Merge branch '#develop' into #4551

Conflicts:
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj.filters
This commit is contained in:
chengstory 2013-09-10 16:25:31 +08:00
commit bdfde89ef8
17 changed files with 785 additions and 37 deletions

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@ -560,6 +560,7 @@ Developers:
Nako Sung (nakosung)
Fixing a bug that wrong logic when pass an empty std::vector to WebSocket::init.
Exposing cc.RemoveSelf to JS.
exposed AssetsManager to javascript and added multiple-assetsManager support
dotsquid
Fixed the crash caused by improper deletion of VBOs and VAO in ParticleSystemQuad.

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@ -34,8 +34,10 @@
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
#include <dirent.h>
#endif
#include "support/zip_support/unzip.h"
using namespace cocos2d;
@ -81,6 +83,7 @@ AssetsManager::AssetsManager(const char* packageUrl/* =NULL */, const char* vers
, _connectionTimeout(0)
, _delegate(NULL)
, _isDownloading(false)
, _shouldDeleteDelegateWhenExit(false)
{
checkStoragePath();
_schedule = new Helper();
@ -92,6 +95,10 @@ AssetsManager::~AssetsManager()
{
_schedule->release();
}
if (_shouldDeleteDelegateWhenExit)
{
delete _delegate;
}
}
void AssetsManager::checkStoragePath()
@ -102,6 +109,26 @@ void AssetsManager::checkStoragePath()
}
}
// Multiple key names
static std::string keyWithHash( const char* prefix, const std::string& url )
{
char buf[256];
sprintf(buf,"%s%zd",prefix,std::hash<std::string>()(url));
return buf;
}
// hashed version
std::string AssetsManager::keyOfVersion() const
{
return keyWithHash(KEY_OF_VERSION,_packageUrl);
}
// hashed version
std::string AssetsManager::keyOfDownloadedVersion() const
{
return keyWithHash(KEY_OF_DOWNLOADED_VERSION,_packageUrl);
}
static size_t getVersionCode(void *ptr, size_t size, size_t nmemb, void *userdata)
{
string *version = (string*)userdata;
@ -140,7 +167,7 @@ bool AssetsManager::checkUpdate()
return false;
}
string recordedVersion = UserDefault::getInstance()->getStringForKey(KEY_OF_VERSION);
string recordedVersion = UserDefault::getInstance()->getStringForKey(keyOfVersion().c_str());
if (recordedVersion == _version)
{
sendErrorMessage(ErrorCode::NO_NEW_VERSION);
@ -212,7 +239,7 @@ void AssetsManager::update()
}
// Is package already downloaded?
_downloadedVersion = UserDefault::getInstance()->getStringForKey(KEY_OF_DOWNLOADED_VERSION);
_downloadedVersion = UserDefault::getInstance()->getStringForKey(keyOfDownloadedVersion().c_str());
auto t = std::thread(&AssetsManager::downloadAndUncompress, this);
t.detach();
@ -469,12 +496,12 @@ void AssetsManager::setVersionFileUrl(const char *versionFileUrl)
string AssetsManager::getVersion()
{
return UserDefault::getInstance()->getStringForKey(KEY_OF_VERSION);
return UserDefault::getInstance()->getStringForKey(keyOfVersion().c_str());
}
void AssetsManager::deleteVersion()
{
UserDefault::getInstance()->setStringForKey(KEY_OF_VERSION, "");
UserDefault::getInstance()->setStringForKey(keyOfVersion().c_str(), "");
}
void AssetsManager::setDelegate(AssetsManagerDelegateProtocol *delegate)
@ -549,7 +576,7 @@ void AssetsManager::Helper::update(float dt)
break;
case ASSETSMANAGER_MESSAGE_RECORD_DOWNLOADED_VERSION:
UserDefault::getInstance()->setStringForKey(KEY_OF_DOWNLOADED_VERSION,
UserDefault::getInstance()->setStringForKey(((AssetsManager*)msg->obj)->keyOfDownloadedVersion().c_str(),
((AssetsManager*)msg->obj)->_version.c_str());
UserDefault::getInstance()->flush();
@ -585,10 +612,10 @@ void AssetsManager::Helper::handleUpdateSucceed(Message *msg)
AssetsManager* manager = (AssetsManager*)msg->obj;
// Record new version code.
UserDefault::getInstance()->setStringForKey(KEY_OF_VERSION, manager->_version.c_str());
UserDefault::getInstance()->setStringForKey(manager->keyOfVersion().c_str(), manager->_version.c_str());
// Unrecord downloaded version code.
UserDefault::getInstance()->setStringForKey(KEY_OF_DOWNLOADED_VERSION, "");
UserDefault::getInstance()->setStringForKey(manager->keyOfDownloadedVersion().c_str(), "");
UserDefault::getInstance()->flush();
// Set resource search path.
@ -604,4 +631,69 @@ void AssetsManager::Helper::handleUpdateSucceed(Message *msg)
if (manager) manager->_delegate->onSuccess();
}
AssetsManager* AssetsManager::create(const char* packageUrl, const char* versionFileUrl, const char* storagePath, ErrorCallback errorCallback, ProgressCallback progressCallback, SuccessCallback successCallback )
{
class DelegateProtocolImpl : public AssetsManagerDelegateProtocol
{
public :
DelegateProtocolImpl(ErrorCallback errorCallback, ProgressCallback progressCallback, SuccessCallback successCallback)
: errorCallback(errorCallback), progressCallback(progressCallback), successCallback(successCallback)
{}
virtual void onError(AssetsManager::ErrorCode errorCode) { errorCallback(int(errorCode)); }
virtual void onProgress(int percent) { progressCallback(percent); }
virtual void onSuccess() { successCallback(); }
private :
ErrorCallback errorCallback;
ProgressCallback progressCallback;
SuccessCallback successCallback;
};
auto* manager = new AssetsManager(packageUrl,versionFileUrl,storagePath);
auto* delegate = new DelegateProtocolImpl(errorCallback,progressCallback,successCallback);
manager->setDelegate(delegate);
manager->_shouldDeleteDelegateWhenExit = true;
manager->autorelease();
return manager;
}
void AssetsManager::createStoragePath()
{
// Remove downloaded files
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
DIR *dir = NULL;
dir = opendir (_storagePath.c_str());
if (!dir)
{
mkdir(_storagePath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
}
#else
if ((GetFileAttributesA(_storagePath.c_str())) == INVALID_FILE_ATTRIBUTES)
{
CreateDirectoryA(_storagePath.c_str(), 0);
}
#endif
}
void AssetsManager::destroyStoragePath()
{
// Delete recorded version codes.
deleteVersion();
// Remove downloaded files
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
string command = "rm -r ";
// Path may include space.
command += "\"" + _storagePath + "\"";
system(command.c_str());
#else
string command = "rd /s /q ";
// Path may include space.
command += "\"" + _storagePath + "\"";
system(command.c_str());
#endif
}
NS_CC_EXT_END;

