mirror of https://github.com/axmolengine/axmol.git
remove_ios.toolchain.cmake (#20058)
* remove_ios.toolchain.cmake * simplify osx configuration * Remove ios.toolchain.cmake
This commit is contained in:
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4d0e76bf68
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b9df8ad823
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@ -15,7 +15,7 @@ matrix:
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- os: osx
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env: BUILD_TARGET=mac_cmake
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language: cpp
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osx_image: xcode9.3
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osx_image: xcode10.3
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sudo: required
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# iOS_cmake
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- os: osx
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@ -1,34 +1,39 @@
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If(APPLE)
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if(${CMAKE_VERSION} VERSION_LESS "3.14")
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message(FATAL_ERROR "Please use CMake 3.14 or newer for Apple platform (macOS, iOS, tvOS or watchOS)")
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endif()
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endif()
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#Please use them everywhere
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#WINDOWS = Windows Desktop
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#ANDROID = Android
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#IOS = iOS
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#MACOSX = MacOS X
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#LINUX = Linux
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(WINDOWS TRUE)
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set(PLATFORM_FOLDER win32)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
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set(PLATFORM_FOLDER android)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if(ANDROID)
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set(PLATFORM_FOLDER android)
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else()
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set(LINUX TRUE)
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set(PLATFORM_FOLDER linux)
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endif()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if(IOS)
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set(APPLE TRUE)
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set(PLATFORM_FOLDER ios)
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else()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(APPLE TRUE)
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set(MACOSX TRUE)
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set(PLATFORM_FOLDER mac)
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endif()
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else()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS")
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set(APPLE TRUE)
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set(IOS TRUE)
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set(PLATFORM_FOLDER ios)
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else()
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message(FATAL_ERROR "Unsupported platform, CMake will exit")
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return()
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endif()
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endif()
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# generators that are capable of organizing into a hierarchy of folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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@ -1,216 +0,0 @@
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# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
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# files which are included with CMake 2.8.4
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# It has been altered for iOS development
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# Options:
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#
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# IOS_PLATFORM = OS (default) or SIMULATOR
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# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
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# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
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# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
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#
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# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
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# If set manually, it will override the default location and force the user of a particular Developer Platform
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#
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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# If set manually, this will force the use of a specific SDK version
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# Macros:
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#
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# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
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# A convenience macro for setting xcode specific properties on targets
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# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
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#
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# find_host_package (PROGRAM ARGS)
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# A macro used to find executable programs on the host system, not within the iOS environment.
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# Thanks to the android-cmake project for providing the command
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# Standard settings
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set(CMAKE_SYSTEM_NAME Darwin)
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set(CMAKE_SYSTEM_VERSION 1)
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set(UNIX True)
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set(APPLE True)
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set(IOS True)
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# support iOS on cmake 3.11+
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# cmake 3.11 milestone feature, https://gitlab.kitware.com/cmake/cmake/issues/17431
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set(CMAKE_OSX_DEPLOYMENT_TARGET "8.0" CACHE STRING "set of the deployment target for iOS" FORCE)
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# Determine the cmake host system version so we know where to find the iOS SDKs
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find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
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if(CMAKE_UNAME)
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exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
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string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
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endif(CMAKE_UNAME)
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# Force the compilers to Clang for iOS
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include(CMakeForceCompiler)
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set(CMAKE_C_COMPILER /usr/bin/clang Clang)
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set(CMAKE_CXX_COMPILER /usr/bin/clang++ Clang)
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set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
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# Skip the platform compiler checks for cross compiling
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set(CMAKE_CXX_COMPILER_WORKS TRUE)
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set(CMAKE_C_COMPILER_WORKS TRUE)
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# All iOS/Darwin specific settings - some may be redundant
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set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set(CMAKE_SHARED_MODULE_PREFIX "lib")
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set(CMAKE_SHARED_MODULE_SUFFIX ".so")
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set(CMAKE_MODULE_EXISTS 1)
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set(CMAKE_DL_LIBS "")
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set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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set(CMAKE_C_FLAGS_INIT "")
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set(CMAKE_CXX_FLAGS_INIT "")
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set(CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
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set(CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
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set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
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set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
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set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
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set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
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# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
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# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
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# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
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# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
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if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
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endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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# Setup iOS platform unless specified manually with IOS_PLATFORM
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if(NOT DEFINED IOS_PLATFORM)
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set(IOS_PLATFORM "OS")
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endif(NOT DEFINED IOS_PLATFORM)
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set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
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# Setup building for arm64 or not
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if(NOT DEFINED BUILD_ARM64)
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set(BUILD_ARM64 true)
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endif(NOT DEFINED BUILD_ARM64)
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set(BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
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# Check the platform selection and setup for developer root
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if(IOS_PLATFORM STREQUAL "OS")
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set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
