||||
|
||||
// already added
|
||||
if (shape->getBody() == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (shape->getBody() != nullptr)
|
||||
{
|
||||
shape->getBody()->removeShape(shape);
|
||||
}
|
||||
|
||||
// reset the body
|
||||
if (shape->_info->body != _info->body)
|
||||
{
|
||||
for (cpShape* subShape : shape->_info->shapes)
|
||||
{
|
||||
cpShapeSetBody(subShape, _info->body);
|
||||
}
|
||||
shape->_info->body = _info->body;
|
||||
}
|
||||
|
||||
// add shape to body
|
||||
if (std::find(_shapes.begin(), _shapes.end(), shape) == _shapes.end())
|
||||
{
|
||||
shape->setBody(this);
|
||||
_shapes.push_back(shape);
|
||||
|
||||
// calculate the mass, area and desity
|
||||
// calculate the area, mass, and desity
|
||||
// area must update before mass, because the density changes depend on it.
|
||||
_area += shape->getArea();
|
||||
if (_mass == PHYSICS_INFINITY || shape->getMass() == PHYSICS_INFINITY)
|
||||
{
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_massDefault = false;
|
||||
}else
|
||||
{
|
||||
if (shape->getMass() > 0)
|
||||
{
|
||||
_mass = (_massDefault ? 0 : _mass) + shape->getMass();
|
||||
_massDefault = false;
|
||||
}
|
||||
}
|
||||
cpBodySetMass(_info->body, _mass);
|
||||
addMass(shape->getMass());
|
||||
addMoment(shape->getMoment());
|
||||
|
||||
if (!_massDefault)
|
||||
if (_world != nullptr)
|
||||
{
|
||||
if (_mass == PHYSICS_INFINITY)
|
||||
{
|
||||
_density = PHYSICS_INFINITY;
|
||||
}else
|
||||
{
|
||||
_density = _mass / _area;
|
||||
}
|
||||
_world->addShape(shape);
|
||||
}
|
||||
|
||||
if (shape->getAngularDumping() > 0)
|
||||
{
|
||||
if (shape->getAngularDumping() == INFINITY)
|
||||
{
|
||||
_angularDamping = INFINITY;
|
||||
_angularDampingDefault = false;
|
||||
cpBodySetMoment(_info->body, _angularDamping);
|
||||
}
|
||||
else if (_angularDamping != INFINITY)
|
||||
{
|
||||
_angularDamping = (_angularDampingDefault ? 0 : _angularDamping) + shape->getAngularDumping();
|
||||
_angularDampingDefault = false;
|
||||
cpBodySetMoment(_info->body, _angularDamping);
|
||||
}
|
||||
}
|
||||
|
||||
if (_world != nullptr) _world->addShape(shape);
|
||||
|
||||
shape->retain();
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsBody::applyForce(Point force)
|
||||
{
|
||||
applyForce(force, Point());
|
||||
applyForce(force, Point::ZERO);
|
||||
}
|
||||
|
||||
void PhysicsBody::applyForce(Point force, Point offset)
|
||||
|
@ -371,12 +355,117 @@ void PhysicsBody::applyTorque(float torque)
|
|||
|
||||
void PhysicsBody::setMass(float mass)
|
||||
{
|
||||
if (mass <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_mass = mass;
|
||||
_massDefault = false;
|
||||
|
||||
// update density
|
||||
if (_mass == PHYSICS_INFINITY)
|
||||
{
|
||||
_density = PHYSICS_INFINITY;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_area > 0)
|
||||
{
|
||||
_density = _mass / _area;
|
||||
}else
|
||||
{
|
||||
_density = 0;
|
||||
}
|
||||
}
|
||||
|
||||
cpBodySetMass(_info->body, PhysicsHelper::float2cpfloat(_mass));
|
||||
}
|
||||
|
||||
void PhysicsBody::addMass(float mass)
|
||||
{
|
||||
if (mass == PHYSICS_INFINITY)
|
||||
{
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_massDefault = false;
|
||||
_density = PHYSICS_INFINITY;
|
||||
}
|
||||
else if (mass == -PHYSICS_INFINITY)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (_mass != PHYSICS_INFINITY)
|
||||
{
|
||||
if (_massDefault)
|
||||
{
|
||||
_mass = 0;
|
||||
_massDefault = false;
|
||||
}
|
||||
|
||||
if (_mass + mass > 0)
|
||||
{
|
||||
_mass += mass;
|
||||
}else
|
||||
{
|
||||
_mass = MASS_DEFAULT;
|
||||
_massDefault = true;
|
||||
}
|
||||
|
||||
if (_area > 0)
|
||||
{
|
||||
_density = _mass / _area;
|
||||
}
|
||||
else
|
||||
{
|
||||
_density = 0;
|
||||
}
|
||||
}
|
||||
|
||||
cpBodySetMass(_info->body, PhysicsHelper::float2cpfloat(_mass));
|
||||
}
|
||||
|
||||
void PhysicsBody::addMoment(float moment)
|
||||
{
|
||||
if (moment == PHYSICS_INFINITY)
|
||||
{
|
||||
// if moment is INFINITY, the moment of the body will become INFINITY
|
||||
_moment = PHYSICS_INFINITY;
|
||||
_momentDefault = false;
|
||||
}
|
||||
else if (moment == -PHYSICS_INFINITY)
|
||||
{
|
||||
// if moment is -INFINITY, it won't change
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if moment of the body is INFINITY is has no effect
|
||||
if (_moment != PHYSICS_INFINITY)
|
||||
{
|
||||
if (_momentDefault)
|
||||
{
|
||||
_moment = 0;
|
||||
_momentDefault = false;
|
||||
}
|
||||
|
||||
if (_moment + moment > 0)
|
||||
{
|
||||
_moment += moment;
|
||||
}
|
||||
else
|
||||
{
|
||||
_moment = MOMENT_DEFAULT;
|
||||
_momentDefault = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_rotationEnable)
|
||||
{
|
||||
cpBodySetMoment(_info->body, PhysicsHelper::float2cpfloat(_moment));
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsBody::setVelocity(Point velocity)
|
||||
{
|
||||
cpBodySetVel(_info->body, PhysicsHelper::point2cpv(velocity));
|
||||
|
@ -387,12 +476,45 @@ Point PhysicsBody::getVelocity()
|
|||
return PhysicsHelper::cpv2point(cpBodyGetVel(_info->body));
|
||||
}
|
||||
|
||||
void PhysicsBody::setAngularDamping(float angularDamping)
|
||||
void PhysicsBody::setAngularVelocity(float velocity)
|
||||
{
|
||||
_angularDamping = angularDamping;
|
||||
_angularDampingDefault = false;
|
||||
cpBodySetAngVel(_info->body, PhysicsHelper::float2cpfloat(velocity));
|
||||
}
|
||||
|
||||
cpBodySetMoment(_info->body, _angularDamping);
|
||||
float PhysicsBody::getAngularVelocity()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpBodyGetAngVel(_info->body));
|
||||
}
|
||||
|
||||
void PhysicsBody::setVelocityLimit(float limit)
|
||||
{
|
||||
cpBodySetVelLimit(_info->body, PhysicsHelper::float2cpfloat(limit));
|
||||
}
|
||||
|
||||
float PhysicsBody::getVelocityLimit()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpBodyGetVelLimit(_info->body));
|
||||
}
|
||||
|
||||
void PhysicsBody::setAngularVelocityLimit(float limit)
|
||||
{
|
||||
cpBodySetVelLimit(_info->body, PhysicsHelper::float2cpfloat(limit));
|
||||
}
|
||||
|
||||
float PhysicsBody::getAngularVelocityLimit()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpBodyGetAngVelLimit(_info->body));
|
||||
}
|
||||
|
||||
void PhysicsBody::setMoment(float moment)
|
||||
{
|
||||
_moment = moment;
|
||||
_momentDefault = false;
|
||||
|
||||
if (_rotationEnable)
|
||||
{
|
||||
cpBodySetMoment(_info->body, PhysicsHelper::float2cpfloat(_moment));
|
||||
}
|
||||
}
|
||||
|
||||
PhysicsShape* PhysicsBody::getShapeByTag(int tag)
|
||||
|
@ -426,51 +548,19 @@ void PhysicsBody::removeShape(PhysicsShape* shape)
|
|||
|
||||
if (it != _shapes.end())
|
||||
{
|
||||
// deduce the area, mass and moment
|
||||
// area must update before mass, because the density changes depend on it.
|
||||
_area -= shape->getArea();
|
||||
addMass(-shape->getMass());
|
||||
addMoment(-shape->getMoment());
|
||||
|
||||
//remove
|
||||
if (_world)
|
||||
{
|
||||
_world->removeShape(shape);
|
||||
}
|
||||
|
||||
_shapes.erase(it);
|
||||
|
||||
|
||||
// deduce the mass, area and angularDamping
|
||||
if (_mass != PHYSICS_INFINITY && shape->getMass() != PHYSICS_INFINITY)
|
||||
{
|
||||
if (_mass - shape->getMass() <= 0)
|
||||
{
|
||||
_mass = MASS_DEFAULT;
|
||||
_massDefault = true;
|
||||
}else
|
||||
{
|
||||
_mass = _mass = shape->getMass();
|
||||
}
|
||||
|
||||
_area -= shape->getArea();
|
||||
|
||||
if (_mass == PHYSICS_INFINITY)
|
||||
{
|
||||
_density = PHYSICS_INFINITY;
|
||||
}
|
||||
else if (_area > 0)
|
||||
{
|
||||
_density = _mass / _area;
|
||||
}
|
||||
else
|
||||
{
|
||||
_density = DENSITY_DEFAULT;
|
||||
}
|
||||
|
||||
if (_angularDamping - shape->getAngularDumping() > 0)
|
||||
{
|
||||
_angularDamping -= shape->getAngularDumping();
|
||||
}else
|
||||
{
|
||||
_angularDamping = ANGULARDAMPING_DEFAULT;
|
||||
_angularDampingDefault = true;
|
||||
}
|
||||
}
|
||||
|
||||
shape->setBody(nullptr);
|
||||
shape->release();
|
||||
}
|
||||
}
|
||||
|
@ -509,6 +599,22 @@ void PhysicsBody::setEnable(bool enable)
|
|||
}
|
||||
}
|
||||
|
||||
bool PhysicsBody::isResting()
|
||||
{
|
||||
return cpBodyIsSleeping(_info->body) == cpTrue;
|
||||
}
|
||||
|
||||
void PhysicsBody::update(float delta)
|
||||
{
|
||||
// damping compute
|
||||
if (_dynamic)
|
||||
{
|
||||
_info->body->v.x *= cpfclamp(1.0f - delta * _linearDamping, 0.0f, 1.0f);
|
||||
_info->body->v.y *= cpfclamp(1.0f - delta * _linearDamping, 0.0f, 1.0f);
|
||||
_info->body->w *= cpfclamp(1.0f - delta * _angularDamping, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
//Clonable* PhysicsBody::clone() const
|
||||
//{
|
||||
// PhysicsBody* body = new PhysicsBody();
|
||||
|
|
|
@ -43,7 +43,7 @@ class PhysicsJoint;
|
|||
class PhysicsBodyInfo;
|
||||
|
||||
|
||||
const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT(0.0f, 1.0f, 1.0f);
|
||||
const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT = {1.0f, 1.0f, 1.0f};
|
||||
|
||||
/**
|
||||
* A body affect by physics.
|
||||
|
@ -109,6 +109,12 @@ public:
|
|||
|
||||
virtual void setVelocity(Point velocity);
|
||||
virtual Point getVelocity();
|
||||
virtual void setAngularVelocity(float velocity);
|
||||
virtual float getAngularVelocity();
|
||||
virtual void setVelocityLimit(float limit);
|
||||
virtual float getVelocityLimit();
|
||||
virtual void setAngularVelocityLimit(float limit);
|
||||
virtual float getAngularVelocityLimit();
|
||||
|
||||
/*
|
||||
* @brief get the body shapes.
|
||||
|
@ -143,11 +149,11 @@ public:
|
|||
*/
|
||||
inline Sprite* getOwner() const { return _owner; }
|
||||
|
||||
void setCategoryBitmask(int bitmask);
|
||||
inline void setCategoryBitmask(int bitmask) { _categoryBitmask = bitmask; }
|
||||
inline int getCategoryBitmask() const { return _categoryBitmask; }
|
||||
void setContactTestBitmask(int bitmask);
|
||||
inline void setContactTestBitmask(int bitmask) { _contactTestBitmask = bitmask; }
|
||||
inline int getContactTestBitmask() const { return _contactTestBitmask; }
|
||||
void setCollisionBitmask(int bitmask);
|
||||
inline void setCollisionBitmask(int bitmask) { _collisionBitmask = bitmask; }
|
||||
inline int getCollisionBitmask() const { return _collisionBitmask; }
|
||||
|
||||
/*
|
||||
|
@ -172,30 +178,70 @@ public:
|
|||
|
||||
/*
|
||||
* @brief set the body mass.
|
||||
* @note if you need add/subtract mass to body, don't use setMass(getMass() +/- mass), because the mass of body may be equal to PHYSICS_INFINITY, it will cause some unexpected result, please use addMass() instead.
|
||||
*/
|
||||
void setMass(float mass);
|
||||
/*
|
||||
* @brief get the body mass.
|
||||
*/
|
||||
inline float getMass() { return _mass; }
|
||||
/*
|
||||
* @brief add mass to body.
|
||||
* if _mass(mass of the body) == PHYSICS_INFINITY, it remains.
|
||||
* if mass == PHYSICS_INFINITY, _mass will be PHYSICS_INFINITY.
|
||||
* if mass == -PHYSICS_INFINITY, _mass will not change.
|
||||
* if mass + _mass <= 0, _mass will equal to MASS_DEFAULT(1.0)
|
||||
* other wise, mass = mass + _mass;
|
||||
*/
|
||||
void addMass(float mass);
|
||||
|
||||
/*
|
||||
* @brief set the body moment of inertia.
|
||||
* @note if you need add/subtract moment to body, don't use setMoment(getMoment() +/- moment), because the moment of body may be equal to PHYSICS_INFINITY, it will cause some unexpected result, please use addMoment() instead.
|
||||
*/
|
||||
void setMoment(float moment);
|
||||
/*
|
||||
* @brief get the body moment of inertia.
|
||||
*/
|
||||
inline float getMoment(float moment) { return _moment; }
|
||||
/*
|
||||
* @brief add moment of inertia to body.
|
||||
* if _moment(moment of the body) == PHYSICS_INFINITY, it remains.
|
||||
* if moment == PHYSICS_INFINITY, _moment will be PHYSICS_INFINITY.
|
||||
* if moment == -PHYSICS_INFINITY, _moment will not change.
|
||||
* if moment + _moment <= 0, _moment will equal to MASS_DEFAULT(1.0)
|
||||
* other wise, moment = moment + _moment;
|
||||
*/
|
||||
void addMoment(float moment);
|
||||
/*
|
||||
* @brief set angular damping.