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@ -26,7 +26,7 @@
#define __AssetsManager__
#include <string>
#include <curl/curl.h>
#include <mutex>
#include "cocos2d.h"
@ -41,7 +41,7 @@ class AssetsManagerDelegateProtocol;
* The updated package should be a zip file. And there should be a file named
* version in the server, which contains version code.
*/
class AssetsManager
class AssetsManager : public Node
{
public:
enum class ErrorCode
@ -77,6 +77,14 @@ public:
virtual ~AssetsManager();
typedef std::function<void(int)> ErrorCallback;
typedef std::function<void(int)> ProgressCallback;
typedef std::function<void(void)> SuccessCallback;
/* @brief To access within scripting environment
*/
static AssetsManager* create(const char* packageUrl, const char* versionFileUrl, const char* storagePath, ErrorCallback errorCallback, ProgressCallback progressCallback, SuccessCallback successCallback );
/* @brief Check out if there is a new version resource.
* You may use this method before updating, then let user determine whether
* he wants to update resources.
@ -173,6 +181,15 @@ private:
std::mutex _messageQueueMutex;
};
private:
/** @brief Initializes storage path.
*/
void createStoragePath();
/** @brief Destroys storage path.
*/
void destroyStoragePath();
private:
//! The path to store downloaded resources.
std::string _storagePath;
@ -185,13 +202,18 @@ private:
std::string _downloadedVersion;
CURL *_curl;
void *_curl;
Helper *_schedule;
unsigned int _connectionTimeout;
AssetsManagerDelegateProtocol *_delegate; // weak reference
AssetsManagerDelegateProtocol *_delegate;
bool _isDownloading;
bool _shouldDeleteDelegateWhenExit;
std::string keyOfVersion() const;
std::string keyOfDownloadedVersion() const;
};
class AssetsManagerDelegateProtocol

