Merge pull request #7827 from andyque/ccRandom

add c++11 random library support
This commit is contained in:
minggo 2014-08-20 13:35:12 +08:00
commit bbf5c56e83
13 changed files with 209 additions and 2 deletions

View File

@ -647,6 +647,10 @@
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299CF1FC19A434BC00C378C1 /* ccRandom.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 299CF1F919A434BC00C378C1 /* ccRandom.cpp */; };
299CF1FD19A434BC00C378C1 /* ccRandom.h in Headers */ = {isa = PBXBuildFile; fileRef = 299CF1FA19A434BC00C378C1 /* ccRandom.h */; };
299CF1FE19A434BC00C378C1 /* ccRandom.h in Headers */ = {isa = PBXBuildFile; fileRef = 299CF1FA19A434BC00C378C1 /* ccRandom.h */; };
3E6176681960F89B00DE83F5 /* CCController-iOS.mm in Sources */ = {isa = PBXBuildFile; fileRef = 3E6176551960F89B00DE83F5 /* CCController-iOS.mm */; }; 3E6176681960F89B00DE83F5 /* CCController-iOS.mm in Sources */ = {isa = PBXBuildFile; fileRef = 3E6176551960F89B00DE83F5 /* CCController-iOS.mm */; };
3E6176691960F89B00DE83F5 /* CCController.h in Headers */ = {isa = PBXBuildFile; fileRef = 3E6176561960F89B00DE83F5 /* CCController.h */; }; 3E6176691960F89B00DE83F5 /* CCController.h in Headers */ = {isa = PBXBuildFile; fileRef = 3E6176561960F89B00DE83F5 /* CCController.h */; };
3E6176741960F89B00DE83F5 /* CCEventController.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E6176611960F89B00DE83F5 /* CCEventController.cpp */; }; 3E6176741960F89B00DE83F5 /* CCEventController.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E6176611960F89B00DE83F5 /* CCEventController.cpp */; };
@ -2494,6 +2498,8 @@
2986667918B1B079000E39CA /* CCTweenFunction.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCTweenFunction.h; sourceTree = "<group>"; }; 2986667918B1B079000E39CA /* CCTweenFunction.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCTweenFunction.h; sourceTree = "<group>"; };
299754F2193EC95400A54AC3 /* ObjectFactory.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ObjectFactory.cpp; path = ../base/ObjectFactory.cpp; sourceTree = "<group>"; }; 299754F2193EC95400A54AC3 /* ObjectFactory.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ObjectFactory.cpp; path = ../base/ObjectFactory.cpp; sourceTree = "<group>"; };
299754F3193EC95400A54AC3 /* ObjectFactory.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ObjectFactory.h; path = ../base/ObjectFactory.h; sourceTree = "<group>"; }; 299754F3193EC95400A54AC3 /* ObjectFactory.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ObjectFactory.h; path = ../base/ObjectFactory.h; sourceTree = "<group>"; };
299CF1F919A434BC00C378C1 /* ccRandom.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ccRandom.cpp; path = ../base/ccRandom.cpp; sourceTree = "<group>"; };
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29BDBA52195D597A003225C9 /* UIDeprecated.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UIDeprecated.cpp; sourceTree = "<group>"; }; 29BDBA52195D597A003225C9 /* UIDeprecated.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UIDeprecated.cpp; sourceTree = "<group>"; };
29CB8F4A1929D1BB00C841D6 /* UILayoutManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UILayoutManager.cpp; sourceTree = "<group>"; }; 29CB8F4A1929D1BB00C841D6 /* UILayoutManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UILayoutManager.cpp; sourceTree = "<group>"; };
29CB8F4B1929D1BB00C841D6 /* UILayoutManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UILayoutManager.h; sourceTree = "<group>"; }; 29CB8F4B1929D1BB00C841D6 /* UILayoutManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UILayoutManager.h; sourceTree = "<group>"; };
@ -3487,6 +3493,8 @@
