mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4326 from dabingnn/develop_hotFix
[ci skip]Develop hot fix
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commit
bd00e6fabb
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@ -329,21 +329,21 @@ void ParticleSystemQuad::postStep()
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{
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glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
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// Option 1: Sub Data
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// Option 1: Sub Data
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(_quads[0])*_totalParticles, _quads);
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// Option 2: Data
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// glBufferData(GL_ARRAY_BUFFER, sizeof(quads_[0]) * particleCount, quads_, GL_DYNAMIC_DRAW);
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// Option 2: Data
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// glBufferData(GL_ARRAY_BUFFER, sizeof(quads_[0]) * particleCount, quads_, GL_DYNAMIC_DRAW);
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// Option 3: Orphaning + glMapBuffer
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// glBufferData(GL_ARRAY_BUFFER, sizeof(_quads[0])*_totalParticles, NULL, GL_STREAM_DRAW);
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// void *buf = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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// memcpy(buf, _quads, sizeof(_quads[0])*_totalParticles);
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// glUnmapBuffer(GL_ARRAY_BUFFER);
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// Option 3: Orphaning + glMapBuffer
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// glBufferData(GL_ARRAY_BUFFER, sizeof(_quads[0])*_totalParticles, NULL, GL_STREAM_DRAW);
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// void *buf = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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// memcpy(buf, _quads, sizeof(_quads[0])*_totalParticles);
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// glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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CHECK_GL_ERROR_DEBUG();
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CHECK_GL_ERROR_DEBUG();
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}
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// overriding draw method
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@ -127,7 +127,11 @@ void ParticleSystemQuadLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pP
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void ParticleSystemQuadLoader::onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, CCBReader * ccbReader) {
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if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) {
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((ParticleSystemQuad *)pNode)->setTexture(pTexture2D);
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static_cast<ParticleSystemQuad*>(pNode)->setTexture(pTexture2D);
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if(pTexture2D)
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{
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static_cast<ParticleSystemQuad*>(pNode)->setBlendAdditive(true);
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}
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} else {
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NodeLoader::onHandlePropTypeTexture(pNode, pParent, pPropertyName, pTexture2D, ccbReader);
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}
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