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@ -81,4 +81,6 @@
#include "CCDeprecated-ext.h"
#include "AssetsManager/AssetsManager.h"
#endif /* __COCOS2D_EXT_H__ */

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@ -85,8 +85,6 @@ UpdateLayer::UpdateLayer()
UpdateLayer::~UpdateLayer()
{
AssetsManager *pAssetsManager = getAssetsManager();
CC_SAFE_DELETE(pAssetsManager);
}
void UpdateLayer::update(cocos2d::Object *pSender)
@ -94,7 +92,7 @@ void UpdateLayer::update(cocos2d::Object *pSender)
pProgressLabel->setString("");
// update resources
getAssetsManager()->update();
pAssetsManager->update();
isUpdateItemClicked = true;
}
@ -116,7 +114,7 @@ void UpdateLayer::reset(cocos2d::Object *pSender)
system(command.c_str());
#endif
// Delete recorded version codes.
getAssetsManager()->deleteVersion();
pAssetsManager->deleteVersion();
createDownloadedDir();
}
@ -141,6 +139,15 @@ bool UpdateLayer::init()
{
Layer::init();
/** Creates assets manager */
pAssetsManager = new AssetsManager("https://raw.github.com/minggo/AssetsManagerTest/master/package.zip",
"https://raw.github.com/minggo/AssetsManagerTest/master/version",
pathToSave.c_str());
pAssetsManager->setDelegate(this);
pAssetsManager->setConnectionTimeout(3);
addChild(pAssetsManager);
pAssetsManager->release();
createDownloadedDir();
auto size = Director::getInstance()->getWinSize();
@ -164,22 +171,6 @@ bool UpdateLayer::init()
return true;
}
AssetsManager* UpdateLayer::getAssetsManager()
{
static AssetsManager *pAssetsManager = NULL;
if (! pAssetsManager)
{
pAssetsManager = new AssetsManager("https://raw.github.com/minggo/AssetsManagerTest/master/package.zip",
"https://raw.github.com/minggo/AssetsManagerTest/master/version",
pathToSave.c_str());
pAssetsManager->setDelegate(this);
pAssetsManager->setConnectionTimeout(3);
}
return pAssetsManager;
}
void UpdateLayer::createDownloadedDir()
{
pathToSave = FileUtils::getInstance()->getWritablePath();

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@ -60,7 +60,7 @@ public:
virtual void onSuccess();
private:
cocos2d::extension::AssetsManager* getAssetsManager();
cocos2d::extension::AssetsManager* pAssetsManager;
void createDownloadedDir();
cocos2d::MenuItemFont *pItemEnter;

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@ -102,6 +102,7 @@ Classes/RotateWorldTest/RotateWorldTest.cpp \
Classes/SceneTest/SceneTest.cpp \
Classes/SchedulerTest/SchedulerTest.cpp \
Classes/ShaderTest/ShaderTest.cpp \
Classes/ShaderTest/ShaderTest2.cpp \
Classes/SpineTest/SpineTest.cpp \
Classes/SpriteTest/SpriteTest.cpp \
Classes/TextInputTest/TextInputTest.cpp \