|
||||
*/
|
||||
void setAngularDamping(float angularDamping);
|
||||
//void setAngularDamping(float angularDamping);
|
||||
/*
|
||||
* @brief get angular damping.
|
||||
*/
|
||||
inline float getLinearDamping() { return _linearDamping; }
|
||||
inline void setLinearDamping(float damping) { _linearDamping = damping; }
|
||||
inline float getAngularDamping() { return _angularDamping; }
|
||||
inline void setAngularDamping(float damping) { _angularDamping = damping; }
|
||||
|
||||
//virtual Clonable* clone() const override;
|
||||
|
||||
bool isResting();
|
||||
inline bool isEnable() { return _enable; }
|
||||
void setEnable(bool enable);
|
||||
|
||||
inline bool isRotationEnable() { return _rotationEnable; }
|
||||
void setRotationEnable(bool enable);
|
||||
|
||||
inline bool isGravityEnable() { return _gravityEnable; }
|
||||
void setGravityEnable(bool enable);
|
||||
|
||||
|
||||
inline int getTag() { return _tag; }
|
||||
inline void setTag(int tag) { _tag = tag; }
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
bool init();
|
||||
|
@ -203,6 +249,8 @@ protected:
|
|||
virtual void setPosition(Point position);
|
||||
virtual void setRotation(float rotation);
|
||||
|
||||
virtual void update(float delta) override;
|
||||
|
||||
protected:
|
||||
PhysicsBody();
|
||||
virtual ~PhysicsBody();
|
||||
|
@ -215,17 +263,21 @@ protected:
|
|||
PhysicsBodyInfo* _info;
|
||||
bool _dynamic;
|
||||
bool _enable;
|
||||
bool _rotationEnable;
|
||||
bool _gravityEnable;
|
||||
bool _massDefault;
|
||||
bool _angularDampingDefault;
|
||||
bool _momentDefault;
|
||||
float _mass;
|
||||
float _area;
|
||||
float _density;
|
||||
float _moment;
|
||||
float _linearDamping;
|
||||
float _angularDamping;
|
||||
int _tag;
|
||||
|
||||
int _categoryBitmask;
|
||||
int _contactTestBitmask;
|
||||
int _collisionBitmask;
|
||||
int _contactTestBitmask;
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class PhysicsShape;
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#endif
|
||||
|
||||
#include "chipmunk/CCPhysicsContactInfo.h"
|
||||
#include "Box2D/CCPhysicsContactInfo.h"
|
||||
#include "box2d/CCPhysicsContactInfo.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
|
|
@ -47,11 +47,11 @@ public:
|
|||
/*
|
||||
* @brief get contact shape A.
|
||||
*/
|
||||
inline PhysicsShape* getShapeA() { return _shapeA; }
|
||||
inline PhysicsShape* getShapeA() const { return _shapeA; }
|
||||
/*
|
||||
* @brief get contact shape B.
|
||||
*/
|
||||
inline PhysicsShape* getShapeB() { return _shapeB; }
|
||||
inline PhysicsShape* getShapeB() const { return _shapeB; }
|
||||
/*
|
||||
* @brief get data.
|
||||
*/
|
||||
|
@ -65,6 +65,9 @@ private:
|
|||
static PhysicsContact* create(PhysicsShape* a, PhysicsShape* b);
|
||||
bool init(PhysicsShape* a, PhysicsShape* b);
|
||||
|
||||
inline bool getNotify() { return _notify; }
|
||||
inline void setNotify(bool notify) { _notify = notify; }
|
||||
|
||||
private:
|
||||
PhysicsContact();
|
||||
~PhysicsContact();
|
||||
|
@ -74,8 +77,10 @@ private:
|
|||
PhysicsShape* _shapeB;
|
||||
PhysicsContactInfo* _info;
|
||||
void* _data;
|
||||
bool _notify;
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class PhysicsWorldCallback;
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -90,7 +95,7 @@ private:
|
|||
static PhysicsContactPreSolve* create();
|
||||
bool init();
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class PhysicsWorldCallback;
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -105,7 +110,7 @@ private:
|
|||
static PhysicsContactPostSolve* create();
|
||||
bool init();
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class PhysicsWorldCallback;
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -121,20 +126,20 @@ public:
|
|||
/*
|
||||
* @brief it will called at two shapes start to contact, and only call it once.
|
||||
*/
|
||||
std::function<bool(const PhysicsContact& contact)> onContactBegin;
|
||||
std::function<bool(PhysicsWorld& world, const PhysicsContact& contact)> onContactBegin;
|
||||
/*
|
||||
* @brief Two shapes are touching during this step. Return false from the callback to make world ignore the collision this step or true to process it normally. Additionally, you may override collision values, elasticity, or surface velocity values.
|
||||
*/
|
||||
std::function<bool(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)> onContactPreSolve;
|
||||
std::function<bool(PhysicsWorld& world, const PhysicsContact& contact, const PhysicsContactPreSolve& solve)> onContactPreSolve;
|
||||
/*
|
||||
* @brief Two shapes are touching and their collision response has been processed. You can retrieve the collision impulse or kinetic energy at this time if you want to use it to calculate sound volumes or damage amounts. See cpArbiter for more info
|
||||
*/
|
||||
std::function<void(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)> onContactPostSolve;
|
||||
std::function<void(PhysicsWorld& world, const PhysicsContact& contact, const PhysicsContactPostSolve& solve)> onContactPostSolve;
|
||||
/*
|
||||
* @brief it will called at two shapes separated, and only call it once.
|
||||
* onContactBegin and onContactEnd will called in pairs.
|
||||
*/
|
||||
std::function<void(const PhysicsContact& contact)> onContactEnd;
|
||||
std::function<void(PhysicsWorld& world, const PhysicsContact& contact)> onContactEnd;
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -34,11 +34,13 @@
|
|||
#include "CCPhysicsBody.h"
|
||||
|
||||
#include "chipmunk/CCPhysicsJointInfo.h"
|
||||
#include "Box2D/CCPhysicsJointInfo.h"
|
||||
#include "box2d/CCPhysicsJointInfo.h"
|
||||
#include "chipmunk/CCPhysicsBodyInfo.h"
|
||||
#include "Box2D/CCPhysicsBodyInfo.h"
|
||||
#include "box2d/CCPhysicsBodyInfo.h"
|
||||
#include "chipmunk/CCPhysicsShapeInfo.h"
|
||||
#include "box2d/CCPhysicsShapeInfo.h"
|
||||
#include "chipmunk/CCPhysicsHelper.h"
|
||||
#include "Box2D/CCPhysicsHelper.h"
|
||||
#include "box2d/CCPhysicsHelper.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -47,6 +49,7 @@ PhysicsJoint::PhysicsJoint()
|
|||
, _bodyB(nullptr)
|
||||
, _info(nullptr)
|
||||
, _enable(false)
|
||||
, _collisionEnable(true)
|
||||
, _tag(0)
|
||||
{
|
||||
|
||||
|
@ -54,6 +57,9 @@ PhysicsJoint::PhysicsJoint()
|
|||
|
||||
PhysicsJoint::~PhysicsJoint()
|
||||
{
|
||||
// reset the shapes collision group
|
||||
setCollisionEnable(true);
|
||||
|
||||
CC_SAFE_DELETE(_info);
|
||||
|
||||
CC_SAFE_RELEASE(_bodyA);
|
||||
|
@ -66,7 +72,7 @@ bool PhysicsJoint::init(cocos2d::PhysicsBody *a, cocos2d::PhysicsBody *b)
|
|||
{
|
||||
CC_BREAK_IF(a == nullptr || b == nullptr);
|
||||
|
||||
CC_BREAK_IF(!(_info = new PhysicsJointInfo()));
|
||||
CC_BREAK_IF(!(_info = new PhysicsJointInfo(this)));
|
||||
|
||||
_bodyA = a;
|
||||
_bodyA->retain();
|
||||
|
@ -144,6 +150,18 @@ PhysicsBodyInfo* PhysicsJoint::bodyInfo(PhysicsBody* body) const
|
|||
}
|
||||
|
||||
|
||||
void PhysicsJoint::setCollisionEnable(bool enable)
|
||||
{
|
||||
if (_collisionEnable != enable)
|
||||
{
|
||||
_collisionEnable = enable;
|
||||
|
||||
for (auto shape : _bodyB->_shapes)
|
||||
{
|
||||
shape->_info->setGroup(enable ? _bodyB->_info->group : _bodyA->_info->group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PhysicsJointFixed* PhysicsJointFixed::create(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
|
||||
{
|
||||
|
@ -165,8 +183,18 @@ bool PhysicsJointFixed::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
|
|||
{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
_info->joint = cpPivotJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
// add a pivot joint to fixed two body together
|
||||
cpConstraint* joint = cpPivotJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
PhysicsHelper::point2cpv(anchr));
|
||||
CC_BREAK_IF(joint);
|
||||
_info->add(joint);
|
||||
|
||||
// add a gear joint to make two body have the same rotation.
|
||||
joint = cpGearJointNew(bodyInfo(a)->body, bodyInfo(b)->body, 0, 1);
|
||||
CC_BREAK_IF(joint);
|
||||
_info->add(joint);
|
||||
|
||||
setCollisionEnable(false);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -174,11 +202,11 @@ bool PhysicsJointFixed::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
|
|||
return false;
|
||||
}
|
||||
|
||||
PhysicsJointPin* PhysicsJointPin::create(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
|
||||
PhysicsJointPin* PhysicsJointPin::create(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
|
||||
{
|
||||
PhysicsJointPin* joint = new PhysicsJointPin();
|
||||
|
||||
if (joint && joint->init(a, b, anchr1, anchr2))
|
||||
if (joint && joint->init(a, b, anchr))
|
||||
{
|
||||
joint->autorelease();
|
||||
return joint;
|
||||
|
@ -188,13 +216,20 @@ PhysicsJointPin* PhysicsJointPin::create(PhysicsBody* a, PhysicsBody* b, const P
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr1, const Point& anchr2)
|
||||
bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
|
||||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
_info->joint = cpPinJointNew(bodyInfo(a)->body, bodyInfo(b)->body, PhysicsHelper::point2cpv(anchr1), PhysicsHelper::point2cpv(anchr2));
|
||||
cpConstraint* joint = cpPivotJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
PhysicsHelper::point2cpv(anchr));
|
||||
|
||||
CC_BREAK_IF(joint);
|
||||
|
||||
_info->add(joint);
|
||||
|
||||
setCollisionEnable(false);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -221,11 +256,15 @@ bool PhysicsJointSliding::init(PhysicsBody* a, PhysicsBody* b, const Point& groo
|
|||
{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
_info->joint = cpGrooveJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
cpConstraint* joint = cpGrooveJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
PhysicsHelper::point2cpv(grooveA),
|
||||
PhysicsHelper::point2cpv(grooveB),
|
||||
PhysicsHelper::point2cpv(anchr));
|
||||
|
||||
CC_BREAK_IF(joint);
|
||||
|
||||
_info->add(joint);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
||||
|
@ -233,11 +272,11 @@ bool PhysicsJointSliding::init(PhysicsBody* a, PhysicsBody* b, const Point& groo
|
|||
}
|
||||
|
||||
|
||||
PhysicsJointLimit* PhysicsJointLimit::create(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float min, float max)
|
||||
PhysicsJointLimit* PhysicsJointLimit::create(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
|
||||
{
|
||||
PhysicsJointLimit* joint = new PhysicsJointLimit();
|
||||
|
||||
if (joint && joint->init(a, b, anchr1, anchr2, min, max))
|
||||
if (joint && joint->init(a, b, anchr1, anchr2))
|
||||
{
|
||||
return joint;
|
||||
}
|
||||
|
@ -246,17 +285,21 @@ PhysicsJointLimit* PhysicsJointLimit::create(PhysicsBody* a, PhysicsBody* b, con
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool PhysicsJointLimit::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float min, float max)
|
||||
bool PhysicsJointLimit::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
|
||||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
_info->joint = cpSlideJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
cpConstraint* joint = cpSlideJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
PhysicsHelper::point2cpv(anchr1),
|
||||
PhysicsHelper::point2cpv(anchr2),
|
||||
PhysicsHelper::float2cpfloat(min),
|
||||
PhysicsHelper::float2cpfloat(max));
|
||||
0,
|
||||
PhysicsHelper::float2cpfloat(anchr1.getDistance(anchr2)));
|
||||
|
||||
CC_BREAK_IF(joint);
|
||||
|
||||
_info->add(joint);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -264,6 +307,26 @@ bool PhysicsJointLimit::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1
|
|||
return false;
|
||||
}
|
||||
|
||||
float PhysicsJointLimit::getMin()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpSlideJointGetMin(_info->joints.front()));
|
||||
}
|
||||
|
||||
void PhysicsJointLimit::setMin(float min)
|
||||
{
|
||||
cpSlideJointSetMin(_info->joints.front(), PhysicsHelper::float2cpfloat(min));
|
||||
}
|
||||
|
||||
float PhysicsJointLimit::getMax()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpSlideJointGetMax(_info->joints.front()));
|
||||
}
|
||||
|
||||
void PhysicsJointLimit::setMax(float max)
|
||||
{
|
||||
cpSlideJointSetMax(_info->joints.front(), PhysicsHelper::float2cpfloat(max));
|
||||
}
|
||||
|
||||
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -53,6 +53,8 @@ public:
|
|||
inline void setTag(int tag) { _tag = tag; }
|
||||
inline bool isEnable() { return _enable; }
|
||||
void setEnable(bool enable);
|
||||
inline bool isCollisionEnable() { return _collisionEnable; }
|
||||
void setCollisionEnable(bool enable);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b);
|
||||
|
@ -67,6 +69,7 @@ protected:
|
|||
PhysicsBody* _bodyB;
|
||||
PhysicsJointInfo* _info;
|
||||
bool _enable;
|
||||
bool _collisionEnable;
|
||||
int _tag;
|
||||
|
||||
friend class PhysicsBody;
|
||||
|
@ -127,10 +130,15 @@ protected:
|
|||
class PhysicsJointLimit : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
PhysicsJointLimit* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float min, float max);
|
||||
PhysicsJointLimit* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
|
||||
float getMin();
|
||||
void setMin(float min);
|
||||
float getMax();
|
||||
void setMax(float max);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float min, float max);
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
|
||||
protected:
|
||||
PhysicsJointLimit();
|
||||
|
@ -143,10 +151,10 @@ protected:
