modified project files and make files

This commit is contained in:
SunLightJuly 2014-10-10 18:43:40 +08:00
parent fbbc90431e
commit ba064167a8
11 changed files with 41 additions and 1 deletions

View File

@ -1811,6 +1811,10 @@
B60C5BD519AC68B10056FBDE /* CCBillBoard.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B60C5BD219AC68B10056FBDE /* CCBillBoard.cpp */; };
B60C5BD619AC68B10056FBDE /* CCBillBoard.h in Headers */ = {isa = PBXBuildFile; fileRef = B60C5BD319AC68B10056FBDE /* CCBillBoard.h */; };
B60C5BD719AC68B10056FBDE /* CCBillBoard.h in Headers */ = {isa = PBXBuildFile; fileRef = B60C5BD319AC68B10056FBDE /* CCBillBoard.h */; };
DABC9FA919E7DFA900FA252C /* CCClippingRegionNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = DABC9FA719E7DFA900FA252C /* CCClippingRegionNode.cpp */; };
DABC9FAA19E7DFA900FA252C /* CCClippingRegionNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = DABC9FA719E7DFA900FA252C /* CCClippingRegionNode.cpp */; };
DABC9FAB19E7DFA900FA252C /* CCClippingRegionNode.h in Headers */ = {isa = PBXBuildFile; fileRef = DABC9FA819E7DFA900FA252C /* CCClippingRegionNode.h */; };
DABC9FAC19E7DFA900FA252C /* CCClippingRegionNode.h in Headers */ = {isa = PBXBuildFile; fileRef = DABC9FA819E7DFA900FA252C /* CCClippingRegionNode.h */; };
ED9C6A9418599AD8000A5232 /* CCNodeGrid.cpp in Sources */ = {isa = PBXBuildFile; fileRef = ED9C6A9218599AD8000A5232 /* CCNodeGrid.cpp */; };
ED9C6A9518599AD8000A5232 /* CCNodeGrid.cpp in Sources */ = {isa = PBXBuildFile; fileRef = ED9C6A9218599AD8000A5232 /* CCNodeGrid.cpp */; };
ED9C6A9618599AD8000A5232 /* CCNodeGrid.h in Headers */ = {isa = PBXBuildFile; fileRef = ED9C6A9318599AD8000A5232 /* CCNodeGrid.h */; };
@ -2796,6 +2800,8 @@
B3AF019F1842FBA400A98B85 /* b2MotorJoint.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = b2MotorJoint.h; sourceTree = "<group>"; };
B60C5BD219AC68B10056FBDE /* CCBillBoard.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCBillBoard.cpp; sourceTree = "<group>"; };
B60C5BD319AC68B10056FBDE /* CCBillBoard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCBillBoard.h; sourceTree = "<group>"; };
DABC9FA719E7DFA900FA252C /* CCClippingRegionNode.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCClippingRegionNode.cpp; sourceTree = "<group>"; };
DABC9FA819E7DFA900FA252C /* CCClippingRegionNode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCClippingRegionNode.h; sourceTree = "<group>"; };