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# This causes the installers to properly locate the output libraries
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
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elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
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set(SIMULATOR true)
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set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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# This causes the installers to properly locate the output libraries
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
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set(SIMULATOR true)
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set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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# This causes the installers to properly locate the output libraries
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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else()
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message(FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
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endif()
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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# Note Xcode 4.3 changed the installation location, choose the most recent one available
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set(XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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if(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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if(EXISTS ${XCODE_POST_43_ROOT})
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set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
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elseif(EXISTS ${XCODE_PRE_43_ROOT})
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set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
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endif(EXISTS ${XCODE_POST_43_ROOT})
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endif(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
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if(NOT DEFINED CMAKE_IOS_SDK_ROOT)
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file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
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if(_CMAKE_IOS_SDKS)
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list(SORT _CMAKE_IOS_SDKS)
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list(REVERSE _CMAKE_IOS_SDKS)
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list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
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else(_CMAKE_IOS_SDKS)
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message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
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endif(_CMAKE_IOS_SDKS)
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message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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endif(NOT DEFINED CMAKE_IOS_SDK_ROOT)
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set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
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# Set the sysroot default to the most recent SDK
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set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
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# set the architecture for iOS
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if(IOS_PLATFORM STREQUAL "OS")
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# set (IOS_ARCH armv7 armv7s arm64)
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set(IOS_ARCH arm64 armv7)
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elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
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set(IOS_ARCH i386)
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elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
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set(IOS_ARCH x86_64)
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endif()
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set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
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# Set the find root to the iOS developer roots and to user defined paths
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
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# default to searching for frameworks first
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set(CMAKE_FIND_FRAMEWORK FIRST)
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# set up the default search directories for frameworks
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set(CMAKE_SYSTEM_FRAMEWORK_PATH
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
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${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
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${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
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)
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# only search the iOS sdks, not the remainder of the host filesystem
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# This little macro lets you set any XCode specific property
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macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro(set_xcode_property)
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# This macro lets you find executable programs on the host system
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macro(find_host_package)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
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set(IOS FALSE)
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find_package(${ARGN})
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set(IOS TRUE)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endmacro(find_host_package)
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# This macro lets you find library on the host system
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macro(find_host_library)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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find_library(${ARGN})
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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endmacro(find_host_library)
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@ -41,22 +41,6 @@ function install_python_module_for_osx()
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sudo pip install Cheetah
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}
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function install_latest_python()
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{
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python -V
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eval "$(pyenv init -)"
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pyenv install 2.7.14
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pyenv global 2.7.14
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python -V
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}
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function install_cmake_osx()
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{
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cmake --version
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brew upgrade cmake
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cmake --version
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}
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# set up environment according os and target
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function install_environement_for_pull_request()
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{
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@ -72,9 +56,7 @@ function install_environement_for_pull_request()
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fi
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if [ "$TRAVIS_OS_NAME" == "osx" ]; then
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install_latest_python
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install_python_module_for_osx
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install_cmake_osx
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fi
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# use NDK's clang to generate binding codes
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@ -86,9 +68,7 @@ function install_environement_for_pull_request()
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function install_environement_for_after_merge()
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{
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if [ "$TRAVIS_OS_NAME" == "osx" ]; then
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install_latest_python
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install_python_module_for_osx
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install_cmake_osx
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fi
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echo "Building merge commit ..."
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@ -96,6 +76,9 @@ function install_environement_for_after_merge()
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download_deps
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}
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cmake --version
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python -V
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if [ "$BUILD_TARGET" == "android_cocos_new_test" ]; then
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sudo apt-get update
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sudo apt-get install ninja-build
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@ -68,7 +68,7 @@ function build_ios_cmake()
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cd $COCOS2DX_ROOT
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mkdir -p ios_cmake_build
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cd ios_cmake_build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=$COCOS2DX_ROOT/cmake/ios.toolchain.cmake -GXcode -DIOS_PLATFORM=SIMULATOR64
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cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
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# too much logs on console when "cmake --build ."
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# cmake --build .
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xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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@ -112,11 +112,6 @@ function genernate_binding_codes()
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ldd $COCOS2DX_ROOT/tools/bindings-generator/libclang/libclang.so
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fi
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if [ "$TRAVIS_OS_NAME" == "osx" ]; then
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eval "$(pyenv init -)"
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fi
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which python
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source ../environment.sh
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# Generate binding glue codes
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