Develop branch adds lua trigger for CocoStudio

This commit is contained in:
samuele3hu 2014-01-02 12:00:37 +08:00
parent e5389ddb31
commit b8d4010ae5
13 changed files with 589 additions and 10 deletions

View File

@ -1 +1 @@
b83c3a0fd60d6b1b1a032495615afd77fccd5050
ab749c10e473dbc8a0ae687363de08a217f3a07a

View File

@ -188,8 +188,18 @@ int LuaEngine::reallocateScriptHandler(int nHandler)
bool LuaEngine::parseConfig(ConfigType type, const std::string& str)
{
// FIXME: TO IMPLEMENT
return false;
lua_getglobal(_stack->getLuaState(), "__onParseConfig");
if (!lua_isfunction(_stack->getLuaState(), -1))
{
CCLOG("[LUA ERROR] name '%s' does not represent a Lua function", "__onParseConfig");
lua_pop(_stack->getLuaState(), 1);
return false;
}
_stack->pushInt((int)type);
_stack->pushString(str.c_str());
return _stack->executeFunction(2);
}
int LuaEngine::sendEvent(ScriptEvent* evt)

View File

@ -0,0 +1,13 @@
require "lua_cocos2d_studio"
local ConfigType =
{
NONE = 0,
COCOSTUDIO = 1,
}
function __onParseConfig(configType,jasonStr)
if configType == ConfigType.COCOSTUDIO then
ccs.TriggerMng.getInstance():parse(jasonStr)
end
end

