mirror of https://github.com/axmolengine/axmol.git
change const char* to const std::string&
This commit is contained in:
parent
87103434e3
commit
ba809a0096
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@ -56,7 +56,7 @@ Armature *Armature::create()
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}
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Armature *Armature::create(const char *name)
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Armature *Armature::create(const std::string& name)
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{
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Armature *armature = new Armature();
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if (armature && armature->init(name))
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@ -68,7 +68,7 @@ Armature *Armature::create(const char *name)
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return nullptr;
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}
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Armature *Armature::create(const char *name, Bone *parentBone)
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Armature *Armature::create(const std::string& name, Bone *parentBone)
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{
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Armature *armature = new Armature();
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if (armature && armature->init(name, parentBone))
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@ -105,7 +105,7 @@ bool Armature::init()
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}
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bool Armature::init(const char *name)
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bool Armature::init(const std::string& name)
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{
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bool bRet = false;
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do
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@ -121,14 +121,12 @@ bool Armature::init(const char *name)
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_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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_name = name == nullptr ? "" : name;
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_name = name;
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ArmatureDataManager *armatureDataManager = ArmatureDataManager::getInstance();
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if(_name.length() != 0)
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{
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_name = name;
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AnimationData *animationData = armatureDataManager->getAnimationData(name);
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CCASSERT(animationData, "AnimationData not exist! ");
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@ -196,14 +194,14 @@ bool Armature::init(const char *name)
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return bRet;
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}
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bool Armature::init(const char *name, Bone *parentBone)
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bool Armature::init(const std::string& name, Bone *parentBone)
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{
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_parentBone = parentBone;
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return init(name);
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}
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Bone *Armature::createBone(const char *boneName)
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Bone *Armature::createBone(const std::string& boneName)
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{
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Bone *existedBone = getBone(boneName);
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if(existedBone != nullptr)
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@ -233,12 +231,12 @@ Bone *Armature::createBone(const char *boneName)
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}
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void Armature::addBone(Bone *bone, const char *parentName)
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void Armature::addBone(Bone *bone, const std::string& parentName)
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{
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CCASSERT( bone != nullptr, "Argument must be non-nil");
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CCASSERT(_boneDic.at(bone->getName()) == nullptr, "bone already added. It can't be added again");
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if (nullptr != parentName)
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if ("" != parentName)
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{
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Bone *boneParent = _boneDic.at(parentName);
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if (boneParent)
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@ -278,13 +276,13 @@ void Armature::removeBone(Bone *bone, bool recursion)
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}
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Bone *Armature::getBone(const char *name) const
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Bone *Armature::getBone(const std::string& name) const
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{
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return _boneDic.at(name);
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}
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void Armature::changeBoneParent(Bone *bone, const char *parentName)
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void Armature::changeBoneParent(Bone *bone, const std::string& parentName)
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{
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CCASSERT(bone != nullptr, "bone must be added to the bone dictionary!");
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@ -294,7 +292,7 @@ void Armature::changeBoneParent(Bone *bone, const char *parentName)
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bone->setParentBone(nullptr);
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}
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if (parentName != nullptr)
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if (parentName != "")
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{
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Bone *boneParent = _boneDic.at(parentName);
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@ -84,9 +84,9 @@ public:
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* @param name Armature will use the name to find the ArmatureData to initializes it.
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* @return A initialized armature which is marked as "autorelease".
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*/
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static Armature *create(const char *name);
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static Armature *create(const std::string& name);
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static Armature *create(const char *name, Bone *parentBone);
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static Armature *create(const std::string& name, Bone *parentBone);
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public:
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/**
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@ -108,29 +108,29 @@ public:
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* Init an armature with specified name
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* @param name Armature name
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*/
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virtual bool init(const char *name);
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virtual bool init(const std::string& name);
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virtual bool init(const char *name, Bone *parentBone);
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virtual bool init(const std::string& name, Bone *parentBone);
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/**
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* Add a Bone to this Armature,
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*
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* @param bone The Bone you want to add to Armature
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* @param parentName The parent Bone's name you want to add to . If it's nullptr, then set Armature to its parent
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*/
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virtual void addBone(Bone *bone, const char *parentName);
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virtual void addBone(Bone *bone, const std::string& parentName);
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/**
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* Get a bone with the specified name
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*
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* @param name The bone's name you want to get
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*/
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virtual Bone *getBone(const char *name) const;
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virtual Bone *getBone(const std::string& name) const;
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/**
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* Change a bone's parent with the specified parent name.
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*
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* @param bone The bone you want to change parent
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* @param parentName The new parent's name.
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*/
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virtual void changeBoneParent(Bone *bone, const char *parentName);
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virtual void changeBoneParent(Bone *bone, const std::string& parentName);
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/**
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* Remove a bone with the specified name. If recursion it will also remove child Bone recursionly.