|
|||
class PhysicsJointPin : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointPin* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
static PhysicsJointPin* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
protected:
|
||||
PhysicsJointPin();
|
||||
|
|
|
@ -35,9 +35,9 @@
|
|||
#include "CCPhysicsWorld.h"
|
||||
|
||||
#include "chipmunk/CCPhysicsBodyInfo.h"
|
||||
#include "Box2D/CCPhysicsBodyInfo.h"
|
||||
#include "box2d/CCPhysicsBodyInfo.h"
|
||||
#include "chipmunk/CCPhysicsShapeInfo.h"
|
||||
#include "Box2D/CCPhysicsShapeInfo.h"
|
||||
#include "box2d/CCPhysicsShapeInfo.h"
|
||||
#include "chipmunk/CCPhysicsHelper.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
@ -48,9 +48,8 @@ PhysicsShape::PhysicsShape()
|
|||
, _type(Type::UNKNOWN)
|
||||
, _area(0)
|
||||
, _mass(0)
|
||||
, _angularDamping(0)
|
||||
, _moment(0)
|
||||
, _tag(0)
|
||||
, _enable(true)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -60,44 +59,53 @@ PhysicsShape::~PhysicsShape()
|
|||
CC_SAFE_DELETE(_info);
|
||||
}
|
||||
|
||||
bool PhysicsShape::init(Type type, PhysicsMaterial material/* = MaterialDefault*/)
|
||||
bool PhysicsShape::init(Type type)
|
||||
{
|
||||
_info = new PhysicsShapeInfo(this);
|
||||
if (_info == nullptr) return false;
|
||||
|
||||
_type = type;
|
||||
_material = material;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PhysicsShape::setMass(float mass)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void PhysicsShape::setEnable(bool enable)
|
||||
{
|
||||
if (_enable != enable)
|
||||
if (mass < 0)
|
||||
{
|
||||
_enable = enable;
|
||||
|
||||
if (_body->getWorld() && _body->isEnable())
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
_body->getWorld()->addShape(this);
|
||||
}else
|
||||
{
|
||||
_body->getWorld()->removeShape(this);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (_body)
|
||||
{
|
||||
_body->addMass(-_mass);
|
||||
_body->addMass(mass);
|
||||
};
|
||||
|
||||
_mass = mass;
|
||||
}
|
||||
|
||||
void PhysicsShape::addToBody()
|
||||
void PhysicsShape::setMoment(float moment)
|
||||
{
|
||||
if(_body != nullptr) _body->addShape(this);
|
||||
if (moment < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_body)
|
||||
{
|
||||
_body->addMoment(-_moment);
|
||||
_body->addMoment(moment);
|
||||
};
|
||||
|
||||
_moment = moment;
|
||||
}
|
||||
|
||||
void PhysicsShape::setMaterial(PhysicsMaterial material)
|
||||
{
|
||||
setDensity(material.density);
|
||||
setRestitution(material.restitution);
|
||||
setFriction(material.friction);
|
||||
}
|
||||
|
||||
PhysicsBodyInfo* PhysicsShape::bodyInfo() const
|
||||
|
@ -182,32 +190,98 @@ PhysicsShapeEdgeSegment::~PhysicsShapeEdgeSegment()
|
|||
}
|
||||
|
||||
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
|
||||
|
||||
void PhysicsShape::initEnd()
|
||||
void PhysicsShape::setDensity(float density)
|
||||
{
|
||||
for (auto shape : _info->shapes)
|
||||
if (density < 0)
|
||||
{
|
||||
cpShapeSetElasticity(shape, _material.elasticity);
|
||||
cpShapeSetFriction(shape, _material.friction);
|
||||
return;
|
||||
}
|
||||
|
||||
_material.density = density;
|
||||
|
||||
if (_material.density == PHYSICS_INFINITY)
|
||||
{
|
||||
setMass(PHYSICS_INFINITY);
|
||||
}else if (_area > 0)
|
||||
{
|
||||
setMass(PhysicsHelper::float2cpfloat(_material.density * _area));
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsShape::setElasticity(float elasticity)
|
||||
void PhysicsShape::setRestitution(float restitution)
|
||||
{
|
||||
_material.restitution = restitution;
|
||||
|
||||
for (cpShape* shape : _info->shapes)
|
||||
{
|
||||
cpShapeSetElasticity(shape, PhysicsHelper::float2cpfloat(elasticity));
|
||||
cpShapeSetElasticity(shape, PhysicsHelper::float2cpfloat(restitution));
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsShape::setFriction(float friction)
|
||||
{
|
||||
_material.friction = friction;
|
||||
|
||||
for (cpShape* shape : _info->shapes)
|
||||
{
|
||||
cpShapeSetFriction(shape, PhysicsHelper::float2cpfloat(friction));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Point* PhysicsShape::recenterPoints(Point* points, int count, Point center)
|
||||
{
|
||||
cpVect* cpvs = new cpVect[count];
|
||||
cpRecenterPoly(count, PhysicsHelper::points2cpvs(points, cpvs, count));
|
||||
PhysicsHelper::cpvs2points(cpvs, points, count);
|
||||
delete[] cpvs;
|
||||
|
||||
if (center != Point::ZERO)
|
||||
{
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
points[i] += center;
|
||||
}
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
Point PhysicsShape::getPolyonCenter(Point* points, int count)
|
||||
{
|
||||
cpVect* cpvs = new cpVect[count];
|
||||
cpVect center = cpCentroidForPoly(count, PhysicsHelper::points2cpvs(points, cpvs, count));
|
||||
delete[] cpvs;
|
||||
|
||||
return PhysicsHelper::cpv2point(center);
|
||||
}
|
||||
|
||||
void PhysicsShape::setBody(PhysicsBody *body)
|
||||
{
|
||||
// already added
|
||||
if (_body == body)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_body != nullptr)
|
||||
{
|
||||
_body->removeShape(this);
|
||||
}
|
||||
|
||||
if (body == nullptr)
|
||||
{
|
||||
_info->setBody(nullptr);
|
||||
_info->setGroup(CP_NO_GROUP);
|
||||
_body = nullptr;
|
||||
}else
|
||||
{
|
||||
_info->setBody(body->_info->body);
|
||||
_info->setGroup(body->_info->group);
|
||||
_body = body;
|
||||
}
|
||||
}
|
||||
|
||||
// PhysicsShapeCircle
|
||||
PhysicsShapeCircle* PhysicsShapeCircle::create(float radius, PhysicsMaterial material/* = MaterialDefault*/, Point offset/* = Point(0, 0)*/)
|
||||
{
|
||||
|
@ -226,25 +300,65 @@ bool PhysicsShapeCircle::init(float radius, PhysicsMaterial material/* = Materia
|
|||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::CIRCLE, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::CIRCLE));
|
||||
|
||||
cpShape* shape = cpCircleShapeNew(_info->shareBody, radius, PhysicsHelper::point2cpv(offset));
|
||||
|
||||
CC_BREAK_IF(shape == nullptr);
|
||||
|
||||
_area = PhysicsHelper::cpfloat2float(cpAreaForCircle(0, radius));
|
||||
_mass = _material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : _material.density * _area;
|
||||
_angularDamping = _mass == PHYSICS_INFINITY ? PHYSICS_INFINITY : cpMomentForCircle(_mass, 0, radius, PhysicsHelper::point2cpv(offset));
|
||||
|
||||
_info->add(shape);
|
||||
|
||||
initEnd();
|
||||
_area = calculateDefaultArea();
|
||||
_mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area;
|
||||
_moment = calculateDefaultMoment();
|
||||
|
||||
setMaterial(material);
|
||||
return true;
|
||||
} while (false);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float PhysicsShapeCircle::calculateArea(float radius)
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpAreaForCircle(0, radius));
|
||||
}
|
||||
|
||||
float PhysicsShapeCircle::calculateMoment(float mass, float radius, Point offset)
|
||||
{
|
||||
return mass == PHYSICS_INFINITY ? PHYSICS_INFINITY
|
||||
: PhysicsHelper::cpfloat2float(cpMomentForCircle(PhysicsHelper::float2cpfloat(mass),
|
||||
0,
|
||||
PhysicsHelper::float2cpfloat(radius),
|
||||
PhysicsHelper::point2cpv(offset)));
|
||||
}
|
||||
|
||||
float PhysicsShapeCircle::calculateDefaultArea()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpAreaForCircle(0, cpCircleShapeGetRadius(_info->shapes.front())));
|
||||
}
|
||||
|
||||
float PhysicsShapeCircle::calculateDefaultMoment()
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
|
||||
return _mass == PHYSICS_INFINITY ? PHYSICS_INFINITY
|
||||
: PhysicsHelper::cpfloat2float(cpMomentForCircle(PhysicsHelper::float2cpfloat(_mass),
|
||||
0,
|
||||
cpCircleShapeGetRadius(shape),
|
||||
cpCircleShapeGetOffset(shape)));
|
||||
}
|
||||
|
||||
float PhysicsShapeCircle::getRadius()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(_info->shapes.front()));
|
||||
}
|
||||
|
||||
Point PhysicsShapeCircle::getOffset()
|
||||
{
|
||||
return PhysicsHelper::cpv2point(cpCircleShapeGetOffset(_info->shapes.front()));
|
||||
}
|
||||
|
||||
// PhysicsShapeEdgeSegment
|
||||
PhysicsShapeEdgeSegment* PhysicsShapeEdgeSegment::create(Point a, Point b, PhysicsMaterial material/* = MaterialDefault*/, float border/* = 1*/)
|
||||
{
|
||||
|
@ -263,7 +377,7 @@ bool PhysicsShapeEdgeSegment::init(Point a, Point b, PhysicsMaterial material/*
|
|||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGESEGMENT, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGESEGMENT));
|
||||
|
||||
cpShape* shape = cpSegmentShapeNew(_info->shareBody,
|
||||
PhysicsHelper::point2cpv(a),
|
||||
|
@ -272,12 +386,14 @@ bool PhysicsShapeEdgeSegment::init(Point a, Point b, PhysicsMaterial material/*
|
|||
|
||||
CC_BREAK_IF(shape == nullptr);
|
||||
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_angularDamping = PHYSICS_INFINITY;
|
||||
|
||||
_info->add(shape);
|
||||
|
||||
initEnd();
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_moment = PHYSICS_INFINITY;
|
||||
_center = a.getMidpoint(b);
|
||||
|
||||
|
||||
setMaterial(material);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -285,6 +401,21 @@ bool PhysicsShapeEdgeSegment::init(Point a, Point b, PhysicsMaterial material/*
|
|||
return false;
|
||||
}
|
||||
|
||||
Point PhysicsShapeEdgeSegment::getPointA()
|
||||
{
|
||||
return PhysicsHelper::cpv2point(((cpSegmentShape*)(_info->shapes.front()))->ta);
|
||||
}
|
||||
|
||||
Point PhysicsShapeEdgeSegment::getPointB()
|
||||
{
|
||||
return PhysicsHelper::cpv2point(((cpSegmentShape*)(_info->shapes.front()))->tb);
|
||||
}
|
||||
|
||||
Point PhysicsShapeEdgeSegment::getCenter()
|
||||
{
|
||||
return _center;
|
||||
}
|
||||
|
||||
// PhysicsShapeBox
|
||||
PhysicsShapeBox* PhysicsShapeBox::create(Size size, PhysicsMaterial material/* = MaterialDefault*/, Point offset/* = Point(0, 0)*/)
|
||||
{
|
||||
|
@ -303,19 +434,26 @@ bool PhysicsShapeBox::init(Size size, PhysicsMaterial material/* = MaterialDefau
|
|||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::BOX, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::BOX));
|
||||
|
||||
cpShape* shape = cpBoxShapeNew(_info->shareBody, PhysicsHelper::float2cpfloat(size.width), PhysicsHelper::float2cpfloat(size.height));
|
||||
cpVect wh = PhysicsHelper::size2cpv(size);
|
||||
cpVect vec[4] =
|
||||
{
|
||||
{-wh.x/2.0f, -wh.y/2.0f}, {-wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, -wh.y/2.0f}
|
||||
};
|
||||
|
||||
cpShape* shape = cpPolyShapeNew(_info->shareBody, 4, vec, PhysicsHelper::point2cpv(offset));
|
||||
|
||||
CC_BREAK_IF(shape == nullptr);
|
||||
|
||||
_area = PhysicsHelper::cpfloat2float(cpAreaForPoly(4, ((cpPolyShape*)shape)->verts));
|
||||
_mass = _material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : _material.density * _area;
|
||||
_angularDamping = _mass == PHYSICS_INFINITY ? PHYSICS_INFINITY : cpMomentForBox(_mass, PhysicsHelper::float2cpfloat(size.width), PhysicsHelper::float2cpfloat(size.height));
|
||||
|
||||
_info->add(shape);
|
||||
|
||||
initEnd();
|
||||
_offset = offset;
|
||||
_area = calculateDefaultArea();
|
||||
_mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area;
|
||||
_moment = calculateDefaultMoment();
|
||||
|
||||
setMaterial(material);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -323,7 +461,60 @@ bool PhysicsShapeBox::init(Size size, PhysicsMaterial material/* = MaterialDefau
|
|||
return false;
|
||||
}
|
||||
|
||||
// PhysicsShapeCircle
|
||||
float PhysicsShapeBox::calculateArea(Size size)
|
||||
{
|
||||
cpVect wh = PhysicsHelper::size2cpv(size);
|
||||
cpVect vec[4] =
|
||||
{
|
||||
{-wh.x/2.0f, -wh.y/2.0f}, {-wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, -wh.y/2.0f}
|
||||
};
|
||||
return PhysicsHelper::cpfloat2float(cpAreaForPoly(4, vec));
|
||||
}
|
||||
|
||||
float PhysicsShapeBox::calculateMoment(float mass, Size size, Point offset)
|
||||
{
|
||||
cpVect wh = PhysicsHelper::size2cpv(size);
|
||||
cpVect vec[4] =
|
||||
{
|
||||
{-wh.x/2.0f, -wh.y/2.0f}, {-wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, -wh.y/2.0f}
|
||||
};
|
||||
|
||||
return mass == PHYSICS_INFINITY ? PHYSICS_INFINITY
|
||||
: PhysicsHelper::cpfloat2float(cpMomentForPoly(PhysicsHelper::float2cpfloat(mass),
|
||||
4,
|
||||
vec,
|
||||
PhysicsHelper::point2cpv(offset)));
|
||||
}
|
||||
|
||||
float PhysicsShapeBox::calculateDefaultArea()
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return PhysicsHelper::cpfloat2float(cpAreaForPoly(((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts));
|
||||
}
|
||||
|
||||
float PhysicsShapeBox::calculateDefaultMoment()
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return _mass == PHYSICS_INFINITY ? PHYSICS_INFINITY
|
||||
: PhysicsHelper::cpfloat2float(cpMomentForPoly(_mass, ((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts, cpvzero));
|
||||
}
|
||||
|
||||
Point* PhysicsShapeBox::getPoints(Point* points)
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return PhysicsHelper::cpvs2points(((cpPolyShape*)shape)->verts, points, ((cpPolyShape*)shape)->numVerts);
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
Size PhysicsShapeBox::getSize()
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return PhysicsHelper::cpv2size(cpv(cpvdist(cpPolyShapeGetVert(shape, 0), cpPolyShapeGetVert(shape, 1)),
|
||||
cpvdist(cpPolyShapeGetVert(shape, 1), cpPolyShapeGetVert(shape, 2))));
|
||||
}
|
||||
|
||||
// PhysicsShapePolygon
|
||||
PhysicsShapePolygon* PhysicsShapePolygon::create(Point* points, int count, PhysicsMaterial material/* = MaterialDefault*/, Point offset/* = Point(0, 0)*/)