1A5700A2180BC5E60088DEC7 /* base */ = { 1A5700A2180BC5E60088DEC7 /* base */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
299CF1F919A434BC00C378C1 /* ccRandom.cpp */,
299CF1FA19A434BC00C378C1 /* ccRandom.h */,
3EA3EDBA1991CDFA00645534 /* CCCamera.cpp */, 3EA3EDBA1991CDFA00645534 /* CCCamera.cpp */,
3EA3EDBB1991CDFA00645534 /* CCCamera.h */, 3EA3EDBB1991CDFA00645534 /* CCCamera.h */,
464AD6E3197EBB1400E502D8 /* pvr.cpp */, 464AD6E3197EBB1400E502D8 /* pvr.cpp */,
@ -5555,6 +5563,7 @@
3EA3EDBE1991CDFA00645534 /* CCCamera.h in Headers */, 3EA3EDBE1991CDFA00645534 /* CCCamera.h in Headers */,
50ABBE8F1925AB6F00A911A9 /* CCPlatformConfig.h in Headers */, 50ABBE8F1925AB6F00A911A9 /* CCPlatformConfig.h in Headers */,
50ABBE291925AB6F00A911A9 /* CCAutoreleasePool.h in Headers */, 50ABBE291925AB6F00A911A9 /* CCAutoreleasePool.h in Headers */,
299CF1FD19A434BC00C378C1 /* ccRandom.h in Headers */,
50ABBE471925AB6F00A911A9 /* CCEvent.h in Headers */, 50ABBE471925AB6F00A911A9 /* CCEvent.h in Headers */,
B257B4501989D5E800D9A687 /* CCPrimitive.h in Headers */, B257B4501989D5E800D9A687 /* CCPrimitive.h in Headers */,
50ABBE6B1925AB6F00A911A9 /* CCEventListenerFocus.h in Headers */, 50ABBE6B1925AB6F00A911A9 /* CCEventListenerFocus.h in Headers */,
@ -5938,6 +5947,7 @@
1A01C69718F57BE800EFE3A6 /* CCInteger.h in Headers */, 1A01C69718F57BE800EFE3A6 /* CCInteger.h in Headers */,
50ABBEBE1925AB6F00A911A9 /* ccUtils.h in Headers */, 50ABBEBE1925AB6F00A911A9 /* ccUtils.h in Headers */,
50ABBE801925AB6F00A911A9 /* CCEventTouch.h in Headers */, 50ABBE801925AB6F00A911A9 /* CCEventTouch.h in Headers */,
299CF1FE19A434BC00C378C1 /* ccRandom.h in Headers */,
50ABBDBC1925AB4100A911A9 /* CCTextureAtlas.h in Headers */, 50ABBDBC1925AB4100A911A9 /* CCTextureAtlas.h in Headers */,
50ABBE541925AB6F00A911A9 /* CCEventDispatcher.h in Headers */, 50ABBE541925AB6F00A911A9 /* CCEventDispatcher.h in Headers */,
1A12775A18DFCC4F0005F345 /* CCTweenFunction.h in Headers */, 1A12775A18DFCC4F0005F345 /* CCTweenFunction.h in Headers */,
@ -6974,6 +6984,7 @@
50ABBEAB1925AB6F00A911A9 /* ccTypes.cpp in Sources */, 50ABBEAB1925AB6F00A911A9 /* ccTypes.cpp in Sources */,
1A570069180BC5A10088DEC7 /* CCActionCatmullRom.cpp in Sources */, 1A570069180BC5A10088DEC7 /* CCActionCatmullRom.cpp in Sources */,
B257B44E1989D5E800D9A687 /* CCPrimitive.cpp in Sources */, B257B44E1989D5E800D9A687 /* CCPrimitive.cpp in Sources */,
299CF1FB19A434BC00C378C1 /* ccRandom.cpp in Sources */,
1A57006D180BC5A10088DEC7 /* CCActionEase.cpp in Sources */, 1A57006D180BC5A10088DEC7 /* CCActionEase.cpp in Sources */,
1A570071180BC5A10088DEC7 /* CCActionGrid.cpp in Sources */, 1A570071180BC5A10088DEC7 /* CCActionGrid.cpp in Sources */,
B37510761823AC9F00B3BA6A /* CCPhysicsJointInfo_chipmunk.cpp in Sources */, B37510761823AC9F00B3BA6A /* CCPhysicsJointInfo_chipmunk.cpp in Sources */,
@ -7329,6 +7340,7 @@
1A5701A2180BCB590088DEC7 /* CCFontAtlas.cpp in Sources */, 1A5701A2180BCB590088DEC7 /* CCFontAtlas.cpp in Sources */,
3E61781D1966A5A300DE83F5 /* CCController.cpp in Sources */, 3E61781D1966A5A300DE83F5 /* CCController.cpp in Sources */,
50ABC00E1926664800A911A9 /* CCFileUtils.cpp in Sources */, 50ABC00E1926664800A911A9 /* CCFileUtils.cpp in Sources */,
299CF1FC19A434BC00C378C1 /* ccRandom.cpp in Sources */,
50ABBE241925AB6F00A911A9 /* base64.cpp in Sources */, 50ABBE241925AB6F00A911A9 /* base64.cpp in Sources */,
1A5701A6180BCB590088DEC7 /* CCFontAtlasCache.cpp in Sources */, 1A5701A6180BCB590088DEC7 /* CCFontAtlasCache.cpp in Sources */,
1A5701B2180BCB590088DEC7 /* CCFontFNT.cpp in Sources */, 1A5701B2180BCB590088DEC7 /* CCFontFNT.cpp in Sources */,