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*
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@ -247,7 +247,7 @@ protected:
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* @js NA
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* @lua NA
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*/
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Bone *createBone(const char *boneName );
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Bone *createBone(const std::string& boneName );
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protected:
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ArmatureData *_armatureData;
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@ -164,11 +164,11 @@ float ArmatureAnimation::getSpeedScale() const
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}
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void ArmatureAnimation::play(const char *animationName, int durationTo, int loop)
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void ArmatureAnimation::play(const std::string& animationName, int durationTo, int loop)
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{
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CCASSERT(_animationData, "_animationData can not be null");
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_movementData = _animationData->getMovement(animationName);
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_movementData = _animationData->getMovement(animationName.c_str());
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CCASSERT(_movementData, "_movementData can not be null");
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//! Get key frame count
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@ -461,11 +461,11 @@ void ArmatureAnimation::setFrameEventCallFunc(Object *target, SEL_FrameEventCall
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_frameEventCallFunc = callFunc;
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}
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void ArmatureAnimation::setMovementEventCallFunc(std::function<void(Armature *armature, MovementEventType movementType, const char *movementID)> listener)
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void ArmatureAnimation::setMovementEventCallFunc(std::function<void(Armature *armature, MovementEventType movementType, const std::string& movementID)> listener)
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{
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_movementEventListener = listener;
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}
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void ArmatureAnimation::setFrameEventCallFunc(std::function<void(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)> listener)
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void ArmatureAnimation::setFrameEventCallFunc(std::function<void(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex)> listener)
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{
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_frameEventListener = listener;
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}
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@ -477,7 +477,7 @@ void ArmatureAnimation::setUserObject(Object *pUserObject)
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_userObject = pUserObject;
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}
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void ArmatureAnimation::frameEvent(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)
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void ArmatureAnimation::frameEvent(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex)
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{
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if ((_frameEventTarget && _frameEventCallFunc) || _frameEventListener)
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{
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@ -492,7 +492,7 @@ void ArmatureAnimation::frameEvent(Bone *bone, const char *frameEventName, int o
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}
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void ArmatureAnimation::movementEvent(Armature *armature, MovementEventType movementType, const char *movementID)
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void ArmatureAnimation::movementEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
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{
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if ((_movementEventTarget && _movementEventCallFunc) || _movementEventListener)
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{
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@ -44,8 +44,8 @@ enum MovementEventType
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class Armature;
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class Bone;
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typedef void (cocos2d::Object::*SEL_MovementEventCallFunc)(Armature *, MovementEventType, const char *);
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typedef void (cocos2d::Object::*SEL_FrameEventCallFunc)(Bone *, const char *, int, int);
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typedef void (cocos2d::Object::*SEL_MovementEventCallFunc)(Armature *, MovementEventType, const std::string&);
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typedef void (cocos2d::Object::*SEL_FrameEventCallFunc)(Bone *, const std::string&, int, int);
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#define movementEvent_selector(_SELECTOR) (cocostudio::SEL_MovementEventCallFunc)(&_SELECTOR)
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#define frameEvent_selector(_SELECTOR) (cocostudio::SEL_FrameEventCallFunc)(&_SELECTOR)
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@ -53,7 +53,7 @@ typedef void (cocos2d::Object::*SEL_FrameEventCallFunc)(Bone *, const char *, in
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struct FrameEvent
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{
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Bone *bone;
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const char *frameEventName;
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std::string frameEventName;
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int originFrameIndex;
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int currentFrameIndex;
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};
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@ -62,7 +62,7 @@ struct MovementEvent
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{
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Armature *armature;
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MovementEventType movementType;
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const char *movementID;
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std::string movementID;
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};
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class ArmatureAnimation : public ProcessBase
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@ -123,7 +123,7 @@ public:
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* loop = 0 : this animation is not loop
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* loop > 0 : this animation is loop
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*/
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virtual void play(const char *animationName, int durationTo = -1, int loop = -1);
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virtual void play(const std::string& animationName, int durationTo = -1, int loop = -1);
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/**
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* Play animation by index, the other param is the same to play.
