remove_ios.toolchain.cmake (#20058)

* remove_ios.toolchain.cmake

* simplify osx configuration

* Remove ios.toolchain.cmake
This commit is contained in:
CHP 2019-08-26 04:01:16 +02:00 committed by minggo
parent 4d0e76bf68
commit b9df8ad823
5 changed files with 35 additions and 268 deletions

View File

@ -15,7 +15,7 @@ matrix:
- os: osx
env: BUILD_TARGET=mac_cmake
language: cpp
osx_image: xcode9.3
osx_image: xcode10.3
sudo: required
# iOS_cmake
- os: osx

View File

@ -1,34 +1,39 @@
If(APPLE)
if(${CMAKE_VERSION} VERSION_LESS "3.14")
message(FATAL_ERROR "Please use CMake 3.14 or newer for Apple platform (macOS, iOS, tvOS or watchOS)")
endif()
endif()
#Please use them everywhere
#WINDOWS = Windows Desktop
#ANDROID = Android
#IOS = iOS
#MACOSX = MacOS X
#LINUX = Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(WINDOWS TRUE)
set(PLATFORM_FOLDER win32)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(PLATFORM_FOLDER android)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(ANDROID)
set(PLATFORM_FOLDER android)
else()
set(LINUX TRUE)
set(PLATFORM_FOLDER linux)
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(IOS)
set(APPLE TRUE)
set(PLATFORM_FOLDER ios)
else()
set(APPLE TRUE)
set(MACOSX TRUE)
set(PLATFORM_FOLDER mac)
endif()
else()
message(FATAL_ERROR "Unsupported platform, CMake will exit")
return()
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(WINDOWS TRUE)
set(PLATFORM_FOLDER win32)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(PLATFORM_FOLDER android)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(ANDROID)
set(PLATFORM_FOLDER android)
else()
set(LINUX TRUE)
set(PLATFORM_FOLDER linux)
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(APPLE TRUE)
set(MACOSX TRUE)
set(PLATFORM_FOLDER mac)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS")
set(APPLE TRUE)
set(IOS TRUE)
set(PLATFORM_FOLDER ios)
else()
message(FATAL_ERROR "Unsupported platform, CMake will exit")
return()
endif()
# generators that are capable of organizing into a hierarchy of folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)

View File

@ -1,216 +0,0 @@
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_SYSTEM_VERSION 1)
set(UNIX True)
set(APPLE True)
set(IOS True)
# support iOS on cmake 3.11+
# cmake 3.11 milestone feature, https://gitlab.kitware.com/cmake/cmake/issues/17431
set(CMAKE_OSX_DEPLOYMENT_TARGET "8.0" CACHE STRING "set of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if(CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif(CMAKE_UNAME)
# Force the compilers to Clang for iOS
include(CMakeForceCompiler)
set(CMAKE_C_COMPILER /usr/bin/clang Clang)
set(CMAKE_CXX_COMPILER /usr/bin/clang++ Clang)
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
# Skip the platform compiler checks for cross compiling
set(CMAKE_CXX_COMPILER_WORKS TRUE)
set(CMAKE_C_COMPILER_WORKS TRUE)
# All iOS/Darwin specific settings - some may be redundant
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set(CMAKE_SHARED_MODULE_PREFIX "lib")
set(CMAKE_SHARED_MODULE_SUFFIX ".so")
set(CMAKE_MODULE_EXISTS 1)
set(CMAKE_DL_LIBS "")
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
set(CMAKE_C_FLAGS_INIT "")
set(CMAKE_CXX_FLAGS_INIT "")
set(CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set(CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if(NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM "OS")
endif(NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# Setup building for arm64 or not
if(NOT DEFINED BUILD_ARM64)
set(BUILD_ARM64 true)
endif(NOT DEFINED BUILD_ARM64)
set(BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
# Check the platform selection and setup for developer root
if(IOS_PLATFORM STREQUAL "OS")
set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# This causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
set(SIMULATOR true)
set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
set(SIMULATOR true)
set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else()
message(FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif()
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
set(XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if(EXISTS ${XCODE_POST_43_ROOT})
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif(EXISTS ${XCODE_PRE_43_ROOT})
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif(EXISTS ${XCODE_POST_43_ROOT})
endif(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if(NOT DEFINED CMAKE_IOS_SDK_ROOT)
file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if(_CMAKE_IOS_SDKS)
list(SORT _CMAKE_IOS_SDKS)
list(REVERSE _CMAKE_IOS_SDKS)
list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else(_CMAKE_IOS_SDKS)
message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif(_CMAKE_IOS_SDKS)
message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif(NOT DEFINED CMAKE_IOS_SDK_ROOT)
set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS
if(IOS_PLATFORM STREQUAL "OS")
# set (IOS_ARCH armv7 armv7s arm64)
set(IOS_ARCH arm64 armv7)
elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
set(IOS_ARCH i386)
elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
set(IOS_ARCH x86_64)
endif()
set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set(CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set(CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any XCode specific property
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro(set_xcode_property)
# This macro lets you find executable programs on the host system
macro(find_host_package)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set(IOS FALSE)
find_package(${ARGN})
set(IOS TRUE)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro(find_host_package)
# This macro lets you find library on the host system
macro(find_host_library)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
find_library(${ARGN})
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
endmacro(find_host_library)

View File

@ -41,22 +41,6 @@ function install_python_module_for_osx()
sudo pip install Cheetah
}
function install_latest_python()
{
python -V
eval "$(pyenv init -)"
pyenv install 2.7.14
pyenv global 2.7.14
python -V
}
function install_cmake_osx()
{
cmake --version
brew upgrade cmake
cmake --version
}
# set up environment according os and target
function install_environement_for_pull_request()
{
@ -72,9 +56,7 @@ function install_environement_for_pull_request()
fi
if [ "$TRAVIS_OS_NAME" == "osx" ]; then
install_latest_python
install_python_module_for_osx
install_cmake_osx
fi
# use NDK's clang to generate binding codes
@ -86,9 +68,7 @@ function install_environement_for_pull_request()
function install_environement_for_after_merge()
{
if [ "$TRAVIS_OS_NAME" == "osx" ]; then
install_latest_python
install_python_module_for_osx
install_cmake_osx
fi
echo "Building merge commit ..."
@ -96,6 +76,9 @@ function install_environement_for_after_merge()
download_deps
}
cmake --version
python -V
if [ "$BUILD_TARGET" == "android_cocos_new_test" ]; then
sudo apt-get update
sudo apt-get install ninja-build

View File

@ -68,7 +68,7 @@ function build_ios_cmake()
cd $COCOS2DX_ROOT
mkdir -p ios_cmake_build
cd ios_cmake_build
cmake .. -DCMAKE_TOOLCHAIN_FILE=$COCOS2DX_ROOT/cmake/ios.toolchain.cmake -GXcode -DIOS_PLATFORM=SIMULATOR64
cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
# too much logs on console when "cmake --build ."
# cmake --build .
xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
@ -112,11 +112,6 @@ function genernate_binding_codes()
ldd $COCOS2DX_ROOT/tools/bindings-generator/libclang/libclang.so
fi
if [ "$TRAVIS_OS_NAME" == "osx" ]; then
eval "$(pyenv init -)"
fi
which python
source ../environment.sh
# Generate binding glue codes