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@ -222,6 +222,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\3d\CCAABB.cpp" />
<ClCompile Include="..\3d\CCAnimate3D.cpp" /> <ClCompile Include="..\3d\CCAnimate3D.cpp" />
<ClCompile Include="..\3d\CCAnimation3D.cpp" /> <ClCompile Include="..\3d\CCAnimation3D.cpp" />
<ClCompile Include="..\3d\CCAttachNode.cpp" /> <ClCompile Include="..\3d\CCAttachNode.cpp" />
@ -229,7 +230,9 @@
<ClCompile Include="..\3d\CCBundleReader.cpp" /> <ClCompile Include="..\3d\CCBundleReader.cpp" />
<ClCompile Include="..\3d\CCMesh.cpp" /> <ClCompile Include="..\3d\CCMesh.cpp" />
<ClCompile Include="..\3d\CCMeshSkin.cpp" /> <ClCompile Include="..\3d\CCMeshSkin.cpp" />
<ClCompile Include="..\3d\CCOBB.cpp" />
<ClCompile Include="..\3d\CCObjLoader.cpp" /> <ClCompile Include="..\3d\CCObjLoader.cpp" />
<ClCompile Include="..\3d\CCRay.cpp" />
<ClCompile Include="..\3d\CCSkeleton3D.cpp" /> <ClCompile Include="..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" /> <ClCompile Include="..\3d\CCSprite3D.cpp" />
<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" /> <ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
@ -280,6 +283,7 @@
<ClCompile Include="..\base\CCModuleManager.cpp" /> <ClCompile Include="..\base\CCModuleManager.cpp" />
<ClCompile Include="..\base\CCNS.cpp" /> <ClCompile Include="..\base\CCNS.cpp" />
<ClCompile Include="..\base\CCProfiling.cpp" /> <ClCompile Include="..\base\CCProfiling.cpp" />
<ClCompile Include="..\base\ccRandom.cpp" />
<ClCompile Include="..\base\CCRef.cpp" /> <ClCompile Include="..\base\CCRef.cpp" />
<ClCompile Include="..\base\CCScheduler.cpp" /> <ClCompile Include="..\base\CCScheduler.cpp" />
<ClCompile Include="..\base\CCScriptSupport.cpp" /> <ClCompile Include="..\base\CCScriptSupport.cpp" />
@ -442,6 +446,7 @@
<ClInclude Include="..\..\external\unzip\ioapi.h" /> <ClInclude Include="..\..\external\unzip\ioapi.h" />
<ClInclude Include="..\..\external\unzip\unzip.h" /> <ClInclude Include="..\..\external\unzip\unzip.h" />
<ClInclude Include="..\..\external\xxhash\xxhash.h" /> <ClInclude Include="..\..\external\xxhash\xxhash.h" />
<ClInclude Include="..\3d\CCAABB.h" />
<ClInclude Include="..\3d\CCAnimate3D.h" /> <ClInclude Include="..\3d\CCAnimate3D.h" />
<ClInclude Include="..\3d\CCAnimation3D.h" /> <ClInclude Include="..\3d\CCAnimation3D.h" />
<ClInclude Include="..\3d\CCAnimationCurve.h" /> <ClInclude Include="..\3d\CCAnimationCurve.h" />
@ -451,7 +456,9 @@
<ClInclude Include="..\3d\CCBundleReader.h" /> <ClInclude Include="..\3d\CCBundleReader.h" />
<ClInclude Include="..\3d\CCMesh.h" /> <ClInclude Include="..\3d\CCMesh.h" />
<ClInclude Include="..\3d\CCMeshSkin.h" /> <ClInclude Include="..\3d\CCMeshSkin.h" />
<ClInclude Include="..\3d\CCOBB.h" />
<ClInclude Include="..\3d\CCObjLoader.h" /> <ClInclude Include="..\3d\CCObjLoader.h" />
<ClInclude Include="..\3d\CCRay.h" />
<ClInclude Include="..\3d\CCSkeleton3D.h" /> <ClInclude Include="..\3d\CCSkeleton3D.h" />
<ClInclude Include="..\3d\CCSprite3D.h" /> <ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" /> <ClInclude Include="..\3d\CCSprite3DMaterial.h" />
@ -495,6 +502,7 @@
<ClInclude Include="..\base\CCPlatformMacros.h" /> <ClInclude Include="..\base\CCPlatformMacros.h" />
<ClInclude Include="..\base\CCProfiling.h" /> <ClInclude Include="..\base\CCProfiling.h" />
<ClInclude Include="..\base\CCProtocols.h" /> <ClInclude Include="..\base\CCProtocols.h" />
<ClInclude Include="..\base\ccRandom.h" />
<ClInclude Include="..\base\CCRef.h" /> <ClInclude Include="..\base\CCRef.h" />
<ClInclude Include="..\base\CCRefPtr.h" /> <ClInclude Include="..\base\CCRefPtr.h" />
<ClInclude Include="..\base\CCScheduler.h" /> <ClInclude Include="..\base\CCScheduler.h" />