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@ -191,8 +191,8 @@ public:
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*/
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CC_DEPRECATED_ATTRIBUTE void setFrameEventCallFunc(cocos2d::Object *target, SEL_FrameEventCallFunc callFunc);
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void setMovementEventCallFunc(std::function<void(Armature *armature, MovementEventType movementType, const char *movementID)> listener);
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void setFrameEventCallFunc(std::function<void(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)> listener);
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void setMovementEventCallFunc(std::function<void(Armature *armature, MovementEventType movementType, const std::string& movementID)> listener);
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void setFrameEventCallFunc(std::function<void(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex)> listener);
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virtual void setAnimationData(AnimationData *data)
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{
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@ -254,12 +254,12 @@ protected:
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* @js NA
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* @lua NA
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*/
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void frameEvent(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex);
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void frameEvent(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex);
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/**
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* Emit a movement event
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*/
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void movementEvent(Armature *armature, MovementEventType movementType, const char *movementID);
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void movementEvent(Armature *armature, MovementEventType movementType, const std::string& movementID);
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void updateMovementList();
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@ -319,8 +319,8 @@ protected:
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cocos2d::Object *_frameEventTarget;
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std::function<void(Armature *armature, MovementEventType movementType, const char *movementID)> _movementEventListener;
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std::function<void(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)> _frameEventListener;
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std::function<void(Armature *armature, MovementEventType movementType, const std::string& movementID)> _movementEventListener;
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std::function<void(Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex)> _frameEventListener;
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};
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}
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@ -89,7 +89,7 @@ bool ArmatureDataManager::init()
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return bRet;
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}
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void ArmatureDataManager::removeArmatureFileInfo(const char *configFilePath)
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void ArmatureDataManager::removeArmatureFileInfo(const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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@ -119,7 +119,7 @@ void ArmatureDataManager::removeArmatureFileInfo(const char *configFilePath)
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}
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void ArmatureDataManager::addArmatureData(const char *id, ArmatureData *armatureData, const char *configFilePath)
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void ArmatureDataManager::addArmatureData(const std::string& id, ArmatureData *armatureData, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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@ -129,19 +129,19 @@ void ArmatureDataManager::addArmatureData(const char *id, ArmatureData *armature
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_armarureDatas.insert(id, armatureData);
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}
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ArmatureData *ArmatureDataManager::getArmatureData(const char *id)
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ArmatureData *ArmatureDataManager::getArmatureData(const std::string& id)
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{
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ArmatureData *armatureData = nullptr;
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armatureData = (ArmatureData *)_armarureDatas.at(id);
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return armatureData;
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}
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void ArmatureDataManager::removeArmatureData(const char *id)
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void ArmatureDataManager::removeArmatureData(const std::string& id)
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{
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_armarureDatas.erase(id);
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}
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void ArmatureDataManager::addAnimationData(const char *id, AnimationData *animationData, const char *configFilePath)
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void ArmatureDataManager::addAnimationData(const std::string& id, AnimationData *animationData, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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@ -151,19 +151,19 @@ void ArmatureDataManager::addAnimationData(const char *id, AnimationData *animat
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_animationDatas.insert(id, animationData);
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}
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AnimationData *ArmatureDataManager::getAnimationData(const char *id)
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AnimationData *ArmatureDataManager::getAnimationData(const std::string& id)
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{
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AnimationData *animationData = nullptr;
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animationData = (AnimationData *)_animationDatas.at(id);
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return animationData;
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}
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void ArmatureDataManager::removeAnimationData(const char *id)
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void ArmatureDataManager::removeAnimationData(const std::string& id)
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{
