Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1583-update-js

This commit is contained in:
minggo 2012-11-30 17:42:51 +08:00
commit bb6e03bd3f
4 changed files with 30 additions and 7 deletions

View File

@ -118,7 +118,8 @@ public class Cocos2dxAccelerometer implements SensorEventListener {
y = -tmp;
}
Cocos2dxAccelerometer.onSensorChanged(x, y, z, pSensorEvent.timestamp);
Cocos2dxGLSurfaceView.queueAccelerometer(x,y,z,pSensorEvent.timestamp);
/*
if(BuildConfig.DEBUG) {
Log.d(TAG, "x = " + pSensorEvent.values[0] + " y = " + pSensorEvent.values[1] + " z = " + pSensorEvent.values[2]);
@ -132,9 +133,10 @@ public class Cocos2dxAccelerometer implements SensorEventListener {
// ===========================================================
// Methods
// Native method called from Cocos2dxGLSurfaceView (To be in the same thread)
// ===========================================================
private static native void onSensorChanged(final float pX, final float pY, final float pZ, final long pTimestamp);
public static native void onSensorChanged(final float pX, final float pY, final float pZ, final long pTimestamp);
// ===========================================================
// Inner and Anonymous Classes

View File

@ -117,6 +117,16 @@ public class Cocos2dxGLSurfaceView extends GLSurfaceView {
// Getter & Setter
// ===========================================================
public static void queueAccelerometer(final float x, final float y, final float z, final long timestamp) {
mCocos2dxGLSurfaceView.queueEvent(new Runnable() {
@Override
public void run() {
Cocos2dxAccelerometer.onSensorChanged(x, y, z, timestamp);
}
});
}
public void setCocos2dxRenderer(final Cocos2dxRenderer renderer) {
this.mCocos2dxRenderer = renderer;
this.setRenderer(this.mCocos2dxRenderer);

View File

@ -79,23 +79,32 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
@Override
public void onDrawFrame(final GL10 gl) {
/*
* FPS controlling algorithm is not accurate, and it will slow down FPS
* on some devices. So comment FPS controlling code.
*/
/*
final long nowInNanoSeconds = System.nanoTime();
final long interval = nowInNanoSeconds - this.mLastTickInNanoSeconds;
*/
// should render a frame when onDrawFrame() is called or there is a
// "ghost"
Cocos2dxRenderer.nativeRender();
/*
// fps controlling
if (interval < Cocos2dxRenderer.sAnimationInterval) {
try {
// because we render it before, so we should sleep twice time interval
Thread.sleep((Cocos2dxRenderer.sAnimationInterval - interval) * 2 / Cocos2dxRenderer.NANOSECONDSPERMICROSECOND);
Thread.sleep((Cocos2dxRenderer.sAnimationInterval - interval) / Cocos2dxRenderer.NANOSECONDSPERMICROSECOND);
} catch (final Exception e) {
}
}
this.mLastTickInNanoSeconds = nowInNanoSeconds;
*/
}
// ===========================================================

View File

@ -790,7 +790,9 @@ void JSScheduleWrapper::scheduleFunc(float dt) const
return;
}
if(!JSVAL_IS_VOID(jsCallback) && !JSVAL_IS_VOID(jsThisObj)) {
if(!jsCallback.isNullOrUndefined() || !jsThisObj.isNullOrUndefined()) {
JSAutoCompartment ac(cx, JSVAL_TO_OBJECT(jsThisObj));
JS_CallFunctionValue(cx, JSVAL_TO_OBJECT(jsThisObj), jsCallback, 1, &data, &retval);
}