|
||||
{
|
||||
PhysicsShapePolygon* shape = new PhysicsShapePolygon();
|
||||
|
@ -337,11 +528,11 @@ PhysicsShapePolygon* PhysicsShapePolygon::create(Point* points, int count, Physi
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool PhysicsShapePolygon::init(Point* points, int count, PhysicsMaterial material/* = MaterialDefault*/, Point offset /*= Point(0, 0)*/)
|
||||
bool PhysicsShapePolygon::init(Point* points, int count, PhysicsMaterial material/* = MaterialDefault*/, Point offset/* = Point(0, 0)*/)
|
||||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::POLYGEN, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::POLYGEN));
|
||||
|
||||
cpVect* vecs = new cpVect[count];
|
||||
PhysicsHelper::points2cpvs(points, vecs, count);
|
||||
|
@ -350,13 +541,14 @@ bool PhysicsShapePolygon::init(Point* points, int count, PhysicsMaterial materia
|
|||
|
||||
CC_BREAK_IF(shape == nullptr);
|
||||
|
||||
_area = PhysicsHelper::cpfloat2float(cpAreaForPoly(((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts));
|
||||
_mass = _material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : _material.density * _area;
|
||||
_angularDamping = _mass == PHYSICS_INFINITY ? PHYSICS_INFINITY : cpMomentForPoly(_mass, ((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts, PhysicsHelper::point2cpv(offset));
|
||||
|
||||
_info->add(shape);
|
||||
|
||||
initEnd();
|
||||
_area = calculateDefaultArea();
|
||||
_mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area;
|
||||
_moment = calculateDefaultMoment();
|
||||
_center = PhysicsHelper::cpv2point(cpCentroidForPoly(((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts));
|
||||
|
||||
setMaterial(material);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -364,6 +556,56 @@ bool PhysicsShapePolygon::init(Point* points, int count, PhysicsMaterial materia
|
|||
return false;
|
||||
}
|
||||
|
||||
float PhysicsShapePolygon::calculateArea(Point* points, int count)
|
||||
{
|
||||
cpVect* vecs = new cpVect[count];
|
||||
PhysicsHelper::points2cpvs(points, vecs, count);
|
||||
float area = PhysicsHelper::cpfloat2float(cpAreaForPoly(count, vecs));
|
||||
CC_SAFE_DELETE(vecs);
|
||||
|
||||
return area;
|
||||
}
|
||||
|
||||
float PhysicsShapePolygon::calculateMoment(float mass, Point* points, int count, Point offset)
|
||||
{
|
||||
cpVect* vecs = new cpVect[count];
|
||||
PhysicsHelper::points2cpvs(points, vecs, count);
|
||||
float moment = mass == PHYSICS_INFINITY ? PHYSICS_INFINITY
|
||||
: PhysicsHelper::cpfloat2float(cpMomentForPoly(mass, count, vecs, PhysicsHelper::point2cpv(offset)));
|
||||
CC_SAFE_DELETE(vecs);
|
||||
|
||||
return moment;
|
||||
}
|
||||
|
||||
float PhysicsShapePolygon::calculateDefaultArea()
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return PhysicsHelper::cpfloat2float(cpAreaForPoly(((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts));
|
||||
}
|
||||
|
||||
float PhysicsShapePolygon::calculateDefaultMoment()
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return _mass == PHYSICS_INFINITY ? PHYSICS_INFINITY
|
||||
: PhysicsHelper::cpfloat2float(cpMomentForPoly(_mass, ((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts, cpvzero));
|
||||
}
|
||||
|
||||
Point* PhysicsShapePolygon::getPoints(Point* points)
|
||||
{
|
||||
cpShape* shape = _info->shapes.front();
|
||||
return PhysicsHelper::cpvs2points(((cpPolyShape*)shape)->verts, points, ((cpPolyShape*)shape)->numVerts);
|
||||
}
|
||||
|
||||
int PhysicsShapePolygon::getPointsCount()
|
||||
{
|
||||
return ((cpPolyShape*)_info->shapes.front())->numVerts;
|
||||
}
|
||||
|
||||
Point PhysicsShapePolygon::getCenter()
|
||||
{
|
||||
return _center;
|
||||
}
|
||||
|
||||
// PhysicsShapeEdgeBox
|
||||
PhysicsShapeEdgeBox* PhysicsShapeEdgeBox::create(Size size, PhysicsMaterial material/* = MaterialDefault*/, float border/* = 1*/, Point offset/* = Point(0, 0)*/)
|
||||
{
|
||||
|
@ -382,7 +624,7 @@ bool PhysicsShapeEdgeBox::init(Size size, PhysicsMaterial material/* = MaterialD
|
|||
{
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGEBOX, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGEBOX));
|
||||
|
||||
cpVect vec[4] = {};
|
||||
vec[0] = PhysicsHelper::point2cpv(Point(-size.width/2+offset.x, -size.height/2+offset.y));
|
||||
|
@ -400,10 +642,11 @@ bool PhysicsShapeEdgeBox::init(Size size, PhysicsMaterial material/* = MaterialD
|
|||
}
|
||||
CC_BREAK_IF(i < 4);
|
||||
|
||||
_offset = offset;
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_angularDamping = PHYSICS_INFINITY;
|
||||
_moment = PHYSICS_INFINITY;
|
||||
|
||||
initEnd();
|
||||
setMaterial(material);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -430,10 +673,11 @@ bool PhysicsShapeEdgePolygon::init(Point* points, int count, PhysicsMaterial mat
|
|||
cpVect* vec = nullptr;
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGEPOLYGEN, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGEPOLYGEN));
|
||||
|
||||
vec = new cpVect[count];
|
||||
PhysicsHelper::points2cpvs(points, vec, count);
|
||||
_center = PhysicsHelper::cpv2point(cpCentroidForPoly(count, vec));
|
||||
|
||||
int i = 0;
|
||||
for (; i < count; ++i)
|
||||
|
@ -445,23 +689,33 @@ bool PhysicsShapeEdgePolygon::init(Point* points, int count, PhysicsMaterial mat
|
|||
cpShapeSetFriction(shape, 1.0f);
|
||||
_info->add(shape);
|
||||
}
|
||||
CC_SAFE_DELETE(vec);
|
||||
CC_SAFE_DELETE_ARRAY(vec);
|
||||
|
||||
CC_BREAK_IF(i < count);
|
||||
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_angularDamping = PHYSICS_INFINITY;
|
||||
_moment = PHYSICS_INFINITY;
|
||||
|
||||
initEnd();
|
||||
setMaterial(material);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
||||
if (vec != nullptr) delete[] vec;
|
||||
CC_SAFE_DELETE_ARRAY(vec);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Point PhysicsShapeEdgePolygon::getCenter()
|
||||
{
|
||||
return _center;
|
||||
}
|
||||
|
||||
int PhysicsShapeEdgePolygon::getPointsCount()
|
||||
{
|
||||
return _info->shapes.size() + 1;
|
||||
}
|
||||
|
||||
// PhysicsShapeEdgeChain
|
||||
PhysicsShapeEdgeChain* PhysicsShapeEdgeChain::create(Point* points, int count, PhysicsMaterial material/* = MaterialDefault*/, float border/* = 1*/)
|
||||
{
|
||||
|
@ -481,10 +735,11 @@ bool PhysicsShapeEdgeChain::init(Point* points, int count, PhysicsMaterial mater
|
|||
cpVect* vec = nullptr;
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGECHAIN, material));
|
||||
CC_BREAK_IF(!PhysicsShape::init(Type::EDGECHAIN));
|
||||
|
||||
vec = new cpVect[count];
|
||||
PhysicsHelper::points2cpvs(points, vec, count);
|
||||
_center = PhysicsHelper::cpv2point(cpCentroidForPoly(count, vec));
|
||||
|
||||
int i = 0;
|
||||
for (; i < count - 1; ++i)
|
||||
|
@ -496,22 +751,32 @@ bool PhysicsShapeEdgeChain::init(Point* points, int count, PhysicsMaterial mater
|
|||
cpShapeSetFriction(shape, 1.0f);
|
||||
_info->add(shape);
|
||||
}
|
||||
if (vec != nullptr) delete[] vec;
|
||||
CC_SAFE_DELETE_ARRAY(vec);
|
||||
CC_BREAK_IF(i < count);
|
||||
|
||||
_mass = PHYSICS_INFINITY;
|
||||
_angularDamping = PHYSICS_INFINITY;
|
||||
_moment = PHYSICS_INFINITY;
|
||||
|
||||
initEnd();
|
||||
setMaterial(material);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
||||
if (vec != nullptr) delete[] vec;
|
||||
CC_SAFE_DELETE_ARRAY(vec);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Point PhysicsShapeEdgeChain::getCenter()
|
||||
{
|
||||
return _center;
|
||||
}
|
||||
|
||||
int PhysicsShapeEdgeChain::getPointsCount()
|
||||
{
|
||||
return _info->shapes.size() + 1;
|
||||
}
|
||||
|
||||
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -41,21 +41,17 @@ class PhysicsBodyInfo;
|
|||
typedef struct PhysicsMaterial
|
||||
{
|
||||
float density;
|
||||
float elasticity;
|
||||
float restitution;
|
||||
float friction;
|
||||
|
||||
PhysicsMaterial()
|
||||
: density(0.0f)
|
||||
, elasticity(0.0f)
|
||||
, friction(0.0f){}
|
||||
|
||||
PhysicsMaterial(float density, float elasticity, float friction)
|
||||
: density(density)
|
||||
, elasticity(elasticity)
|
||||
, friction(friction){}
|
||||
static PhysicsMaterial make(float density, float restitution, float friction)
|
||||
{
|
||||
PhysicsMaterial var = {density, restitution, friction};
|
||||
return var;
|
||||
}
|
||||
}PhysicsMaterial;
|
||||
|
||||
const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT(0.0f, 1.0f, 1.0f);
|
||||
const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT = {0.0f, 1.0f, 1.0f};
|
||||
|
||||
/**
|
||||
* @brief A shape for body. You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
|
||||
|
@ -76,34 +72,39 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
inline PhysicsBody* getBody(){ return _body; }
|
||||
inline Type getType() { return _type; }
|
||||
inline float getArea() { return _area; }
|
||||
inline float getAngularDumping() { return _angularDamping; }
|
||||
void setAngularDumping(float angularDumping);
|
||||
inline PhysicsBody* getBody() const { return _body; }
|
||||
inline Type getType() const { return _type; }
|
||||
inline float getArea() const { return _area; }
|
||||
inline float getMoment() const { return _moment; }
|
||||
void setMoment(float moment);
|
||||
inline void setTag(int tag) { _tag = tag; }
|
||||
inline int getTag() { return _tag; }
|
||||
void setEnable(bool enable);
|
||||
inline bool isEnable() { return _enable; }
|
||||
void addToBody();
|
||||
inline int getTag() const { return _tag; }
|
||||
|
||||
inline float getMass() { return _mass; }
|
||||
inline float getMass() const { return _mass; }
|
||||
void setMass(float mass);
|
||||
inline float getDensity() { return _material.density; }
|
||||
inline float getDensity() const { return _material.density; }
|
||||
void setDensity(float density);
|
||||
void setElasticity(float elasticity);
|
||||
void setRestitution(float restitution);
|
||||
void setFriction(float friction);
|
||||
void setMaterial(PhysicsMaterial material);
|
||||
|
||||
virtual float calculateDefaultMoment() { return 0; }
|
||||
virtual float calculateDefaultArea() { return 0; }
|
||||
virtual Point getOffset() { return Point::ZERO; }
|
||||
virtual Point getCenter() { return getOffset(); }
|
||||
|
||||
static Point* recenterPoints(Point* points, int count, Point center = Point::ZERO);
|
||||
static Point getPolyonCenter(Point* points, int count);
|
||||
|
||||
protected:
|
||||
bool init(Type type, PhysicsMaterial material);
|
||||
void initEnd();
|
||||
bool init(Type type);
|
||||
|
||||
/**
|
||||
* @brief PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
|
||||
*/
|
||||
PhysicsBodyInfo* bodyInfo() const;
|
||||
|
||||
inline void setBody(PhysicsBody* body) { _body = body; }
|
||||
void setBody(PhysicsBody* body);
|
||||
|
||||
protected:
|
||||
PhysicsShape();
|
||||
|
@ -115,13 +116,13 @@ protected:
|
|||
Type _type;
|
||||
float _area;
|
||||
float _mass;
|
||||
float _angularDamping;
|
||||
float _moment;
|
||||
PhysicsMaterial _material;
|
||||
int _tag;
|
||||
bool _enable;
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class PhysicsBody;
|
||||
friend class PhysicsJoint;
|
||||
};
|
||||
|
||||
/** A circle shape */
|
||||
|
@ -129,15 +130,20 @@ class PhysicsShapeCircle : public PhysicsShape
|
|||
{
|
||||
public:
|
||||
static PhysicsShapeCircle* create(float radius, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, Point offset = Point(0, 0));
|
||||
static float calculateArea(float radius);
|
||||
static float calculateMoment(float mass, float radius, Point offset = Point(0, 0));
|
||||
|
||||
float calculateDefaultArea() override;
|
||||
float calculateDefaultMoment() override;
|
||||
|
||||
float getRadius();
|
||||
Point getOffset();
|
||||
protected:
|
||||
bool init(float radius, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, Point offset = Point(0, 0));
|
||||
|
||||
protected:
|
||||
PhysicsShapeCircle();
|
||||
virtual ~PhysicsShapeCircle();
|
||||
|
||||
friend class PhysicsBody;
|
||||
~PhysicsShapeCircle();
|
||||
};
|
||||
|
||||
/** A box shape */
|
||||
|
@ -145,6 +151,15 @@ class PhysicsShapeBox : public PhysicsShape
|
|||
{
|
||||
public:
|
||||
static PhysicsShapeBox* create(Size size, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, Point offset = Point(0, 0));
|
||||
static float calculateArea(Size size);
|
||||
static float calculateMoment(float mass, Size size, Point offset = Point(0, 0));
|
||||
|
||||
float calculateDefaultArea() override;
|
||||
float calculateDefaultMoment() override;
|
||||
|
||||
Point* getPoints(Point* points);
|
||||
Size getSize();
|
||||
Point getOffset() override { return _offset; }
|
||||
|
||||
protected:
|
||||
bool init(Size size, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, Point offset = Point(0, 0));
|
||||
|
@ -153,7 +168,8 @@ protected:
|
|||
PhysicsShapeBox();
|
||||
virtual ~PhysicsShapeBox();
|
||||
|
||||
friend class PhysicsBody;
|
||||
protected:
|
||||
Point _offset;
|
||||
};
|
||||
|
||||
/** A polygon shape */
|
||||
|
@ -161,7 +177,15 @@ class PhysicsShapePolygon : public PhysicsShape
|
|||
{
|
||||
public:
|
||||
static PhysicsShapePolygon* create(Point* points, int count, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, Point offset = Point(0, 0));
|
||||
static float calculateArea(Point* points, int count);
|
||||
static float calculateMoment(float mass, Point* points, int count, Point offset = Point(0, 0));
|
||||
|
||||