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_animationDatas.erase(id);
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}
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void ArmatureDataManager::addTextureData(const char *id, TextureData *textureData, const char *configFilePath)
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void ArmatureDataManager::addTextureData(const std::string& id, TextureData *textureData, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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@ -174,7 +174,7 @@ void ArmatureDataManager::addTextureData(const char *id, TextureData *textureDat
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}
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TextureData *ArmatureDataManager::getTextureData(const char *id)
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TextureData *ArmatureDataManager::getTextureData(const std::string& id)
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{
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TextureData *textureData = nullptr;
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textureData = (TextureData *)_textureDatas.at(id);
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@ -182,12 +182,12 @@ TextureData *ArmatureDataManager::getTextureData(const char *id)
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}
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void ArmatureDataManager::removeTextureData(const char *id)
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void ArmatureDataManager::removeTextureData(const std::string& id)
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{
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_textureDatas.erase(id);
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}
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void ArmatureDataManager::addArmatureFileInfo(const char *configFilePath)
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void ArmatureDataManager::addArmatureFileInfo(const std::string& configFilePath)
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{
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addRelativeData(configFilePath);
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@ -195,7 +195,7 @@ void ArmatureDataManager::addArmatureFileInfo(const char *configFilePath)
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DataReaderHelper::getInstance()->addDataFromFile(configFilePath);
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}
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void ArmatureDataManager::addArmatureFileInfoAsync(const char *configFilePath, Object *target, SEL_SCHEDULE selector)
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void ArmatureDataManager::addArmatureFileInfoAsync(const std::string& configFilePath, Object *target, SEL_SCHEDULE selector)
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{
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addRelativeData(configFilePath);
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@ -203,7 +203,7 @@ void ArmatureDataManager::addArmatureFileInfoAsync(const char *configFilePath, O
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DataReaderHelper::getInstance()->addDataFromFileAsync("", "", configFilePath, target, selector);
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}
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void ArmatureDataManager::addArmatureFileInfo(const char *imagePath, const char *plistPath, const char *configFilePath)
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void ArmatureDataManager::addArmatureFileInfo(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath)
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{
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addRelativeData(configFilePath);
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@ -212,7 +212,7 @@ void ArmatureDataManager::addArmatureFileInfo(const char *imagePath, const char
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addSpriteFrameFromFile(plistPath, imagePath);
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}
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void ArmatureDataManager::addArmatureFileInfoAsync(const char *imagePath, const char *plistPath, const char *configFilePath, Object *target, SEL_SCHEDULE selector)
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void ArmatureDataManager::addArmatureFileInfoAsync(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath, Object *target, SEL_SCHEDULE selector)
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{
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addRelativeData(configFilePath);
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@ -221,7 +221,7 @@ void ArmatureDataManager::addArmatureFileInfoAsync(const char *imagePath, const
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addSpriteFrameFromFile(plistPath, imagePath);
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}
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void ArmatureDataManager::addSpriteFrameFromFile(const char *plistPath, const char *imagePath, const char *configFilePath)
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void ArmatureDataManager::addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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@ -249,7 +249,7 @@ const cocos2d::Map<std::string, TextureData*>& ArmatureDataManager::getTextureDa
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return _textureDatas;
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}
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void CCArmatureDataManager::addRelativeData(const char *configFilePath)
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void CCArmatureDataManager::addRelativeData(const std::string& configFilePath)
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{
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if (_relativeDatas.find(configFilePath) == _relativeDatas.end())
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{
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@ -257,7 +257,7 @@ void CCArmatureDataManager::addRelativeData(const char *configFilePath)
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}
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}
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RelativeData *CCArmatureDataManager::getRelativeData(const char* configFilePath)
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RelativeData *CCArmatureDataManager::getRelativeData(const std::string& configFilePath)
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{
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return &_relativeDatas[configFilePath];
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}
|
||||
|
|
|
@ -77,89 +77,89 @@ public:
|
|||
* @param id The id of the armature data
|
||||
* @param armatureData ArmatureData *
|
||||
*/
|
||||
void addArmatureData(const char *id, ArmatureData *armatureData, const char *configFilePath = "");
|
||||
void addArmatureData(const std::string& id, ArmatureData *armatureData, const std::string& configFilePath = "");
|
||||
|
||||
/**
|
||||
* @brief get armature data
|
||||