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@ -0,0 +1,550 @@
#include "ShaderTest2.h"
#include "ShaderTest.h"
#include "../testResource.h"
#include "cocos2d.h"
namespace ShaderTest2
{
static std::function<Layer*()> createFunctions[] =
{
CL(NormalSpriteTest),
CL(GreyScaleSpriteTest),
CL(BlurSpriteTest),
CL(NoiseSpriteTest),
CL(EdgeDetectionSpriteTest),
CL(BloomSpriteTest),
CL(CelShadingSpriteTest)
};
static unsigned int TEST_CASE_COUNT = sizeof(ShaderTest2::createFunctions) / sizeof(ShaderTest2::createFunctions[0]);
static int sceneIdx=-1;
Layer* createTest(int index)
{
auto layer = (createFunctions[index])();;
if (layer)
{
layer->autorelease();
}
return layer;
}
Layer* nextAction();
Layer* backAction();
Layer* restartAction();
Layer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % TEST_CASE_COUNT;
return createTest(sceneIdx);
}
Layer* backAction()
{
sceneIdx--;
if( sceneIdx < 0 )
sceneIdx = TEST_CASE_COUNT -1;
return createTest(sceneIdx);
}
Layer* restartAction()
{
return createTest(sceneIdx);
}
}
ShaderTestDemo2::ShaderTestDemo2()
{
}
void ShaderTestDemo2::backCallback(Object* sender)
{
auto s = new ShaderTestScene2();
s->addChild( ShaderTest2::backAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void ShaderTestDemo2::nextCallback(Object* sender)
{
auto s = new ShaderTestScene2();//CCScene::create();
s->addChild( ShaderTest2::nextAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void ShaderTestDemo2::restartCallback(Object* sender)
{
auto s = new ShaderTestScene2();
s->addChild(ShaderTest2::restartAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void ShaderTestScene2::runThisTest()
{
auto layer = ShaderTest2::nextAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
template <class spriteType>
class ShaderSpriteCreator
{
public:
static spriteType* createSprite(const char* pszFileName)
{
spriteType* pRet = new spriteType();
if (pRet && pRet->initWithFile(pszFileName))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
};
class ShaderSprite : public Sprite
{
public:
ShaderSprite();
~ShaderSprite();
bool initWithTexture(Texture2D* texture, const Rect& rect);
void draw();
void initProgram();
void listenBackToForeground(Object *obj);
protected:
virtual void buildCustomUniforms() = 0;
virtual void setCustomUniforms() = 0;
protected:
std::string _fragSourceFile;
};
ShaderSprite::ShaderSprite()
{
}
ShaderSprite::~ShaderSprite()
{
NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
}
void ShaderSprite::listenBackToForeground(Object *obj)
{
setShaderProgram(NULL);
initProgram();
}
bool ShaderSprite::initWithTexture(Texture2D* texture, const Rect& rect)
{
if( Sprite::initWithTexture(texture, rect) )
{
NotificationCenter::getInstance()->addObserver(this,
callfuncO_selector(ShaderSprite::listenBackToForeground),
EVNET_COME_TO_FOREGROUND,
NULL);
this->initProgram();
return true;
}
return false;
}
void ShaderSprite::initProgram()
{
GLchar * fragSource = (GLchar*) String::createWithContentsOfFile(
FileUtils::getInstance()->fullPathForFilename(_fragSourceFile.c_str()).c_str())->getCString();
auto pProgram = new GLProgram();
pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
setShaderProgram(pProgram);
pProgram->release();
CHECK_GL_ERROR_DEBUG();
getShaderProgram()->addAttribute(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION);
getShaderProgram()->addAttribute(GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::VERTEX_ATTRIB_COLOR);
getShaderProgram()->addAttribute(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS);
CHECK_GL_ERROR_DEBUG();
getShaderProgram()->link();
CHECK_GL_ERROR_DEBUG();
getShaderProgram()->updateUniforms();
CHECK_GL_ERROR_DEBUG();
buildCustomUniforms();
CHECK_GL_ERROR_DEBUG();
}
void ShaderSprite::draw()
{
GL::enableVertexAttribs(cocos2d::GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
BlendFunc blend = getBlendFunc();
GL::blendFunc(blend.src, blend.dst);
getShaderProgram()->use();
getShaderProgram()->setUniformsForBuiltins();
setCustomUniforms();
GL::bindTexture2D( getTexture()->getName());
//
// Attributes
//
#define kQuadSize sizeof(_quad.bl)
long offset = (long)&_quad;
// vertex
int diff = offsetof( V3F_C4B_T2F, vertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
// texCoods
diff = offsetof( V3F_C4B_T2F, texCoords);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
// color
diff = offsetof( V3F_C4B_T2F, colors);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CC_INCREMENT_GL_DRAWS(1);
}
class NormalSprite : public ShaderSprite, public ShaderSpriteCreator<NormalSprite>
{
public:
NormalSprite();
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
};
NormalSprite::NormalSprite()
{
_fragSourceFile = "Shaders/example_normal.fsh";
}
void NormalSprite::buildCustomUniforms()
{
}
void NormalSprite::setCustomUniforms()
{
}
class GreyScaleSprite : public ShaderSprite, public ShaderSpriteCreator<GreyScaleSprite>
{
public:
GreyScaleSprite();
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
};
GreyScaleSprite::GreyScaleSprite()
{
_fragSourceFile = "Shaders/example_greyScale.fsh";
}
void GreyScaleSprite::buildCustomUniforms()
{
}
void GreyScaleSprite::setCustomUniforms()
{
}
class BlurSprite : public ShaderSprite, public ShaderSpriteCreator<BlurSprite>
{
public:
BlurSprite();
void setBlurSize(float f);
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
protected:
Point blur_;
GLfloat sub_[4];
GLuint blurLocation;
GLuint subLocation;
};
BlurSprite::BlurSprite()
{
_fragSourceFile = "Shaders/example_Blur.fsh";
}
void BlurSprite::buildCustomUniforms()
{
auto s = getTexture()->getContentSizeInPixels();