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@ -650,6 +650,18 @@
<ClCompile Include="..\base\CCModuleManager.cpp"> <ClCompile Include="..\base\CCModuleManager.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\base\ccRandom.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCAABB.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCOBB.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCRay.cpp">
<Filter>3d</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1328,6 +1340,18 @@
<ClInclude Include="..\base\CCModuleManager.h"> <ClInclude Include="..\base\CCModuleManager.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\base\ccRandom.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCAABB.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCOBB.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCRay.h">
<Filter>3d</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">

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@ -213,6 +213,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\base\CCModuleManager.cpp" /> <ClCompile Include="..\base\CCModuleManager.cpp" />
<ClCompile Include="..\base\CCNS.cpp" /> <ClCompile Include="..\base\CCNS.cpp" />
<ClCompile Include="..\base\CCProfiling.cpp" /> <ClCompile Include="..\base\CCProfiling.cpp" />
<ClCompile Include="..\base\ccRandom.cpp" />
<ClCompile Include="..\base\CCRef.cpp" /> <ClCompile Include="..\base\CCRef.cpp" />
<ClCompile Include="..\base\CCScheduler.cpp" /> <ClCompile Include="..\base\CCScheduler.cpp" />
<ClCompile Include="..\base\CCScriptSupport.cpp" /> <ClCompile Include="..\base\CCScriptSupport.cpp" />
@ -399,6 +400,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\base\CCPlatformMacros.h" /> <ClInclude Include="..\base\CCPlatformMacros.h" />
<ClInclude Include="..\base\CCProfiling.h" /> <ClInclude Include="..\base\CCProfiling.h" />
<ClInclude Include="..\base\CCProtocols.h" /> <ClInclude Include="..\base\CCProtocols.h" />
<ClInclude Include="..\base\ccRandom.h" />
<ClInclude Include="..\base\CCRef.h" /> <ClInclude Include="..\base\CCRef.h" />
<ClInclude Include="..\base\CCRefPtr.h" /> <ClInclude Include="..\base\CCRefPtr.h" />
<ClInclude Include="..\base\CCScheduler.h" /> <ClInclude Include="..\base\CCScheduler.h" />

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@ -586,6 +586,9 @@
<ClCompile Include="..\base\CCModuleManager.cpp"> <ClCompile Include="..\base\CCModuleManager.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\base\ccRandom.cpp">
<Filter>base</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1189,6 +1192,9 @@
<ClInclude Include="..\base\CCModuleManager.h"> <ClInclude Include="..\base\CCModuleManager.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\base\ccRandom.h">
<Filter>base</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">

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@ -117,6 +117,7 @@ base/CCIMEDispatcher.cpp \
base/CCModuleManager.cpp \ base/CCModuleManager.cpp \
base/CCNS.cpp \ base/CCNS.cpp \
base/CCProfiling.cpp \ base/CCProfiling.cpp \
base/ccRandom.cpp \
base/CCRef.cpp \ base/CCRef.cpp \
base/CCScheduler.cpp \ base/CCScheduler.cpp \
base/CCScriptSupport.cpp \ base/CCScriptSupport.cpp \

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@ -25,6 +25,7 @@ set(COCOS_BASE_SRC
base/CCModuleManager.cpp base/CCModuleManager.cpp
base/CCNS.cpp base/CCNS.cpp
base/CCProfiling.cpp base/CCProfiling.cpp
base/ccRandom.cpp
base/CCRef.cpp base/CCRef.cpp
base/CCScheduler.cpp base/CCScheduler.cpp
base/CCScriptSupport.cpp base/CCScriptSupport.cpp

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@ -69,16 +69,17 @@ simple macro that swaps 2 variables
x = y; y = temp; \ x = y; y = temp; \
} }
#include "base/ccRandom.h"
/** @def CCRANDOM_MINUS1_1 /** @def CCRANDOM_MINUS1_1
returns a random float between -1 and 1 returns a random float between -1 and 1
*/ */
#define CCRANDOM_MINUS1_1() ((2.0f*((float)rand()/RAND_MAX))-1.0f) #define CCRANDOM_MINUS1_1() cocos2d::rand_minus1_1()
/** @def CCRANDOM_0_1 /** @def CCRANDOM_0_1
returns a random float between 0 and 1 returns a random float between 0 and 1
*/ */
#define CCRANDOM_0_1() ((float)rand()/RAND_MAX) #define CCRANDOM_0_1() cocos2d::rand_0_1()
/** @def CC_DEGREES_TO_RADIANS /** @def CC_DEGREES_TO_RADIANS
converts degrees to radians converts degrees to radians

32
cocos/base/ccRandom.cpp Normal file
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@ -0,0 +1,32 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ccRandom.h"
std::mt19937 &cocos2d::RandomHelper::getEngine() {
static std::random_device seed_gen;
static std::mt19937 engine(seed_gen());
return engine;
}

