Merge branch 'v3' of github.com:cocos2d/cocos2d-x into use-const

This commit is contained in:
minggo 2014-12-30 13:36:10 +08:00
commit ba4ae50868
14 changed files with 133 additions and 66 deletions

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@ -61,6 +61,10 @@ THE SOFTWARE.
#include "platform/CCApplication.h"
//#include "platform/CCGLViewImpl.h"
#if CC_ENABLE_SCRIPT_BINDING
#include "CCScriptSupport.h"
#endif
/**
Position of the FPS
@ -128,6 +132,9 @@ bool Director::init(void)
// purge ?
_purgeDirectorInNextLoop = false;
// restart ?
_restartDirectorInNextLoop = false;
_winSizeInPoints = Size::ZERO;
_openGLView = nullptr;
@ -941,15 +948,20 @@ void Director::end()
_purgeDirectorInNextLoop = true;
}
void Director::purgeDirector()
void Director::restart()
{
_restartDirectorInNextLoop = true;
}
void Director::reset()
{
// cleanup scheduler
getScheduler()->unscheduleAll();
// Disable event dispatching
// Remove all events
if (_eventDispatcher)
{
_eventDispatcher->setEnabled(false);
_eventDispatcher->removeAllEventListeners();
}
if (_runningScene)
@ -1004,6 +1016,11 @@ void Director::purgeDirector()
GL::invalidateStateCache();
destroyTextureCache();
}
void Director::purgeDirector()
{
reset();
CHECK_GL_ERROR_DEBUG();
@ -1018,6 +1035,23 @@ void Director::purgeDirector()
release();
}
void Director::restartDirector()
{
reset();
// Texture cache need to be reinitialized
initTextureCache();
// release the objects
PoolManager::getInstance()->getCurrentPool()->clear();
// Real restart in script level
#if CC_ENABLE_SCRIPT_BINDING
ScriptEvent scriptEvent(kRestartGame, NULL);
ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&scriptEvent);
#endif
}
void Director::setNextScene()
{
bool runningIsTransition = dynamic_cast<TransitionScene*>(_runningScene) != nullptr;
@ -1305,6 +1339,11 @@ void DisplayLinkDirector::mainLoop()
_purgeDirectorInNextLoop = false;
purgeDirector();
}
else if (_restartDirectorInNextLoop)
{
_restartDirectorInNextLoop = false;
restartDirector();
}
else if (! _invalid)
{
drawScene();

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@ -288,6 +288,10 @@ public:
*/
void resume();
/** Restart the director
*/
void restart();
/** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.
If you don't want to pause your animation call [pause] instead.
*/
@ -396,9 +400,14 @@ public:
void resetMatrixStack();
protected:
void reset();
void purgeDirector();
bool _purgeDirectorInNextLoop; // this flag will be set to true in end()
void restartDirector();
bool _restartDirectorInNextLoop; // this flag will be set to true in restart()
void setNextScene();
void showStats();

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@ -211,7 +211,8 @@ enum ScriptEventType
kAccelerometerEvent,
kControlEvent,
kCommonEvent,
kComponentEvent
kComponentEvent,
kRestartGame
};
struct BasicScriptData

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@ -1218,19 +1218,19 @@ Offset<ProjectNodeOptions> FlatBuffersSerialize::createProjectNodeOptionsForSimu
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
const tinyxml2::XMLAttribute* attributeFileData = child->FirstAttribute();
while (attribute)
while (attributeFileData)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFileData->Name();
std::string value = attributeFileData->Value();
if (name == "Path")
{
filename = value;
}
attribute = attribute->Next();
attributeFileData = attributeFileData->Next();
}
}

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@ -151,9 +151,9 @@ cocos2d::Node* ArmatureNodeReader::createNodeWithFlatBuffers(const flatbuffers:
std::string ArmatureNodeReader::getArmatureName(const std::string& exporJsonPath)
{
//FileUtils.getFileData(exporJsonPath, "r", size) // need read armature name in exportJsonPath
int end = exporJsonPath.find_last_of(".");
int start = exporJsonPath.find_last_of("\\") + 1;
int start1 = exporJsonPath.find_last_of("/") + 1;
size_t end = exporJsonPath.find_last_of(".");
size_t start = exporJsonPath.find_last_of("\\") + 1;
size_t start1 = exporJsonPath.find_last_of("/") + 1;
if (start < start1)
start = start1;