float calculateDefaultArea() override;
|
||||
float calculateDefaultMoment() override;
|
||||
|
||||
Point* getPoints(Point* points);
|
||||
int getPointsCount();
|
||||
Point getCenter() override;
|
||||
protected:
|
||||
bool init(Point* points, int count, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, Point offset = Point(0, 0));
|
||||
|
||||
|
@ -169,7 +193,8 @@ protected:
|
|||
PhysicsShapePolygon();
|
||||
virtual ~PhysicsShapePolygon();
|
||||
|
||||
friend class PhysicsBody;
|
||||
protected:
|
||||
Point _center;
|
||||
};
|
||||
|
||||
/** A segment shape */
|
||||
|
@ -178,6 +203,10 @@ class PhysicsShapeEdgeSegment : public PhysicsShape
|
|||
public:
|
||||
static PhysicsShapeEdgeSegment* create(Point a, Point b, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1);
|
||||
|
||||
Point getPointA();
|
||||
Point getPointB();
|
||||
Point getCenter() override;
|
||||
|
||||
protected:
|
||||
bool init(Point a, Point b, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1);
|
||||
|
||||
|
@ -185,6 +214,9 @@ protected:
|
|||
PhysicsShapeEdgeSegment();
|
||||
virtual ~PhysicsShapeEdgeSegment();
|
||||
|
||||
protected:
|
||||
Point _center;
|
||||
|
||||
friend class PhysicsBody;
|
||||
};
|
||||
|
||||
|
@ -193,6 +225,9 @@ class PhysicsShapeEdgeBox : public PhysicsShape
|
|||
{
|
||||
public:
|
||||
static PhysicsShapeEdgeBox* create(Size size, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 0, Point offset = Point(0, 0));
|
||||
Point getOffset() override { return _offset; }
|
||||
Point* getPoints(Point* points);
|
||||
int getPointsCount();
|
||||
|
||||
protected:
|
||||
bool init(Size size, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1, Point offset = Point(0, 0));
|
||||
|
@ -201,6 +236,9 @@ protected:
|
|||
PhysicsShapeEdgeBox();
|
||||
virtual ~PhysicsShapeEdgeBox();
|
||||
|
||||
protected:
|
||||
Point _offset;
|
||||
|
||||
friend class PhysicsBody;
|
||||
};
|
||||
|
||||
|
@ -209,6 +247,9 @@ class PhysicsShapeEdgePolygon : public PhysicsShape
|
|||
{
|
||||
public:
|
||||
static PhysicsShapeEdgePolygon* create(Point* points, int count, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1);
|
||||
Point getCenter() override;
|
||||
Point* getPoints(Point* points);
|
||||
int getPointsCount();
|
||||
|
||||
protected:
|
||||
bool init(Point* points, int count, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1);
|
||||
|
@ -218,6 +259,9 @@ protected:
|
|||
virtual ~PhysicsShapeEdgePolygon();
|
||||
|
||||
friend class PhysicsBody;
|
||||
|
||||
protected:
|
||||
Point _center;
|
||||
};
|
||||
|
||||
/** a chain shape */
|
||||
|
@ -225,6 +269,9 @@ class PhysicsShapeEdgeChain : public PhysicsShape
|
|||
{
|
||||
public:
|
||||
static PhysicsShapeEdgeChain* create(Point* points, int count, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1);
|
||||
Point getCenter() override;
|
||||
Point* getPoints(Point* points);
|
||||
int getPointsCount();
|
||||
|
||||
protected:
|
||||
bool init(Point* points, int count, PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT, float border = 1);
|
||||
|
@ -233,6 +280,9 @@ protected:
|
|||
PhysicsShapeEdgeChain();
|
||||
virtual ~PhysicsShapeEdgeChain();
|
||||
|
||||
protected:
|
||||
Point _center;
|
||||
|
||||
friend class PhysicsBody;
|
||||
};
|
||||
|
||||
|
|
|
@ -35,17 +35,18 @@
|
|||
#include "CCPhysicsShape.h"
|
||||
#include "CCPhysicsContact.h"
|
||||
#include "CCPhysicsJoint.h"
|
||||
#include "CCPhysicsContact.h"
|
||||
|
||||
#include "chipmunk/CCPhysicsWorldInfo.h"
|
||||
#include "Box2D/CCPhysicsWorldInfo.h"
|
||||
#include "box2d/CCPhysicsWorldInfo.h"
|
||||
#include "chipmunk/CCPhysicsBodyInfo.h"
|
||||
#include "Box2D/CCPhysicsBodyInfo.h"
|
||||
#include "box2d/CCPhysicsBodyInfo.h"
|
||||
#include "chipmunk/CCPhysicsShapeInfo.h"
|
||||
#include "Box2D/CCPhysicsShapeInfo.h"
|
||||
#include "box2d/CCPhysicsShapeInfo.h"
|
||||
#include "chipmunk/CCPhysicsContactInfo.h"
|
||||
#include "Box2D/CCPhysicsContactInfo.h"
|
||||
#include "box2d/CCPhysicsContactInfo.h"
|
||||
#include "chipmunk/CCPhysicsJointInfo.h"
|
||||
#include "Box2D/CCPhysicsJointInfo.h"
|
||||
#include "box2d/CCPhysicsJointInfo.h"
|
||||
#include "chipmunk/CCPhysicsHelper.h"
|
||||
|
||||
#include "CCDrawNode.h"
|
||||
|
@ -59,12 +60,45 @@ NS_CC_BEGIN
|
|||
|
||||
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
|
||||
|
||||
namespace
|
||||
{
|
||||
typedef struct RayCastCallbackInfo
|
||||
{
|
||||
PhysicsWorld* world;
|
||||
PhysicsRayCastCallback* callback;
|
||||
Point p1;
|
||||
Point p2;
|
||||
void* data;
|
||||
}RayCastCallbackInfo;
|
||||
|
||||
typedef struct RectQueryCallbackInfo
|
||||
{
|
||||
PhysicsWorld* world;
|
||||
PhysicsRectQueryCallback* callback;
|
||||
void* data;
|
||||
}RectQueryCallbackInfo;
|
||||
}
|
||||
|
||||
class PhysicsWorldCallback
|
||||
{
|
||||
public:
|
||||
static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world);
|
||||
static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
|
||||
static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
|
||||
static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
|
||||
static void rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info);
|
||||
static void rectQueryCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info);
|
||||
|
||||
public:
|
||||
static bool continues;
|
||||
};
|
||||
|
||||
bool PhysicsWorldCallback::continues = true;
|
||||
|
||||
const float PHYSICS_INFINITY = INFINITY;
|
||||
|
||||
int PhysicsWorld::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
|
||||
int PhysicsWorldCallback::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world)
|
||||
{
|
||||
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
|
||||
|
||||
CP_ARBITER_GET_SHAPES(arb, a, b);
|
||||
|
||||
auto ita = PhysicsShapeInfo::map.find(a);
|
||||
|
@ -77,23 +111,20 @@ int PhysicsWorld::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *spa
|
|||
return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
|
||||
}
|
||||
|
||||
int PhysicsWorld::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
|
||||
int PhysicsWorldCallback::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
|
||||
{
|
||||
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
|
||||
return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
|
||||
PhysicsContactPreSolve());
|
||||
}
|
||||
|
||||
void PhysicsWorld::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
|
||||
void PhysicsWorldCallback::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
|
||||
{
|
||||
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
|
||||
world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
|
||||
PhysicsContactPostSolve());
|
||||
}
|
||||
|
||||
void PhysicsWorld::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
|
||||
void PhysicsWorldCallback::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
|
||||
{
|
||||
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
|
||||
PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
|
||||
|
||||
world->collisionSeparateCallback(*contact);
|
||||
|
@ -101,6 +132,40 @@ void PhysicsWorld::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space,
|
|||
delete contact;
|
||||
}
|
||||
|
||||
void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info)
|
||||
{
|
||||
if (!PhysicsWorldCallback::continues)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = PhysicsShapeInfo::map.find(shape);
|
||||
CC_ASSERT(it != PhysicsShapeInfo::map.end());
|
||||
|
||||
PhysicsWorldCallback::continues = info->callback->report(*info->world,
|
||||
*it->second->shape,
|
||||
Point(info->p1.x+(info->p2.x-info->p1.x)*t, info->p1.y+(info->p2.y-info->p1.y)*t),
|
||||
Point(n.x, n.y),
|
||||
(float)t,
|
||||
info->data);
|
||||
}
|
||||
|
||||
void PhysicsWorldCallback::rectQueryCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info)
|
||||
{
|
||||
auto it = PhysicsShapeInfo::map.find(shape);
|
||||
|
||||
CC_ASSERT(it != PhysicsShapeInfo::map.end());
|
||||
|
||||
if (!PhysicsWorldCallback::continues)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicsWorldCallback::continues = info->callback->report(*info->world,
|
||||
*it->second->shape,
|
||||
info->data);
|
||||
}
|
||||
|
||||
bool PhysicsWorld::init()
|
||||
{
|
||||
_info = new PhysicsWorldInfo();
|
||||
|
@ -108,10 +173,10 @@ bool PhysicsWorld::init()
|
|||
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
|
||||
|
||||
cpSpaceSetDefaultCollisionHandler(_info->space,
|
||||
PhysicsWorld::collisionBeginCallbackFunc,
|
||||
PhysicsWorld::collisionPreSolveCallbackFunc,
|
||||
PhysicsWorld::collisionPostSolveCallbackFunc,
|
||||
PhysicsWorld::collisionSeparateCallbackFunc,
|
||||
(cpCollisionBeginFunc)PhysicsWorldCallback::collisionBeginCallbackFunc,
|
||||
(cpCollisionPreSolveFunc)PhysicsWorldCallback::collisionPreSolveCallbackFunc,
|
||||
(cpCollisionPostSolveFunc)PhysicsWorldCallback::collisionPostSolveCallbackFunc,
|
||||
(cpCollisionSeparateFunc)PhysicsWorldCallback::collisionSeparateCallbackFunc,
|
||||
this);
|
||||
|
||||
return true;
|
||||
|
@ -125,9 +190,12 @@ void PhysicsWorld::addJoint(PhysicsJoint* joint)
|
|||
{
|
||||
_joints.push_back(joint);
|
||||
|
||||
if (!cpSpaceContainsConstraint(_info->space, joint->_info->joint))
|
||||
for (auto subjoint : joint->_info->joints)
|
||||
{
|
||||
cpSpaceAddConstraint(_info->space, joint->_info->joint);
|
||||
if (!cpSpaceContainsConstraint(_info->space, subjoint))
|
||||
{
|
||||
cpSpaceAddConstraint(_info->space, subjoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -164,8 +232,16 @@ void PhysicsWorld::addShape(PhysicsShape* shape)
|
|||
|
||||
void PhysicsWorld::addBody(PhysicsBody* body)
|
||||
{
|
||||
CCASSERT(body != nullptr, "the body can not be nullptr");
|
||||
|
||||
if (body->isEnable())
|
||||
{
|
||||
//is gravity enable
|
||||
if (!body->isGravityEnable())
|
||||
{
|
||||
body->applyForce(-_gravity);
|
||||
}
|
||||
|
||||
// add body to space
|
||||
if (body->isDynamic())
|
||||
{
|
||||
|
@ -175,10 +251,7 @@ void PhysicsWorld::addBody(PhysicsBody* body)
|
|||
// add shapes to space
|
||||
for (auto shape : body->getShapes())
|
||||
{
|
||||
if (shape->isEnable())
|
||||
{
|
||||
addShape(shape);
|
||||
}
|
||||
addShape(shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -194,6 +267,18 @@ void PhysicsWorld::addBody(PhysicsBody* body)
|
|||
|
||||
void PhysicsWorld::removeBody(PhysicsBody* body)
|
||||
{
|
||||
CCASSERT(body != nullptr, "the body can not be nullptr");
|
||||
|
||||
if (body->getWorld() == this)
|
||||
{
|
||||
// reset the gravity
|
||||
if (!body->isGravityEnable())
|
||||
{
|
||||
body->applyForce(-_gravity);
|
||||
}
|
||||
}
|
||||
|
||||
// remove shaps
|
||||
for (auto shape : body->getShapes())
|
||||
{
|
||||
for (auto cps : shape->_info->shapes)
|
||||
|
@ -205,6 +290,7 @@ void PhysicsWorld::removeBody(PhysicsBody* body)
|
|||
}
|
||||
}
|
||||
|
||||
// remove body
|
||||
if (cpSpaceContainsBody(_info->space, body->_info->body))
|
||||
{
|
||||
cpSpaceRemoveBody(_info->space, body->_info->body);
|
||||
|
@ -242,6 +328,11 @@ void PhysicsWorld::removeShape(PhysicsShape* shape)
|
|||
|
||||
void PhysicsWorld::update(float delta)
|
||||
{
|
||||
for (auto body : *_bodys)
|
||||
{
|
||||
body->update(delta);
|
||||
}
|
||||
|
||||
cpSpaceStep(_info->space, delta);
|
||||
|
||||
if (_drawNode)
|
||||
|
@ -300,12 +391,16 @@ void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
|
|||
Point centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(shape)))
|
||||
+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(shape));
|
||||
|
||||
Point seg[4] = {};
|
||||
seg[0] = Point(centre.x - radius, centre.y - radius);
|
||||
seg[1] = Point(centre.x - radius, centre.y + radius);
|
||||
seg[2] = Point(centre.x + radius, centre.y + radius);
|
||||
seg[3] = Point(centre.x + radius, centre.y - radius);
|
||||
node->drawPolygon(seg, 4, Color4F(), 1, Color4F(1, 0, 0, 1));
|
||||
static const int CIRCLE_SEG_NUM = 12;
|
||||
Point seg[CIRCLE_SEG_NUM] = {};
|
||||
|
||||
for (int i = 0; i < CIRCLE_SEG_NUM; ++i)
|
||||
{
|
||||
float angle = (float)i * M_PI / (float)CIRCLE_SEG_NUM * 2.0f;
|
||||
Point d(radius * cosf(angle), radius * sinf(angle));
|
||||
seg[i] = centre + d;
|
||||
}
|
||||
node->drawPolygon(seg, CIRCLE_SEG_NUM, Color4F(1.0f, 0.0f, 0.0f, 0.3f), 1, Color4F(1, 0, 0, 1));
|
||||
break;
|
||||
}
|
||||
case CP_SEGMENT_SHAPE:
|
||||
|
@ -335,46 +430,145 @@ void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
|
|||
}
|
||||
}
|
||||
|
||||
int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
|
||||
int PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
|
||||
{
|
||||
if (_listener && _listener->onContactBegin)
|
||||
bool ret = true;
|
||||
PhysicsBody* bodyA = contact.getShapeA()->getBody();
|
||||
PhysicsBody* bodyB = contact.getShapeB()->getBody();
|
||||
|
||||
if ((bodyA->getCategoryBitmask() & bodyB->getContactTestBitmask()) == 0
|
||||
|| (bodyB->getContactTestBitmask() & bodyA->getCategoryBitmask()) == 0)
|
||||
{
|
||||
return _listener->onContactBegin(contact);
|
||||
contact.setNotify(false);
|
||||
}
|
||||
|
||||
if ((bodyA->getCategoryBitmask() & bodyB->getCollisionBitmask()) == 0
|
||||
|| (bodyB->getCategoryBitmask() & bodyA->getCollisionBitmask()) == 0)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
|
||||
if (contact.getNotify() && _listener && _listener->onContactBegin)
|
||||
{
|
||||
// the mask has high priority than _listener->onContactBegin.