View File

@ -0,0 +1,373 @@
require "json"
require "extern"
ccs = ccs or {}
function ccs.sendTriggerEvent(event)
local triggerObjArr = ccs.TriggerMng.getInstance():get(event)
if nil == triggerObjArr then
return
end
for i = 1, table.getn(triggerObjArr) do
local triObj = triggerObjArr[i]
if nil ~= triObj and triObj.detect then
triObj:done()
end
end
end
function ccs.registerTriggerClass(className, createFunc)
ccs.TInfo.new(className,createFunc)
end
ccs.TInfo = class("TInfo")
ccs.TInfo._className = ""
ccs.TInfo._fun = nil
function ccs.TInfo:ctor(c,f)
-- @param {String|ccs.TInfo}c
-- @param {Function}f
if nil ~= f then
self._className = c
self._fun = f
else
self._className = c._className
self._fun = c._fun
end
ccs.ObjectFactory.getInstance():registerType(self)
end
ccs.ObjectFactory = class("ObjectFactory")
ccs.ObjectFactory._typeMap = nil
ccs.ObjectFactory._instance = nil
function ccs.ObjectFactory:ctor()
self._typeMap = {}
end
function ccs.ObjectFactory.getInstance()
if nil == ccs.ObjectFactory._instance then
ccs.ObjectFactory._instance = ccs.ObjectFactory.new()
end
return ccs.ObjectFactory._instance
end
function ccs.ObjectFactory.destroyInstance()
ccs.ObjectFactory._instance = nil
end
function ccs.ObjectFactory:createObject(classname)
local obj = nil
local t = self._typeMap[classname]
if nil ~= t then
obj = t._fun()
end
return obj
end
function ccs.ObjectFactory:registerType(t)
self._typeMap[t._className] = t
end
ccs.TriggerObj = class("TriggerObj")
ccs.TriggerObj._cons = {}
ccs.TriggerObj._acts = {}
ccs.TriggerObj._enable = false
ccs.TriggerObj._id = 0
ccs.TriggerObj._vInt = {}
function ccs.TriggerObj.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TriggerObj)
return target
end
function ccs.TriggerObj:ctor()
self:init()
end
function ccs.TriggerObj:init()
self._id = 0
self._enable = true
self._cons = {}
self._acts = {}
self._vInt = {}
end
function ccs.TriggerObj:detect()
if (not self._enable) or (table.getn(self._cons) == 0) then
return true
end
local ret = true
local obj = nil
for i = 1 , table.getn(self._cons) do
obj = self._cons[i]
if nil ~= obj and obj.detect then
ret = ret and obj:detect()
end
end
return ret
end
function ccs.TriggerObj:done()
if (not self._enable) or (table.getn(self._acts) == 0) then
return
end
local obj = nil
for i = 1, table.getn(self._acts) do
obj = self._acts[i]
if nil ~= obj and obj.done then
obj:done()
end
end
end
function ccs.TriggerObj:removeAll()
local obj = nil
for i=1, table.getn(self._cons) do
obj = self._cons[i]
if nil ~= obj then
obj:removeAll()
end
end
self._cons = {}
for i=1, table.getn(self._acts) do
obj = self._acts[i]
if nil ~= obj then
obj:removeAll()
end
end
self._acts = {}
end
function ccs.TriggerObj:serialize(jsonValue)
self._id = jsonValue["id"]
local count = 0
--condition
local cons = jsonValue["conditions"]
if nil ~= cons then
count = table.getn(cons)
for i = 1, count do
local subDict = cons[i]
local className = subDict["classname"]
if nil ~= className then
local obj = ObjectFactory.getInstance():createObject(className)
assert(nil ~= obj, string.format("class named %s can not implement!",className))
obj:serialize(subDict)
obj:init()
table.insert(self._cons, obj)
end
end
end
local actions = jsonValue["actions"]
if nil ~= actions then
count = table.getn(actions)
for i = 1,count do
local subAction = actions[i]
local className = subAction["classname"]
if nil ~= className then
local act = ccs.ObjectFactory.getInstance():createObject(className)
assert(nil ~= act ,string.format("class named %s can not implement!",className))
act:serialize(subAction)
act:init()
table.insert(self._acts,act)
end
end
end
local events = jsonValue["events"]
if nil ~= events then
count = table.getn(events)
for i = 1, count do
local subEveent = events[i]
local eventID = subEveent["id"]
if eventID >= 0 then
table.insert(self._vInt,eventID)
end
end
end
end
function ccs.TriggerObj:getId()
return self._id
end
function ccs.TriggerObj:setEnable(enable)
self._enable = enable
end
function ccs.TriggerObj:getEvents()
return self._vInt
end
ccs.TriggerMng = class("TriggerMng")
ccs.TriggerMng._eventTriggers = nil
ccs.TriggerMng._triggerObjs = nil
ccs.TriggerMng._movementDispatches = nil
ccs.TriggerMng._instance = nil
function ccs.TriggerMng:ctor()
self._triggerObjs = {}
self._movementDispatches = {}
self._eventTriggers = {}
end
function ccs.TriggerMng.getInstance()
if ccs.TriggerMng._instance == nil then
ccs.TriggerMng._instance = ccs.TriggerMng.new()
end
return ccs.TriggerMng._instance
end
function ccs.TriggerMng.destroyInstance()
if ccs.TriggerMng._instance ~= nil then
ccs.TriggerMng._instance:removeAll()
ccs.TriggerMng._instance = nil
end
end
function ccs.TriggerMng:triggerMngVersion()
return "1.0.0.0"
end
function ccs.TriggerMng:parse(jsonStr)
local parseTable = json.decode(jsonStr,1)
if nil == parseTable then
return
end
local count = table.getn(parseTable)
for i = 1, count do
local subDict = parseTable[i]
local triggerObj = ccs.TriggerObj.new()
triggerObj:serialize(subDict)
local events = triggerObj:getEvents()
for j = 1, table.getn(events) do
local event = events[j]
self:add(event, triggerObj)
end
self._triggerObjs[triggerObj:getId()] = triggerObj
end
end
function ccs.TriggerMng:get(event)
return self._eventTriggers[event]
end
function ccs.TriggerMng:getTriggerObj(id)
return self._triggerObjs[id]
end
function ccs.TriggerMng:add(event,triggerObj)
local eventTriggers = self._eventTriggers[event]
if nil == eventTriggers then
eventTriggers = {}
end
local exist = false
for i = 1, table.getn(eventTriggers) do
if eventTriggers[i] == triggers then
exist = true
break
end
end
if not exist then
table.insert(eventTriggers,triggerObj)
self._eventTriggers[event] = eventTriggers
end
end
function ccs.TriggerMng:removeAll( )
for k in pairs(self._eventTriggers) do
local triObjArr = self._eventTriggers[k]
for j = 1, table.getn(triObjArr) do
local obj = triObjArr[j]
obj:removeAll()
end
end
self._eventTriggers = {}
end
function ccs.TriggerMng:remove(event, obj)
if nil ~= obj then
return self:removeObjByEvent(event, obj)
end
assert(event >= 0,"event must be larger than 0")
if nil == self._eventTriggers then
return false
end
local triObjects = self._eventTriggers[event]
if nil == triObjects then
return false
end
for i = 1, table.getn(triObjects) do
local triObject = triggers[i]
if nil ~= triObject then
triObject:remvoeAll()
end
end
self._eventTriggers[event] = nil
return true
end
function ccs.TriggerMng:removeObjByEvent(event, obj)
assert(event >= 0,"event must be larger than 0")
if nil == self._eventTriggers then
return false
end
local triObjects = self._eventTriggers[event]
if nil == triObjects then
return false
end
for i = 1,table.getn(triObjects) do
local triObject = triObjects[i]
if nil ~= triObject and triObject == obj then
triObject:remvoeAll()
table.remove(triObjects, i)
return true
end
end
end
function ccs.TriggerMng:removeTriggerObj(id)
local obj = self.getTriggerObj(id)
if nil == obj then
return false
end
local events = obj:getEvents()
for i = 1, table.getn(events) do
self:remove(events[i],obj)
end
return true
end
function ccs.TriggerMng:isEmpty()
return (not (nil == self._eventTriggers)) or table.getn(self._eventTriggers) <= 0
end