ED9C6A9218599AD8000A5232 /* CCNodeGrid.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; lineEnding = 0; path = CCNodeGrid.cpp; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
ED9C6A9318599AD8000A5232 /* CCNodeGrid.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCNodeGrid.h; sourceTree = "<group>"; };
/* End PBXFileReference section */
@ -3198,6 +3204,8 @@
1A5701FF180BCBBD0088DEC7 /* misc-nodes */ = {
isa = PBXGroup;
children = (
DABC9FA719E7DFA900FA252C /* CCClippingRegionNode.cpp */,
DABC9FA819E7DFA900FA252C /* CCClippingRegionNode.h */,
ED9C6A9218599AD8000A5232 /* CCNodeGrid.cpp */,
ED9C6A9318599AD8000A5232 /* CCNodeGrid.h */,
1A57020C180BCBF40088DEC7 /* CCProgressTimer.cpp */,
@ -4840,6 +4848,7 @@
15AE18A319AAD33D00C27E9E /* CCParticleSystemQuadLoader.h in Headers */,
46A170F01807CECA005B8026 /* CCPhysicsWorld.h in Headers */,
15AE199D19AAD39600C27E9E /* ScrollViewReader.h in Headers */,
DABC9FAB19E7DFA900FA252C /* CCClippingRegionNode.h in Headers */,
50ABBEC11925AB6F00A911A9 /* CCValue.h in Headers */,
15AE19EB19AAD3A700C27E9E /* SlotData.h in Headers */,
B276EF631988D1D500CD400F /* CCVertexIndexBuffer.h in Headers */,
@ -5344,6 +5353,7 @@
1A57006C180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */,
15AE195C19AAD35100C27E9E /* CCSGUIReader.h in Headers */,
5034CA3A191D591100CE6051 /* ccShader_PositionColorLengthTexture.frag in Headers */,
DABC9FAC19E7DFA900FA252C /* CCClippingRegionNode.h in Headers */,
50ABBEC41925AB6F00A911A9 /* CCVector.h in Headers */,
50ABBE501925AB6F00A911A9 /* CCEventCustom.h in Headers */,
15AE1AD719AAD40300C27E9E /* b2WheelJoint.h in Headers */,
@ -6172,6 +6182,7 @@
15AE190B19AAD35000C27E9E /* CCDisplayFactory.cpp in Sources */,
1A9DCA27180E6955007A3AD4 /* CCGLBufferedNode.cpp in Sources */,
50ABBD541925AB0000A911A9 /* TransformUtils.cpp in Sources */,
DABC9FA919E7DFA900FA252C /* CCClippingRegionNode.cpp in Sources */,
3E2F27A619CFBFE100E7C490 /* AudioEngine.cpp in Sources */,
15AE1A3619AAD3D500C27E9E /* b2PolygonShape.cpp in Sources */,
50ABBD9B1925AB4100A911A9 /* ccGLStateCache.cpp in Sources */,
@ -6306,6 +6317,7 @@
1A570072180BC5A10088DEC7 /* CCActionGrid.cpp in Sources */,
15AE1ABC19AAD40300C27E9E /* b2PolygonAndCircleContact.cpp in Sources */,
15AE1ADA19AAD41000C27E9E /* b2Rope.cpp in Sources */,
DABC9FAA19E7DFA900FA252C /* CCClippingRegionNode.cpp in Sources */,
15AE1BF119AAE01E00C27E9E /* CCControlPotentiometer.cpp in Sources */,
15AE1B8419AADA9A00C27E9E /* UITextField.cpp in Sources */,
15AE198E19AAD36E00C27E9E /* CheckBoxReader.cpp in Sources */,