* @param id the id of the armature data you want to get
|
||||
* @return ArmatureData *
|
||||
*/
|
||||
ArmatureData *getArmatureData(const char *id);
|
||||
ArmatureData *getArmatureData(const std::string& id);
|
||||
|
||||
/**
|
||||
* @brief remove armature data
|
||||
* @param id the id of the armature data you want to get
|
||||
*/
|
||||
void removeArmatureData(const char *id);
|
||||
void removeArmatureData(const std::string& id);
|
||||
|
||||
/**
|
||||
* @brief add animation data
|
||||
* @param id the id of the animation data
|
||||
* @return AnimationData *
|
||||
*/
|
||||
void addAnimationData(const char *id, AnimationData *animationData, const char *configFilePath = "");
|
||||
void addAnimationData(const std::string& id, AnimationData *animationData, const std::string& configFilePath = "");
|
||||
|
||||
/**
|
||||
* @brief get animation data from _animationDatas(Dictionary)
|
||||
* @param id the id of the animation data you want to get
|
||||
* @return AnimationData *
|
||||
*/
|
||||
AnimationData *getAnimationData(const char *id);
|
||||
AnimationData *getAnimationData(const std::string& id);
|
||||
|
||||
/**
|
||||
* @brief remove animation data
|
||||
* @param id the id of the animation data
|
||||
*/
|
||||
void removeAnimationData(const char *id);
|
||||
void removeAnimationData(const std::string& id);
|
||||
|
||||
/**
|
||||
* @brief add texture data
|
||||
* @param id the id of the texture data
|
||||
* @return TextureData *
|
||||
*/
|
||||
void addTextureData(const char *id, TextureData *textureData, const char *configFilePath = "");
|
||||
void addTextureData(const std::string& id, TextureData *textureData, const std::string& configFilePath = "");
|
||||
|
||||
/**
|
||||
* @brief get texture data
|
||||
* @param id the id of the texture data you want to get
|
||||
* @return TextureData *
|
||||
*/
|
||||
TextureData *getTextureData(const char *id);
|
||||
TextureData *getTextureData(const std::string& id);
|
||||
|
||||
/**
|
||||
* @brief remove texture data
|
||||
* @param id the id of the texture data you want to get
|
||||
*/
|
||||
void removeTextureData(const char *id);
|
||||
void removeTextureData(const std::string& id);
|
||||
|
||||
/**
|
||||
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
||||
*/
|
||||
void addArmatureFileInfo(const char *configFilePath);
|
||||
void addArmatureFileInfo(const std::string& configFilePath);
|
||||
|
||||
/**
|
||||
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
||||
* It will load data in a new thread
|
||||
*/
|
||||
void addArmatureFileInfoAsync(const char *configFilePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector);
|
||||
void addArmatureFileInfoAsync(const std::string& configFilePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector);
|
||||
|
||||
/**
|
||||
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
||||
*/
|
||||
void addArmatureFileInfo(const char *imagePath, const char *plistPath, const char *configFilePath);
|
||||
void addArmatureFileInfo(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath);
|
||||
|
||||
/**
|
||||
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
||||
* It will load data in a new thread
|
||||
*/
|
||||
void addArmatureFileInfoAsync(const char *imagePath, const char *plistPath, const char *configFilePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector);
|
||||
void addArmatureFileInfoAsync(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector);
|
||||
|
||||
/**
|
||||
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
|
||||
*/
|
||||
void addSpriteFrameFromFile(const char *plistPath, const char *imagePath, const char *configFilePath = "");
|
||||
void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath, const std::string& configFilePath = "");
|
||||
|
||||
virtual void removeArmatureFileInfo(const char *configFilePath);
|
||||
virtual void removeArmatureFileInfo(const std::string& configFilePath);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -173,8 +173,8 @@ public:
|
|||
const cocos2d::Map<std::string, TextureData*>& getTextureDatas() const;
|
||||
|
||||
protected:
|
||||
void addRelativeData(const char* configFilePath);
|
||||
RelativeData *getRelativeData(const char* configFilePath);
|
||||
void addRelativeData(const std::string& configFilePath);
|
||||
RelativeData *getRelativeData(const std::string& configFilePath);
|
||||
private:
|
||||
/**
|
||||
* @brief save amature datas
|
||||
|
|
|
@ -47,7 +47,7 @@ Bone *Bone::create()
|
|||
|
||||
}
|
||||
|
||||
Bone *Bone::create(const char *name)
|
||||
Bone *Bone::create(const std::string& name)
|
||||
{
|
||||
|
||||
Bone *pBone = new Bone();
|
||||
|
@ -101,16 +101,13 @@ bool Bone::init()
|
|||
}
|
||||
|
||||
|
||||
bool Bone::init(const char *name)
|
||||
bool Bone::init(const std::string& name)
|
||||
{
|
||||
bool bRet = false;
|
||||
do
|
||||
{
|
||||
|
||||
if(nullptr != name)
|
||||
{
|
||||
_name = name;
|
||||
}
|
||||
_name = name;
|
||||
|
||||
CC_SAFE_DELETE(_tweenData);
|
||||
_tweenData = new FrameData();
|
||||
|
@ -425,7 +422,7 @@ void Bone::changeDisplayByIndex(int index, bool force)
|
|||
}
|
||||
|
||||
|
||||
void Bone::changeDisplayByName(const char *name, bool force)
|
||||
void Bone::changeDisplayByName(const std::string& name, bool force)
|
||||
{
|
||||
_displayManager->changeDisplayByName(name, force);
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
* @param name If name is not null, then set name to the bone's name
|
||||
* @return A initialized bone which is marked as "autorelease".
|
||||
*/
|
||||
static Bone *create(const char *name);
|
||||
static Bone *create(const std::string& name);
|
||||
|
||||
public:
|
||||
/**
|
||||
|
@ -72,7 +72,7 @@ public:
|
|||
* Initializes a Bone with the specified name
|
||||
* @param name Bone's name.
|
||||
*/
|
||||
virtual bool init(const char *name);
|
||||
virtual bool init(const std::string& name);
|
||||
|
||||
/**
|
||||
* Add display and use displayData to init the display.
|
||||
|
@ -92,7 +92,7 @@ public:
|
|||
void removeDisplay(int index);
|
||||
|
||||
void changeDisplayByIndex(int index, bool force);
|
||||
void changeDisplayByName(const char *name, bool force);
|
||||
void changeDisplayByName(const std::string& name, bool force);
|
||||
|
||||
/**
|
||||
* Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent
|
||||
|
|
|
@ -254,7 +254,7 @@ DataReaderHelper::~DataReaderHelper()
|
|||
_dataReaderHelper = nullptr;
|
||||
}
|
||||
|
||||
void DataReaderHelper::addDataFromFile(const char *filePath)
|
||||
void DataReaderHelper::addDataFromFile(const std::string& filePath)
|
||||
{
|
||||
/*
|
||||
* Check if file is already added to ArmatureDataManager, if then return.
|
||||
|
@ -307,7 +307,7 @@ void DataReaderHelper::addDataFromFile(const char *filePath)
|
|||
free(pFileContent);
|
||||
}
|
||||
|
||||
void DataReaderHelper::addDataFromFileAsync(const char *imagePath, const char *plistPath, const char *filePath, Object *target, SEL_SCHEDULE selector)
|
||||
void DataReaderHelper::addDataFromFileAsync(const std::string& imagePath, const std::string& plistPath, const std::string& filePath, Object *target, SEL_SCHEDULE selector)
|
||||
{
|
||||
/*
|
||||
* Check if file is already added to ArmatureDataManager, if then return.