View File

@ -1,3 +1,7 @@
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/acts"
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/cons"
require "luaScript/CocoStudioTest/CocoStudioSceneTest/TriggerCode/eventDef"
local SceneEditorTestLayer = class("SceneEditorTestLayer")
SceneEditorTestLayer._curNode = nil
@ -19,8 +23,9 @@ function SceneEditorTestLayer:createGameScene()
self._curNode = node
local function menuCloseCallback( sender )
ccs.SceneReader:getInstance():destroySceneReader()
ccs.ActionManagerEx:destroyActionManager()
ccs.SceneReader:destroyInstance()
ccs.ActionManagerEx:destroyInstance()
ccs.TriggerMng.destroyInstance()
local scene = CocoStudioTestMain()
if scene ~= nil then
cc.Director:getInstance():replaceScene(scene)
@ -42,9 +47,53 @@ function SceneEditorTestLayer:createGameScene()
ccs.ActionManagerEx:getInstance():playActionByName("startMenu_1.json","Animation1")
local function onNodeEvent(event)
if event == "enter" then
self:onEnter()
elseif event == "exit" then
self:onExit()
end
end
self:registerScriptHandler(onNodeEvent)
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:registerScriptHandler(self.onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(self.onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(self.onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
listener:registerScriptHandler(self.onTouchCancelled,cc.Handler.EVENT_TOUCH_CANCELLED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
return node
end
function SceneEditorTestLayer:onEnter()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE)
end
function SceneEditorTestLayer:onExit()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
end
function SceneEditorTestLayer:onTouchBegan(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN)
return true
end
function SceneEditorTestLayer:onTouchMoved(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED)
end
function SceneEditorTestLayer:onTouchEnded(touch,event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED)
end
function SceneEditorTestLayer:onTouchCancelled(touch,event)
sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED)
end
function SceneEditorTestLayer.create()
local scene = cc.Scene:create()
local layer = SceneEditorTestLayer.extend(cc.LayerColor:create())