blur_ = Point(1/s.width, 1/s.height);
sub_[0] = sub_[1] = sub_[2] = sub_[3] = 0;
subLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "substract");
blurLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "blurSize");
}
void BlurSprite::setCustomUniforms()
{
getShaderProgram()->setUniformLocationWith2f(blurLocation, blur_.x, blur_.y);
getShaderProgram()->setUniformLocationWith4fv(subLocation, sub_, 1);
}
void BlurSprite::setBlurSize(float f)
{
auto s = getTexture()->getContentSizeInPixels();
blur_ = Point(1/s.width, 1/s.height);
blur_ = blur_ * f;
}
class NoiseSprite : public ShaderSprite, public ShaderSpriteCreator<NoiseSprite>
{
public:
NoiseSprite();
private:
GLfloat _resolution[2];
GLuint _resolutionLoc;
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
};
NoiseSprite::NoiseSprite()
{
_fragSourceFile = "Shaders/example_Noisy.fsh";
}
void NoiseSprite::buildCustomUniforms()
{
_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
}
void NoiseSprite::setCustomUniforms()
{
_resolution[0] = getTexture()->getContentSizeInPixels().width;
_resolution[1] = getTexture()->getContentSizeInPixels().height;
getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
}
class EdgeDetectionSprite : public ShaderSprite, public ShaderSpriteCreator<EdgeDetectionSprite>
{
public:
EdgeDetectionSprite();
private:
GLfloat _resolution[2];
GLuint _resolutionLoc;
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
};
EdgeDetectionSprite::EdgeDetectionSprite()
{
_fragSourceFile = "Shaders/example_edgeDetection.fsh";
}
void EdgeDetectionSprite::buildCustomUniforms()
{
_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
}
void EdgeDetectionSprite::setCustomUniforms()
{
_resolution[0] = getTexture()->getContentSizeInPixels().width;
_resolution[1] = getTexture()->getContentSizeInPixels().height;
getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
}
class BloomSprite : public ShaderSprite, public ShaderSpriteCreator<BloomSprite>
{
public:
BloomSprite();
private:
GLfloat _resolution[2];
GLuint _resolutionLoc;
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
};
BloomSprite::BloomSprite()
{
_fragSourceFile = "Shaders/example_bloom.fsh";
}
void BloomSprite::buildCustomUniforms()
{
_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
}
void BloomSprite::setCustomUniforms()
{
_resolution[0] = getTexture()->getContentSizeInPixels().width;
_resolution[1] = getTexture()->getContentSizeInPixels().height;
getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
}
class CelShadingSprite : public ShaderSprite, public ShaderSpriteCreator<CelShadingSprite>
{
public:
CelShadingSprite();
private:
GLfloat _resolution[2];
GLuint _resolutionLoc;
protected:
virtual void buildCustomUniforms();
virtual void setCustomUniforms();
};
CelShadingSprite::CelShadingSprite()
{
_fragSourceFile = "Shaders/example_celShading.fsh";
}
void CelShadingSprite::buildCustomUniforms()
{
_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
}
void CelShadingSprite::setCustomUniforms()
{
_resolution[0] = getTexture()->getContentSizeInPixels().width;
_resolution[1] = getTexture()->getContentSizeInPixels().height;
getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
}
NormalSpriteTest::NormalSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
NormalSprite* sprite = NormalSprite::createSprite("Images/powered.png");
sprite->setPosition(Point(s.width/2, s.height/2));
addChild(sprite);
}
}
GreyScaleSpriteTest::GreyScaleSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
GreyScaleSprite* sprite = GreyScaleSprite::createSprite("Images/powered.png");
sprite->setPosition(Point(s.width * 0.75, s.height/2));
auto sprite2 = Sprite::create("Images/powered.png");
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
addChild(sprite);
addChild(sprite2);
}
}
BlurSpriteTest::BlurSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
BlurSprite* sprite = BlurSprite::createSprite("Images/powered.png");
sprite->setPosition(Point(s.width * 0.75, s.height/2));
auto sprite2 = Sprite::create("Images/powered.png");
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
addChild(sprite);
addChild(sprite2);
}
}
NoiseSpriteTest::NoiseSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
NoiseSprite* sprite = NoiseSprite::createSprite("Images/powered.png");
sprite->setPosition(Point(s.width * 0.75, s.height/2));
auto sprite2 = Sprite::create("Images/powered.png");
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
addChild(sprite);
addChild(sprite2);
}
}
EdgeDetectionSpriteTest::EdgeDetectionSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
EdgeDetectionSprite* sprite = EdgeDetectionSprite::createSprite("Images/powered.png");
sprite->setPosition(Point(s.width * 0.75, s.height/2));
auto sprite2 = Sprite::create("Images/powered.png");
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
addChild(sprite);
addChild(sprite2);
}
}
BloomSpriteTest::BloomSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
BloomSprite* sprite = BloomSprite::createSprite("Images/stone.png");
sprite->setPosition(Point(s.width * 0.75, s.height/2));
auto sprite2 = Sprite::create("Images/stone.png");
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
addChild(sprite);
addChild(sprite2);
}
}
CelShadingSpriteTest::CelShadingSpriteTest()
{
if (ShaderTestDemo2::init())
{
auto s = Director::getInstance()->getWinSize();
CelShadingSprite* sprite = CelShadingSprite::createSprite("Images/stone.png");
sprite->setPosition(Point(s.width * 0.75, s.height/2));
auto sprite2 = Sprite::create("Images/stone.png");
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
addChild(sprite);
addChild(sprite2);
}
}

