mirror of https://github.com/axmolengine/axmol.git
fix bug: #23532 AnchorPointFrame animation performance diffrent with cocos studio
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@ -478,17 +478,23 @@ inline ActionTimeline* ActionTimelineCache::createActionWithDataBuffer(const coc
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action->addAnimationInfo(info);
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}
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auto timelines = nodeAction->timeLines();
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int timelineLength = timelines->size();
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auto timeLines = nodeAction->timeLines();
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int timelineLength = timeLines->size();
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std::multimap<std::string, cocostudio::timeline::Timeline*> properTimelineMap;// order the timelines depends property name
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for (int i = 0; i < timelineLength; i++)
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{
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auto timelineFlatBuf = timelines->Get(i);
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auto timelineFlatBuf = timeLines->Get(i);
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Timeline* timeline = loadTimelineWithFlatBuffers(timelineFlatBuf);
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if (timeline)
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action->addTimeline(timeline);
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{
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properTimelineMap.insert(std::make_pair(timelineFlatBuf->property()->c_str(), timeline));
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}
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}
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for (const auto& properTimelinePair : properTimelineMap)
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{
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action->addTimeline(properTimelinePair.second);
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}
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return action;
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}
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@ -969,17 +975,22 @@ ActionTimeline* ActionTimelineCache::createActionWithFlatBuffersForSimulator(con
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auto timeLines = nodeAction->timeLines();
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int timelineLength = timeLines->size();
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std::multimap<std::string, cocostudio::timeline::Timeline*> properTimelineMap;// order the timelines depends property name
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for (int i = 0; i < timelineLength; i++)
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{
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auto timelineFlatBuf = timeLines->Get(i);
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Timeline* timeline = loadTimelineWithFlatBuffers(timelineFlatBuf);
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if (timeline)
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action->addTimeline(timeline);
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{
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properTimelineMap.insert(std::make_pair(timelineFlatBuf->property()->c_str(), timeline));
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}
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}
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for (const auto& properTimelinePair : properTimelineMap)
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{
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action->addTimeline(properTimelinePair.second);
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}
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fbs->deleteFlatBufferBuilder();
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return action;
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}
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@ -506,7 +506,10 @@ void AnchorPointFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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return;
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}
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if (_tween)
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{
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_betweenAnchorPoint = static_cast<AnchorPointFrame*>(nextFrame)->_anchorPoint - _anchorPoint;
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}
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_node->setAnchorPoint(_anchorPoint);
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}
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@ -521,6 +524,15 @@ Frame* AnchorPointFrame::clone()
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return frame;
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}
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void AnchorPointFrame::onApply(float percent)
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{
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if ((nullptr != _node) && (_betweenAnchorPoint.x != 0 || _betweenAnchorPoint.y != 0))
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{
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auto applyAnchorP = _betweenAnchorPoint * percent + _anchorPoint;
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_node->setAnchorPoint(applyAnchorP);
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}
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}
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// InnerActionFrame
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@ -260,7 +260,10 @@ public:
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inline cocos2d::Point getAnchorPoint() const { return _anchorPoint; }
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protected:
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cocos2d::Point _anchorPoint;
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virtual void onApply(float percent) override;
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cocos2d::Vec2 _betweenAnchorPoint;
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cocos2d::Vec2 _anchorPoint;
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};
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