View File

@ -455,6 +455,7 @@
<ClCompile Include="CCAnimationCache.cpp" />
<ClCompile Include="CCAtlasNode.cpp" />
<ClCompile Include="CCClippingNode.cpp" />
<ClCompile Include="CCClippingRegionNode.cpp" />
<ClCompile Include="CCComponent.cpp" />
<ClCompile Include="CCComponentContainer.cpp" />
<ClCompile Include="CCDrawingPrimitives.cpp" />
@ -672,6 +673,7 @@
<ClInclude Include="CCAnimationCache.h" />
<ClInclude Include="CCAtlasNode.h" />
<ClInclude Include="CCClippingNode.h" />
<ClInclude Include="CCClippingRegionNode.h" />
<ClInclude Include="CCComponent.h" />
<ClInclude Include="CCComponentContainer.h" />
<ClInclude Include="CCDrawingPrimitives.h" />

View File

@ -155,6 +155,9 @@
<ClCompile Include="CCClippingNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCClippingRegionNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCComponent.cpp">
<Filter>2d</Filter>
</ClCompile>
@ -723,6 +726,9 @@
<ClInclude Include="CCClippingNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCClippingRegionNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCComponent.h">
<Filter>2d</Filter>
</ClInclude>

View File

@ -389,6 +389,7 @@
<ClCompile Include="CCAnimationCache.cpp" />
<ClCompile Include="CCAtlasNode.cpp" />
<ClCompile Include="CCClippingNode.cpp" />
<ClCompile Include="CCClippingRegionNode.cpp" />
<ClCompile Include="CCComponent.cpp" />
<ClCompile Include="CCComponentContainer.cpp" />
<ClCompile Include="CCDrawingPrimitives.cpp" />
@ -625,6 +626,7 @@
<ClInclude Include="CCAnimationCache.h" />
<ClInclude Include="CCAtlasNode.h" />
<ClInclude Include="CCClippingNode.h" />
<ClInclude Include="CCClippingRegionNode.h" />
<ClInclude Include="CCComponent.h" />
<ClInclude Include="CCComponentContainer.h" />
<ClInclude Include="CCDrawingPrimitives.h" />

View File

@ -166,6 +166,9 @@
<ClCompile Include="CCClippingNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCClippingRegionNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCComponent.cpp">
<Filter>2d</Filter>
</ClCompile>
@ -784,6 +787,9 @@
<ClInclude Include="CCClippingNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCClippingRegionNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCComponent.h">
<Filter>2d</Filter>
</ClInclude>

View File

@ -448,6 +448,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="CCAnimationCache.cpp" />
<ClCompile Include="CCAtlasNode.cpp" />
<ClCompile Include="CCClippingNode.cpp" />
<ClCompile Include="CCClippingRegionNode.cpp" />
<ClCompile Include="CCComponent.cpp" />
<ClCompile Include="CCComponentContainer.cpp" />
<ClCompile Include="CCDrawingPrimitives.cpp" />
@ -828,6 +829,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="CCAnimationCache.h" />
<ClInclude Include="CCAtlasNode.h" />
<ClInclude Include="CCClippingNode.h" />
<ClInclude Include="CCClippingRegionNode.h" />
<ClInclude Include="CCComponent.h" />
<ClInclude Include="CCComponentContainer.h" />
<ClInclude Include="CCDrawingPrimitives.h" />

View File

@ -322,6 +322,9 @@
<ClCompile Include="CCClippingNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCClippingRegionNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCComponent.cpp">
<Filter>2d</Filter>
</ClCompile>
@ -1294,6 +1297,9 @@
<ClInclude Include="CCClippingNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCClippingRegionNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCComponent.h">
<Filter>2d</Filter>
</ClInclude>

View File

@ -25,6 +25,7 @@ cocos2d.cpp \
2d/CCAnimationCache.cpp \
2d/CCAtlasNode.cpp \
2d/CCClippingNode.cpp \
2d/CCClippingRegionNode.cpp \
2d/CCComponent.cpp \
2d/CCComponentContainer.cpp \
2d/CCDrawNode.cpp \

View File

@ -127,6 +127,7 @@ set(COCOS2D_BASE_SRC
2d/CCAnimationCache.cpp
2d/CCAtlasNode.cpp
2d/CCClippingNode.cpp
2d/CCClippingRegionNode.cpp
2d/CCComponent.cpp
2d/CCComponentContainer.cpp
2d/CCDrawNode.cpp

View File

@ -81,6 +81,8 @@
"cocos/2d/CCAtlasNode.h",
"cocos/2d/CCClippingNode.cpp",
"cocos/2d/CCClippingNode.h",
"cocos/2d/CCClippingRegionNode.cpp",
"cocos/2d/CCClippingRegionNode.h",
"cocos/2d/CCComponent.cpp",
"cocos/2d/CCComponent.h",
"cocos/2d/CCComponentContainer.cpp",

View File

@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/2d/CCProtectedNode.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode ClippingRegionNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console GLProgramCache GLProgramState Camera Device
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console GLProgramCache GLProgramState Camera Device
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also