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@ -0,0 +1,81 @@
#ifndef _SHADER_TEST2_H_
#define _SHADER_TEST2_H_
#include "../testBasic.h"
#include "cocos-ext.h"
#include "../BaseTest.h"
USING_NS_CC_EXT;
class ShaderTestDemo2 : public BaseTest
{
public:
ShaderTestDemo2(void);
virtual std::string title() { return "Shader Sprite!";}
void restartCallback(Object* sender);
void nextCallback(Object* sender);
void backCallback(Object* sender);
CREATE_FUNC(ShaderTestDemo2);
};
class ShaderTestScene2 : public TestScene
{
public:
virtual void runThisTest();
};
class NormalSpriteTest : public ShaderTestDemo2
{
public:
NormalSpriteTest();
virtual std::string subtitle() {return "NormalSpriteTest";}
};
class GreyScaleSpriteTest : public ShaderTestDemo2
{
public:
GreyScaleSpriteTest();
virtual std::string subtitle() {return "GreyScaleSpriteTest";}
};
class BlurSpriteTest : public ShaderTestDemo2
{
public:
BlurSpriteTest();
virtual std::string subtitle() {return "BlurSpriteTest";}
};
class NoiseSpriteTest : public ShaderTestDemo2
{
public:
NoiseSpriteTest();
virtual std::string subtitle() {return "NoiseSpriteTest";}
};
class EdgeDetectionSpriteTest : public ShaderTestDemo2
{
public:
EdgeDetectionSpriteTest();
virtual std::string subtitle() {return "EdgeDetectionSpriteTest";}
};
class BloomSpriteTest : public ShaderTestDemo2
{
public:
BloomSpriteTest();
virtual std::string subtitle() {return "BloomSpriteTest";}
};
class CelShadingSpriteTest : public ShaderTestDemo2
{
public:
CelShadingSpriteTest();
virtual std::string subtitle() {return "CelShadingSpriteTest";}
};
#endif