99
cocos/base/ccRandom.h Normal file
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@ -0,0 +1,99 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __ccRandom_H_
#define __ccRandom_H_
#include "base/CCPlatformMacros.h"
#include <random>
NS_CC_BEGIN
class CC_DLL RandomHelper {
public:
template<typename T>
static inline T random_real(T min, T max) {
std::uniform_real_distribution<T> dist(min, max);
auto &mt = RandomHelper::getEngine();
return dist(mt);
}
template<typename T>
static inline T random_int(T min, T max) {
std::uniform_int_distribution<> dist(min, max);
auto &mt = RandomHelper::getEngine();
return dist(mt);
}
private:
static std::mt19937 &getEngine();
};
/**
* returns a random value between `min` and `max`
*/
template<typename T>
inline T random(T min, T max) {
return RandomHelper::random_int(min, max);
}
template<>
inline float random(float min, float max) {
return RandomHelper::random_real(min, max);
}
template<>
inline long double random(long double min, long double max) {
return RandomHelper::random_real(min, max);
}
template<>
inline double random(double min, double max) {
return RandomHelper::random_real(min, max);
}
/**
* returns a random int between 0 and RAND_MAX
*/
inline int random() {
return cocos2d::random(0, RAND_MAX);
};
/**
* returns a random float between -1 and 1
*/
inline float rand_minus1_1() {
return cocos2d::random(-1.f, 1.f);
};
/**
* returns a random float between 0 and 1
*/
inline float rand_0_1() {
return cocos2d::random(0.f, 1.f);
};
NS_CC_END
#endif //__ccRandom_H_

View File

@ -360,6 +360,8 @@
"cocos/base/CCProfiling.cpp", "cocos/base/CCProfiling.cpp",
"cocos/base/CCProfiling.h", "cocos/base/CCProfiling.h",
"cocos/base/CCProtocols.h", "cocos/base/CCProtocols.h",
"cocos/base/ccRandom.cpp",
"cocos/base/ccRandom.h",
"cocos/base/CCRef.cpp", "cocos/base/CCRef.cpp",
"cocos/base/CCRef.h", "cocos/base/CCRef.h",
"cocos/base/CCRefPtr.h", "cocos/base/CCRefPtr.h",