|
||||
// so if the mask test is false, the two bodies won't have collision.
|
||||
if (ret)
|
||||
{
|
||||
ret = _listener->onContactBegin(*this, contact);
|
||||
}else
|
||||
{
|
||||
_listener->onContactBegin(*this, contact);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact, const PhysicsContactPreSolve& solve)
|
||||
{
|
||||
if (!contact.getNotify())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_listener && _listener->onContactPreSolve)
|
||||
{
|
||||
return _listener->onContactPreSolve(*this, contact, solve);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)
|
||||
void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact, const PhysicsContactPostSolve& solve)
|
||||
{
|
||||
if (_listener && _listener->onContactPreSolve)
|
||||
if (!contact.getNotify())
|
||||
{
|
||||
return _listener->onContactPreSolve(contact, solve);
|
||||
return;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PhysicsWorld::collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)
|
||||
{
|
||||
if (_listener && _listener->onContactPreSolve)
|
||||
{
|
||||
_listener->onContactPostSolve(contact, solve);
|
||||
_listener->onContactPostSolve(*this, contact, solve);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsWorld::collisionSeparateCallback(const PhysicsContact& contact)
|
||||
void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
|
||||
{
|
||||
if (!contact.getNotify())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_listener && _listener->onContactEnd)
|
||||
{
|
||||
_listener->onContactEnd(contact);
|
||||
_listener->onContactEnd(*this, contact);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsWorld::setGravity(Point gravity)
|
||||
{
|
||||
if (_bodys != nullptr)
|
||||
{
|
||||
for (auto child : *_bodys)
|
||||
{
|
||||
PhysicsBody* body = dynamic_cast<PhysicsBody*>(child);
|
||||
|
||||
// reset gravity for body
|
||||
if (!body->isGravityEnable())
|
||||
{
|
||||
body->applyForce(-_gravity);
|
||||
body->applyForce(gravity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_gravity = gravity;
|
||||
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
|
||||
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(gravity));
|
||||
}
|
||||
|
||||
|
||||
void PhysicsWorld::rayCast(PhysicsRayCastCallback& callback, Point point1, Point point2, void* data)
|
||||
{
|
||||
if (callback.report != nullptr)
|
||||
{
|
||||
RayCastCallbackInfo info = {this, &callback, point1, point2, data};
|
||||
|
||||
PhysicsWorldCallback::continues = true;
|
||||
cpSpaceSegmentQuery(this->_info->space,
|
||||
PhysicsHelper::point2cpv(point1),
|
||||
PhysicsHelper::point2cpv(point2),
|
||||
CP_ALL_LAYERS,
|
||||
CP_NO_GROUP,
|
||||
(cpSpaceSegmentQueryFunc)PhysicsWorldCallback::rayCastCallbackFunc,
|
||||
&info);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PhysicsWorld::rectQuery(PhysicsRectQueryCallback& callback, Rect rect, void* data)
|
||||
{
|
||||
if (callback.report != nullptr)
|
||||
{
|
||||
RectQueryCallbackInfo info = {this, &callback, data};
|
||||
|
||||
PhysicsWorldCallback::continues = true;
|
||||
cpSpaceBBQuery(this->_info->space,
|
||||
PhysicsHelper::rect2cpbb(rect),
|
||||
CP_ALL_LAYERS,
|
||||
CP_NO_GROUP,
|
||||
(cpSpaceBBQueryFunc)PhysicsWorldCallback::rectQueryCallbackFunc,
|
||||
&info);
|
||||
}
|
||||
}
|
||||
|
||||
Array* getShapesAtPoint(Point point)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Array* PhysicsWorld::getAllBody() const
|
||||
{
|
||||
return _bodys;
|
||||
}
|
||||
|
||||
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
|
||||
|
|
|
@ -33,12 +33,6 @@
|
|||
#include "CCObject.h"
|
||||
#include "CCGeometry.h"
|
||||
|
||||
|
||||
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
|
||||
typedef struct cpArbiter cpArbiter;
|
||||
typedef struct cpSpace cpSpace;
|
||||
#endif
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
class PhysicsBody;
|
||||
|
@ -55,6 +49,39 @@ class Sprite;
|
|||
class Scene;
|
||||
class DrawNode;
|
||||
|
||||
class PhysicsWorld;
|
||||
class PhysicsRayCastCallback
|
||||
{
|
||||
public:
|
||||
PhysicsRayCastCallback()
|
||||
: report(nullptr)
|
||||
{}
|
||||
virtual ~PhysicsRayCastCallback(){}
|
||||
/**
|
||||
* @brief Called for each fixture found in the query. You control how the ray cast
|
||||
* proceeds by returning a float:
|
||||
* return true: continue
|
||||
* return false: terminate the ray cast
|
||||
* @param fixture the fixture hit by the ray
|
||||
* @param point the point of initial intersection
|
||||
* @param normal the normal vector at the point of intersection
|
||||
* @return true to continue, false to terminate
|
||||
*/
|
||||
std::function<bool(PhysicsWorld&, PhysicsShape&, Point, Point, float, void*)> report;
|
||||
};
|
||||
|
||||
class PhysicsRectQueryCallback
|
||||
{
|
||||
public:
|
||||
PhysicsRectQueryCallback()
|
||||
: report(nullptr)
|
||||
{}
|
||||
virtual ~PhysicsRectQueryCallback(){}
|
||||
|
||||
public:
|
||||
std::function<bool(PhysicsWorld&, PhysicsShape&, void*)> report;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief An PhysicsWorld object simulates collisions and other physical properties. You do not create PhysicsWorld objects directly; instead, you can get it from an Scene object.
|
||||
*/
|
||||
|
@ -68,9 +95,9 @@ public:
|
|||
/** Remove all joints from the physics world.*/
|
||||
void removeAllJoints();
|
||||
|
||||
Array* getBodysAlongRay(Point start, Point end) const;
|
||||
Array* getBodysAtPoint(Point point) const;
|
||||
Array* getBodysInRect(Rect rect) const;
|
||||
void rayCast(PhysicsRayCastCallback& callback, Point point1, Point point2, void* data);
|
||||
void rectQuery(PhysicsRectQueryCallback& callback, Rect rect, void* data);
|
||||
Array* getShapesAtPoint(Point point);
|
||||
Array* getAllBody() const;
|
||||
|
||||
/** Register a listener to receive contact callbacks*/
|
||||
|
@ -106,17 +133,10 @@ protected:
|
|||
virtual void drawWithShape(DrawNode* node, PhysicsShape* shape);
|
||||
|
||||
|
||||
virtual int collisionBeginCallback(const PhysicsContact& contact);
|
||||
virtual int collisionPreSolveCallback(const PhysicsContact& contact, const PhysicsContactPreSolve& solve);
|
||||
virtual void collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve);
|
||||
virtual void collisionSeparateCallback(const PhysicsContact& contact);
|
||||
|
||||
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
|
||||
static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
|
||||
static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
|
||||
static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
|
||||
static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
|
||||
#endif
|
||||
virtual int collisionBeginCallback(PhysicsContact& contact);
|
||||
virtual int collisionPreSolveCallback(PhysicsContact& contact, const PhysicsContactPreSolve& solve);
|
||||
virtual void collisionPostSolveCallback(PhysicsContact& contact, const PhysicsContactPostSolve& solve);
|
||||
virtual void collisionSeparateCallback(PhysicsContact& contact);
|
||||
|
||||
protected:
|
||||
Point _gravity;
|
||||
|
@ -140,6 +160,7 @@ protected:
|
|||
friend class Scene;
|
||||
friend class PhysicsBody;
|
||||
friend class PhysicsShape;
|
||||
friend class PhysicsWorldCallback;
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -28,6 +28,7 @@ NS_CC_BEGIN
|
|||
|
||||
PhysicsBodyInfo::PhysicsBodyInfo()
|
||||
: body(nullptr)
|
||||
, group(CP_NO_GROUP)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ class PhysicsBodyInfo : public Clonable
|
|||
{
|
||||
public:
|
||||
cpBody* body;
|
||||
cpGroup group;
|
||||
|
||||
private:
|
||||
PhysicsBodyInfo();
|
||||
|
|
|
@ -43,13 +43,17 @@ public:
|
|||
static cpVect size2cpv(const Size& size) { return cpv(size.width, size.height); }
|
||||
static float cpfloat2float(cpFloat f) { return f; }
|
||||
static cpFloat float2cpfloat(float f) { return f; }
|
||||
static cpBB rect2cpbb(const Rect& rect) { return cpBBNew(rect.origin.x, rect.origin.y, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height); }
|
||||
static Rect cpbb2rect(const cpBB& bb) { return Rect(bb.l, bb.b, bb.r, bb.t); }
|
||||
|
||||
static void cpvs2points(const cpVect* cpvs, Point* points, int count)
|
||||
static Point* cpvs2points(const cpVect* cpvs, Point* points, int count)
|
||||
{
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
points[i] = cpv2point(cpvs[i]);
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
static cpVect* points2cpvs(const Point* points, cpVect* cpvs, int count)
|
||||
|
|
|
@ -24,20 +24,59 @@
|
|||
|
||||
#include "CCPhysicsJointInfo.h"
|
||||
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
|
||||
#include <algorithm>
|
||||
NS_CC_BEGIN
|
||||
|
||||
PhysicsJointInfo::PhysicsJointInfo()
|
||||
: joint(nullptr)
|
||||
std::map<cpConstraint*, PhysicsJointInfo*> PhysicsJointInfo::map;
|
||||
|
||||
PhysicsJointInfo::PhysicsJointInfo(PhysicsJoint* joint)
|
||||
: joint(joint)
|
||||
{
|
||||
}
|
||||
|
||||
PhysicsJointInfo::~PhysicsJointInfo()
|
||||
{
|
||||
if (joint)
|
||||
for (cpConstraint* joint : joints)
|
||||
{
|
||||
cpConstraintFree(joint);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsJointInfo::add(cpConstraint* joint)
|
||||
{
|
||||
if (joint == nullptr) return;
|
||||
|
||||
joints.push_back(joint);
|
||||
map.insert(std::pair<cpConstraint*, PhysicsJointInfo*>(joint, this));
|
||||
}
|
||||
|
||||
void PhysicsJointInfo::remove(cpConstraint* joint)
|
||||
{
|
||||
if (joint == nullptr) return;
|
||||
|
||||
auto it = std::find(joints.begin(), joints.end(), joint);
|
||||
if (it != joints.end())
|
||||
{
|
||||
joints.erase(it);
|
||||
|
||||
auto mit = map.find(joint);
|
||||
if (mit != map.end()) map.erase(mit);
|
||||
|
||||
cpConstraintFree(joint);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsJointInfo::removeAll()
|
||||
{
|
||||
for (cpConstraint* joint : joints)
|
||||
{
|
||||
auto mit = map.find(joint);
|
||||
if (mit != map.end()) map.erase(mit);
|
||||
cpConstraintFree(joint);
|
||||
}
|
||||
|
||||
joints.clear();
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
#endif // CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK
|
||||
|
|
|
@ -29,15 +29,26 @@
|
|||
#define __CCPHYSICS_JOINT_INFO_H__
|
||||
#include "chipmunk.h"
|
||||
#include "CCPlatformMacros.h"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
NS_CC_BEGIN
|
||||
|
||||
class PhysicsJoint;
|
||||
|
||||
class PhysicsJointInfo
|
||||
{
|
||||
public:
|
||||
cpConstraint* joint;
|
||||
void add(cpConstraint* shape);
|
||||
void remove(cpConstraint* shape);
|
||||
void removeAll();
|
||||
|
||||
public:
|
||||
std::vector<cpConstraint*> joints;
|
||||
PhysicsJoint* joint;
|
||||
static std::map<cpConstraint*, PhysicsJointInfo*> map;
|
||||
|
||||
private:
|
||||
PhysicsJointInfo();
|
||||
PhysicsJointInfo(PhysicsJoint* joint);
|
||||
~PhysicsJointInfo();
|
||||
|
||||
friend class PhysicsJoint;
|
||||
|
|
|
@ -32,6 +32,7 @@ cpBody* PhysicsShapeInfo::shareBody = nullptr;
|
|||
|
||||
PhysicsShapeInfo::PhysicsShapeInfo(PhysicsShape* shape)
|
||||
: shape(shape)
|
||||
, group(CP_NO_GROUP)
|
||||
{
|
||||
if (shareBody == nullptr)
|
||||
{
|
||||
|
@ -52,10 +53,33 @@ PhysicsShapeInfo::~PhysicsShapeInfo()
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicsShapeInfo::setGroup(cpGroup group)
|
||||
{
|
||||
this->group = group;
|
||||
|
||||
for (cpShape* shape : shapes)
|
||||
{
|
||||
cpShapeSetGroup(shape, group);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsShapeInfo::setBody(cpBody* body)
|
||||
{
|
||||
if (this->body != body)
|
||||
{
|
||||
this->body = body;
|
||||
for (cpShape* shape : shapes)
|
||||
{
|
||||
cpShapeSetBody(shape, body == nullptr ? shareBody : body);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsShapeInfo::add(cpShape* shape)
|
||||
{
|
||||
if (shape == nullptr) return;
|
||||
|
||||
cpShapeSetGroup(shape, group);
|
||||
shapes.push_back(shape);
|
||||
map.insert(std::pair<cpShape*, PhysicsShapeInfo*>(shape, this));
|
||||
}
|
||||
|
@ -71,8 +95,22 @@ void PhysicsShapeInfo::remove(cpShape* shape)
|
|||
|
||||
auto mit = map.find(shape);
|
||||
if (mit != map.end()) map.erase(mit);
|
||||
|
||||
cpShapeFree(shape);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsShapeInfo::removeAll()
|
||||
{
|
||||
for (cpShape* shape : shapes)
|
||||
{
|
||||
auto mit = map.find(shape);
|
||||
if (mit != map.end()) map.erase(mit);
|
||||
cpShapeFree(shape);
|
||||
}
|
||||
|
||||
shapes.clear();
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
#endif // CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK
|
||||
|
|
|
@ -42,12 +42,15 @@ class PhysicsShapeInfo
|
|||
public:
|
||||
void add(cpShape* shape);
|
||||
void remove(cpShape* shape);
|
||||
void removeall();
|
||||
void removeAll();
|
||||
void setGroup(cpGroup group);
|
||||
void setBody(cpBody* body);
|
||||
|
||||
public:
|
||||
std::vector<cpShape*> shapes;
|
||||
PhysicsShape* shape;
|
||||
cpBody* body;
|
||||
cpGroup group;
|
||||
static std::map<cpShape*, PhysicsShapeInfo*> map;
|
||||
static cpBody* shareBody;
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 73aebd082ae63561cc1ca769f28e302820da7e39
|
||||
Subproject commit 893da8ccfb4ed7fa754c483a90dc4e5248c36e03
|
|
@ -36,7 +36,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH) \
|
|||
$(LOCAL_PATH)/../../../CocosDenshion/include \
|
||||
$(LOCAL_PATH)/../../auto-generated/js-bindings \
|
||||
$(LOCAL_PATH)/../../../../extensions \
|
||||
$(LOCAL_PATH)/../../../editor-support/cocostudio
|
||||
$(LOCAL_PATH)/../../../editor-support/cocostudio \
|
||||
$(LOCAL_PATH)/../../../editor-support/cocosbuilder
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
|
||||
$(LOCAL_PATH)/../../auto-generated/js-bindings
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="js_bindings_chipmunk_auto_classes.h" />
|
||||
<ClInclude Include="js_bindings_chipmunk_auto_classes_registration.h" />
|
||||
<ClInclude Include="js_bindings_chipmunk_functions.h" />
|
||||
<ClInclude Include="js_bindings_chipmunk_functions_registration.h" />
|
||||
<ClInclude Include="js_bindings_chipmunk_manual.h" />
|
||||
<ClInclude Include="js_bindings_chipmunk_registration.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="js_bindings_chipmunk_auto_classes.cpp" />
|
||||
<ClCompile Include="js_bindings_chipmunk_functions.cpp" />
|
||||
<ClCompile Include="js_bindings_chipmunk_manual.cpp" />