View File

@ -0,0 +1,122 @@
require "lua_cocos2d_studio"
local TMoveBy = class("TMoveBy")
TMoveBy._tag = -1
TMoveBy._duration = 0
TMoveBy._x = 0
TMoveBy._y = 0
TMoveBy._reverse = false
function TMoveBy:ctor()
self._tag = -1
self._duration = 0.0
self._x = 0
self._y = 0
self._reverse = false
end
function TMoveBy:init()
return true
end
function TMoveBy:done()
local node = ccs.SceneReader:getInstance():getNodeByTag(self._tag)
if nil == node then
return
end
local actionBy = cc.MoveBy:create(self._duration, cc.p(self._x, self._y))
if nil == actionBy then
return
end
if false == self._reverse then
local actionByBack = actionBy:reverse()
node:runAction(cc.Sequence:create(actionBy, actionByBack))
else
node:runAction(actionBy)
end
end
function TMoveBy:serialize(value)
local dataItems = value["dataitems"]
if nil ~= dataItems then
local count = table.getn(dataItems)
for i = 1, count do
local subDict = dataItems[i]
local key = subDict["key"]
if key == "Tag" then
self._tag = subDict["value"]
elseif key == "Duration" then
self._duration = subDict["value"]
elseif key == "x" then
self._x = subDict["value"]
elseif key == "y" then
self._y = subDict["value"]
elseif key == "IsReverse" then
self._reverse = subDict["value"]
end
end
end
end
function TMoveBy:removeAll()
print("TMoveBy::removeAll")
end
local TScaleTo = class("TScaleTo")
TScaleTo._tag = -1
TScaleTo._duration = 0
TScaleTo._scaleX = 0
TScaleTo._scaleY = 0
function TScaleTo:ctor()
self._tag = -1
self._duration = 0
self._scaleX = 0
self._scaleY = 0
end
function TScaleTo:init()
return true
end
function TScaleTo:done()
local node = ccs.SceneReader:getInstance():getNodeByTag(self._tag)
if nil == node then
return
end
local actionTo = cc.ScaleTo:create(self._duration, self._scaleX, self._scaleY)
if nil == actionTo then
return
end
node:runAction(actionTo)
end
function TScaleTo:serialize(value)
local dataItems = value["dataitems"]
if nil ~= dataItems then
local count = table.getn(dataItems)
for i = 1, count do
local subDict = dataItems[i]
local key = subDict["key"]
if key == "Tag" then
self._tag = subDict["value"]
elseif key == "Duration" then
self._duration = subDict["value"]
elseif key == "ScaleX" then
self._scaleX = subDict["value"]
elseif key == "ScaleY" then
self._scaleY = subDict["value"]
end
end
end
end
function TScaleTo:removeAll()
print("TScaleTo::removeAll")
end
ccs.registerTriggerClass("TScaleTo",TScaleTo.new)
ccs.registerTriggerClass("TMoveBy",TMoveBy.new)

View File

@ -0,0 +1,12 @@
triggerEventDef =
{
TRIGGEREVENT_ENTERSCENE = 0,
TRIGGEREVENT_LEAVESCENE = 1,
TRIGGEREVENT_INITSCENE = 2,
TRIGGEREVENT_UPDATESCENE = 3,
TRIGGEREVENT_TOUCHBEGAN = 4,
TRIGGEREVENT_TOUCHMOVED = 5,
TRIGGEREVENT_TOUCHENDED = 6,
TRIGGEREVENT_TOUCHCANCELLED = 7,
}

View File

@ -1,5 +1,5 @@
require "luaScript/extern"
require "extern"
require "luaScript/VisibleRect"
require "luaScript/TouchesTest/Paddle"

View File

@ -1,4 +1,4 @@
require "luaScript/extern"
require "extern"
require "luaScript/VisibleRect"
Paddle = class("Paddle", function(texture)

View File

@ -1,4 +1,4 @@
require "luaScript/extern"
require "extern"
require "Cocos2d"
VisibleRect = class("VisibleRect")

View File

@ -1,5 +1,4 @@
require "lua_cocos2d"
require "Cocos2d"
require "Cocos2dConstants"
require "Opengl"