View File

@ -185,6 +185,7 @@
<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\EditBoxEvent.cpp" /> <ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\EditBoxEvent.cpp" />
<ClCompile Include="..\..\Classes\BaseTest.cpp" /> <ClCompile Include="..\..\Classes\BaseTest.cpp" />
<ClCompile Include="..\..\Classes\BugsTest\Bug-Child.cpp" /> <ClCompile Include="..\..\Classes\BugsTest\Bug-Child.cpp" />
<ClCompile Include="..\..\Classes\Camera3DTest\Camera3DTest.cpp" />
<ClCompile Include="..\..\Classes\ChipmunkTest\ChipmunkTest.cpp" /> <ClCompile Include="..\..\Classes\ChipmunkTest\ChipmunkTest.cpp" />
<ClCompile Include="..\..\Classes\ClippingNodeTest\ClippingNodeTest.cpp" /> <ClCompile Include="..\..\Classes\ClippingNodeTest\ClippingNodeTest.cpp" />
<ClCompile Include="..\..\Classes\ConfigurationTest\ConfigurationTest.cpp" /> <ClCompile Include="..\..\Classes\ConfigurationTest\ConfigurationTest.cpp" />
@ -228,6 +229,7 @@
<ClCompile Include="..\..\Classes\ReleasePoolTest\ReleasePoolTest.cpp" /> <ClCompile Include="..\..\Classes\ReleasePoolTest\ReleasePoolTest.cpp" />
<ClCompile Include="..\..\Classes\ShaderTest\ShaderTest2.cpp" /> <ClCompile Include="..\..\Classes\ShaderTest\ShaderTest2.cpp" />
<ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" /> <ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" />
<ClCompile Include="..\..\Classes\Sprite3DTest\DrawNode3D.cpp" />
<ClCompile Include="..\..\Classes\Sprite3DTest\Sprite3DTest.cpp" /> <ClCompile Include="..\..\Classes\Sprite3DTest\Sprite3DTest.cpp" />
<ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" /> <ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
<ClCompile Include="..\..\Classes\TileMapTest\TileMapTest2.cpp" /> <ClCompile Include="..\..\Classes\TileMapTest\TileMapTest2.cpp" />
@ -383,6 +385,7 @@
<ClInclude Include="..\..\Classes\Box2DTestBed\Tests\MobileBalanced.h" /> <ClInclude Include="..\..\Classes\Box2DTestBed\Tests\MobileBalanced.h" />
<ClInclude Include="..\..\Classes\Box2DTestBed\Tests\MotorJoint.h" /> <ClInclude Include="..\..\Classes\Box2DTestBed\Tests\MotorJoint.h" />
<ClInclude Include="..\..\Classes\BugsTest\Bug-Child.h" /> <ClInclude Include="..\..\Classes\BugsTest\Bug-Child.h" />
<ClInclude Include="..\..\Classes\Camera3DTest\Camera3DTest.h" />
<ClInclude Include="..\..\Classes\ChipmunkTest\ChipmunkTest.h" /> <ClInclude Include="..\..\Classes\ChipmunkTest\ChipmunkTest.h" />
<ClInclude Include="..\..\Classes\ClippingNodeTest\ClippingNodeTest.h" /> <ClInclude Include="..\..\Classes\ClippingNodeTest\ClippingNodeTest.h" />
<ClInclude Include="..\..\Classes\ConfigurationTest\ConfigurationTest.h" /> <ClInclude Include="..\..\Classes\ConfigurationTest\ConfigurationTest.h" />
