mirror of https://github.com/axmolengine/axmol.git
Merge pull request #2010 from dumganhar/master
issue #1733: Updated template projects. Using the same package name on iOS as which on Android.
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bbec9c8a02
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@ -6,8 +6,7 @@
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "testsAppDelegate.h"
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#import "AppController.h"
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#import "EAGLView.h"
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#import "cocos2d.h"
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#import "AppDelegate.h"
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@ -1 +1 @@
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16d08667ceb5270f9e4470439591422ff7b4e846
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4d7caebf5ec01e9050f96e5945fcc3c8ee9b3db3
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@ -1 +1 @@
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463c2a42ed22e116bb0b5d94a2ccb8c8c4d6e12e
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9e877ea63dd2d4a53a7e283bf0f1c234d5ce69c8
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@ -1,10 +1,3 @@
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//
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// testjsAppController.h
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// testjs
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//
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// Created by Rolando Abarca on 3/19/12.
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// Copyright __MyCompanyName__ 2012. All rights reserved.
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//
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@class RootViewController;
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@ -1,10 +1,4 @@
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//
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// testjsAppController.mm
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// testjs
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//
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// Created by Rolando Abarca on 3/19/12.
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// Copyright __MyCompanyName__ 2012. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import "AppController.h"
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#import "cocos2d.h"
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//
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// Prefix header for all source files of the 'testjs' target in the 'testjs' project
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// Prefix header for all source files of the 'HelloJavascript' target in the 'HelloJavascript' project
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//
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#ifdef __OBJC__
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@ -1,10 +1,3 @@
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//
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// testjsAppController.h
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// testjs
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//
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// Created by Rolando Abarca on 3/19/12.
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// Copyright __MyCompanyName__ 2012. All rights reserved.
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//
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#import "RootViewController.h"
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@ -1,10 +1,4 @@
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//
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// main.m
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// testjs
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//
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// Created by Rolando Abarca on 3/19/12.
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// Copyright __MyCompanyName__ 2012. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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@ -66,12 +66,12 @@
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<GenerateStublessProxies>true</GenerateStublessProxies>
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<TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName>
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<HeaderFileName>testjs.h</HeaderFileName>
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<TypeLibraryName>$(IntDir)game.tlb</TypeLibraryName>
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<HeaderFileName>game.h</HeaderFileName>
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<DllDataFileName>
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</DllDataFileName>
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<InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>testjs_p.c</ProxyFileName>
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<InterfaceIdentifierFileName>game_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>game_p.c</ProxyFileName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -120,12 +120,12 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\HelloJavascriptRes\" /e /Y</Command
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<GenerateStublessProxies>true</GenerateStublessProxies>
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<TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName>
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<HeaderFileName>testjs.h</HeaderFileName>
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<TypeLibraryName>$(IntDir)game.tlb</TypeLibraryName>
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<HeaderFileName>game.h</HeaderFileName>
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<DllDataFileName>
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</DllDataFileName>
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<InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>testjs_p.c</ProxyFileName>
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<InterfaceIdentifierFileName>game_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>game_p.c</ProxyFileName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -175,10 +175,10 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\HelloJavascriptRes\" /e /Y</Command
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<ClInclude Include="..\Classes\AppDelegate.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="res\testjs.ico" />
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<None Include="res\game.ico" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="testjs.rc" />
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<ResourceCompile Include="game.rc" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\cocos2dx\proj.win32\cocos2d.vcxproj">
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@ -32,12 +32,12 @@
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\testjs.ico">
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<None Include="res\game.ico">
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<Filter>resource</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="testjs.rc">
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<ResourceCompile Include="game.rc">
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<Filter>resource</Filter>
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</ResourceCompile>
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</ItemGroup>
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@ -42,7 +42,7 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDR_MAINFRAME ICON "res\\testjs.ico"
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IDR_MAINFRAME ICON "res\\game.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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BLOCK "040904B0"
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "testjs Module\0"
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VALUE "FileDescription", "game Module\0"
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VALUE "FileVersion", "1, 0, 0, 1\0"
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VALUE "InternalName", "testjs\0"
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VALUE "InternalName", "game\0"
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VALUE "LegalCopyright", "Copyright \0"
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VALUE "OriginalFilename", "testjs.exe\0"
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VALUE "ProductName", "testjs Module\0"
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VALUE "OriginalFilename", "game.exe\0"
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VALUE "ProductName", "game Module\0"
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VALUE "ProductVersion", "1, 0, 0, 1\0"
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END
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END
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by testjs.RC
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// Used by game.RC
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//
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#define IDS_PROJNAME 100
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