|
||||
|
@ -470,7 +470,7 @@ void DataReaderHelper::addDataAsyncCallBack(float dt)
|
|||
}
|
||||
|
||||
|
||||
void DataReaderHelper::removeConfigFile(const char *configFile)
|
||||
void DataReaderHelper::removeConfigFile(const std::string& configFile)
|
||||
{
|
||||
std::vector<std::string>::iterator it = _configFileList.end();
|
||||
for (std::vector<std::string>::iterator i = _configFileList.begin(); i != _configFileList.end(); i++)
|
||||
|
@ -489,7 +489,7 @@ void DataReaderHelper::removeConfigFile(const char *configFile)
|
|||
|
||||
|
||||
|
||||
void DataReaderHelper::addDataFromCache(const char *pFileContent, DataInfo *dataInfo)
|
||||
void DataReaderHelper::addDataFromCache(const char* pFileContent, DataInfo *dataInfo)
|
||||
{
|
||||
tinyxml2::XMLDocument document;
|
||||
document.Parse(pFileContent);
|
||||
|
@ -1180,7 +1180,7 @@ ContourData *DataReaderHelper::decodeContour(tinyxml2::XMLElement *contourXML, D
|
|||
|
||||
|
||||
|
||||
void DataReaderHelper::addDataFromJsonCache(const char *fileContent, DataInfo *dataInfo)
|
||||
void DataReaderHelper::addDataFromJsonCache(const char* fileContent, DataInfo *dataInfo)
|
||||
{
|
||||
JsonDictionary json;
|
||||
json.initWithDescription(fileContent);
|
||||
|
|
|
@ -108,12 +108,12 @@ public:
|
|||
*/
|
||||
~DataReaderHelper();
|
||||
|
||||
void addDataFromFile(const char *filePath);
|
||||
void addDataFromFileAsync(const char *imagePath, const char *plistPath, const char *filePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector);
|
||||
void addDataFromFile(const std::string& filePath);
|
||||
void addDataFromFileAsync(const std::string& imagePath, const std::string& plistPath, const std::string& filePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector);
|
||||
|
||||
void addDataAsyncCallBack(float dt);
|
||||
|
||||
void removeConfigFile(const char *configFile);
|
||||
void removeConfigFile(const std::string& configFile);
|
||||
public:
|
||||
|
||||
/**
|
||||
|
@ -122,7 +122,7 @@ public:
|
|||
*
|
||||
* @param xmlPath The cache of the xml
|
||||
*/
|
||||
static void addDataFromCache(const char *pFileContent, DataInfo *dataInfo = nullptr);
|
||||
static void addDataFromCache(const char* pFileContent, DataInfo *dataInfo = nullptr);
|
||||
|
||||
|
||||
|
||||
|
@ -154,7 +154,7 @@ public:
|
|||
static ContourData *decodeContour(tinyxml2::XMLElement *contourXML, DataInfo *dataInfo);
|
||||
|
||||
public:
|
||||
static void addDataFromJsonCache(const char *fileContent, DataInfo *dataInfo = nullptr);
|
||||
static void addDataFromJsonCache(const char* fileContent, DataInfo *dataInfo = nullptr);
|
||||
|
||||
static ArmatureData *decodeArmature(JsonDictionary &json, DataInfo *dataInfo);
|
||||
static BoneData *decodeBone(JsonDictionary &json, DataInfo *dataInfo);
|
||||
|
|
|
@ -142,7 +142,7 @@ Color4B BaseData::getColor()
|
|||
return Color4B(r, g, b, a);
|
||||
}
|
||||
|
||||
const char *DisplayData::changeDisplayToTexture(const char *displayName)
|
||||
const std::string& DisplayData::changeDisplayToTexture(const std::string& displayName)
|
||||
{
|
||||
// remove .xxx
|
||||
std::string textureName = displayName;
|
||||
|
@ -241,7 +241,7 @@ void ArmatureData::addBoneData(BoneData *boneData)
|
|||
boneDataDic.insert(boneData->name, boneData);
|
||||
}
|
||||
|
||||
BoneData *ArmatureData::getBoneData(const char *boneName)
|
||||
BoneData *ArmatureData::getBoneData(const std::string& boneName)
|
||||
{
|
||||
return static_cast<BoneData*>(boneDataDic.at(boneName));
|
||||
}
|
||||
|
@ -343,7 +343,7 @@ void MovementData::addMovementBoneData(MovementBoneData *movBoneData)
|
|||
movBoneDataDic.insert(movBoneData->name, movBoneData);
|
||||
}
|
||||
|
||||
MovementBoneData *MovementData::getMovementBoneData(const char *boneName)
|
||||
MovementBoneData *MovementData::getMovementBoneData(const std::string& boneName)
|
||||
{
|
||||
return movBoneDataDic.at(boneName);
|
||||
}
|
||||
|
@ -364,7 +364,7 @@ void AnimationData::addMovement(MovementData *movData)
|
|||
movementNames.push_back(movData->name);
|
||||
}
|
||||
|
||||
MovementData *AnimationData::getMovement(const char *movementName)
|
||||