@ -429,6 +432,7 @@
<ClInclude Include="..\..\Classes\ReleasePoolTest\ReleasePoolTest.h" /> <ClInclude Include="..\..\Classes\ReleasePoolTest\ReleasePoolTest.h" />
<ClInclude Include="..\..\Classes\ShaderTest\ShaderTest2.h" /> <ClInclude Include="..\..\Classes\ShaderTest\ShaderTest2.h" />
<ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" /> <ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" />
<ClInclude Include="..\..\Classes\Sprite3DTest\DrawNode3D.h" />
<ClInclude Include="..\..\Classes\Sprite3DTest\Sprite3DTest.h" /> <ClInclude Include="..\..\Classes\Sprite3DTest\Sprite3DTest.h" />
<ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" /> <ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
<ClInclude Include="..\..\Classes\TileMapTest\TileMapTest2.h" /> <ClInclude Include="..\..\Classes\TileMapTest\TileMapTest2.h" />

View File

@ -325,6 +325,9 @@
<Filter Include="Classes\ExtensionsTest\CocoStudioActionTimelineTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioActionTimelineTest">
<UniqueIdentifier>{dff38415-43e7-4aff-98ec-c6094899d142}</UniqueIdentifier> <UniqueIdentifier>{dff38415-43e7-4aff-98ec-c6094899d142}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\Camera3DTest">
<UniqueIdentifier>{d17dc00f-2b4d-46af-a1ff-c3f4d937d621}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\Classes\AppDelegate.cpp"> <ClCompile Include="..\..\Classes\AppDelegate.cpp">
@ -858,6 +861,12 @@
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp"> <ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp">
<Filter>Classes\UITest\CocosStudioGUITest</Filter> <Filter>Classes\UITest\CocosStudioGUITest</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\Classes\Sprite3DTest\DrawNode3D.cpp">
<Filter>Classes\Sprite3DTest</Filter>
</ClCompile>
<ClCompile Include="..\..\Classes\Camera3DTest\Camera3DTest.cpp">
<Filter>Classes\Camera3DTest</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\Classes\AppDelegate.h"> <ClInclude Include="..\..\Classes\AppDelegate.h">
@ -1590,6 +1599,12 @@
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h"> <ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h">
<Filter>Classes\UITest\CocosStudioGUITest</Filter> <Filter>Classes\UITest\CocosStudioGUITest</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\Classes\Sprite3DTest\DrawNode3D.h">
<Filter>Classes\Sprite3DTest</Filter>
</ClInclude>
<ClInclude Include="..\..\Classes\Camera3DTest\Camera3DTest.h">
<Filter>Classes\Camera3DTest</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" /> <None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" />