|
||||
<ClCompile Include="js_bindings_chipmunk_registration.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{21070E58-EEC6-4E16-8B4F-6D083DF55790}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>libJSBindingForChipmunk</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;DEBUG;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
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|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,47 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="generated">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
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|
||||
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|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="js_bindings_chipmunk_auto_classes_registration.h">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
<ClInclude Include="js_bindings_chipmunk_functions.h">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
<ClInclude Include="js_bindings_chipmunk_functions_registration.h">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
<ClInclude Include="js_bindings_chipmunk_manual.h">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
<ClInclude Include="js_bindings_chipmunk_registration.h">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
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|
||||
<Filter>manual</Filter>
|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="js_bindings_chipmunk_functions.cpp">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
<ClCompile Include="js_bindings_chipmunk_manual.cpp">
|
||||
<Filter>manual</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="js_bindings_chipmunk_registration.cpp">
|
||||
<Filter>manual</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="js_bindings_chipmunk_auto_classes.cpp">
|
||||
<Filter>manual</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>false</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1 +1 @@
|
|||
bf994ad1fc8ac1044957d83708f7848e99ca59e6
|
||||
33fef8c7bc7006ad55c27fd0ed9c9dd2c8064079
|
|
@ -101,25 +101,6 @@ protected:
|
|||
jsval _extraData;
|
||||
};
|
||||
|
||||
|
||||
class JSCCBAnimationWrapper: public JSCallbackWrapper {
|
||||
public:
|
||||
JSCCBAnimationWrapper() {}
|
||||
virtual ~JSCCBAnimationWrapper() {}
|
||||
|
||||
void animationCompleteCallback() {
|
||||
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
jsval retval = JSVAL_NULL;
|
||||
|
||||
if(!JSVAL_IS_VOID(_jsCallback) && !JSVAL_IS_VOID(_jsThisObj)) {
|
||||
JS_CallFunctionValue(cx, JSVAL_TO_OBJECT(_jsThisObj), _jsCallback, 0, NULL, &retval);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
class JSCallFuncWrapper: public JSCallbackWrapper {
|
||||
public:
|
||||
JSCallFuncWrapper() {}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __JS_COCOSBUILDER_SPECIFICS_H__
|
||||
#define __JS_COCOSBUILDER_SPECIFICS_H__
|
||||
|
||||
#include "../cocos2d_specifics.hpp"
|
||||
|
||||
class JSCCBAnimationWrapper: public JSCallbackWrapper {
|
||||
public:
|
||||
JSCCBAnimationWrapper() {}
|
||||
virtual ~JSCCBAnimationWrapper() {}
|
||||
|
||||
void animationCompleteCallback() {
|
||||
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
jsval retval = JSVAL_NULL;
|
||||
|
||||
if(!JSVAL_IS_VOID(_jsCallback) && !JSVAL_IS_VOID(_jsThisObj)) {
|
||||
JS_CallFunctionValue(cx, JSVAL_TO_OBJECT(_jsThisObj), _jsCallback, 0, NULL, &retval);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -9,7 +9,7 @@
|
|||
#define __JS_BINDINGS_CCBREADER_H__
|
||||
|
||||
#include "jsapi.h"
|
||||
#include "cocos2d_specifics.hpp"
|
||||
#include "cocosbuilder_specifics.hpp"
|
||||
#include "cocosbuilder/CocosBuilder.h"
|
||||
|
||||
class CCBScriptCallbackProxy: public cocos2d::Layer
|
|
@ -0,0 +1,119 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_builder_auto.cpp" />
|
||||
<ClCompile Include="js_bindings_ccbreader.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_builder_auto.hpp" />
|
||||
<ClInclude Include="cocosbuilder_specifics.hpp" />
|
||||
<ClInclude Include="js_bindings_ccbreader.h" />
|
||||
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|
||||
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|
||||
<None Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_builder_auto_api.js" />
|
||||
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|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
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|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
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|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
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|
||||
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|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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||||
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||||
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||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
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|
||||
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|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;DEBUG;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"</Command>
|
||||
</PreBuildEvent>
|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
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|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,37 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="generated">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="manual">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
<Filter>generated</Filter>
|
||||
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|
||||
<ClCompile Include="js_bindings_ccbreader.cpp">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_builder_auto.hpp">
|
||||
<Filter>generated</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="cocosbuilder_specifics.hpp">
|
||||
<Filter>manual</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="js_bindings_ccbreader.h">
|
||||
<Filter>manual</Filter>
|
||||
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|
||||
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|
||||
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|
||||
<None Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_builder_auto_api.js">
|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -0,0 +1,229 @@
|
|||
//
|
||||
// jsb_cocos2dx_studio_manual.h
|
||||
//
|
||||
// Created by LinWenhai on 20/10/13.
|
||||
//
|
||||
//
|
||||
#include "jsb_cocos2dx_studio_manual.h"
|
||||
#include "ScriptingCore.h"
|
||||
#include "cocos2d_specifics.hpp"
|
||||
#include "cocostudio/CocoStudio.h"
|
||||
|
||||
class JSArmatureWrapper: public JSCallbackWrapper {
|
||||
public:
|
||||
JSArmatureWrapper();
|
||||
virtual ~JSArmatureWrapper();
|
||||
|
||||
virtual void setJSCallbackThis(jsval thisObj);
|
||||
|
||||
void movementCallbackFunc(cocostudio::Armature * pArmature, cocostudio::MovementEventType pMovementEventType, const char *pMovementId);
|
||||
void frameCallbackFunc(cocostudio::Bone *pBone, const char *frameEventName, int originFrameIndex, int currentFrameIndex);
|
||||
void addArmatureFileInfoAsyncCallbackFunc(float percent);
|
||||
|
||||
private:
|
||||
bool m_bNeedUnroot;
|
||||
};
|
||||
|
||||
JSArmatureWrapper::JSArmatureWrapper()
|
||||
: m_bNeedUnroot(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
JSArmatureWrapper::~JSArmatureWrapper()
|
||||
{
|
||||
if (m_bNeedUnroot)
|
||||
{
|
||||
JSObject *thisObj = JSVAL_TO_OBJECT(_jsThisObj);
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JS_RemoveObjectRoot(cx, &thisObj);
|
||||
}
|
||||
}
|
||||
|
||||
void JSArmatureWrapper::setJSCallbackThis(jsval _jsThisObj)
|
||||
{
|
||||
JSCallbackWrapper::setJSCallbackThis(_jsThisObj);
|
||||
|
||||
JSObject *thisObj = JSVAL_TO_OBJECT(_jsThisObj);
|
||||
js_proxy *p = jsb_get_js_proxy(thisObj);
|
||||
if (!p)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JS_AddObjectRoot(cx, &thisObj);
|
||||
m_bNeedUnroot = true;
|
||||
}
|
||||
}
|
||||
|
||||
void JSArmatureWrapper::movementCallbackFunc(cocostudio::Armature *pArmature, cocostudio::MovementEventType pMovementEventType, const char *pMovementId)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JSObject *thisObj = JSVAL_IS_VOID(_jsThisObj) ? NULL : JSVAL_TO_OBJECT(_jsThisObj);
|
||||
js_proxy_t *proxy = js_get_or_create_proxy(cx, pArmature);
|
||||
jsval retval;
|
||||
if (_jsCallback != JSVAL_VOID)
|
||||
{
|
||||
int movementEventType = (int)pMovementEventType;
|
||||
jsval movementVal = INT_TO_JSVAL(movementEventType);
|
||||
|
||||
jsval idVal = c_string_to_jsval(cx, pMovementId);
|
||||
|
||||
jsval valArr[3];
|
||||
valArr[0] = OBJECT_TO_JSVAL(proxy->obj);
|
||||
valArr[1] = movementVal;
|
||||
valArr[2] = idVal;
|
||||
|
||||
JS_AddValueRoot(cx, valArr);
|
||||
JS_CallFunctionValue(cx, thisObj, _jsCallback, 3, valArr, &retval);
|
||||
JS_RemoveValueRoot(cx, valArr);
|
||||
}
|
||||
}
|
||||
|
||||
void JSArmatureWrapper::addArmatureFileInfoAsyncCallbackFunc(float percent)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JSObject *thisObj = JSVAL_IS_VOID(_jsThisObj) ? NULL : JSVAL_TO_OBJECT(_jsThisObj);
|
||||
jsval retval;
|
||||
if (_jsCallback != JSVAL_VOID)
|
||||
{
|
||||
jsval percentVal = DOUBLE_TO_JSVAL(percent);
|
||||
|
||||
JS_AddValueRoot(cx, &percentVal);
|
||||
JS_CallFunctionValue(cx, thisObj, _jsCallback, 1, &percentVal, &retval);
|
||||
JS_RemoveValueRoot(cx, &percentVal);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void JSArmatureWrapper::frameCallbackFunc(cocostudio::Bone *pBone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JSObject *thisObj = JSVAL_IS_VOID(_jsThisObj) ? NULL : JSVAL_TO_OBJECT(_jsThisObj);
|
||||
js_proxy_t *proxy = js_get_or_create_proxy(cx, pBone);
|
||||
jsval retval;
|
||||
if (_jsCallback != JSVAL_VOID)
|
||||
{
|
||||
jsval nameVal = c_string_to_jsval(cx, frameEventName);
|
||||
jsval originIndexVal = INT_TO_JSVAL(originFrameIndex);
|
||||
jsval currentIndexVal = INT_TO_JSVAL(currentFrameIndex);
|
||||
|
||||
jsval valArr[4];
|
||||
valArr[0] = OBJECT_TO_JSVAL(proxy->obj);
|
||||
valArr[1] = nameVal;
|
||||
valArr[2] = originIndexVal;
|
||||
valArr[3] = currentIndexVal;
|
||||
|
||||
JS_AddValueRoot(cx, valArr);
|
||||
JS_CallFunctionValue(cx, thisObj, _jsCallback, 4, valArr, &retval);
|
||||
JS_RemoveValueRoot(cx, valArr);
|
||||
}
|
||||
}
|
||||
|
||||
static JSBool js_cocos2dx_ArmatureAnimation_setMovementEventCallFunc(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JSObject *obj = JS_THIS_OBJECT(cx, vp);
|
||||
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
||||
cocostudio::ArmatureAnimation* cobj = (cocostudio::ArmatureAnimation *)(proxy ? proxy->ptr : NULL);
|
||||
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
|
||||
|
||||
if (argc == 2) {
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[0]);
|
||||
tmpObj->setJSCallbackThis(argv[1]);
|
||||
|
||||
cobj->setMovementEventCallFunc(tmpObj, movementEvent_selector(JSArmatureWrapper::movementCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
JS_ReportError(cx, "Invalid number of arguments");
|
||||
return JS_FALSE;
|
||||
}
|
||||
|
||||
static JSBool js_cocos2dx_ArmatureAnimation_setFrameEventCallFunc(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JSObject *obj = JS_THIS_OBJECT(cx, vp);
|
||||
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
||||
cocostudio::ArmatureAnimation* cobj = (cocostudio::ArmatureAnimation *)(proxy ? proxy->ptr : NULL);
|
||||
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
|
||||
|
||||
if (argc == 2) {
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[0]);
|
||||
tmpObj->setJSCallbackThis(argv[1]);
|
||||
|
||||
cobj->setFrameEventCallFunc(tmpObj, frameEvent_selector(JSArmatureWrapper::frameCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
JS_ReportError(cx, "Invalid number of arguments");
|
||||
return JS_FALSE;
|
||||
}
|
||||
|
||||
static JSBool jsb_Animation_addArmatureFileInfoAsyncCallFunc(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JSObject *obj = JS_THIS_OBJECT(cx, vp);
|
||||
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
||||
cocostudio::ArmatureDataManager* cobj = (cocostudio::ArmatureDataManager *)(proxy ? proxy->ptr : NULL);
|
||||
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
|
||||
|
||||
if (argc == 3) {
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[2]);
|
||||
tmpObj->setJSCallbackThis(argv[1]);
|
||||
|
||||
std::string ret;
|
||||
jsval_to_std_string(cx, argv[0], &ret);
|
||||
|
||||
cobj->addArmatureFileInfoAsync(ret.c_str(), tmpObj, schedule_selector(JSArmatureWrapper::addArmatureFileInfoAsyncCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
|
||||
if(argc == 5){
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[4]);
|
||||
tmpObj->setJSCallbackThis(argv[3]);
|
||||
|
||||
std::string imagePath;
|
||||
jsval_to_std_string(cx ,argv[0] , &imagePath);
|
||||
|
||||
std::string plistPath;
|
||||
jsval_to_std_string(cx ,argv[1] , &plistPath);
|
||||
|
||||
std::string configFilePath;
|
||||
jsval_to_std_string(cx ,argv[2] , &configFilePath);
|
||||
|
||||
cobj->addArmatureFileInfoAsync(imagePath.c_str(), plistPath.c_str(), configFilePath.c_str(), tmpObj, schedule_selector(JSArmatureWrapper::addArmatureFileInfoAsyncCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
JS_ReportError(cx, "Invalid number of arguments");
|
||||
return JS_FALSE;
|
||||
}
|
||||
|
||||
extern JSObject* jsb_ArmatureAnimation_prototype;
|
||||
extern JSObject* jsb_ArmatureDataManager_prototype;
|
||||
|
||||
void register_all_cocos2dx_studio_manual(JSContext* cx, JSObject* global)
|
||||
{
|
||||
JS_DefineFunction(cx, jsb_ArmatureAnimation_prototype, "setMovementEventCallFunc", js_cocos2dx_ArmatureAnimation_setMovementEventCallFunc, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
JS_DefineFunction(cx, jsb_ArmatureAnimation_prototype, "setFrameEventCallFunc", js_cocos2dx_ArmatureAnimation_setFrameEventCallFunc, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
JS_DefineFunction(cx, jsb_ArmatureDataManager_prototype, "addArmatureFileInfoAsync", jsb_Animation_addArmatureFileInfoAsyncCallFunc, 3, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
//
|
||||
// jsb_cocos2dx_studio_manual.h
|
||||
//
|
||||
// Created by LinWenhai on 20/10/13.