MovementData *AnimationData::getMovement(const std::string& movementName)
|
||||
{
|
||||
return movementDataDic.at(movementName);
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ class DisplayData : public cocos2d::Object
|
|||
public:
|
||||
CC_CREATE_NO_PARAM_NO_INIT(DisplayData)
|
||||
|
||||
static const char *changeDisplayToTexture(const char *displayName);
|
||||
static const std::string& changeDisplayToTexture(const std::string& displayName);
|
||||
public:
|
||||
/**
|
||||
* @js ctor
|
||||
|
@ -279,7 +279,7 @@ public:
|
|||
|
||||
bool init();
|
||||
void addBoneData(BoneData *boneData);
|
||||
BoneData *getBoneData(const char *boneName);
|
||||
BoneData *getBoneData(const std::string& boneName);
|
||||
public:
|
||||
std::string name;
|
||||
cocos2d::Map<std::string, BoneData*> boneDataDic;
|
||||
|
@ -403,7 +403,7 @@ public:
|
|||
~MovementData(void);
|
||||
|
||||
void addMovementBoneData(MovementBoneData *movBoneData);
|
||||
MovementBoneData *getMovementBoneData(const char *boneName);
|
||||
MovementBoneData *getMovementBoneData(const std::string& boneName);
|
||||
public:
|
||||
std::string name;
|
||||
int duration; //! the frames this movement will last
|
||||
|
@ -435,7 +435,7 @@ public:
|
|||
|
||||
/**
|
||||
* @brief save movment bone data
|
||||
* @key const char *
|
||||
* @key const std::string&
|
||||
* @value MovementBoneData *
|
||||
*/
|
||||
cocos2d::Map<std::string, MovementBoneData*> movBoneDataDic;
|
||||
|
@ -465,7 +465,7 @@ public:
|
|||
~AnimationData(void);
|
||||
|
||||
void addMovement(MovementData *movData);
|
||||
MovementData *getMovement(const char *movementName);
|
||||
MovementData *getMovement(const std::string& movementName);
|
||||
ssize_t getMovementCount();
|
||||
public:
|
||||
std::string name;
|
||||
|
|
|
@ -243,7 +243,7 @@ void DisplayManager::changeDisplayByIndex(int index, bool force)
|
|||
setCurrentDecorativeDisplay(decoDisplay);
|
||||
}
|
||||
|
||||
void CCDisplayManager::changeDisplayByName(const char *name, bool force)
|
||||
void CCDisplayManager::changeDisplayByName(const std::string& name, bool force)
|
||||
{
|
||||
for (int i = 0; i<_decoDisplayList.size(); i++)
|
||||
{
|
||||
|
|
|
@ -85,7 +85,7 @@ public:
|
|||
*/
|
||||
void changeDisplayByIndex(int index, bool force);
|
||||
|
||||
void changeDisplayByName(const char *name, bool force);
|
||||
void changeDisplayByName(const std::string& name, bool force);
|
||||
|
||||
cocos2d::Node *getDisplayRenderNode() const;
|
||||
DisplayType getDisplayRenderNodeType() const;
|
||||
|
|
|
@ -51,7 +51,7 @@ Skin *Skin::create()
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
Skin *Skin::createWithSpriteFrameName(const char *pszSpriteFrameName)
|
||||
Skin *Skin::createWithSpriteFrameName(const std::string& pszSpriteFrameName)
|
||||
{
|
||||
Skin *skin = new Skin();
|
||||
if(skin && skin->initWithSpriteFrameName(pszSpriteFrameName))
|
||||
|
@ -63,7 +63,7 @@ Skin *Skin::createWithSpriteFrameName(const char *pszSpriteFrameName)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
Skin *Skin::create(const char *pszFileName)
|
||||
Skin *Skin::create(const std::string& pszFileName)
|
||||
{
|
||||
Skin *skin = new Skin();
|
||||
if(skin && skin->initWithFile(pszFileName))
|
||||
|
|
|
@ -34,8 +34,8 @@ class Skin : public cocos2d::Sprite
|
|||
{
|
||||
public:
|
||||
static Skin *create();
|
||||
static Skin *createWithSpriteFrameName(const char *pszSpriteFrameName);
|
||||
static Skin *create(const char *pszFileName);
|
||||
static Skin *createWithSpriteFrameName(const std::string& pszSpriteFrameName);
|
||||
static Skin *create(const std::string& pszFileName);
|
||||
public:
|
||||
/**
|
||||
* @js ctor
|
||||
|
|
|
@ -47,7 +47,7 @@ void SpriteFrameCacheHelper::purge()
|
|||
_spriteFrameCacheHelper = nullptr;
|
||||
}
|
||||
|
||||
void SpriteFrameCacheHelper::addSpriteFrameFromFile(const char *plistPath, const char *imagePath)
|
||||
void SpriteFrameCacheHelper::addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath)
|
||||
{
|
||||
CCSpriteFrameCache::getInstance()->addSpriteFramesWithFile(plistPath, imagePath);
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ public:
|
|||
/**
|
||||