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@ -185,11 +185,11 @@ namespace cocostudio
if (name == "InnerNodeSize")
{
auto attribute = child->FirstAttribute();
while (attribute)
auto attributeInnerNodeSize = child->FirstAttribute();
while (attributeInnerNodeSize)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeInnerNodeSize->Name();
std::string value = attributeInnerNodeSize->Value();
if (name == "Width")
{
@ -200,17 +200,17 @@ namespace cocostudio
innerSize.height = atof(value.c_str());
}
attribute = attribute->Next();
attributeInnerNodeSize = attributeInnerNodeSize->Next();
}
}
else if (name == "Size" && backGroundScale9Enabled)
{
auto attribute = child->FirstAttribute();
auto attributeSize = child->FirstAttribute();
while (attribute)
while (attributeSize)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeSize->Name();
std::string value = attributeSize->Value();
if (name == "X")
{
@ -221,17 +221,17 @@ namespace cocostudio
scale9Size.height = atof(value.c_str());
}
attribute = attribute->Next();
attributeSize = attributeSize->Next();
}
}
else if (name == "SingleColor")
{
auto attribute = child->FirstAttribute();
auto attributeSingleColor = child->FirstAttribute();
while (attribute)
while (attributeSingleColor)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeSingleColor->Name();
std::string value = attributeSingleColor->Value();
if (name == "R")
{
@ -246,17 +246,17 @@ namespace cocostudio
bgColor.b = atoi(value.c_str());
}
attribute = attribute->Next();
attributeSingleColor = attributeSingleColor->Next();
}
}
else if (name == "EndColor")
{
auto attribute = child->FirstAttribute();
auto attributeEndColor = child->FirstAttribute();
while (attribute)
while (attributeEndColor)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeEndColor->Name();
std::string value = attributeEndColor->Value();
if (name == "R")
{
@ -271,17 +271,17 @@ namespace cocostudio
bgEndColor.b = atoi(value.c_str());
}
attribute = attribute->Next();
attributeEndColor = attributeEndColor->Next();
}
}
else if (name == "FirstColor")
{
auto attribute = child->FirstAttribute();
auto attributeFirstColor = child->FirstAttribute();
while (attribute)
while (attributeFirstColor)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFirstColor->Name();
std::string value = attributeFirstColor->Value();
if (name == "R")
{
@ -296,16 +296,16 @@ namespace cocostudio
bgStartColor.b = atoi(value.c_str());
}
attribute = attribute->Next();
attributeFirstColor = attributeFirstColor->Next();
}
}
else if (name == "ColorVector")
{
auto attribute = child->FirstAttribute();
while (attribute)
auto attributeColorVector = child->FirstAttribute();
while (attributeColorVector)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeColorVector->Name();
std::string value = attributeColorVector->Value();
if (name == "ScaleX")
{
@ -316,7 +316,7 @@ namespace cocostudio
colorVector.y = atof(value.c_str());
}
attribute = attribute->Next();
attributeColorVector = attributeColorVector->Next();
}
}
else if (name == "FileData")
@ -324,12 +324,12 @@ namespace cocostudio
std::string texture;
std::string texturePng;
auto attribute = child->FirstAttribute();
auto attributeFileData = child->FirstAttribute();
while (attribute)
while (attributeFileData)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFileData->Name();
std::string value = attributeFileData->Value();
if (name == "Path")
{
@ -345,7 +345,7 @@ namespace cocostudio
texture = value;
}
attribute = attribute->Next();
attributeFileData = attributeFileData->Next();
}
if (resourceType == 1)

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@ -98,12 +98,12 @@ namespace cocostudio
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
const tinyxml2::XMLAttribute* attributeFileData = child->FirstAttribute();
while (attribute)
while (attributeFileData)
{
name = attribute->Name();
std::string value = attribute->Value();
name = attributeFileData->Name();
std::string value = attributeFileData->Value();
if (name == "Path")
{
@ -112,7 +112,7 @@ namespace cocostudio
filename = convert;
}
attribute = attribute->Next();
attributeFileData = attributeFileData->Next();
}
}

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@ -779,7 +779,7 @@ namespace cocostudio
//assume versionString is like "2.0.6.0"
if (versionString.length() > 0)
{
int p1, p2, p3, v1, v2, v3;
size_t p1, p2, p3, v1, v2, v3;
p1 = p2 = p3 = v1 = v2 = v3 = 0;
p1 = versionString.find('.');
if (p1 > 0)

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@ -595,8 +595,7 @@ void Renderer::fillQuads(const QuadCommand *cmd)
for(ssize_t i=0; i< cmd->getQuadCount() * 4; ++i)
{
V3F_C4B_T2F *q = &_quadVerts[i + _numberQuads * 4];
Vec3 *vec1 = (Vec3*)&q->vertices;
Vec3 *vec1 = (Vec3*)&(_quadVerts[i + _numberQuads * 4].vertices);
modelView.transformPoint(vec1);
}

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@ -7135,7 +7135,7 @@ int lua_cocos2dx_ui_Button_getTitleColor(lua_State* tolua_S)
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ui_Button_getTitleColor'", nullptr);
return 0;
}
const cocos2d::Color3B& ret = cobj->getTitleColor();
cocos2d::Color3B ret = cobj->getTitleColor();
color3b_to_luaval(tolua_S, ret);
return 1;
}

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@ -234,6 +234,21 @@ void Manifest::genResumeAssetsList(Downloader::DownloadUnits *units) const
}
}
std::vector<std::string> Manifest::getSearchPaths() const
{
std::vector<std::string> searchPaths;
searchPaths.push_back(_manifestRoot);
for (int i = (int)_searchPaths.size()-1; i >= 0; i--)
{
std::string path = _searchPaths[i];
if (path.size() > 0 && path[path.size() - 1] != '/')
path.append("/");
path = _manifestRoot + path;
searchPaths.push_back(path);
}
return searchPaths;
}
void Manifest::prependSearchPaths()
{

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@ -95,6 +95,10 @@ public:
*/
const std::string& getVersion() const;
/** @brief Get the search paths list related to the Manifest.
*/
std::vector<std::string> getSearchPaths() const;
protected:
/** @brief Constructor for Manifest class

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@ -1991,7 +1991,7 @@ void QuaternionTest::addNewSpriteWithCoords(Vec2 p)
void QuaternionTest::update(float delta)
{
_accAngle += delta * _arcSpeed;
const float pi = 3.1415926f;
const float pi = M_PI;
if (_accAngle >= 2 * pi)
_accAngle -= 2 * pi;

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@ -7,7 +7,7 @@ uniform vec4 u_color;
varying vec3 v_normal;
void main(void)
{
vec3 light_direction = vec3(1,-1,0);
vec3 light_direction = vec3(1,-1,-1);
light_direction = normalize(light_direction);
vec3 light_color = vec3(1,1,1);
vec3 normal = normalize(v_normal);