mirror of https://github.com/axmolengine/axmol.git
Some fixes for android-build.py.
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parent
a7fea5bdb7
commit
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@ -12,21 +12,21 @@ LUA_SAMPLES = ['lua-empty-test', 'lua-tests']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
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def get_num_of_cpu():
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''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
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'''
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try:
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platform = sys.platform
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if platform == 'win32':
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if 'NUMBER_OF_PROCESSORS' in os.environ:
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return int(os.environ['NUMBER_OF_PROCESSORS'])
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else:
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return 1
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else:
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from numpy.distutils import cpuinfo
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return cpuinfo.cpu._getNCPUs()
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except Exception:
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print "Can't know cpuinfo, use default 1 cpu"
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return 1
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''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
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'''
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try:
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platform = sys.platform
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if platform == 'win32':
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if 'NUMBER_OF_PROCESSORS' in os.environ:
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return int(os.environ['NUMBER_OF_PROCESSORS'])
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else:
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return 1
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else:
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from numpy.distutils import cpuinfo
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return cpuinfo.cpu._getNCPUs()
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except Exception:
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print "Can't know cpuinfo, use default 1 cpu"
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return 1
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def check_environment_variables():
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''' Checking the environment NDK_ROOT, which will be used for building
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@ -115,17 +115,17 @@ def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,an
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if os.system(command) != 0:
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raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
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elif android_platform is not None:
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sdk_tool_path = os.path.join(sdk_root, "tools/android")
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cocoslib_path = os.path.join(cocos_root, "cocos/2d/platform/android/java")
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command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
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if os.system(command) != 0:
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raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
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command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
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if os.system(command) != 0:
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raise Exception("update project [ " + app_android_root + " ] fails!")
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buildfile_path = os.path.join(app_android_root, "build.xml")
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command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root)
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os.system(command)
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sdk_tool_path = os.path.join(sdk_root, "tools/android")
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cocoslib_path = os.path.join(cocos_root, "cocos/2d/platform/android/java")
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command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
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if os.system(command) != 0:
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raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
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command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
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if os.system(command) != 0:
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raise Exception("update project [ " + app_android_root + " ] fails!")
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buildfile_path = os.path.join(app_android_root, "build.xml")
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command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root)
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os.system(command)
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def copy_files(src, dst):
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@ -186,15 +186,15 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
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cocos_root = os.path.join(current_dir, "..")
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if android_platform is not None:
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sdk_root = check_environment_variables_sdk()
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if android_platform.isdigit():
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android_platform = 'android-'+android_platform
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else:
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print 'please use vaild android platform'
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exit(1)
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sdk_root = check_environment_variables_sdk()
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if android_platform.isdigit():
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android_platform = 'android-'+android_platform
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else:
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print 'please use vaild android platform'
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exit(1)
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if build_mode is None:
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build_mode = 'debug'
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build_mode = 'debug'
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elif build_mode != 'release':
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build_mode = 'debug'
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@ -214,8 +214,8 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
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print 'unknown target: %s' % target
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continue
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copy_resources(target, app_android_root)
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do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
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copy_resources(target, app_android_root)
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do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
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# -------------- main --------------
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if __name__ == '__main__':
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@ -224,7 +224,7 @@ if __name__ == '__main__':
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usage = """
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This script is mainy used for building tests built-in with cocos2d-x.
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Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests]
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Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|cpp|lua|all]
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If you are new to cocos2d-x, I recommend you start with cpp-empty-test, lua-empty-test.
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@ -247,6 +247,7 @@ if __name__ == '__main__':
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if len(args) == 0:
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parser.print_help()
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sys.exit(1)
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else:
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try:
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build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode)
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