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
|
||||
*/
|
||||
void addSpriteFrameFromFile(const char *plistPath, const char *imagePath);
|
||||
void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath);
|
||||
|
||||
private:
|
||||
SpriteFrameCacheHelper();
|
||||
|
|
|
@ -535,20 +535,18 @@ std::string TestAnimationEvent::title() const
|
|||
{
|
||||
return "Test Armature Animation Event";
|
||||
}
|
||||
void TestAnimationEvent::animationEvent(Armature *armature, MovementEventType movementType, const char *movementID)
|
||||
void TestAnimationEvent::animationEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
|
||||
{
|
||||
std::string id = movementID;
|
||||
|
||||
if (movementType == LOOP_COMPLETE)
|
||||
{
|
||||
if (id.compare("Fire") == 0)
|
||||
if (movementID.compare("Fire") == 0)
|
||||
{
|
||||
ActionInterval *actionToRight = MoveTo::create(2, Point(VisibleRect::right().x - 50, VisibleRect::right().y));
|
||||
armature->stopAllActions();
|
||||
armature->runAction(Sequence::create(actionToRight, CallFunc::create( CC_CALLBACK_0(TestAnimationEvent::callback1, this)), nullptr));
|
||||
armature->getAnimation()->play("Walk");
|
||||
}
|
||||
else if (id.compare("FireMax") == 0)
|
||||
else if (movementID.compare("FireMax") == 0)
|
||||
{
|
||||
ActionInterval *actionToLeft = MoveTo::create(2, Point(VisibleRect::left().x + 50, VisibleRect::left().y));
|
||||
armature->stopAllActions();
|
||||
|
@ -596,9 +594,9 @@ std::string TestFrameEvent::title() const
|
|||
{
|
||||
return "Test Frame Event";
|
||||
}
|
||||
void TestFrameEvent::onFrameEvent(Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex)
|
||||
void TestFrameEvent::onFrameEvent(Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex)
|
||||
{
|
||||
CCLOG("(%s) emit a frame event (%s) at frame index (%d).", bone->getName().c_str(), evt, currentFrameIndex);
|
||||
CCLOG("(%s) emit a frame event (%s) at frame index (%d).", bone->getName().c_str(), evt.c_str(), currentFrameIndex);
|
||||
|
||||
if (!_gridNode->getActionByTag(FRAME_EVENT_ACTION_TAG) || _gridNode->getActionByTag(FRAME_EVENT_ACTION_TAG)->isDone())
|
||||
{
|
||||
|
@ -778,9 +776,9 @@ std::string TestColliderDetector::title() const
|
|||
{
|
||||
return "Test Collider Detector";
|
||||
}
|
||||
void TestColliderDetector::onFrameEvent(Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex)
|
||||
void TestColliderDetector::onFrameEvent(Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex)
|
||||
{
|
||||
CCLOG("(%s) emit a frame event (%s) at frame index (%d).", bone->getName().c_str(), evt, currentFrameIndex);
|
||||
CCLOG("(%s) emit a frame event (%s) at frame index (%d).", bone->getName().c_str(), evt.c_str(), currentFrameIndex);
|
||||
|
||||
/*
|
||||
* originFrameIndex is the frame index editted in Action Editor
|
||||
|
|
|
@ -153,7 +153,7 @@ public:
|
|||
|
||||
virtual void onEnter();
|
||||
virtual std::string title() const override;
|
||||
void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const char *movementID);
|
||||
void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const std::string& movementID);
|
||||
void callback1();
|
||||
void callback2();
|
||||
|
||||
|
@ -166,7 +166,7 @@ class TestFrameEvent : public ArmatureTestLayer
|
|||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title() const override;
|
||||
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
|
||||
void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
|
||||
void checkAction(float dt);
|
||||
protected:
|
||||
NodeGrid* _gridNode;
|
||||
|
@ -215,7 +215,7 @@ public:
|
|||
virtual void draw();
|
||||
virtual void update(float delta);
|
||||
|
||||
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
|
||||
void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
|
||||
|
||||
void initWorld();
|
||||
|
||||
|
@ -273,7 +273,7 @@ public:
|
|||
virtual void update(float delta);
|
||||
virtual void draw();
|
||||
|
||||
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
|
||||
void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
|
||||
|
||||
void initWorld() {};
|
||||
cocostudio::Armature *armature;
|
||||
|
|
Loading…
Reference in New Issue