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@ -70,6 +70,7 @@ struct {
{ "SceneTest", [](){return new SceneTestScene();} },
{ "SchedulerTest", [](){return new SchedulerTestScene(); } },
{ "ShaderTest", []() { return new ShaderTestScene(); } },
{ "ShaderTestSprite", []() { return new ShaderTestScene2(); } },
{ "SpineTest", []() { return new SpineTestScene(); } },
{ "SpriteTest", [](){return new SpriteTestScene(); } },
{ "TextInputTest", [](){return new TextInputTestScene(); } },

View File

@ -52,6 +52,7 @@
#include "TextureCacheTest/TextureCacheTest.h"
#include "NodeTest/NodeTest.h"
#include "ShaderTest/ShaderTest.h"
#include "ShaderTest/ShaderTest2.h"
#include "ExtensionsTest/ExtensionsTest.h"
#include "MutiTouchTest/MutiTouchTest.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)

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@ -0,0 +1 @@
b42f9d96ee0eba96dc53ef311c3b9b273f4456b8

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@ -86,6 +86,7 @@ SOURCES = ../Classes/AccelerometerTest/AccelerometerTest.cpp \
../Classes/SceneTest/SceneTest.cpp \
../Classes/SchedulerTest/SchedulerTest.cpp \
../Classes/ShaderTest/ShaderTest.cpp \
../Classes/ShaderTest/ShaderTest2.cpp \
../Classes/SpriteTest/SpriteTest.cpp \
../Classes/TextInputTest/TextInputTest.cpp \
../Classes/Texture2dTest/Texture2dTest.cpp \

View File

@ -159,6 +159,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\libwebsockets\win32\lib\*.*" "$(O
<ClCompile Include="..\Classes\FileUtilsTest\FileUtilsTest.cpp" />
<ClCompile Include="..\Classes\LabelTest\LabelTestNew.cpp" />
<ClCompile Include="..\Classes\PerformanceTest\PerformanceAllocTest.cpp" />
<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp" />
<ClCompile Include="..\Classes\SpineTest\SpineTest.cpp" />
<ClCompile Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
<ClCompile Include="..\Classes\VisibleRect.cpp" />
@ -270,6 +271,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\libwebsockets\win32\lib\*.*" "$(O
<ClInclude Include="..\Classes\ExtensionsTest\TableViewTest\TableViewTestScene.h" />
<ClInclude Include="..\Classes\FileUtilsTest\FileUtilsTest.h" />
<ClInclude Include="..\Classes\LabelTest\LabelTestNew.h" />
<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h" />
<ClInclude Include="..\Classes\SpineTest\SpineTest.h" />
<ClInclude Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
<ClInclude Include="..\Classes\VisibleRect.h" />

View File

@ -1 +1 @@
31e7d97ef047e37760172c75d2346bed591c821a
43537780264e3717000859c697ef9b6504da6ce3

@ -1 +1 @@
Subproject commit f966a8fc67e1a388b167c8b56279ff3e444b3351
Subproject commit d94972074fcba0d2595b974d52d721e1eaee5da5

View File

@ -26,7 +26,7 @@ headers = %(cocosdir)s/extensions/cocos-ext.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = CCBReader.* CCBAnimationManager.* Scale9Sprite Control.* ControlButton.* ScrollView$ TableView$ TableViewCell$ EditBox$
classes = AssetsManager.* CCBReader.* CCBAnimationManager.* Scale9Sprite Control.* ControlButton.* ScrollView$ TableView$ TableViewCell$ EditBox$
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -43,6 +43,8 @@ skip = CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getC
*::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*HSV],
EditBox::[(g|s)etDelegate ^keyboard.* touchDownAction getScriptEditBoxHandler registerScriptEditBoxHandler unregisterScriptEditBoxHandler],
TableView::[create (g|s)etDataSource$ (g|s)etDelegate],
AssetsManager::[setDelegate],
AssetsManagerDelegateProtocol::[*],
Control::[removeHandleOfControlEvent addHandleOfControlEvent],
ControlUtils::[*],
ControlSwitchSprite::[*]