|
||||
//
|
||||
//
|
||||
|
||||
#ifndef __jsb_cocos2dx_studio_manual__
|
||||
#define __jsb_cocos2dx_studio_manual__
|
||||
|
||||
#include "jsapi.h"
|
||||
#include "jsfriendapi.h"
|
||||
|
||||
void register_all_cocos2dx_studio_manual(JSContext* cx, JSObject* global);
|
||||
|
||||
#endif /* defined(__jsb_cocos2dx_studio_manual__) */
|
|
@ -0,0 +1,118 @@
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
<Configuration>Debug</Configuration>
|
||||
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|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_studio_auto.cpp" />
|
||||
<ClCompile Include="jsb_cocos2dx_studio_manual.cpp" />
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
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|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
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|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;DEBUG;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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||||
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
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@ -0,0 +1,34 @@
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||||
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
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<ShowAllFiles>false</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -9,7 +9,6 @@
|
|||
#include "extensions/cocos-ext.h"
|
||||
#include "ScriptingCore.h"
|
||||
#include "cocos2d_specifics.hpp"
|
||||
#include "cocostudio/CocoStudio.h"
|
||||
|
||||
USING_NS_CC;
|
||||
USING_NS_CC_EXT;
|
||||
|
@ -781,218 +780,9 @@ static JSBool js_cocos2dx_CCControl_removeTargetWithActionForControlEvents(JSCon
|
|||
return JS_FALSE;
|
||||
}
|
||||
|
||||
class JSArmatureWrapper: public JSCallbackWrapper {
|
||||
public:
|
||||
JSArmatureWrapper();
|
||||
virtual ~JSArmatureWrapper();
|
||||
|
||||
virtual void setJSCallbackThis(jsval thisObj);
|
||||
|
||||
void movementCallbackFunc(cocostudio::Armature * pArmature, cocostudio::MovementEventType pMovementEventType, const char *pMovementId);
|
||||
void frameCallbackFunc(cocostudio::Bone *pBone, const char *frameEventName, int originFrameIndex, int currentFrameIndex);
|
||||
void addArmatureFileInfoAsyncCallbackFunc(float percent);
|
||||
|
||||
private:
|
||||
bool m_bNeedUnroot;
|
||||
};
|
||||
|
||||
JSArmatureWrapper::JSArmatureWrapper()
|
||||
: m_bNeedUnroot(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
JSArmatureWrapper::~JSArmatureWrapper()
|
||||
{
|
||||
if (m_bNeedUnroot)
|
||||
{
|
||||
JSObject *thisObj = JSVAL_TO_OBJECT(_jsThisObj);
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JS_RemoveObjectRoot(cx, &thisObj);
|
||||
}
|
||||
}
|
||||
|
||||
void JSArmatureWrapper::setJSCallbackThis(jsval _jsThisObj)
|
||||
{
|
||||
JSCallbackWrapper::setJSCallbackThis(_jsThisObj);
|
||||
|
||||
JSObject *thisObj = JSVAL_TO_OBJECT(_jsThisObj);
|
||||
js_proxy *p = jsb_get_js_proxy(thisObj);
|
||||
if (!p)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JS_AddObjectRoot(cx, &thisObj);
|
||||
m_bNeedUnroot = true;
|
||||
}
|
||||
}
|
||||
|
||||
void JSArmatureWrapper::movementCallbackFunc(cocostudio::Armature *pArmature, cocostudio::MovementEventType pMovementEventType, const char *pMovementId)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JSObject *thisObj = JSVAL_IS_VOID(_jsThisObj) ? NULL : JSVAL_TO_OBJECT(_jsThisObj);
|
||||
js_proxy_t *proxy = js_get_or_create_proxy(cx, pArmature);
|
||||
jsval retval;
|
||||
if (_jsCallback != JSVAL_VOID)
|
||||
{
|
||||
int movementEventType = (int)pMovementEventType;
|
||||
jsval movementVal = INT_TO_JSVAL(movementEventType);
|
||||
|
||||
jsval idVal = c_string_to_jsval(cx, pMovementId);
|
||||
|
||||
jsval valArr[3];
|
||||
valArr[0] = OBJECT_TO_JSVAL(proxy->obj);
|
||||
valArr[1] = movementVal;
|
||||
valArr[2] = idVal;
|
||||
|
||||
JS_AddValueRoot(cx, valArr);
|
||||
JS_CallFunctionValue(cx, thisObj, _jsCallback, 3, valArr, &retval);
|
||||
JS_RemoveValueRoot(cx, valArr);
|
||||
}
|
||||
}
|
||||
|
||||
void JSArmatureWrapper::addArmatureFileInfoAsyncCallbackFunc(float percent)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JSObject *thisObj = JSVAL_IS_VOID(_jsThisObj) ? NULL : JSVAL_TO_OBJECT(_jsThisObj);
|
||||
jsval retval;
|
||||
if (_jsCallback != JSVAL_VOID)
|
||||
{
|
||||
jsval percentVal = DOUBLE_TO_JSVAL(percent);
|
||||
|
||||
JS_AddValueRoot(cx, &percentVal);
|
||||
JS_CallFunctionValue(cx, thisObj, _jsCallback, 1, &percentVal, &retval);
|
||||
JS_RemoveValueRoot(cx, &percentVal);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void JSArmatureWrapper::frameCallbackFunc(cocostudio::Bone *pBone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)
|
||||
{
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
JSObject *thisObj = JSVAL_IS_VOID(_jsThisObj) ? NULL : JSVAL_TO_OBJECT(_jsThisObj);
|
||||
js_proxy_t *proxy = js_get_or_create_proxy(cx, pBone);
|
||||
jsval retval;
|
||||
if (_jsCallback != JSVAL_VOID)
|
||||
{
|
||||
jsval nameVal = c_string_to_jsval(cx, frameEventName);
|
||||
jsval originIndexVal = INT_TO_JSVAL(originFrameIndex);
|
||||
jsval currentIndexVal = INT_TO_JSVAL(currentFrameIndex);
|
||||
|
||||
jsval valArr[4];
|
||||
valArr[0] = OBJECT_TO_JSVAL(proxy->obj);
|
||||
valArr[1] = nameVal;
|
||||
valArr[2] = originIndexVal;
|
||||
valArr[3] = currentIndexVal;
|
||||
|
||||
JS_AddValueRoot(cx, valArr);
|
||||
JS_CallFunctionValue(cx, thisObj, _jsCallback, 4, valArr, &retval);
|
||||
JS_RemoveValueRoot(cx, valArr);
|
||||
}
|
||||
}
|
||||
|
||||
static JSBool js_cocos2dx_ArmatureAnimation_setMovementEventCallFunc(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JSObject *obj = JS_THIS_OBJECT(cx, vp);
|
||||
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
||||
cocostudio::ArmatureAnimation* cobj = (cocostudio::ArmatureAnimation *)(proxy ? proxy->ptr : NULL);
|
||||
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
|
||||
|
||||
if (argc == 2) {
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[0]);
|
||||
tmpObj->setJSCallbackThis(argv[1]);
|
||||
|
||||
cobj->setMovementEventCallFunc(tmpObj, movementEvent_selector(JSArmatureWrapper::movementCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
JS_ReportError(cx, "Invalid number of arguments");
|
||||
return JS_FALSE;
|
||||
}
|
||||
|
||||
static JSBool js_cocos2dx_ArmatureAnimation_setFrameEventCallFunc(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JSObject *obj = JS_THIS_OBJECT(cx, vp);
|
||||
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
||||
cocostudio::ArmatureAnimation* cobj = (cocostudio::ArmatureAnimation *)(proxy ? proxy->ptr : NULL);
|
||||
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
|
||||
|
||||
if (argc == 2) {
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[0]);
|
||||
tmpObj->setJSCallbackThis(argv[1]);
|
||||
|
||||
cobj->setFrameEventCallFunc(tmpObj, frameEvent_selector(JSArmatureWrapper::frameCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
JS_ReportError(cx, "Invalid number of arguments");
|
||||
return JS_FALSE;
|
||||
}
|
||||
|
||||
static JSBool jsb_Animation_addArmatureFileInfoAsyncCallFunc(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JSObject *obj = JS_THIS_OBJECT(cx, vp);
|
||||
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
||||
cocostudio::ArmatureDataManager* cobj = (cocostudio::ArmatureDataManager *)(proxy ? proxy->ptr : NULL);
|
||||
JSB_PRECONDITION2( cobj, cx, JS_FALSE, "Invalid Native Object");
|
||||
|
||||
if (argc == 3) {
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[2]);
|
||||
tmpObj->setJSCallbackThis(argv[1]);
|
||||
|
||||
std::string ret;
|
||||
jsval_to_std_string(cx, argv[0], &ret);
|
||||
|
||||
cobj->addArmatureFileInfoAsync(ret.c_str(), tmpObj, schedule_selector(JSArmatureWrapper::addArmatureFileInfoAsyncCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
|
||||
if(argc == 5){
|
||||
jsval *argv = JS_ARGV(cx, vp);
|
||||
|
||||
JSArmatureWrapper *tmpObj = new JSArmatureWrapper();
|
||||
tmpObj->autorelease();
|
||||
|
||||
tmpObj->setJSCallbackFunc(argv[4]);
|
||||
tmpObj->setJSCallbackThis(argv[3]);
|
||||
|
||||
std::string imagePath;
|
||||
jsval_to_std_string(cx ,argv[0] , &imagePath);
|
||||
|
||||
std::string plistPath;
|
||||
jsval_to_std_string(cx ,argv[1] , &plistPath);
|
||||
|
||||
std::string configFilePath;
|
||||
jsval_to_std_string(cx ,argv[2] , &configFilePath);
|
||||
|
||||
cobj->addArmatureFileInfoAsync(imagePath.c_str(), plistPath.c_str(), configFilePath.c_str(), tmpObj, schedule_selector(JSArmatureWrapper::addArmatureFileInfoAsyncCallbackFunc));
|
||||
|
||||
return JS_TRUE;
|
||||
}
|
||||
JS_ReportError(cx, "Invalid number of arguments");
|
||||
return JS_FALSE;
|
||||
}
|
||||
|
||||
extern JSObject* jsb_ScrollView_prototype;
|
||||
extern JSObject* jsb_TableView_prototype;
|
||||
extern JSObject* jsb_EditBox_prototype;
|
||||
extern JSObject* jsb_ArmatureAnimation_prototype;
|
||||
extern JSObject* jsb_ArmatureDataManager_prototype;
|
||||
extern JSObject* jsb_Control_prototype;
|
||||
|
||||
void register_all_cocos2dx_extension_manual(JSContext* cx, JSObject* global)
|
||||
|
@ -1004,12 +794,6 @@ void register_all_cocos2dx_extension_manual(JSContext* cx, JSObject* global)
|
|||
JS_DefineFunction(cx, jsb_Control_prototype, "addTargetWithActionForControlEvents", js_cocos2dx_CCControl_addTargetWithActionForControlEvents, 3, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
JS_DefineFunction(cx, jsb_Control_prototype, "removeTargetWithActionForControlEvents", js_cocos2dx_CCControl_removeTargetWithActionForControlEvents, 3, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
JS_DefineFunction(cx, jsb_ArmatureAnimation_prototype, "setMovementEventCallFunc", js_cocos2dx_ArmatureAnimation_setMovementEventCallFunc, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
JS_DefineFunction(cx, jsb_ArmatureAnimation_prototype, "setFrameEventCallFunc", js_cocos2dx_ArmatureAnimation_setFrameEventCallFunc, 2, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
JS_DefineFunction(cx, jsb_ArmatureDataManager_prototype, "addArmatureFileInfoAsync", jsb_Animation_addArmatureFileInfoAsyncCallFunc, 3, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
JSObject *tmpObj = JSVAL_TO_OBJECT(anonEvaluate(cx, global, "(function () { return cc.TableView; })()"));
|
||||
JS_DefineFunction(cx, tmpObj, "create", js_cocos2dx_CCTableView_create, 3, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
}
|
|
@ -0,0 +1,118 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_extension_auto.cpp" />
|
||||
<ClCompile Include="jsb_cocos2dx_extension_manual.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_extension_auto.hpp" />
|
||||
<ClInclude Include="jsb_cocos2dx_extension_manual.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_extension_auto_api.js" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{625F7391-9A91-48A1-8CFC-79508C822637}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>libJSBindingForExtension</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\2d\cocos2d_headers.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IntDir>$(Configuration).win32\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;DEBUG;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\network;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\network;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\scripting\auto-generated\js-bindings;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4068;4101;4800;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="generated">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="manual">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_extension_auto.cpp">
|
||||
<Filter>generated</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="jsb_cocos2dx_extension_manual.cpp">
|
||||
<Filter>manual</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_extension_auto.hpp">
|
||||
<Filter>generated</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="jsb_cocos2dx_extension_manual.h">
|
||||
<Filter>manual</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_extension_auto_api.js">
|
||||
<Filter>generated</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue