mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' into fix-extensions-slider
This commit is contained in:
commit
bebd8c63ab
|
@ -21,11 +21,13 @@ Thumbs.db
|
|||
*.ilk
|
||||
*.log
|
||||
[Bb]in
|
||||
[Dd]ebug*/
|
||||
[Dd]ebug/
|
||||
[Dd]ebug.win32/
|
||||
*.sbr
|
||||
*.sdf
|
||||
obj/
|
||||
[Rr]elease*/
|
||||
[Rr]elease/
|
||||
[Rr]elease.win32/
|
||||
_ReSharper*/
|
||||
[Tt]est[Rr]esult*
|
||||
ipch/
|
||||
|
@ -63,12 +65,14 @@ build_*_vc10/
|
|||
*.xcuserstate
|
||||
*.xccheckout
|
||||
xcschememanagement.plist
|
||||
build/
|
||||
.DS_Store
|
||||
._.*
|
||||
xcuserdata/
|
||||
DerivedData/
|
||||
|
||||
# Ignore files built by AppCode
|
||||
.idea/
|
||||
|
||||
# Ignore files built by bada
|
||||
.Simulator-Debug/
|
||||
.Target-Debug/
|
||||
|
|
|
@ -1,15 +1,12 @@
|
|||
[submodule "tools/bindings-generator"]
|
||||
path = tools/bindings-generator
|
||||
url = git://github.com/cocos2d/bindings-generator.git
|
||||
[submodule "scripting/javascript/bindings/generated"]
|
||||
path = scripting/auto-generated
|
||||
url = git://github.com/folecr/cocos2dx-autogen-bindings.git
|
||||
[submodule "cocos/scripting/auto-generated"]
|
||||
path = cocos/scripting/auto-generated
|
||||
url = git://github.com/cocos2d-x/bindings-auto-generated.git
|
||||
[submodule "samples/Javascript/Shared"]
|
||||
path = samples/Javascript/Shared
|
||||
url = git://github.com/cocos2d/cocos2d-js-tests.git
|
||||
[submodule "external/emscripten"]
|
||||
path = external/emscripten
|
||||
url = git://github.com/kripken/emscripten.git
|
||||
[submodule "tools/cocos2d-console"]
|
||||
path = tools/cocos2d-console
|
||||
url = git://github.com/cocos2d/cocos2d-console.git
|
||||
|
|
|
@ -26,3 +26,9 @@ script:
|
|||
- tools/travis-scripts/run-script.sh
|
||||
before_install:
|
||||
- tools/travis-scripts/before-install.sh
|
||||
|
||||
# whitelist
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
- develop
|
||||
|
|
71
AUTHORS
71
AUTHORS
|
@ -587,6 +587,61 @@ Developers:
|
|||
signmotion (Andrey Syrokomsky)
|
||||
Fixed some compiling-warnings (MSVC2012).
|
||||
|
||||
michaelcontento
|
||||
[Android] use onWindowFocusChanged(bool) instead of onResume()/onPause()
|
||||
Prevent nullptr access in AssetsManager
|
||||
[Android] re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
|
||||
[Android] added EGL_RENDERABLE_TYPE to OpenGL attributes
|
||||
Android: add xlargeScreens="true" to supports-screens
|
||||
Trigger onKeyReleased only after the key has been released.
|
||||
|
||||
bmanGH
|
||||
Use gl caching functions in TexturePVR::createGLTexture()
|
||||
|
||||
metadao
|
||||
make create_project.py more pythonic and fix some typoes
|
||||
|
||||
timothyqiu
|
||||
Project creator: use absolute path for json config files
|
||||
Documentation fixes
|
||||
A better way to locate project creator
|
||||
|
||||
rablwupei
|
||||
Fixed a memory leak in ScriptingCore::runScript()
|
||||
Fixed a memory leak in Spine.
|
||||
Added support of passing array to cc.Sequence.create and cc.Spawn.create.
|
||||
Fixed a bug that sys.localStorage.getItem() does not support non-ascii string.
|
||||
Fixed a memory leak in XMLHttpRequest.
|
||||
|
||||
Keita Obo (ktaobo)
|
||||
Avoid unnecessary object duplication for Scale9Sprite.
|
||||
|
||||
jimmystar
|
||||
Fixed a bug that cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
|
||||
|
||||
XiaoLongHan (kpkhxlgy0)
|
||||
Fixed a bug that outside of keyboard can't be responded to close keyboard when using EditBox.
|
||||
|
||||
lettas
|
||||
A fix for multi-platform template.
|
||||
|
||||
HoGarfield (garfield_ho)
|
||||
Fixed a bug that CCBReader can't play sequence automatically in JSB.
|
||||
Could not set next animation in CCBAnimationCompleted callback.
|
||||
|
||||
lite3
|
||||
Fixed a bug that Node's anchor point was changed after being added to ScrollView.
|
||||
|
||||
superrad
|
||||
Clear NoSuchMethodError Exception when JniHelper fails to find methodID
|
||||
|
||||
Nite Luo (darkdukey)
|
||||
Added Mouse Support For Desktop Platforms.
|
||||
|
||||
ledyba
|
||||
Fixed a bug that EventListeners can't be removed sometimes.
|
||||
Fixed a bug that the data size has to be specified when parsing XML using TinyXML.
|
||||
|
||||
Retired Core Developers:
|
||||
WenSheng Yang
|
||||
Author of windows port, CCTextField,
|
||||
|
@ -599,22 +654,6 @@ Retired Core Developers:
|
|||
RongHong Huang (flyingpaper)
|
||||
Author of cocos2d-xna and spent all his time on wp7.
|
||||
|
||||
michaelcontento
|
||||
[Android] use onWindowFocusChanged(bool) instead of onResume()/onPause()
|
||||
Prevent nullptr access in AssetsManager
|
||||
[Android] re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
|
||||
[Android] added EGL_RENDERABLE_TYPE to OpenGL attributes
|
||||
|
||||
bmanGH
|
||||
Use gl caching functions in TexturePVR::createGLTexture()
|
||||
|
||||
metadao
|
||||
make create_project.py more pythonic and fix some typoes
|
||||
|
||||
timothyqiu
|
||||
Project creator: use absolute path for json config files
|
||||
Documentation fixes
|
||||
A better way to locate project creator
|
||||
|
||||
|
||||
Cocos2d-x can not grow so fast without the active community.
|
||||
|
|
27
CHANGELOG
27
CHANGELOG
|
@ -2,11 +2,38 @@ cocos2d-x-3.0alpha1 @??? 2013
|
|||
[all platforms]
|
||||
[DOC] Added RELEASE_NOTES and CODING_STYLE.md files
|
||||
[FIX] Texture: use CCLOG to log when a texture is being decoded in software
|
||||
[FIX] Spine: fix memory leaks
|
||||
[FIX] fixed a memory leak in XMLHTTPRequest.cpp
|
||||
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist.
|
||||
[FIX] Avoid unnecessary object duplication for Scale9Sprite.
|
||||
[FIX] create_project.py does not rename/replace template projects completely.
|
||||
[FIX] Could not set next animation in CCBAnimationCompleted callback.
|
||||
[FIX] The Node's anchor point was changed after being added to ScrollView.
|
||||
[FIX] Refactored and improved EventDispatcher.
|
||||
[NEW] Added Mouse Support For Desktop Platforms.
|
||||
[FIX] EventListeners can't be removed sometimes.
|
||||
[FIX] When parsing XML using TinyXML, the data size has to be specified.
|
||||
[Android]
|
||||
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
|
||||
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
|
||||
[FIX] Fixed application will crash when pause and resume.
|
||||
[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id
|
||||
[NEW] Added xlargeScreens="true" to supports-screens
|
||||
[NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
|
||||
[NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd
|
||||
[Mac]
|
||||
[FIX] Removed unused CCLOG() from GL initialization
|
||||
[iOS]
|
||||
[FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox.
|
||||
[Desktop]
|
||||
[FIX] Trigger onKeyReleased only after the key has been released.
|
||||
[Javascript binding]
|
||||
[FIX] Fixed a memory leak in ScriptingCore::runScript()
|
||||
[FIX] sys.localStorage.getItem() does not support non-ascii string.
|
||||
[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
|
||||
[FIX] CCBReader can't play sequence automatically in JSB.
|
||||
[Lua Binding]
|
||||
[NEW] Added Armature lua binding and added test samples.
|
||||
|
||||
cocos2d-x-3.0alpha0 @Sep.19 2013
|
||||
[all platforms]
|
||||
|
|
|
@ -0,0 +1,105 @@
|
|||
cmake_minimum_required(VERSION 2.6)
|
||||
project (Cocos2dxSamples)
|
||||
|
||||
# The version number
|
||||
set(Cocos2dxSamples_VERSION_MAJOR 3)
|
||||
set(Cocos2dxSamples_VERSION_MINOR 0)
|
||||
|
||||
include(build/BuildHelpers.CMakeLists.txt)
|
||||
|
||||
set(CMAKE_BUILE_TYPE DEBUG)
|
||||
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
|
||||
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
|
||||
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
|
||||
|
||||
add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
|
||||
|
||||
# architecture
|
||||
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
|
||||
set(ARCH_DIR "64-bit")
|
||||
else()
|
||||
set(ARCH_DIR "32-bit")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
.
|
||||
cocos
|
||||
cocos/audio/include
|
||||
cocos/2d
|
||||
cocos/2d/platform
|
||||
cocos/2d/platform/linux
|
||||
cocos/base
|
||||
cocos/physics
|
||||
cocos/editor-support
|
||||
cocos/math/kazmath/include
|
||||
extensions
|
||||
external
|
||||
external/jpeg/include/linux
|
||||
external/tiff/include/linux
|
||||
external/webp/include/linux
|
||||
external/glfw3/include/linux
|
||||
external/curl/include/linux/${ARCH_DIR}
|
||||
external/tinyxml2
|
||||
external/unzip
|
||||
external/chipmunk/include/chipmunk
|
||||
external/freetype2/include/linux
|
||||
external/linux-specific/fmod/include/${ARCH_DIR}
|
||||
)
|
||||
|
||||
link_directories(
|
||||
/usr/local/lib
|
||||
${CMAKE_SOURCE_DIR}/external/jpeg/prebuilt/linux/${ARCH_DIR}
|
||||
${CMAKE_SOURCE_DIR}/external/tiff/prebuilt/linux/${ARCH_DIR}
|
||||
${CMAKE_SOURCE_DIR}/external/webp/prebuilt/linux/${ARCH_DIR}
|
||||
${CMAKE_SOURCE_DIR}/external/freetype2/prebuilt/linux/${ARCH_DIR}
|
||||
${CMAKE_SOURCE_DIR}/external/curl/prebuilt/linux/${ARCH_DIR}
|
||||
${CMAKE_SOURCE_DIR}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
|
||||
)
|
||||
|
||||
# kazmath
|
||||
add_subdirectory(cocos/math/kazmath)
|
||||
|
||||
# chipmunk library
|
||||
add_subdirectory(external/chipmunk/src)
|
||||
|
||||
# box2d library
|
||||
add_subdirectory(external/Box2D)
|
||||
|
||||
# unzip library
|
||||
add_subdirectory(external/unzip)
|
||||
|
||||
# tinyxml2 library
|
||||
add_subdirectory(external/tinyxml2)
|
||||
|
||||
add_subdirectory(external/json)
|
||||
|
||||
# audio
|
||||
add_subdirectory(cocos/audio)
|
||||
|
||||
# cocos base library
|
||||
add_subdirectory(cocos/base)
|
||||
|
||||
# cocos 2d library
|
||||
add_subdirectory(cocos/2d)
|
||||
|
||||
add_subdirectory(cocos/gui)
|
||||
|
||||
add_subdirectory(cocos/network)
|
||||
|
||||
add_subdirectory(extensions)
|
||||
|
||||
add_subdirectory(cocos/editor-support/spine)
|
||||
add_subdirectory(cocos/editor-support/cocosbuilder)
|
||||
add_subdirectory(cocos/editor-support/cocostudio)
|
||||
|
||||
|
||||
add_subdirectory(external/lua/lua)
|
||||
add_subdirectory(external/lua/tolua)
|
||||
|
||||
add_subdirectory(cocos/scripting)
|
||||
|
||||
# build samples
|
||||
add_subdirectory(samples)
|
||||
|
|
@ -1,304 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013 Zynga Inc.
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
// XXX: This is all just a bit of a hack. SDL uses channels as its underlying
|
||||
// abstraction, whilst CocosDenshion deals in individual effects. Consequently
|
||||
// we can't set start/stop, because to SDL, effects (chunks) are just opaque
|
||||
// blocks of data that get scheduled on channels. To workaround this, we assign
|
||||
// each sound to a channel, but since there are only 32 channels, we use the
|
||||
// modulus of the sound's address (which on Emscripten is just an incrementing
|
||||
// integer) to decide which channel.
|
||||
//
|
||||
// A more rigorous implementation would have logic to store the state of
|
||||
// channels and restore it as necessary. This should probably just be
|
||||
// considered a toy for now, but it will probably prove sufficient for many
|
||||
// use-cases. Recall also that Emscripten undoes this abstraction on the other
|
||||
// side because it is using HTML5 audio objects as its underlying primitive!
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "SimpleAudioEngine.h"
|
||||
#include "cocos2d.h"
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_mixer.h>
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace CocosDenshion
|
||||
{
|
||||
struct soundData {
|
||||
Mix_Chunk *chunk;
|
||||
bool isLooped;
|
||||
};
|
||||
|
||||
typedef map<string, soundData *> EffectsMap;
|
||||
EffectsMap s_effects;
|
||||
float s_effectsVolume = 1.0;
|
||||
|
||||
typedef enum {
|
||||
PLAYING,
|
||||
STOPPED,
|
||||
PAUSED,
|
||||
} playStatus;
|
||||
|
||||
struct backgroundMusicData {
|
||||
Mix_Music *music;
|
||||
};
|
||||
typedef map<string, backgroundMusicData *> BackgroundMusicsMap;
|
||||
BackgroundMusicsMap s_backgroundMusics;
|
||||
float s_backgroundVolume = 1.0;
|
||||
|
||||
static SimpleAudioEngine *s_engine = 0;
|
||||
|
||||
// Unfortunately this is just hard-coded in Emscripten's SDL
|
||||
// implementation.
|
||||
static const int NR_CHANNELS = 32;
|
||||
static void stopBackground(bool bReleaseData)
|
||||
{
|
||||
SimpleAudioEngine *engine = SimpleAudioEngine::getInstance();
|
||||
engine->stopBackgroundMusic();
|
||||
}
|
||||
|
||||
SimpleAudioEngine::SimpleAudioEngine()
|
||||
{
|
||||
}
|
||||
|
||||
SimpleAudioEngine::~SimpleAudioEngine()
|
||||
{
|
||||
}
|
||||
|
||||
SimpleAudioEngine* SimpleAudioEngine::getInstance()
|
||||
{
|
||||
if (!s_engine)
|
||||
s_engine = new SimpleAudioEngine();
|
||||
|
||||
return s_engine;
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::end()
|
||||
{
|
||||
// clear all the sounds
|
||||
EffectsMap::const_iterator end = s_effects.end();
|
||||
for (EffectsMap::iterator it = s_effects.begin(); it != end; it++)
|
||||
{
|
||||
Mix_FreeChunk(it->second->chunk);
|
||||
delete it->second;
|
||||
}
|
||||
s_effects.clear();
|
||||
|
||||
// and the background too
|
||||
stopBackground(true);
|
||||
|
||||
for (BackgroundMusicsMap::iterator it = s_backgroundMusics.begin(); it != s_backgroundMusics.end(); ++it)
|
||||
{
|
||||
Mix_FreeMusic(it->second->music);
|
||||
delete it->second;
|
||||
}
|
||||
s_backgroundMusics.clear();
|
||||
}
|
||||
|
||||
//
|
||||
// background audio
|
||||
//
|
||||
void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
|
||||
{
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
|
||||
{
|
||||
std::string key = std::string(pszFilePath);
|
||||
struct backgroundMusicData *musicData;
|
||||
if(!s_backgroundMusics.count(key))
|
||||
{
|
||||
musicData = new struct backgroundMusicData();
|
||||
musicData->music = Mix_LoadMUS(pszFilePath);
|
||||
s_backgroundMusics[key] = musicData;
|
||||
}
|
||||
else
|
||||
{
|
||||
musicData = s_backgroundMusics[key];
|
||||
}
|
||||
|
||||
Mix_PlayMusic(musicData->music, bLoop ? -1 : 0);
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
|
||||
{
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::pauseBackgroundMusic()
|
||||
{
|
||||
Mix_PauseMusic();
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::resumeBackgroundMusic()
|
||||
{
|
||||
Mix_ResumeMusic();
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::rewindBackgroundMusic()
|
||||
{
|
||||
CCLOGWARN("Cannot rewind background in Emscripten");
|
||||
}
|
||||
|
||||
bool SimpleAudioEngine::willPlayBackgroundMusic()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SimpleAudioEngine::isBackgroundMusicPlaying()
|
||||
{
|
||||
return Mix_PlayingMusic();
|
||||
}
|
||||
|
||||
float SimpleAudioEngine::getBackgroundMusicVolume()
|
||||
{
|
||||
return s_backgroundVolume;
|
||||
}
|
||||
|
||||
void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
|
||||
{
|
||||
// Ensure volume is between 0.0 and 1.0.
|
||||
volume = volume > 1.0 ? 1.0 : volume;
|
||||
volume = volume < 0.0 ? 0.0 : volume;
|
||||
|
||||
Mix_VolumeMusic(volume * MIX_MAX_VOLUME);
|
||||
s_backgroundVolume = volume;
|
||||
}
|
||||
|
||||
float SimpleAudioEngine::getEffectsVolume()
|
||||
{
|
||||
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||||
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float pitch, float pan, float gain)
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@ -1,20 +0,0 @@
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<scannerConfigBuildInfo instanceId="org.tizen.nativecpp.config.sbi.gcc45.lib.release.2023052084">
|
||||
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="org.tizen.nativecommon.TizenGCCManagedMakePerProjectProfileCPP"/>
|
||||
</scannerConfigBuildInfo>
|
||||
<scannerConfigBuildInfo instanceId="org.tizen.nativecpp.config.sbi.gcc45.lib.debug.device.1240851129">
|
||||
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="org.tizen.nativecommon.TizenGCCManagedMakePerProjectProfileCPP"/>
|
||||
</scannerConfigBuildInfo>
|
||||
</storageModule>
|
||||
<storageModule moduleId="com.samsung.tizen.nativeapp.projectInfo" version="1.0.0"/>
|
||||
<storageModule moduleId="refreshScope" versionNumber="1">
|
||||
<resource resourceType="PROJECT" workspacePath="/cocosdenshion"/>
|
||||
</storageModule>
|
||||
<storageModule moduleId="org.eclipse.cdt.internal.ui.text.commentOwnerProjectMappings"/>
|
||||
</cproject>
|
|
@ -1,106 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>cocosdenshion</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
|
||||
<triggers>clean,full,incremental,</triggers>
|
||||
<arguments>
|
||||
<dictionary>
|
||||
<key>?name?</key>
|
||||
<value></value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.append_environment</key>
|
||||
<value>true</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.autoBuildTarget</key>
|
||||
<value>all</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.buildArguments</key>
|
||||
<value></value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.buildCommand</key>
|
||||
<value>sbi-make</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.buildLocation</key>
|
||||
<value>${workspace_loc:/cocosdenshion/Debug-Tizen-Emulator}</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.cleanBuildTarget</key>
|
||||
<value>clean</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.contents</key>
|
||||
<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
|
||||
<value>false</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
|
||||
<value>true</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.enableFullBuild</key>
|
||||
<value>true</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.fullBuildTarget</key>
|
||||
<value>all</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.stopOnError</key>
|
||||
<value>true</value>
|
||||
</dictionary>
|
||||
<dictionary>
|
||||
<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
|
||||
<value>true</value>
|
||||
</dictionary>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
|
||||
<triggers>full,incremental,</triggers>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.tizen.nativecpp.apichecker.core.builder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>org.eclipse.cdt.core.cnature</nature>
|
||||
<nature>org.eclipse.cdt.core.ccnature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
|
||||
<nature>org.tizen.nativecpp.apichecker.core.tizenCppNature</nature>
|
||||
</natures>
|
||||
<linkedResources>
|
||||
<link>
|
||||
<name>src/OpenALDecoder.cpp</name>
|
||||
<type>1</type>
|
||||
<locationURI>PARENT-1-PROJECT_LOC/openal/OpenALDecoder.cpp</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>src/OpenALDecoder.h</name>
|
||||
<type>1</type>
|
||||
<locationURI>PARENT-1-PROJECT_LOC/openal/OpenALDecoder.h</locationURI>
|
||||
</link>
|
||||
<link>
|
||||
<name>src/SimpleAudioEngineOpenAL.cpp</name>
|
||||
<type>1</type>
|
||||
<locationURI>PARENT-1-PROJECT_LOC/openal/SimpleAudioEngineOpenAL.cpp</locationURI>
|
||||
</link>
|
||||
</linkedResources>
|
||||
</projectDescription>
|
|
@ -1,407 +0,0 @@
|
|||
/**
|
||||
*
|
||||
* Cocos2D-X Qt 5 Platform
|
||||
*
|
||||
* Copyright (C) 2013 Jolla Ltd.
|
||||
* Contact: Thomas Perl <thomas.perl@jollamobile.com>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
**/
|
||||
|
||||
|
||||
#include "SimpleAudioEngine.h"
|
||||
|
||||
#include "platform/CCCommon.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
|
||||
#include <QMap>
|
||||
#include <QMediaPlayer>
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
namespace CocosDenshion {
|
||||
|
||||
static QString
|
||||
fullPath(const char *filename)
|
||||
{
|
||||
return QString::fromStdString(FileUtils::getInstance()->fullPathForFilename(filename));
|
||||
}
|
||||
|
||||
class CocosQt5AudioBackend {
|
||||
public:
|
||||
static void cleanup();
|
||||
static void gcEffects();
|
||||
|
||||
static QMediaPlayer *player() {
|
||||
if (background_music == NULL) {
|
||||
background_music = new QMediaPlayer;
|
||||
}
|
||||
|
||||
return background_music;
|
||||
}
|
||||
|
||||
static void setEffectsVolume(float volume)
|
||||
{
|
||||
effects_volume = volume;
|
||||
|
||||
foreach (QMediaPlayer *effect, effects.values()) {
|
||||
effect->setVolume(volume * 100.0);
|
||||
}
|
||||
}
|
||||
|
||||
static QMap<int,QMediaPlayer*> effects;
|
||||
static QMediaPlayer *background_music;
|
||||
static int next_effect_id;
|
||||
static float effects_volume;
|
||||
};
|
||||
|
||||
QMap<int,QMediaPlayer*>
|
||||
CocosQt5AudioBackend::effects;
|
||||
|
||||
QMediaPlayer *
|
||||
CocosQt5AudioBackend::background_music = NULL;
|
||||
|
||||
int
|
||||
CocosQt5AudioBackend::next_effect_id = 0;
|
||||
|
||||
float
|
||||
CocosQt5AudioBackend::effects_volume = 1.0;
|
||||
|
||||
void
|
||||
CocosQt5AudioBackend::cleanup()
|
||||
{
|
||||
foreach (QMediaPlayer *effect, effects.values()) {
|
||||
delete effect;
|
||||
}
|
||||
|
||||
if (background_music != NULL) {
|
||||
delete background_music;
|
||||
background_music = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CocosQt5AudioBackend::gcEffects()
|
||||
{
|
||||
foreach (int id, effects.keys()) {
|
||||
QMediaPlayer *effect = effects[id];
|
||||
if (effect->state() == QMediaPlayer::StoppedState) {
|
||||
delete effect;
|
||||
effects.remove(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Singleton object */
|
||||
static SimpleAudioEngine *
|
||||
simple_audio_engine = NULL;
|
||||
|
||||
|
||||
/**
|
||||
@brief Get the shared Engine object,it will new one when first time be called
|
||||
*/
|
||||
SimpleAudioEngine *
|
||||
SimpleAudioEngine::getInstance()
|
||||
{
|
||||
if (simple_audio_engine == NULL) {
|
||||
simple_audio_engine = new SimpleAudioEngine;
|
||||
}
|
||||
|
||||
return simple_audio_engine;
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Release the shared Engine object
|
||||
@warning It must be called before the application exit, or a memroy leak will be casued.
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::end()
|
||||
{
|
||||
if (simple_audio_engine != NULL) {
|
||||
delete simple_audio_engine;
|
||||
simple_audio_engine = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SimpleAudioEngine::SimpleAudioEngine()
|
||||
{
|
||||
}
|
||||
|
||||
SimpleAudioEngine::~SimpleAudioEngine()
|
||||
{
|
||||
// Free sound effects and stop background music
|
||||
CocosQt5AudioBackend::cleanup();
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Preload background music
|
||||
@param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
|
||||
{
|
||||
QString filename = fullPath(pszFilePath);
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Play background music
|
||||
@param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo
|
||||
@param bLoop Whether the background music loop or not
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
|
||||
{
|
||||
QString filename = fullPath(pszFilePath);
|
||||
|
||||
CocosQt5AudioBackend::player()->setMedia(QUrl::fromLocalFile(filename));
|
||||
if (bLoop) {
|
||||
// TODO: Set QMediaPlayer to loop infinitely
|
||||
}
|
||||
CocosQt5AudioBackend::player()->play();
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Stop playing background music
|
||||
@param bReleaseData If release the background music data or not.As default value is false
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
|
||||
{
|
||||
CocosQt5AudioBackend::player()->stop();
|
||||
|
||||
if (bReleaseData) {
|
||||
CocosQt5AudioBackend::player()->setMedia(QMediaContent());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Pause playing background music
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::pauseBackgroundMusic()
|
||||
{
|
||||
CocosQt5AudioBackend::player()->pause();
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Resume playing background music
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::resumeBackgroundMusic()
|
||||
{
|
||||
CocosQt5AudioBackend::player()->play();
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Rewind playing background music
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::rewindBackgroundMusic()
|
||||
{
|
||||
CocosQt5AudioBackend::player()->stop();
|
||||
CocosQt5AudioBackend::player()->setPosition(0);
|
||||
CocosQt5AudioBackend::player()->play();
|
||||
}
|
||||
|
||||
bool
|
||||
SimpleAudioEngine::willPlayBackgroundMusic()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Whether the background music is playing
|
||||
@return If is playing return true,or return false
|
||||
*/
|
||||
bool
|
||||
SimpleAudioEngine::isBackgroundMusicPlaying()
|
||||
{
|
||||
return (CocosQt5AudioBackend::player()->state() == QMediaPlayer::PlayingState);
|
||||
}
|
||||
|
||||
/**
|
||||
@brief The volume of the background music max value is 1.0,the min value is 0.0
|
||||
*/
|
||||
float
|
||||
SimpleAudioEngine::getBackgroundMusicVolume()
|
||||
{
|
||||
return (float)(CocosQt5AudioBackend::player()->volume()) / 100.;
|
||||
}
|
||||
|
||||
/**
|
||||
@brief set the volume of background music
|
||||
@param volume must be in 0.0~1.0
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::setBackgroundMusicVolume(float volume)
|
||||
{
|
||||
CocosQt5AudioBackend::player()->setVolume(100. * volume);
|
||||
}
|
||||
|
||||
/**
|
||||
@brief The volume of the effects max value is 1.0,the min value is 0.0
|
||||
*/
|
||||
float
|
||||
SimpleAudioEngine::getEffectsVolume()
|
||||
{
|
||||
return CocosQt5AudioBackend::effects_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
@brief set the volume of sound effecs
|
||||
@param volume must be in 0.0~1.0
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::setEffectsVolume(float volume)
|
||||
{
|
||||
CocosQt5AudioBackend::setEffectsVolume(volume);
|
||||
}
|
||||
|
||||
// for sound effects
|
||||
/**
|
||||
@brief Play sound effect
|
||||
@param pszFilePath The path of the effect file,or the FileName of T_SoundResInfo
|
||||
@bLoop Whether to loop the effect playing, default value is false
|
||||
*/
|
||||
unsigned int
|
||||
SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,
|
||||
float pitch, float pan, float gain)
|
||||
{
|
||||
// TODO: Handle pitch, pan and gain
|
||||
|
||||
CocosQt5AudioBackend::gcEffects();
|
||||
|
||||
QString filename = fullPath(pszFilePath);
|
||||
int id = CocosQt5AudioBackend::next_effect_id++;
|
||||
|
||||
QMediaPlayer *effect = new QMediaPlayer;
|
||||
effect->setMedia(QUrl::fromLocalFile(filename));
|
||||
effect->setVolume(CocosQt5AudioBackend::effects_volume * 100.0);
|
||||
if (bLoop) {
|
||||
// TODO: Set QMediaPlayer to loop infinitely
|
||||
}
|
||||
effect->play();
|
||||
|
||||
CocosQt5AudioBackend::effects[id] = effect;
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Pause playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::pauseEffect(unsigned int nSoundId)
|
||||
{
|
||||
if (CocosQt5AudioBackend::effects.contains(nSoundId)) {
|
||||
QMediaPlayer *effect = CocosQt5AudioBackend::effects[nSoundId];
|
||||
effect->pause();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Pause all playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::pauseAllEffects()
|
||||
{
|
||||
foreach (QMediaPlayer *effect, CocosQt5AudioBackend::effects.values()) {
|
||||
effect->pause();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Resume playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
|
||||
{
|
||||
if (CocosQt5AudioBackend::effects.contains(nSoundId)) {
|
||||
QMediaPlayer *effect = CocosQt5AudioBackend::effects[nSoundId];
|
||||
effect->play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Resume all playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::resumeAllEffects()
|
||||
{
|
||||
foreach (QMediaPlayer *effect, CocosQt5AudioBackend::effects.values()) {
|
||||
if (effect->state() == QMediaPlayer::PausedState) {
|
||||
effect->play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Stop playing sound effect
|
||||
@param nSoundId The return value of function playEffect
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::stopEffect(unsigned int nSoundId)
|
||||
{
|
||||
if (CocosQt5AudioBackend::effects.contains(nSoundId)) {
|
||||
QMediaPlayer *effect = CocosQt5AudioBackend::effects[nSoundId];
|
||||
CocosQt5AudioBackend::effects.remove(nSoundId);
|
||||
delete effect;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Stop all playing sound effects
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::stopAllEffects()
|
||||
{
|
||||
foreach (QMediaPlayer *effect, CocosQt5AudioBackend::effects.values()) {
|
||||
delete effect;
|
||||
}
|
||||
CocosQt5AudioBackend::effects.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
@brief preload a compressed audio file
|
||||
@details the compressed audio will be decode to wave, then write into an
|
||||
internal buffer in SimpleAudioEngine
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::preloadEffect(const char* pszFilePath)
|
||||
{
|
||||
QString filename = fullPath(pszFilePath);
|
||||
}
|
||||
|
||||
/**
|
||||
@brief unload the preloaded effect from internal buffer
|
||||
@param[in] pszFilePath The path of the effect file,or the FileName of T_SoundResInfo
|
||||
*/
|
||||
void
|
||||
SimpleAudioEngine::unloadEffect(const char* pszFilePath)
|
||||
{
|
||||
QString filename = fullPath(pszFilePath);
|
||||
}
|
||||
|
||||
} /* end namespace CocosDenshion */
|
|
@ -1,81 +0,0 @@
|
|||
LBITS := $(shell getconf LONG_BIT)
|
||||
ifeq ($(LBITS),64)
|
||||
FMODEX = libfmodex64
|
||||
FMODEXL = libfmodexL64
|
||||
VERSION = 4.38.00
|
||||
LIBDIR = lib64/api/lib
|
||||
HDRDIR = lib64/api/inc
|
||||
else
|
||||
FMODEX = libfmodex
|
||||
FMODEXL = libfmodexL
|
||||
VERSION = 4.36.01
|
||||
LIBDIR = api/lib
|
||||
HDRDIR = api/inc
|
||||
endif
|
||||
|
||||
DESTLIBDIR = /usr/local/lib
|
||||
DESTHDRDIR = /usr/local/include/fmodex
|
||||
|
||||
all:
|
||||
@echo "Possible targets:"
|
||||
@echo "'make fmod_examples' - Build all examples"
|
||||
@echo "'make install' - Install FMOD Ex libraries and headers"
|
||||
@echo "'make uninstall' - Uninstall FMOD Ex libraries and headers"
|
||||
|
||||
fmod_examples:
|
||||
cd examples/3d && make
|
||||
cd examples/cdplayer && make
|
||||
cd examples/channelgroups && make
|
||||
cd examples/dsp_effectperspeaker && make
|
||||
cd examples/dsp_custom && make
|
||||
cd examples/effects && make
|
||||
cd examples/filecallbacks && make
|
||||
cd examples/generatetone && make
|
||||
cd examples/loadfrommemory && make
|
||||
cd examples/multiplesoundcard && make
|
||||
cd examples/multispeakeroutput && make
|
||||
cd examples/netstream && make
|
||||
cd examples/offlinedecoding && make
|
||||
cd examples/pitchdetection && make
|
||||
cd examples/playlist && make
|
||||
cd examples/playsound && make
|
||||
cd examples/playstream && make
|
||||
cd examples/plugin_dev/codec_raw && make
|
||||
cd examples/plugin_dev/dsp_gain && make
|
||||
cd examples/readtags && make
|
||||
cd examples/realtimestitching && make
|
||||
cd examples/recording && make
|
||||
cd examples/recordtodisk && make
|
||||
cd examples/ripnetstream && make
|
||||
cd examples/submixing && make
|
||||
cd examples/useplugins && make
|
||||
cd examples/usercreatedsound && make
|
||||
cd fmoddesignerapi/examples/effects && make
|
||||
cd fmoddesignerapi/examples/info_only && make
|
||||
cd fmoddesignerapi/examples/load_data && make
|
||||
cd fmoddesignerapi/examples/max_playbacks && make
|
||||
cd fmoddesignerapi/examples/parameters && make
|
||||
cd fmoddesignerapi/examples/programmer_selected && make
|
||||
cd fmoddesignerapi/examples/programmer_sound && make
|
||||
cd fmoddesignerapi/examples/simple_event && make
|
||||
|
||||
install:
|
||||
@echo "Installing FMOD Ex libraries and headers..."
|
||||
cp -f ${LIBDIR}/${FMODEX}-${VERSION}.so ${DESTLIBDIR}
|
||||
cp -f ${LIBDIR}/${FMODEXL}-${VERSION}.so ${DESTLIBDIR}
|
||||
ln -s -f ${DESTLIBDIR}/${FMODEX}-${VERSION}.so ${DESTLIBDIR}/${FMODEX}.so
|
||||
ln -s -f ${DESTLIBDIR}/${FMODEXL}-${VERSION}.so ${DESTLIBDIR}/${FMODEXL}.so
|
||||
ldconfig -n ${DESTLIBDIR}
|
||||
mkdir -p ${DESTHDRDIR}
|
||||
cp -f ${HDRDIR}/*.h* ${DESTHDRDIR}
|
||||
@echo "done."
|
||||
|
||||
uninstall:
|
||||
@echo "Uninstalling FMOD Ex libraries..."
|
||||
rm -f ${DESTLIBDIR}/${FMODEX}.so
|
||||
rm -f ${DESTLIBDIR}/${FMODEXL}.so
|
||||
rm -f ${DESTLIBDIR}/${FMODEX}-${VERSION}.so
|
||||
rm -f ${DESTLIBDIR}/${FMODEXL}-${VERSION}.so
|
||||
ldconfig -n ${DESTLIBDIR}
|
||||
rm -rf ${DESTHDRDIR}
|
||||
@echo "done."
|
|
@ -1,65 +0,0 @@
|
|||
VERSION = 4.38.00
|
||||
LIBDIR = api/lib
|
||||
HDRDIR = api/inc
|
||||
DESTLIBDIR = /usr/local/lib
|
||||
DESTHDRDIR = /usr/local/include/fmodex
|
||||
|
||||
all:
|
||||
@echo "Possible targets:"
|
||||
@echo "'make fmod_examples' - Build all examples"
|
||||
@echo "'make install' - Install FMOD Ex libraries and headers"
|
||||
@echo "'make uninstall' - Uninstall FMOD Ex libraries and headers"
|
||||
|
||||
fmod_examples:
|
||||
cd examples/3d && make
|
||||
cd examples/cdplayer && make
|
||||
cd examples/channelgroups && make
|
||||
cd examples/dsp_effectperspeaker && make
|
||||
cd examples/dsp_custom && make
|
||||
cd examples/effects && make
|
||||
cd examples/filecallbacks && make
|
||||
cd examples/generatetone && make
|
||||
cd examples/loadfrommemory && make
|
||||
cd examples/multiplesoundcard && make
|
||||
cd examples/multispeakeroutput && make
|
||||
cd examples/netstream && make
|
||||
cd examples/offlinedecoding && make
|
||||
cd examples/pitchdetection && make
|
||||
cd examples/playlist && make
|
||||
cd examples/playsound && make
|
||||
cd examples/playstream && make
|
||||
cd examples/plugin_dev/codec_raw && make
|
||||
cd examples/plugin_dev/dsp_gain && make
|
||||
cd examples/readtags && make
|
||||
cd examples/realtimestitching && make
|
||||
cd examples/recording && make
|
||||
cd examples/recordtodisk && make
|
||||
cd examples/ripnetstream && make
|
||||
cd examples/submixing && make
|
||||
cd examples/useplugins && make
|
||||
cd examples/usercreatedsound && make
|
||||
cd fmoddesignerapi/examples/effects && make
|
||||
cd fmoddesignerapi/examples/info_only && make
|
||||
cd fmoddesignerapi/examples/load_data && make
|
||||
cd fmoddesignerapi/examples/max_playbacks && make
|
||||
cd fmoddesignerapi/examples/parameters && make
|
||||
cd fmoddesignerapi/examples/programmer_selected && make
|
||||
cd fmoddesignerapi/examples/programmer_sound && make
|
||||
cd fmoddesignerapi/examples/simple_event && make
|
||||
|
||||
install:
|
||||
@echo "Installing FMOD Ex libraries and headers..."
|
||||
cp -f ${LIBDIR}/libfmodex64-${VERSION}.so ${DESTLIBDIR}
|
||||
cp -f ${LIBDIR}/libfmodexL64-${VERSION}.so ${DESTLIBDIR}
|
||||
ldconfig -n ${DESTLIBDIR}
|
||||
mkdir -p ${DESTHDRDIR}
|
||||
cp -f ${HDRDIR}/*.h* ${DESTHDRDIR}
|
||||
@echo "done."
|
||||
|
||||
uninstall:
|
||||
@echo "Uninstalling FMOD Ex libraries..."
|
||||
rm -f ${DESTLIBDIR}/libfmodex64-${VERSION}.so
|
||||
rm -f ${DESTLIBDIR}/libfmodexL64-${VERSION}.so
|
||||
ldconfig -n ${DESTLIBDIR}
|
||||
rm -rf ${DESTHDRDIR}
|
||||
@echo "done."
|
|
@ -1,60 +0,0 @@
|
|||
* Need to figure out how to get correct screen resolutions consistently.
|
||||
|
||||
* Touch handler screwed up after TouchesTest? MenuTest? (TestCpp sample)
|
||||
|
||||
* TTF Font rendering is slow and seems to wrap around by a few pixels
|
||||
horizontally. Need to investigate here, but I suspect the right answer is to
|
||||
offload font rendering to an offscreen canvas and let the browser handle it.
|
||||
Potentially creates new challenges in packaging which would need to be solved
|
||||
somehow.
|
||||
|
||||
|
||||
|
||||
###
|
||||
DONE:
|
||||
###
|
||||
|
||||
* Need to switch to server-side buffers in
|
||||
- cocos2dx/draw_nodes/CCDrawingPrimitives
|
||||
|
||||
* Need to compile with -O2 -- possible -s VERBOSE=1 will give a clue?
|
||||
|
||||
* SchedulerTest crashes
|
||||
- cocos2d::CCNode::boundingBox()
|
||||
|
||||
* Parallax Test crashes
|
||||
- cocos2d::CCAtlasNode::calculateMaxItems()
|
||||
|
||||
* Particle Test crashes
|
||||
- TIFFClientOpen not a function. Looks like we need to build and link in libtiff.
|
||||
|
||||
* cocos2d::CCAtlasNode::calculateMaxItems() throwing an error; related to
|
||||
CCTextureAtlas? Preventing particle test from working.
|
||||
|
||||
* Need to switch to server-side buffers in
|
||||
- cocos2dx/draw_nodes/CCDrawNode.cpp -- Think this is fixed by undef CC_TEXTURE_ATLAS_USE_VAO?
|
||||
- cocos2dx/particle_nodes/CCParticleSystemQuad.cpp -- Think this is fixed by CC_REBIND_INDICES_BUFFER?
|
||||
- cocos2dx/textures/CCTextureAtlas.cpp -- Think this works already.
|
||||
|
||||
* Layer Test crashes
|
||||
- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
|
||||
|
||||
* IntervalTest crashes
|
||||
- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
|
||||
|
||||
* TileMap Test crashes
|
||||
- void CCNode::insertChild(CCNode* child, int z)
|
||||
|
||||
* LabelTest crashes
|
||||
- cocos2d::CCAtlasNode::calculateMaxItems()
|
||||
|
||||
* ZwoptexTest crashes.
|
||||
- ZwoptexGenericTest::onEnter()
|
||||
|
||||
* ChipmunkTest crashes:
|
||||
Aborting due to Chipmunk error: Moment of Inertia must be positive and non-zero.
|
||||
Failed condition: moment > 0.0f
|
||||
Source:../src/cpBody.c:151
|
||||
|
||||
* Add linkage to libjpeg to get RenderTexture test to work.
|
||||
|
70
Makefile
70
Makefile
|
@ -1,70 +0,0 @@
|
|||
PLATFORM ?= linux
|
||||
|
||||
all:
|
||||
|
||||
chipmunk:
|
||||
$(MAKE) -C external/chipmunk/proj.$(PLATFORM)
|
||||
chipmunk-clean:
|
||||
$(MAKE) -C external/chipmunk/proj.$(PLATFORM) clean
|
||||
|
||||
box2d:
|
||||
$(MAKE) -C external/Box2D/proj.$(PLATFORM)
|
||||
box2d-clean:
|
||||
$(MAKE) -C external/Box2D/proj.$(PLATFORM) clean
|
||||
|
||||
libextensions: chipmunk cocosdenshion box2d
|
||||
$(MAKE) -C extensions/proj.$(PLATFORM)
|
||||
libextensions-clean:
|
||||
$(MAKE) -C extensions/proj.$(PLATFORM) clean
|
||||
|
||||
libcocos2dx: libextensions
|
||||
$(MAKE) -C cocos2dx/proj.$(PLATFORM)
|
||||
libcocos2dx-clean:
|
||||
$(MAKE) -C cocos2dx/proj.$(PLATFORM) clean
|
||||
|
||||
cocosdenshion: libcocos2dx
|
||||
$(MAKE) -C CocosDenshion/proj.$(PLATFORM)
|
||||
cocosdenshion-clean:
|
||||
$(MAKE) -C CocosDenshion/proj.$(PLATFORM) clean
|
||||
|
||||
lua: libextensions
|
||||
$(MAKE) -C scripting/lua/proj.$(PLATFORM)
|
||||
lua-clean:
|
||||
$(MAKE) -C scripting/lua/proj.$(PLATFORM) clean
|
||||
|
||||
hellocpp: libcocos2dx
|
||||
$(MAKE) -C samples/Cpp/HelloCpp/proj.$(PLATFORM)
|
||||
hellocpp-clean:
|
||||
$(MAKE) -C samples/Cpp/HelloCpp/proj.$(PLATFORM) clean
|
||||
|
||||
testcpp: libcocos2dx libextensions
|
||||
$(MAKE) -C samples/Cpp/TestCpp/proj.$(PLATFORM)
|
||||
testcpp-clean:
|
||||
$(MAKE) -C samples/Cpp/TestCpp/proj.$(PLATFORM) clean
|
||||
|
||||
simplegame: libcocos2dx
|
||||
$(MAKE) -C samples/Cpp/SimpleGame/proj.$(PLATFORM)
|
||||
simplegame-clean:
|
||||
$(MAKE) -C samples/Cpp/SimpleGame/proj.$(PLATFORM) clean
|
||||
|
||||
all: chipmunk cocosdenshion libextensions libcocos2dx lua hellocpp testcpp simplegame
|
||||
clean: libcocos2dx-clean box2d-clean chipmunk-clean cocosdenshion-clean libextensions-clean lua-clean hellocpp-clean testcpp-clean simplegame-clean
|
||||
|
||||
# Haven't yet got the lua projects working with emscripten
|
||||
ifneq ($(PLATFORM),emscripten)
|
||||
|
||||
hellolua: libcocos2dx lua
|
||||
$(MAKE) -C samples/Lua/HelloLua/proj.$(PLATFORM)
|
||||
hellolua-clean:
|
||||
$(MAKE) -C samples/Lua/HelloLua/proj.$(PLATFORM) clean
|
||||
|
||||
testlua: libcocos2dx lua
|
||||
$(MAKE) -C samples/Lua/TestLua/proj.$(PLATFORM)
|
||||
testlua-clean:
|
||||
$(MAKE) -C samples/Lua/TestLua/proj.$(PLATFORM) clean
|
||||
|
||||
all: hellolua testlua
|
||||
clean: hellolua-clean testlua-clean
|
||||
endif
|
||||
|
||||
.PHONY: all clean
|
22
README.md
22
README.md
|
@ -23,14 +23,15 @@ How to start a new game
|
|||
-----------------------
|
||||
|
||||
1. Download the code from [cocos2d download site][4]
|
||||
2. Enter `tools/project-creator`
|
||||
|
||||
2. Run the `create-multi-platform-projects.py` script
|
||||
2. Run the `create-projects.py` script
|
||||
|
||||
Example:
|
||||
|
||||
$ cd cocos2d-x
|
||||
$ cd cocos2d-x/tools/project-creator
|
||||
$ ./create-multi-platform-projects.py -p mygame -k com.your_company.mygame -l cpp
|
||||
$ cd projects/mygame
|
||||
$ cd ../../projects/mygame
|
||||
|
||||
|
||||
Main features
|
||||
|
@ -79,9 +80,6 @@ Runtime Requirements
|
|||
* Android 2.3+ for Android games
|
||||
* OS X v10.6+ for Mac games
|
||||
* Windows 7+ for Win games
|
||||
* Tizen 2.2+
|
||||
* Emscripten
|
||||
* Google Native Client
|
||||
|
||||
|
||||
Running Tests
|
||||
|
@ -92,28 +90,26 @@ Select the test you want from Xcode Scheme chooser.
|
|||
* For OS X / iOS
|
||||
|
||||
```
|
||||
$ cd cocos2d-x/samples
|
||||
$ cd cocos2d-x/build
|
||||
$ open samples.xcodeproj
|
||||
```
|
||||
|
||||
* For Linux
|
||||
|
||||
```
|
||||
$ cd cocos2d-x
|
||||
$ cd cocos2d-x/build
|
||||
$ ./make-all-linux-projects.sh
|
||||
```
|
||||
|
||||
or open the `cocos2d-x/cocos2dx-qt5.pro` file using QT Creator 5.
|
||||
|
||||
* For Windows
|
||||
|
||||
Open the `cocos2d-x/cocos2d-win32.vc2012.sln`
|
||||
Open the `cocos2d-x/build/cocos2d-win32.vc2012.sln`
|
||||
|
||||
* For Android
|
||||
|
||||
```
|
||||
$ cd cocos2d-x/samples/Cpp/HelloCpp/proj.android
|
||||
$ ./build_native.sh
|
||||
$ cd cocos2d-x/build
|
||||
$ python ./android-build.py hellocpp
|
||||
```
|
||||
|
||||
Import HelloCpp Android project using Eclipse(released with Android SDK). The path to be imported is `cocos2d-x/samples/Cpp/HelloCpp/proj.android`.
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Build script to build all components for emscripten.
|
||||
#
|
||||
# By default this script will build the 'all' target in
|
||||
# both debug and release configurations. Pass "clean" to
|
||||
# clean all configuration.
|
||||
|
||||
SCRIPT_DIR=$(dirname ${BASH_SOURCE})
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
cd $SCRIPT_DIR
|
||||
|
||||
if [ "$PYTHON" == "" ]; then
|
||||
command -v python >/dev/null 2>&1 || (echo "Please install python and set \$PYTHON" && exit 1)
|
||||
PYTHON=`which python`
|
||||
fi
|
||||
|
||||
if [ "$LLVM" == "" ]; then
|
||||
command -v clang >/dev/null 2>&1 || (echo "Please install LLVM and clang, and set \$LLVM" && exit 1)
|
||||
LLVM=$(dirname `which clang`)
|
||||
fi
|
||||
|
||||
export LLVM_ROOT=$LLVM
|
||||
|
||||
make PLATFORM=emscripten DEBUG=1 -j10 $*
|
||||
make PLATFORM=emscripten DEBUG=0 -j10 $*
|
|
@ -1,45 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Build script to build all components for Native Client.
|
||||
#
|
||||
# By default this script will build the 'all' target in
|
||||
# both debug and release configurations. Pass "clean" to
|
||||
# clean all configuration.
|
||||
#
|
||||
# Before running this script you need to set NACL_SDK_ROOT
|
||||
# and add the NaCl compiler bin folder to your path.
|
||||
#
|
||||
# There are several libraries from naclports that are
|
||||
# prerequisite for building cocos2dx on NaCl. These ship
|
||||
# with recent versions of the NaCl SDK or you can build
|
||||
# them yourself by checking out naclports and running:
|
||||
# $ make png tiff freetype xml2 freealut jpeg vorbis ogg
|
||||
|
||||
if [ -z "$NACL_SDK_ROOT" ]; then
|
||||
echo "Please set \$NACL_SDK_ROOT"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
SCRIPT_DIR=$(dirname ${BASH_SOURCE})
|
||||
OUTPUT_DEBUG=lib/nacl/Debug/
|
||||
OUTPUT_RELEASE=lib/nacl/Release/
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
cd $SCRIPT_DIR
|
||||
|
||||
mkdir -p $OUTPUT_DEBUG
|
||||
mkdir -p $OUTPUT_RELEASE
|
||||
|
||||
export MAKEFLAGS="-j10 PLATFORM=nacl"
|
||||
|
||||
make NACL_ARCH=x86_64 DEBUG=1 $*
|
||||
make NACL_ARCH=x86_64 DEBUG=0 $*
|
||||
|
||||
make NACL_ARCH=i686 DEBUG=1 $*
|
||||
make NACL_ARCH=i686 DEBUG=0 $*
|
||||
|
||||
if [ "${NACL_GLIBC:-}" != "1" ]; then
|
||||
make NACL_ARCH=arm DEBUG=1 $*
|
||||
make NACL_ARCH=arm DEBUG=0 $*
|
||||
fi
|
|
@ -1,89 +0,0 @@
|
|||
@echo off
|
||||
|
||||
echo./*
|
||||
echo. * Check VC++ environment...
|
||||
echo. */
|
||||
echo.
|
||||
|
||||
if defined VS110COMNTOOLS (
|
||||
set VSTOOLS="%VS110COMNTOOLS%"
|
||||
set VC_VER=110
|
||||
)
|
||||
|
||||
|
||||
|
||||
set VSTOOLS=%VSTOOLS:"=%
|
||||
set "VSTOOLS=%VSTOOLS:\=/%"
|
||||
|
||||
set VSVARS="%VSTOOLS%vsvars32.bat"
|
||||
|
||||
if not defined VSVARS (
|
||||
echo Can't find VC2012 installed!
|
||||
goto ERROR
|
||||
)
|
||||
|
||||
echo./*
|
||||
echo. * Building cocos2d-x library binary, please wait a while...
|
||||
echo. */
|
||||
echo.
|
||||
|
||||
call %VSVARS%
|
||||
if %VC_VER%==110 (
|
||||
msbuild cocos2d-win32.vc2012.sln /t:Clean
|
||||
msbuild cocos2d-win32.vc2012.sln /p:Configuration="Debug" /m
|
||||
msbuild cocos2d-win32.vc2012.sln /p:Configuration="Release" /m
|
||||
) else (
|
||||
echo Script error.
|
||||
goto ERROR
|
||||
)
|
||||
|
||||
echo./*
|
||||
echo. * Check the cocos2d-win32 application "TestCpp.exe" ...
|
||||
echo. */
|
||||
echo.
|
||||
|
||||
pushd ".\Release.win32\"
|
||||
|
||||
set CC_TEST_BIN=TestCpp.exe
|
||||
|
||||
set CC_TEST_RES=..\samples\Cpp\TestCpp\Resources
|
||||
set CC_HELLOWORLD_RES=..\samples\Cpp\HelloCpp\Resources
|
||||
set CC_TESTLUA_RES=..\samples\Lua\TestLua\Resources
|
||||
set CC_SIMPLEGAME_RES=..\samples\Cpp\SimpleGame\Resources
|
||||
set CC_HELLOLUA_RES=..\samples\Lua\HelloLua\Resources
|
||||
set CC_JSB_SOURCES=..\scripting\javascript\bindings\js
|
||||
set CC_TESTJS_RES=..\samples\Javascript\Shared\tests
|
||||
set CC_DRAGONJS_RES=..\samples\Javascript\Shared\games\CocosDragonJS\Published files iOS
|
||||
set CC_MOONWARRIORS_RES=..\samples\Javascript\Shared\games\MoonWarriors
|
||||
set CC_WATERMELONWITHME_RES=..\samples\Javascript\Shared\games\WatermelonWithMe
|
||||
|
||||
|
||||
echo./*
|
||||
echo. * Run cocos2d-win32 tests.exe and view Cocos2d-x Application Wizard for Visual Studio User Guide.
|
||||
echo. */
|
||||
echo.
|
||||
xcopy /E /Y /Q "%CC_TEST_RES%" .
|
||||
xcopy /E /Y /Q "%CC_HELLOWORLD_RES%" .
|
||||
xcopy /E /Y /Q "%CC_HELLOLUA_RES%" .
|
||||
xcopy /E /Y /Q "%CC_TESTLUA_RES%" .
|
||||
xcopy /E /Y /Q "%CC_SIMPLEGAME_RES%" .
|
||||
xcopy /E /Y /Q "%CC_JSB_SOURCES%" .
|
||||
xcopy /E /Y /Q "%CC_TESTJS_RES%" .
|
||||
xcopy /E /Y /Q "%CC_MOONWARRIORS_RES%" .
|
||||
xcopy /E /Y /Q "%CC_WATERMELONWITHME_RES%" .
|
||||
xcopy /E /Y /Q "%CC_DRAGONJS_RES%" .
|
||||
|
||||
if not exist "%CC_TEST_BIN%" (
|
||||
echo Can't find the binary "TestCpp.exe", is there build error?
|
||||
goto ERROR
|
||||
)
|
||||
|
||||
call "%CC_TEST_BIN%"
|
||||
popd
|
||||
|
||||
goto EOF
|
||||
|
||||
:ERROR
|
||||
pause
|
||||
|
||||
:EOF
|
|
@ -0,0 +1,53 @@
|
|||
# This file was copied from GamePlay
|
||||
# Copies files for the given game into the target res directory
|
||||
# GAME_NAME name of the game
|
||||
# REL_DIR to which directory these files are relative
|
||||
# SRC_FILES which files from the REL_DIR to copy (GLOB)
|
||||
macro(COPY_RES_FILES GAME_NAME GAME_RES_TARGET REL_DIR SRC_FILES)
|
||||
file( GLOB_RECURSE RES_FILES RELATIVE ${REL_DIR} ${SRC_FILES} )
|
||||
|
||||
set(ALL_FILES)
|
||||
foreach(SRC_FILE ${RES_FILES})
|
||||
IF(NOT (SRC_FILE MATCHES "(^\\.\\.)"))
|
||||
add_custom_command(
|
||||
OUTPUT "${APP_BIN_DIR}/${SRC_FILE}"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${REL_DIR}/${SRC_FILE}"
|
||||
"${APP_BIN_DIR}/Resources/${SRC_FILE}"
|
||||
COMMENT "Copy ${SRC_FILE}"
|
||||
)
|
||||
list(APPEND ALL_FILES "${APP_BIN_DIR}/${SRC_FILE}" )
|
||||
ENDIF(NOT (SRC_FILE MATCHES "(^\\.\\.)"))
|
||||
endforeach()
|
||||
# create target for copying these files
|
||||
add_custom_target( ${GAME_RES_TARGET} DEPENDS ${ALL_FILES} )
|
||||
endmacro()
|
||||
|
||||
# convenience to call above with current directory and everything in "res"
|
||||
macro(COPY_RES GAME_NAME)
|
||||
# a target for all addition asserts (will be done in default compile, but if you target the executable
|
||||
# it won't be done -- good for testing)
|
||||
add_custom_target( ${GAME_NAME}_ASSETS ALL )
|
||||
|
||||
# copy entire "res" directory and "game.config" if there is one
|
||||
set(CRG_PATTERN "*")
|
||||
COPY_RES_FILES( ${GAME_NAME} ${GAME_NAME}_CORE_RES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Resources
|
||||
"${CRG_PATTERN}"
|
||||
)
|
||||
add_dependencies( ${GAME_NAME}_ASSETS ${GAME_NAME}_CORE_RES )
|
||||
endmacro()
|
||||
|
||||
# Copies resources from an additional directory
|
||||
# GAME_NAME name of the game
|
||||
# REL_DIR from which directory
|
||||
# ARGN which patterns to copy (should include res/ in name if to be placed in the res/ output)
|
||||
macro(COPY_RES_EXTRA GAME_NAME EXTRA_RES REL_DIR)
|
||||
# convert src's to full paths (based on rel_dir)
|
||||
set(SRC_FILES)
|
||||
foreach(SRC_FILE ${ARGN} )
|
||||
list(APPEND SRC_FILES "${REL_DIR}/${SRC_FILE}")
|
||||
endforeach()
|
||||
COPY_RES_FILES( ${GAME_NAME} ${GAME_NAME}_${EXTRA_RES} ${REL_DIR} "${SRC_FILES}" )
|
||||
add_dependencies( ${GAME_NAME}_ASSETS ${GAME_NAME}_${EXTRA_RES} )
|
||||
endmacro()
|
|
@ -0,0 +1,91 @@
|
|||
PLATFORM ?= linux
|
||||
|
||||
all:
|
||||
|
||||
chipmunk:
|
||||
$(MAKE) -C ../external/chipmunk/proj.$(PLATFORM)
|
||||
chipmunk-clean:
|
||||
$(MAKE) -C ../external/chipmunk/proj.$(PLATFORM) clean
|
||||
|
||||
box2d:
|
||||
$(MAKE) -C ../external/Box2D/proj.$(PLATFORM)
|
||||
box2d-clean:
|
||||
$(MAKE) -C ../external/Box2D/proj.$(PLATFORM) clean
|
||||
|
||||
cocos2dx: chipmunk
|
||||
$(MAKE) -C ../cocos/2d
|
||||
cocos2dx-clean:
|
||||
$(MAKE) -C ../cocos/2d clean
|
||||
|
||||
audio: cocos2dx
|
||||
$(MAKE) -C ../cocos/audio/proj.$(PLATFORM)
|
||||
audio-clean:
|
||||
$(MAKE) -C ../cocos/audio/proj.$(PLATFORM) clean
|
||||
|
||||
gui:
|
||||
$(MAKE) -C ../cocos/gui
|
||||
gui-clean:
|
||||
$(MAKE) -C ../cocos/gui clean
|
||||
|
||||
network: cocos2dx
|
||||
$(MAKE) -C ../cocos/network
|
||||
network-clean:
|
||||
$(MAKE) -C ../cocos/network clean
|
||||
|
||||
cocosbuilder:
|
||||
$(MAKE) -C ../cocos/editor-support/cocosbuilder
|
||||
cocosbuilder-clean:
|
||||
$(MAKE) -C ../cocos/editor-support/cocosbuilder clean
|
||||
|
||||
spine:
|
||||
$(MAKE) -C ../cocos/editor-support/spine
|
||||
spine-clean:
|
||||
$(MAKE) -C ../cocos/editor-support/spine clean
|
||||
|
||||
cocostudio:
|
||||
$(MAKE) -C ../cocos/editor-support/cocostudio
|
||||
cocostudio-clean:
|
||||
$(MAKE) -C ../cocos/editor-support/cocostudio clean
|
||||
|
||||
extensions: chipmunk audio box2d
|
||||
$(MAKE) -C ../extensions/proj.$(PLATFORM)
|
||||
extensions-clean:
|
||||
$(MAKE) -C ../extensions/proj.$(PLATFORM) clean
|
||||
|
||||
lua: extensions cocosbuilder cocostudio
|
||||
$(MAKE) -C ../cocos/scripting/lua/bindings
|
||||
lua-clean:
|
||||
$(MAKE) -C ../cocos/scripting/lua/bindings clean
|
||||
|
||||
hellocpp: cocos2dx
|
||||
$(MAKE) -C ../samples/Cpp/HelloCpp/proj.$(PLATFORM)
|
||||
hellocpp-clean:
|
||||
$(MAKE) -C ../samples/Cpp/HelloCpp/proj.$(PLATFORM) clean
|
||||
|
||||
testcpp: cocos2dx audio extensions cocostudio gui cocosbuilder spine network
|
||||
$(MAKE) -C ../samples/Cpp/TestCpp/proj.$(PLATFORM)
|
||||
testcpp-clean:
|
||||
$(MAKE) -C ../samples/Cpp/TestCpp/proj.$(PLATFORM) clean
|
||||
|
||||
simplegame: cocos2dx audio
|
||||
$(MAKE) -C ../samples/Cpp/SimpleGame/proj.$(PLATFORM)
|
||||
simplegame-clean:
|
||||
$(MAKE) -C ../samples/Cpp/SimpleGame/proj.$(PLATFORM) clean
|
||||
|
||||
all: chipmunk audio extensions cocos2dx lua hellocpp testcpp simplegame
|
||||
clean: cocos2dx-clean box2d-clean chipmunk-clean audio-clean extensions-clean lua-clean hellocpp-clean testcpp-clean simplegame-clean
|
||||
|
||||
hellolua: cocos2dx lua
|
||||
$(MAKE) -C ../samples/Lua/HelloLua/proj.$(PLATFORM)
|
||||
hellolua-clean:
|
||||
$(MAKE) -C ../samples/Lua/HelloLua/proj.$(PLATFORM) clean
|
||||
|
||||
testlua: cocos2dx lua
|
||||
$(MAKE) -C ../samples/Lua/TestLua/proj.$(PLATFORM)
|
||||
testlua-clean:
|
||||
$(MAKE) -C ../samples/Lua/TestLua/proj.$(PLATFORM) clean
|
||||
|
||||
all: hellolua testlua
|
||||
clean: hellolua-clean testlua-clean
|
||||
|
||||
.PHONY: all clean
|
|
@ -0,0 +1,208 @@
|
|||
#!/usr/bin/python
|
||||
# android-build.py
|
||||
# Build android samples
|
||||
|
||||
import sys
|
||||
import os, os.path
|
||||
import shutil
|
||||
from optparse import OptionParser
|
||||
|
||||
CPP_SAMPLES = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager']
|
||||
LUA_SAMPLES = ['hellolua', 'testlua']
|
||||
JSB_SAMPLES = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme']
|
||||
ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES
|
||||
|
||||
|
||||
def usage():
|
||||
|
||||
print "%prog [-n ndk-build-parameter] target\n\
|
||||
valid target are [hellocpp|testcpp|simplegame|assetsmanager|hellolua|testlua|cocosdragon\
|
||||
|crystalcraze|moonwarriors|testjavascript|watermelonwithme], of course you can use 'cpp'\
|
||||
to build all cpp samples, 'lua' to build all lua samples, 'jsb' to build all javascript samples,\
|
||||
and 'all' for all samples"
|
||||
|
||||
def check_environment_variables():
|
||||
''' Checking the environment NDK_ROOT, which will be used for building
|
||||
'''
|
||||
|
||||
try:
|
||||
NDK_ROOT = os.environ['NDK_ROOT']
|
||||
except Exception:
|
||||
print "NDK_ROOT not defined. Please define NDK_ROOT in your environment"
|
||||
sys.exit(1)
|
||||
|
||||
return NDK_ROOT
|
||||
|
||||
def select_toolchain_version():
|
||||
'''Because ndk-r8e uses gcc4.6 as default. gcc4.6 doesn't support c++11. So we should select gcc4.7 when
|
||||
using ndk-r8e. But gcc4.7 is removed in ndk-r9, so we should determine whether gcc4.7 exist.
|
||||
Conclution:
|
||||
ndk-r8e -> use gcc4.7
|
||||
ndk-r9 -> use gcc4.8
|
||||
'''
|
||||
|
||||
ndk_root = check_environment_variables()
|
||||
if os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.8")):
|
||||
os.environ['NDK_TOOLCHAIN_VERSION'] = '4.8'
|
||||
print "The Selected NDK toolchain version was 4.8 !"
|
||||
elif os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.7")):
|
||||
os.environ['NDK_TOOLCHAIN_VERSION'] = '4.7'
|
||||
print "The Selected NDK toolchain version was 4.7 !"
|
||||
else:
|
||||
print "Couldn't find the gcc toolchain."
|
||||
exit(1)
|
||||
|
||||
def caculate_built_samples(args):
|
||||
''' Compute the sampels to be built
|
||||
'cpp' for short of all cpp samples
|
||||
'lua' for short of all lua smpleas
|
||||
'jsb' for short of all javascript samples
|
||||
'''
|
||||
|
||||
if 'all' in args:
|
||||
return ALL_SAMPLES
|
||||
|
||||
targets = []
|
||||
if 'cpp' in args:
|
||||
targets += CPP_SAMPLES
|
||||
args.remove('cpp')
|
||||
if 'lua' in args:
|
||||
targets += LUA_SAMPLES
|
||||
args.remove('lua')
|
||||
if 'jsb' in args:
|
||||
targets += JSB_SAMPLES
|
||||
args.remove('jsb')
|
||||
|
||||
targets += args
|
||||
|
||||
# remove duplicate elements, for example
|
||||
# python android-build.py cpp hellocpp
|
||||
targets = set(targets)
|
||||
return list(targets)
|
||||
|
||||
def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param):
|
||||
|
||||
ndk_path = os.path.join(ndk_root, "ndk-build")
|
||||
|
||||
# windows should use ";" to seperate module paths
|
||||
platform = sys.platform
|
||||
if platform == 'win32':
|
||||
ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root)
|
||||
else:
|
||||
ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root)
|
||||
|
||||
if ndk_build_param == None:
|
||||
command = '%s -C %s %s' % (ndk_path, app_android_root, ndk_module_path)
|
||||
else:
|
||||
command = '%s -C %s %s %s' % (ndk_path, app_android_root, ndk_build_param, ndk_module_path)
|
||||
os.system(command)
|
||||
|
||||
def copy_files(src, dst):
|
||||
|
||||
for item in os.listdir(src):
|
||||
path = os.path.join(src, item)
|
||||
# Android can not package the file that ends with ".gz"
|
||||
if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path):
|
||||
shutil.copy(path, dst)
|
||||
if os.path.isdir(path):
|
||||
new_dst = os.path.join(dst, item)
|
||||
os.mkdir(new_dst)
|
||||
copy_files(path, new_dst)
|
||||
|
||||
def copy_resources(target, app_android_root):
|
||||
|
||||
# remove app_android_root/assets if it exists
|
||||
assets_dir = os.path.join(app_android_root, "assets")
|
||||
if os.path.isdir(assets_dir):
|
||||
shutil.rmtree(assets_dir)
|
||||
|
||||
# copy resources(cpp samples and lua samples)
|
||||
os.mkdir(assets_dir)
|
||||
resources_dir = os.path.join(app_android_root, "../Resources")
|
||||
if os.path.isdir(resources_dir):
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
# jsb samples should copy javascript files and resources(shared with cocos2d-html5)
|
||||
if target in JSB_SAMPLES:
|
||||
resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
if target == "cocosdragon":
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/games/CocosDragonJS/Published files Android")
|
||||
if target == "crystalcraze":
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/games/CrystalCraze/Published-Android")
|
||||
if target == "moonwarriors":
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/res")
|
||||
if target == "testjavascript":
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/tests/")
|
||||
if target == "watermelonwithme":
|
||||
resources_dir = os.path.join(app_android_root, "../../Shared/games/WatermelonWithMe")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
# AssetsManager test should also copy javascript files
|
||||
if target == "assetsmanager":
|
||||
resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
# lua samples should copy lua script
|
||||
if target in LUA_SAMPLES:
|
||||
resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua/script")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
# TestLua shared resources with TestCpp
|
||||
if target == "testlua":
|
||||
resources_dir = os.path.join(app_android_root, "../../../Cpp/TestCpp/Resources")
|
||||
copy_files(resources_dir, assets_dir)
|
||||
|
||||
def build_samples(target,ndk_build_param):
|
||||
|
||||
ndk_root = check_environment_variables()
|
||||
select_toolchain_version()
|
||||
build_targets = caculate_built_samples(target)
|
||||
|
||||
current_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
cocos_root = os.path.join(current_dir, "..")
|
||||
|
||||
app_android_root = ''
|
||||
for target in build_targets:
|
||||
if target == 'hellocpp':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/HelloCpp/proj.android')
|
||||
elif target == 'testcpp':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/TestCpp/proj.android')
|
||||
elif target == 'simplegame':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/SimpleGame/proj.android')
|
||||
elif target == 'assetsmanager':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Cpp/AssetsManagerTest/proj.android')
|
||||
elif target == 'hellolua':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Lua/HelloLua/proj.android')
|
||||
elif target == 'testlua':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Lua/TestLua/proj.android')
|
||||
elif target == 'cocosdragon':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/CocosDragonJS/proj.android')
|
||||
elif target == 'crystalcraze':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/CrystalCraze/proj.android')
|
||||
elif target == 'moonwarriors':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/MoonWarriors/proj.android')
|
||||
elif target == 'testjavascript':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/TestJavascript/proj.android')
|
||||
elif target == 'watermelonwithme':
|
||||
app_android_root = os.path.join(cocos_root, 'samples/Javascript/WatermelonWithMe/proj.android')
|
||||
else:
|
||||
print 'unknown target: %s' % target
|
||||
continue
|
||||
|
||||
copy_resources(target, app_android_root)
|
||||
do_build(cocos_root, ndk_root, app_android_root, ndk_build_param)
|
||||
|
||||
# -------------- main --------------
|
||||
if __name__ == '__main__':
|
||||
|
||||
#parse the params
|
||||
parser = OptionParser()
|
||||
parser.add_option("-n", "--ndk", dest="ndk_build_param", help='parameter for ndk-build')
|
||||
(opts, args) = parser.parse_args()
|
||||
|
||||
if len(args) == 0:
|
||||
usage()
|
||||
else:
|
||||
build_samples(args, opts.ndk_build_param)
|
|
@ -0,0 +1,211 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libAudio", "..\cocos\audio\proj.win32\CocosDenshion.vcxproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCpp", "..\samples\Cpp\HelloCpp\proj.win32\HelloCpp.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
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|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695}.Release|Win32.Build.0 = Release|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC}.Release|Win32.Build.0 = Release|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637}.Release|Win32.Build.0 = Release|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790}.Release|Win32.Build.0 = Release|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{39379840-825A-45A0-B363-C09FFEF864BD} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{F9DA0FC1-651B-457B-962E-A4D61CEBF5FD} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{625F7391-9A91-48A1-8CFC-79508C822637} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{3BEC13F5-E227-4D80-BC77-1C857F83BCFC} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{79D34511-E54E-410A-8BBA-EF175AD6C695} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{21070E58-EEC6-4E16-8B4F-6D083DF55790} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
|
||||
EndGlobalSection
|
||||
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
|
||||
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
|
||||
EndGlobalSection
|
||||
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
|
||||
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1 @@
|
|||
5a0361664f33af4303065c98da4b8d8e4efe48b4
|
|
@ -0,0 +1 @@
|
|||
b473303312be3b69891020b5fb470dd382f31284
|
|
@ -32,5 +32,5 @@ if [ -n "$MISSING" ]; then
|
|||
fi
|
||||
|
||||
# install glfw
|
||||
tools/travis-scripts/install_glfw.sh
|
||||
../tools/travis-scripts/install_glfw.sh
|
||||
|
|
@ -17,10 +17,8 @@ if $COCOS2DX_USEAPT; then
|
|||
./install-deps-linux.sh
|
||||
fi
|
||||
|
||||
export MAKEFLAGS=-j10
|
||||
mkdir -p linux-build
|
||||
cd linux-build
|
||||
cmake ../..
|
||||
make -j10
|
||||
|
||||
make PLATFORM=linux DEBUG=1 clean
|
||||
make PLATFORM=linux DEBUG=0 clean
|
||||
|
||||
make PLATFORM=linux DEBUG=1 all
|
||||
make PLATFORM=linux DEBUG=0 all
|
|
@ -0,0 +1,210 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := cocos2dx_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libcocos2d
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
base64.cpp \
|
||||
CCAction.cpp \
|
||||
CCActionCamera.cpp \
|
||||
CCActionCatmullRom.cpp \
|
||||
CCActionEase.cpp \
|
||||
CCActionGrid.cpp \
|
||||
CCActionGrid3D.cpp \
|
||||
CCActionInstant.cpp \
|
||||
CCActionInterval.cpp \
|
||||
CCActionManager.cpp \
|
||||
CCActionPageTurn3D.cpp \
|
||||
CCActionProgressTimer.cpp \
|
||||
CCActionTiledGrid.cpp \
|
||||
CCActionTween.cpp \
|
||||
CCAnimation.cpp \
|
||||
CCAnimationCache.cpp \
|
||||
CCAtlasNode.cpp \
|
||||
CCCamera.cpp \
|
||||
ccCArray.cpp \
|
||||
CCClippingNode.cpp \
|
||||
CCComponent.cpp \
|
||||
CCComponentContainer.cpp \
|
||||
CCConfiguration.cpp \
|
||||
CCDeprecated.cpp \
|
||||
CCDirector.cpp \
|
||||
CCDrawingPrimitives.cpp \
|
||||
CCDrawNode.cpp \
|
||||
CCEvent.cpp \
|
||||
CCEventAcceleration.cpp \
|
||||
CCEventCustom.cpp \
|
||||
CCEventDispatcher.cpp \
|
||||
CCEventKeyboard.cpp \
|
||||
CCEventMouse.cpp \
|
||||
CCEventListenerMouse.cpp \
|
||||
CCEventListener.cpp \
|
||||
CCEventListenerAcceleration.cpp \
|
||||
CCEventListenerCustom.cpp \
|
||||
CCEventListenerKeyboard.cpp \
|
||||
CCEventListenerTouch.cpp \
|
||||
CCEventTouch.cpp \
|
||||
CCFont.cpp \
|
||||
CCFontAtlas.cpp \
|
||||
CCFontAtlasCache.cpp \
|
||||
CCFontAtlasFactory.cpp \
|
||||
CCFontDefinition.cpp \
|
||||
CCFontFNT.cpp \
|
||||
CCFontFreeType.cpp \
|
||||
ccFPSImages.c \
|
||||
CCGLBufferedNode.cpp \
|
||||
CCGLProgram.cpp \
|
||||
ccGLStateCache.cpp \
|
||||
CCGrabber.cpp \
|
||||
CCGrid.cpp \
|
||||
CCIMEDispatcher.cpp \
|
||||
CCLabel.cpp \
|
||||
CCLabelAtlas.cpp \
|
||||
CCLabelBMFont.cpp \
|
||||
CCLabelTextFormatter.cpp \
|
||||
CCLabelTTF.cpp \
|
||||
CCLayer.cpp \
|
||||
CCMenu.cpp \
|
||||
CCMenuItem.cpp \
|
||||
CCMotionStreak.cpp \
|
||||
CCNode.cpp \
|
||||
CCNotificationCenter.cpp \
|
||||
CCParallaxNode.cpp \
|
||||
CCParticleBatchNode.cpp \
|
||||
CCParticleExamples.cpp \
|
||||
CCParticleSystem.cpp \
|
||||
CCParticleSystemQuad.cpp \
|
||||
CCProfiling.cpp \
|
||||
CCProgressTimer.cpp \
|
||||
CCRenderTexture.cpp \
|
||||
CCScene.cpp \
|
||||
CCScheduler.cpp \
|
||||
CCScriptSupport.cpp \
|
||||
CCShaderCache.cpp \
|
||||
ccShaders.cpp \
|
||||
CCSprite.cpp \
|
||||
CCSpriteBatchNode.cpp \
|
||||
CCSpriteFrame.cpp \
|
||||
CCSpriteFrameCache.cpp \
|
||||
CCTextFieldTTF.cpp \
|
||||
CCTextImage.cpp \
|
||||
CCTexture2D.cpp \
|
||||
CCTextureAtlas.cpp \
|
||||
CCTextureCache.cpp \
|
||||
CCTileMapAtlas.cpp \
|
||||
CCTMXLayer.cpp \
|
||||
CCTMXObjectGroup.cpp \
|
||||
CCTMXTiledMap.cpp \
|
||||
CCTMXXMLParser.cpp \
|
||||
CCTouch.cpp \
|
||||
CCTransition.cpp \
|
||||
CCTransitionPageTurn.cpp \
|
||||
CCTransitionProgress.cpp \
|
||||
ccTypes.cpp \
|
||||
CCUserDefault.cpp \
|
||||
CCUserDefaultAndroid.cpp \
|
||||
ccUTF8.cpp \
|
||||
ccUtils.cpp \
|
||||
CCVertex.cpp \
|
||||
cocos2d.cpp \
|
||||
TGAlib.cpp \
|
||||
TransformUtils.cpp \
|
||||
ZipUtils.cpp \
|
||||
platform/CCEGLViewProtocol.cpp \
|
||||
platform/CCFileUtils.cpp \
|
||||
platform/CCSAXParser.cpp \
|
||||
platform/CCThread.cpp \
|
||||
../base/atitc.cpp \
|
||||
../base/CCAffineTransform.cpp \
|
||||
../base/CCArray.cpp \
|
||||
../base/CCAutoreleasePool.cpp \
|
||||
../base/CCData.cpp \
|
||||
../base/CCDataVisitor.cpp \
|
||||
../base/CCDictionary.cpp \
|
||||
../base/CCGeometry.cpp \
|
||||
../base/CCNS.cpp \
|
||||
../base/CCObject.cpp \
|
||||
../base/CCSet.cpp \
|
||||
../base/CCString.cpp \
|
||||
../base/etc1.cpp \
|
||||
../base/s3tc.cpp \
|
||||
../math/kazmath/src/aabb.c \
|
||||
../math/kazmath/src/mat3.c \
|
||||
../math/kazmath/src/mat4.c \
|
||||
../math/kazmath/src/neon_matrix_impl.c \
|
||||
../math/kazmath/src/plane.c \
|
||||
../math/kazmath/src/quaternion.c \
|
||||
../math/kazmath/src/ray2.c \
|
||||
../math/kazmath/src/utility.c \
|
||||
../math/kazmath/src/vec2.c \
|
||||
../math/kazmath/src/vec3.c \
|
||||
../math/kazmath/src/vec4.c \
|
||||
../math/kazmath/src/GL/mat4stack.c \
|
||||
../math/kazmath/src/GL/matrix.c \
|
||||
../physics/CCPhysicsBody.cpp \
|
||||
../physics/CCPhysicsContact.cpp \
|
||||
../physics/CCPhysicsJoint.cpp \
|
||||
../physics/CCPhysicsShape.cpp \
|
||||
../physics/CCPhysicsWorld.cpp \
|
||||
../physics/box2d/CCPhysicsBodyInfo_box2d.cpp \
|
||||
../physics/box2d/CCPhysicsContactInfo_box2d.cpp \
|
||||
../physics/box2d/CCPhysicsJointInfo_box2d.cpp \
|
||||
../physics/box2d/CCPhysicsShapeInfo_box2d.cpp \
|
||||
../physics/box2d/CCPhysicsWorldInfo_box2d.cpp \
|
||||
../physics/chipmunk/CCPhysicsBodyInfo_chipmunk.cpp \
|
||||
../physics/chipmunk/CCPhysicsContactInfo_chipmunk.cpp \
|
||||
../physics/chipmunk/CCPhysicsJointInfo_chipmunk.cpp \
|
||||
../physics/chipmunk/CCPhysicsShapeInfo_chipmunk.cpp \
|
||||
../physics/chipmunk/CCPhysicsWorldInfo_chipmunk.cpp \
|
||||
../../external/tinyxml2/tinyxml2.cpp \
|
||||
../../external/unzip/ioapi.cpp \
|
||||
../../external/unzip/unzip.cpp
|
||||
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
|
||||
$(LOCAL_PATH)/../math/kazmath/include \
|
||||
platform/android \
|
||||
$(LOCAL_PATH)/../physics \
|
||||
$(LOCAL_PATH)/../base \
|
||||
$(LOCAL_PATH)/../../external/tinyxml2 \
|
||||
$(LOCAL_PATH)/../../external/unzip \
|
||||
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH) \
|
||||
$(LOCAL_PATH)/../math/kazmath/include \
|
||||
$(LOCAL_PATH)/platform/android \
|
||||
$(LOCAL_PATH)/../physics \
|
||||
$(LOCAL_PATH)/../base \
|
||||
$(LOCAL_PATH)/../../external/tinyxml2 \
|
||||
$(LOCAL_PATH)/../../external/unzip \
|
||||
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk
|
||||
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv2 \
|
||||
-llog \
|
||||
-lz \
|
||||
-landroid
|
||||
|
||||
LOCAL_EXPORT_LDLIBS := -lGLESv2 \
|
||||
-llog \
|
||||
-lz \
|
||||
-landroid
|
||||
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_freetype2_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
|
||||
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dxandroid_static
|
||||
|
||||
# define the macro to compile through support/zip_support/ioapi.c
|
||||
LOCAL_CFLAGS := -Wno-psabi -DUSE_FILE32API
|
||||
LOCAL_CPPFLAGS := -Wno-literal-suffix
|
||||
LOCAL_EXPORT_CFLAGS := -Wno-psabi -DUSE_FILE32API
|
||||
LOCAL_EXPORT_CPPFLAGS := -Wno-literal-suffix
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,freetype2/prebuilt/android)
|
||||
$(call import-module,chipmunk)
|
||||
$(call import-module,2d/platform/android)
|
|
@ -26,7 +26,7 @@ THE SOFTWARE.
|
|||
|
||||
#include "CCAction.h"
|
||||
#include "CCActionInterval.h"
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCDirector.h"
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -27,9 +27,9 @@ THE SOFTWARE.
|
|||
#ifndef __ACTIONS_CCACTION_H__
|
||||
#define __ACTIONS_CCACTION_H__
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "cocoa/CCGeometry.h"
|
||||
#include "platform/CCPlatformMacros.h"
|
||||
#include "CCObject.h"
|
||||
#include "CCGeometry.h"
|
||||
#include "CCPlatformMacros.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCActionCamera.h"
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCCamera.h"
|
||||
#include "CCStdC.h"
|
||||
|
|
@ -40,8 +40,8 @@
|
|||
#include <vector>
|
||||
|
||||
#include "CCActionInterval.h"
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "cocoa/CCGeometry.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCGeometry.h"
|
||||
|
||||
NS_CC_BEGIN;
|
||||
|
|
@ -24,7 +24,7 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
#include "CCActionGrid.h"
|
||||
#include "CCDirector.h"
|
||||
#include "effects/CCGrid.h"
|
||||
#include "CCGrid.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
// implementation of GridAction
|
|
@ -25,9 +25,9 @@
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCActionInstant.h"
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "sprite_nodes/CCSprite.h"
|
||||
#include "script_support/CCScriptSupport.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCSprite.h"
|
||||
#include "CCScriptSupport.h"
|
||||
|
||||
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
|
@ -25,8 +25,8 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCActionInterval.h"
|
||||
#include "sprite_nodes/CCSprite.h"
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCSprite.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCStdC.h"
|
||||
#include "CCActionInstant.h"
|
||||
#include <stdarg.h>
|
|
@ -27,11 +27,11 @@ THE SOFTWARE.
|
|||
#ifndef __ACTION_CCINTERVAL_ACTION_H__
|
||||
#define __ACTION_CCINTERVAL_ACTION_H__
|
||||
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCAction.h"
|
||||
#include "CCProtocols.h"
|
||||
#include "sprite_nodes/CCSpriteFrame.h"
|
||||
#include "sprite_nodes/CCAnimation.h"
|
||||
#include "CCSpriteFrame.h"
|
||||
#include "CCAnimation.h"
|
||||
#include <vector>
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -26,12 +26,12 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCActionManager.h"
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCScheduler.h"
|
||||
#include "ccMacros.h"
|
||||
#include "support/data_support/ccCArray.h"
|
||||
#include "support/data_support/uthash.h"
|
||||
#include "cocoa/CCSet.h"
|
||||
#include "ccCArray.h"
|
||||
#include "uthash.h"
|
||||
#include "CCSet.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
//
|
|
@ -29,8 +29,8 @@ THE SOFTWARE.
|
|||
#define __ACTION_CCACTION_MANAGER_H__
|
||||
|
||||
#include "CCAction.h"
|
||||
#include "cocoa/CCArray.h"
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "CCArray.h"
|
||||
#include "CCObject.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
|
@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#include "CCActionProgressTimer.h"
|
||||
#include "misc_nodes/CCProgressTimer.h"
|
||||
#include "CCProgressTimer.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
|||
#include "CCActionTiledGrid.h"
|
||||
#include "CCDirector.h"
|
||||
#include "ccMacros.h"
|
||||
#include "effects/CCGrid.h"
|
||||
#include "CCGrid.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -24,10 +24,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#include "CCAnimation.h"
|
||||
#include "textures/CCTextureCache.h"
|
||||
#include "textures/CCTexture2D.h"
|
||||
#include "CCTextureCache.h"
|
||||
#include "CCTexture2D.h"
|
||||
#include "ccMacros.h"
|
||||
#include "sprite_nodes/CCSpriteFrame.h"
|
||||
#include "CCSpriteFrame.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
|
@ -26,11 +26,11 @@ THE SOFTWARE.
|
|||
#ifndef __CC_ANIMATION_H__
|
||||
#define __CC_ANIMATION_H__
|
||||
|
||||
#include "platform/CCPlatformConfig.h"
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "cocoa/CCArray.h"
|
||||
#include "cocoa/CCDictionary.h"
|
||||
#include "cocoa/CCGeometry.h"
|
||||
#include "CCPlatformConfig.h"
|
||||
#include "CCObject.h"
|
||||
#include "CCArray.h"
|
||||
#include "CCDictionary.h"
|
||||
#include "CCGeometry.h"
|
||||
#include "CCSpriteFrame.h"
|
||||
#include <string>
|
||||
|
|
@ -28,7 +28,7 @@ THE SOFTWARE.
|
|||
#include "CCAnimation.h"
|
||||
#include "CCSpriteFrame.h"
|
||||
#include "CCSpriteFrameCache.h"
|
||||
#include "cocoa/CCString.h"
|
||||
#include "CCString.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
|
||||
using namespace std;
|
|
@ -26,8 +26,8 @@ THE SOFTWARE.
|
|||
#ifndef __CC_ANIMATION_CACHE_H__
|
||||
#define __CC_ANIMATION_CACHE_H__
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "cocoa/CCDictionary.h"
|
||||
#include "CCObject.h"
|
||||
#include "CCDictionary.h"
|
||||
|
||||
#include <string>
|
||||
|
|
@ -25,14 +25,14 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCAtlasNode.h"
|
||||
#include "textures/CCTextureAtlas.h"
|
||||
#include "textures/CCTextureCache.h"
|
||||
#include "CCTextureAtlas.h"
|
||||
#include "CCTextureCache.h"
|
||||
#include "CCDirector.h"
|
||||
#include "shaders/CCGLProgram.h"
|
||||
#include "shaders/CCShaderCache.h"
|
||||
#include "shaders/ccGLStateCache.h"
|
||||
#include "CCGLProgram.h"
|
||||
#include "CCShaderCache.h"
|
||||
#include "ccGLStateCache.h"
|
||||
#include "CCDirector.h"
|
||||
#include "support/TransformUtils.h"
|
||||
#include "TransformUtils.h"
|
||||
|
||||
// external
|
||||
#include "kazmath/GL/matrix.h"
|
|
@ -24,10 +24,10 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCCamera.h"
|
||||
#include "cocoa/CCString.h"
|
||||
#include "CCString.h"
|
||||
#include "CCGL.h"
|
||||
|
||||
#include "draw_nodes/CCDrawingPrimitives.h"
|
||||
#include "CCDrawingPrimitives.h"
|
||||
#include "CCDirector.h"
|
||||
#include "kazmath/GL/matrix.h"
|
||||
|
|
@ -29,7 +29,7 @@ THE SOFTWARE.
|
|||
|
||||
#include <string>
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "CCObject.h"
|
||||
#include "ccMacros.h"
|
||||
#include "kazmath/mat4.h"
|
||||
|
|
@ -27,10 +27,10 @@
|
|||
|
||||
#include "CCClippingNode.h"
|
||||
#include "kazmath/GL/matrix.h"
|
||||
#include "shaders/CCGLProgram.h"
|
||||
#include "shaders/CCShaderCache.h"
|
||||
#include "CCGLProgram.h"
|
||||
#include "CCShaderCache.h"
|
||||
#include "CCDirector.h"
|
||||
#include "draw_nodes/CCDrawingPrimitives.h"
|
||||
#include "CCDrawingPrimitives.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -311,6 +311,7 @@ void ClippingNode::visit()
|
|||
GLProgram *program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
|
||||
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
|
||||
// set our alphaThreshold
|
||||
program->use();
|
||||
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
|
||||
// we need to recursively apply this shader to all the nodes in the stencil node
|
||||
// XXX: we should have a way to apply shader to all nodes without having to do this
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef __MISCNODE_CCCLIPPING_NODE_H__
|
||||
#define __MISCNODE_CCCLIPPING_NODE_H__
|
||||
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCNode.h"
|
||||
#include "CCGL.h"
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "support/component/CCComponent.h"
|
||||
#include "CCComponent.h"
|
||||
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
|||
#ifndef __CC_FRAMEWORK_COMPONENT_H__
|
||||
#define __CC_FRAMEWORK_COMPONENT_H__
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "CCObject.h"
|
||||
#include <string>
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -23,8 +23,8 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
|
||||
|
||||
#include "support/component/CCComponentContainer.h"
|
||||
#include "support/component/CCComponent.h"
|
||||
#include "CCComponentContainer.h"
|
||||
#include "CCComponent.h"
|
||||
#include "CCDirector.h"
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
|||
#ifndef __CC_FRAMEWORK_COMCONTAINER_H__
|
||||
#define __CC_FRAMEWORK_COMCONTAINER_H__
|
||||
|
||||
#include "cocoa/CCDictionary.h"
|
||||
#include "CCDictionary.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
|
@ -27,9 +27,9 @@ THE SOFTWARE.
|
|||
#include <string.h>
|
||||
#include "ccMacros.h"
|
||||
#include "ccConfig.h"
|
||||
#include "cocoa/CCDictionary.h"
|
||||
#include "cocoa/CCInteger.h"
|
||||
#include "cocoa/CCBool.h"
|
||||
#include "CCDictionary.h"
|
||||
#include "CCInteger.h"
|
||||
#include "CCBool.h"
|
||||
#include "cocos2d.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
|
|
@ -26,9 +26,9 @@ THE SOFTWARE.
|
|||
#ifndef __CCCONFIGURATION_H__
|
||||
#define __CCCONFIGURATION_H__
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "CCObject.h"
|
||||
#include "CCGL.h"
|
||||
#include "cocoa/CCString.h"
|
||||
#include "CCString.h"
|
||||
#include <string>
|
||||
|
||||
|
|
@ -29,7 +29,7 @@
|
|||
#define __COCOS2D_CCDEPRECATED_H__
|
||||
|
||||
#include <math.h>
|
||||
#include "cocoa/CCGeometry.h"
|
||||
#include "CCGeometry.h"
|
||||
#include "ccTypes.h"
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -31,35 +31,36 @@ THE SOFTWARE.
|
|||
#include <string>
|
||||
|
||||
#include "ccFPSImages.h"
|
||||
#include "draw_nodes/CCDrawingPrimitives.h"
|
||||
#include "cocoa/CCNS.h"
|
||||
#include "layers_scenes_transitions_nodes/CCScene.h"
|
||||
#include "cocoa/CCArray.h"
|
||||
#include "CCDrawingPrimitives.h"
|
||||
#include "CCNS.h"
|
||||
#include "CCScene.h"
|
||||
#include "CCArray.h"
|
||||
#include "CCScheduler.h"
|
||||
#include "ccMacros.h"
|
||||
#include "support/CCNotificationCenter.h"
|
||||
#include "layers_scenes_transitions_nodes/CCTransition.h"
|
||||
#include "textures/CCTextureCache.h"
|
||||
#include "sprite_nodes/CCSpriteFrameCache.h"
|
||||
#include "cocoa/CCAutoreleasePool.h"
|
||||
#include "CCNotificationCenter.h"
|
||||
#include "CCTransition.h"
|
||||
#include "CCTextureCache.h"
|
||||
#include "CCSpriteFrameCache.h"
|
||||
#include "CCAutoreleasePool.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
#include "CCApplication.h"
|
||||
#include "label_nodes/CCLabelBMFont.h"
|
||||
#include "label_nodes/CCLabelAtlas.h"
|
||||
#include "actions/CCActionManager.h"
|
||||
#include "sprite_nodes/CCAnimationCache.h"
|
||||
#include "event_dispatcher/CCTouch.h"
|
||||
#include "event_dispatcher/CCEventDispatcher.h"
|
||||
#include "support/user_default/CCUserDefault.h"
|
||||
#include "shaders/ccGLStateCache.h"
|
||||
#include "shaders/CCShaderCache.h"
|
||||
#include "CCLabelBMFont.h"
|
||||
#include "CCLabelAtlas.h"
|
||||
#include "CCActionManager.h"
|
||||
#include "CCAnimationCache.h"
|
||||
#include "CCTouch.h"
|
||||
#include "CCEventDispatcher.h"
|
||||
#include "CCUserDefault.h"
|
||||
#include "ccGLStateCache.h"
|
||||
#include "CCShaderCache.h"
|
||||
#include "kazmath/kazmath.h"
|
||||
#include "kazmath/GL/matrix.h"
|
||||
#include "support/CCProfiling.h"
|
||||
#include "CCProfiling.h"
|
||||
#include "platform/CCImage.h"
|
||||
#include "CCEGLView.h"
|
||||
#include "CCConfiguration.h"
|
||||
|
||||
#include "CCEventDispatcher.h"
|
||||
#include "CCFontFreeType.h"
|
||||
|
||||
/**
|
||||
Position of the FPS
|
||||
|
@ -143,6 +144,8 @@ bool Director::init(void)
|
|||
_actionManager = new ActionManager();
|
||||
_scheduler->scheduleUpdateForTarget(_actionManager, Scheduler::PRIORITY_SYSTEM, false);
|
||||
|
||||
_eventDispatcher = new EventDispatcher();
|
||||
|
||||
// create autorelease pool
|
||||
PoolManager::sharedPoolManager()->push();
|
||||
|
||||
|
@ -162,7 +165,8 @@ Director::~Director(void)
|
|||
CC_SAFE_RELEASE(_scenesStack);
|
||||
CC_SAFE_RELEASE(_scheduler);
|
||||
CC_SAFE_RELEASE(_actionManager);
|
||||
|
||||
CC_SAFE_RELEASE(_eventDispatcher);
|
||||
|
||||
// pop the autorelease pool
|
||||
PoolManager::sharedPoolManager()->pop();
|
||||
PoolManager::purgePoolManager();
|
||||
|
@ -229,8 +233,6 @@ void Director::setGLDefaultValues()
|
|||
// Draw the Scene
|
||||
void Director::drawScene()
|
||||
{
|
||||
Node::resetEventPriorityIndex();
|
||||
|
||||
// calculate "global" dt
|
||||
calculateDeltaTime();
|
||||
|
||||
|
@ -685,6 +687,8 @@ void Director::purgeDirector()
|
|||
// purge bitmap cache
|
||||
LabelBMFont::purgeCachedData();
|
||||
|
||||
FontFreeType::shutdownFreeType();
|
||||
|
||||
// purge all managed caches
|
||||
DrawPrimitives::free();
|
||||
AnimationCache::destroyInstance();
|
||||
|
@ -697,7 +701,6 @@ void Director::purgeDirector()
|
|||
// cocos2d-x specific data structures
|
||||
UserDefault::destroyInstance();
|
||||
NotificationCenter::destroyInstance();
|
||||
EventDispatcher::destroyInstance();
|
||||
|
||||
GL::invalidateStateCache();
|
||||
|
||||
|
@ -968,6 +971,21 @@ ActionManager* Director::getActionManager() const
|
|||
return _actionManager;
|
||||
}
|
||||
|
||||
EventDispatcher* Director::getEventDispatcher() const
|
||||
{
|
||||
return _eventDispatcher;
|
||||
}
|
||||
|
||||
void Director::setEventDispatcher(EventDispatcher* dispatcher)
|
||||
{
|
||||
if (_eventDispatcher != dispatcher)
|
||||
{
|
||||
CC_SAFE_RETAIN(dispatcher);
|
||||
CC_SAFE_RELEASE(_eventDispatcher);
|
||||
_eventDispatcher = dispatcher;
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************
|
||||
* implementation of DisplayLinkDirector
|
||||
**************************************************/
|
|
@ -27,15 +27,15 @@ THE SOFTWARE.
|
|||
#ifndef __CCDIRECTOR_H__
|
||||
#define __CCDIRECTOR_H__
|
||||
|
||||
#include "platform/CCPlatformMacros.h"
|
||||
#include "CCPlatformMacros.h"
|
||||
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "CCObject.h"
|
||||
#include "ccTypes.h"
|
||||
#include "cocoa/CCGeometry.h"
|
||||
#include "cocoa/CCArray.h"
|
||||
#include "CCGeometry.h"
|
||||
#include "CCArray.h"
|
||||
#include "CCGL.h"
|
||||
#include "kazmath/mat4.h"
|
||||
#include "label_nodes/CCLabelAtlas.h"
|
||||
#include "CCLabelAtlas.h"
|
||||
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
@ -53,10 +53,7 @@ class DirectorDelegate;
|
|||
class Node;
|
||||
class Scheduler;
|
||||
class ActionManager;
|
||||
class TouchDispatcher;
|
||||
class KeyboardDispatcher;
|
||||
class KeypadDispatcher;
|
||||
class Accelerometer;
|
||||
class EventDispatcher;
|
||||
|
||||
/**
|
||||
@brief Class that creates and handles the main Window and manages how
|
||||
|
@ -351,8 +348,24 @@ public:
|
|||
@since v2.0
|
||||
*/
|
||||
void setActionManager(ActionManager* actionManager);
|
||||
|
||||
/** Gets the EventDispatcher associated with this director
|
||||
@since v3.0
|
||||
*/
|
||||
EventDispatcher* getEventDispatcher() const;
|
||||
|
||||
/** Sets the EventDispatcher associated with this director
|
||||
@since v3.0
|
||||
*/
|
||||
void setEventDispatcher(EventDispatcher* dispatcher);
|
||||
|
||||
/* Gets delta time since last tick to main loop */
|
||||
float getDeltaTime() const;
|
||||
|
||||
/**
|
||||
* get Frame Rate
|
||||
*/
|
||||
float getFrameRate() const { return _frameRate; }
|
||||
|
||||
protected:
|
||||
void purgeDirector();
|
||||
|
@ -378,6 +391,11 @@ protected:
|
|||
@since v2.0
|
||||
*/
|
||||
ActionManager* _actionManager;
|
||||
|
||||
/** EventDispatcher associated with this director
|
||||
@since v3.0
|
||||
*/
|
||||
EventDispatcher* _eventDispatcher;
|
||||
|
||||
/* delta time since last tick to main loop */
|
||||
float _deltaTime;
|
|
@ -21,9 +21,9 @@
|
|||
*/
|
||||
|
||||
#include "CCDrawNode.h"
|
||||
#include "shaders/CCShaderCache.h"
|
||||
#include "CCShaderCache.h"
|
||||
#include "CCGL.h"
|
||||
#include "support/CCNotificationCenter.h"
|
||||
#include "CCNotificationCenter.h"
|
||||
#include "CCEventType.h"
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -30,7 +30,7 @@
|
|||
#ifndef __CCDRAWNODES_CCDRAW_NODE_H__
|
||||
#define __CCDRAWNODES_CCDRAW_NODE_H__
|
||||
|
||||
#include "base_nodes/CCNode.h"
|
||||
#include "CCNode.h"
|
||||
#include "ccTypes.h"
|
||||
|
||||
NS_CC_BEGIN
|
|
@ -40,10 +40,10 @@ THE SOFTWARE.
|
|||
#include "ccMacros.h"
|
||||
#include "CCGL.h"
|
||||
#include "CCDirector.h"
|
||||
#include "shaders/ccGLStateCache.h"
|
||||
#include "shaders/CCShaderCache.h"
|
||||
#include "shaders/CCGLProgram.h"
|
||||
#include "actions/CCActionCatmullRom.h"
|
||||
#include "ccGLStateCache.h"
|
||||
#include "CCShaderCache.h"
|
||||
#include "CCGLProgram.h"
|
||||
#include "CCActionCatmullRom.h"
|
||||
#include <string.h>
|
||||
#include <cmath>
|
||||
|
|
@ -42,7 +42,7 @@ THE SOFTWARE.
|
|||
|
||||
#include "ccTypes.h"
|
||||
#include "ccMacros.h"
|
||||
#include "cocoa/CCGeometry.h" // for Point
|
||||
#include "CCGeometry.h" // for Point
|
||||
|
||||
/**
|
||||
@file
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
Event::Event(const std::string& type)
|
||||
Event::Event(Type type)
|
||||
: _type(type)
|
||||
, _isStopped(false)
|
||||
, _currentTarget(nullptr)
|
|
@ -29,7 +29,7 @@
|
|||
#include <string>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "platform/CCPlatformMacros.h"
|
||||
#include "CCPlatformMacros.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -40,15 +40,25 @@ class Node;
|
|||
*/
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
enum class Type
|
||||
{
|
||||
TOUCH,
|
||||
KEYBOARD,
|
||||
ACCELERATION,
|
||||
MOUSE,
|
||||
CUSTOM
|
||||
};
|
||||
|
||||
protected:
|
||||
/** Constructor */
|
||||
Event(const std::string& type);
|
||||
Event(Type type);
|
||||
public:
|
||||
/** Destructor */
|
||||
virtual ~Event();
|
||||
|
||||
/** Gets the event type */
|
||||
inline const std::string& getType() const { return _type; };
|
||||
inline Type getType() const { return _type; };
|
||||
|
||||
/** Stops propagation for current event */
|
||||
inline void stopPropagation() { _isStopped = true; };
|
||||
|
@ -67,7 +77,8 @@ protected:
|
|||
/** Sets current target */
|
||||
inline void setCurrentTarget(Node* target) { _currentTarget = target; };
|
||||
|
||||
std::string _type; ///< Event type
|
||||
Type _type; ///< Event type
|
||||
|
||||
bool _isStopped; ///< whether the event has been stopped.
|
||||
Node* _currentTarget; ///< Current target
|
||||
|
|
@ -26,10 +26,8 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
const char* EventAcceleration::EVENT_TYPE = "AccelerometerEvent";
|
||||
|
||||
EventAcceleration::EventAcceleration(Acceleration acc)
|
||||
: Event(EVENT_TYPE)
|
||||
: Event(Type::ACCELERATION)
|
||||
, _acc(acc)
|
||||
{
|
||||
}
|
|
@ -33,8 +33,7 @@ NS_CC_BEGIN
|
|||
class EventAcceleration : public Event
|
||||
{
|
||||
public:
|
||||
static const char* EVENT_TYPE;
|
||||
|
||||
|
||||
EventAcceleration(Acceleration acc);
|
||||
|
||||
private:
|
|
@ -23,12 +23,15 @@
|
|||
****************************************************************************/
|
||||
|
||||
#include "CCEventCustom.h"
|
||||
#include "ccMacros.h"
|
||||
#include <functional>
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
EventCustom::EventCustom(const std::string& eventName)
|
||||
: Event(eventName)
|
||||
: Event(Type::CUSTOM)
|
||||
, _userData(nullptr)
|
||||
, _eventName(eventName)
|
||||
{
|
||||
}
|
||||
|
|
@ -35,14 +35,17 @@ public:
|
|||
/** Constructor */
|
||||
EventCustom(const std::string& eventName);
|
||||
|
||||
/** Set user data */
|
||||
/** Sets user data */
|
||||
inline void setUserData(void* data) { _userData = data; };
|
||||
|
||||
/** Get user data */
|
||||
/** Gets user data */
|
||||
inline void* getUserData() const { return _userData; };
|
||||
|
||||
/** Gets event name */
|
||||
inline const std::string& getEventName() const { return _eventName; };
|
||||
protected:
|
||||
void* _userData; ///< User data
|
||||
std::string _eventName;
|
||||
};
|
||||
|
||||
NS_CC_END
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,233 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __CC_EVENT_DISPATCHER_H__
|
||||
#define __CC_EVENT_DISPATCHER_H__
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "CCEventListener.h"
|
||||
#include "CCEvent.h"
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
class Event;
|
||||
class EventTouch;
|
||||
class Node;
|
||||
|
||||
/**
|
||||
This class manages event listener subscriptions
|
||||
and event dispatching.
|
||||
|
||||
The EventListener list is managed in such a way that
|
||||
event listeners can be added and removed even
|
||||
from within an EventListener, while events are being
|
||||
dispatched.
|
||||
*/
|
||||
class EventDispatcher : public Object
|
||||
{
|
||||
public:
|
||||
/** Adds a event listener for a specified event with the priority of scene graph.
|
||||
* @param listener The listener of a specified event.
|
||||
* @param node The priority of the listener is based on the draw order of this node.
|
||||
* @note The priority of scene graph will be fixed value 0. So the order of listener item
|
||||
* in the vector will be ' <0, scene graph (0 priority), >0'.
|
||||
*/
|
||||
void addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node);
|
||||
|
||||
/** Adds a event listener for a specified event with the fixed priority.
|
||||
* @param listener The listener of a specified event.
|
||||
* @param fixedPriority The fixed priority of the listener.
|
||||
* @note A lower priority will be called before the ones that have a higher value.
|
||||
* 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
|
||||
*/
|
||||
void addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority);
|
||||
|
||||
/** Remove a listener
|
||||
* @param listener The specified event listener which needs to be removed.
|
||||
*/
|
||||
void removeEventListener(EventListener* listener);
|
||||
|
||||
/** Removes all listeners with the same event listener type */
|
||||
void removeEventListeners(EventListener::Type listenerType);
|
||||
|
||||
/** Removes all custom listeners with the same event name */
|
||||
void removeCustomEventListeners(const std::string& customEventName);
|
||||
|
||||
/** Removes all listeners */
|
||||
void removeAllEventListeners();
|
||||
|
||||
/** Sets listener's priority with fixed value. */
|
||||
void setPriority(EventListener* listener, int fixedPriority);
|
||||
|
||||
/** Whether to enable dispatching events */
|
||||
void setEnabled(bool isEnabled);
|
||||
|
||||
/** Checks whether dispatching events is enabled */
|
||||
bool isEnabled() const;
|
||||
|
||||
/** Dispatches the event
|
||||
* Also removes all EventListeners marked for deletion from the
|
||||
* event dispatcher list.
|
||||
*/
|
||||
void dispatchEvent(Event* event);
|
||||
|
||||
/** Constructor of EventDispatcher */
|
||||
EventDispatcher();
|
||||
/** Destructor of EventDispatcher */
|
||||
~EventDispatcher();
|
||||
|
||||
private:
|
||||
friend class Node;
|
||||
|
||||
/** Sets the dirty flag for a node. */
|
||||
void setDirtyForNode(Node* node);
|
||||
|
||||
/** Notifys event dispatcher that the node has been paused. */
|
||||
void pauseTarget(Node* node);
|
||||
|
||||
/** Notifys event dispatcher that the node has been resumed. */
|
||||
void resumeTarget(Node* node);
|
||||
|
||||
/** Notifys event dispatcher that the node has been deleted. */
|
||||
void cleanTarget(Node* node);
|
||||
|
||||
/**
|
||||
* The vector to store event listeners with scene graph based priority and fixed priority.
|
||||
*/
|
||||
class EventListenerVector
|
||||
{
|
||||
public:
|
||||
EventListenerVector();
|
||||
~EventListenerVector();
|
||||
size_t size() const;
|
||||
bool empty() const;
|
||||
|
||||
void push_back(EventListener* item);
|
||||
void clearSceneGraphListeners();
|
||||
void clearFixedListeners();
|
||||
void clear();
|
||||
|
||||
inline std::vector<EventListener*>* getFixedPriorityListeners() const { return _fixedListeners; };
|
||||
inline std::vector<EventListener*>* getSceneGraphPriorityListeners() const { return _sceneGraphListeners; };
|
||||
inline int getGt0Index() const { return _gt0Index; };
|
||||
inline void setGt0Index(int index) { _gt0Index = index; };
|
||||
private:
|
||||
std::vector<EventListener*>* _fixedListeners;
|
||||
std::vector<EventListener*>* _sceneGraphListeners;
|
||||
int _gt0Index;
|
||||
};
|
||||
|
||||
/** Adds event listener with item */
|
||||
void addEventListener(EventListener* listener);
|
||||
|
||||
/** Gets event the listener list for the event listener type. */
|
||||
EventListenerVector* getListeners(EventListener::ListenerID listenerID);
|
||||
|
||||
/** Update dirty flag */
|
||||
void updateDirtyFlagForSceneGraph();
|
||||
|
||||
/** Removes all listeners with the same event listener ID */
|
||||
void removeEventListenersForListenerID(EventListener::ListenerID listenerID);
|
||||
|
||||
/** Sort event listener */
|
||||
void sortEventListeners(EventListener::ListenerID listenerID);
|
||||
|
||||
/** Sorts the listeners of specified type by scene graph priority */
|
||||
void sortEventListenersOfSceneGraphPriority(EventListener::ListenerID listenerID);
|
||||
|
||||
/** Sorts the listeners of specified type by fixed priority */
|
||||
void sortEventListenersOfFixedPriority(EventListener::ListenerID listenerID);
|
||||
|
||||
/** Updates all listeners
|
||||
* 1) Removes all listener items that have been marked as 'removed' when dispatching event.
|
||||
* 2) Adds all listener items that have been marked as 'added' when dispatching event.
|
||||
*/
|
||||
void updateListeners(Event* event);
|
||||
|
||||
/** Touch event needs to be processed different with other events since it needs support ALL_AT_ONCE and ONE_BY_NONE mode. */
|
||||
void dispatchTouchEvent(EventTouch* event);
|
||||
|
||||
/** Associates node with event listener */
|
||||
void associateNodeAndEventListener(Node* node, EventListener* listener);
|
||||
|
||||
/** Dissociates node with event listener */
|
||||
void dissociateNodeAndEventListener(Node* node, EventListener* listener);
|
||||
|
||||
/** Dispatches event to listeners with a specified listener type */
|
||||
void dispatchEventToListeners(EventListenerVector* listeners, std::function<bool(EventListener*)> onEvent);
|
||||
|
||||
/// Priority dirty flag
|
||||
enum class DirtyFlag
|
||||
{
|
||||
NONE = 0,
|
||||
FIXED_PRITORY = 1 << 0,
|
||||
SCENE_GRAPH_PRIORITY = 1 << 1,
|
||||
ALL = FIXED_PRITORY | SCENE_GRAPH_PRIORITY
|
||||
};
|
||||
|
||||
/** Sets the dirty flag for a specified listener ID */
|
||||
void setDirty(EventListener::ListenerID listenerID, DirtyFlag flag);
|
||||
|
||||
/** Walks though scene graph to get the draw order for each node, it's called before sorting event listener with scene graph priority */
|
||||
void visitTarget(Node* node);
|
||||
|
||||
private:
|
||||
/** Listeners map */
|
||||
std::unordered_map<EventListener::ListenerID, EventListenerVector*> _listeners;
|
||||
|
||||
/** The map of dirty flag */
|
||||
std::unordered_map<EventListener::ListenerID, DirtyFlag> _priorityDirtyFlagMap;
|
||||
|
||||
/** The map of node and event listeners */
|
||||
std::unordered_map<Node*, std::vector<EventListener*>*> _nodeListenersMap;
|
||||
|
||||
/** The map of node and its event priority */
|
||||
std::unordered_map<Node*, int> _nodePriorityMap;
|
||||
|
||||
/** The listeners to be added after dispatching event */
|
||||
std::vector<EventListener*> _toAddedListeners;
|
||||
|
||||
/** The nodes were associated with scene graph based priority listeners */
|
||||
std::set<Node*> _dirtyNodes;
|
||||
|
||||
/** Whether the dispatcher is dispatching event */
|
||||
int _inDispatch;
|
||||
|
||||
/** Whether to enable dispatching event */
|
||||
bool _isEnabled;
|
||||
|
||||
int _nodePriorityIndex;
|
||||
};
|
||||
|
||||
|
||||
NS_CC_END
|
||||
|
||||
|
||||
#endif // __CC_EVENT_DISPATCHER_H__
|
|
@ -27,6 +27,10 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
const char* EventKeyboard::EVENT_TYPE = "KeyboardEvent";
|
||||
EventKeyboard::EventKeyboard(KeyCode keyCode, bool isPressed)
|
||||
: Event(Type::KEYBOARD)
|
||||
, _keyCode(keyCode)
|
||||
, _isPressed(isPressed)
|
||||
{}
|
||||
|
||||
NS_CC_END
|
|
@ -196,13 +196,7 @@ public:
|
|||
KEY_SEARCH = 0xFFAA
|
||||
};
|
||||
|
||||
static const char* EVENT_TYPE;
|
||||
|
||||
EventKeyboard(KeyCode keyCode, bool isPressed)
|
||||
: Event(EVENT_TYPE)
|
||||
, _keyCode(keyCode)
|
||||
, _isPressed(isPressed)
|
||||
{};
|
||||
EventKeyboard(KeyCode keyCode, bool isPressed);
|
||||
|
||||
private:
|
||||
KeyCode _keyCode;
|
|
@ -35,16 +35,18 @@ EventListener::~EventListener()
|
|||
CCLOGINFO("In the destructor of EventListener. %p", this);
|
||||
}
|
||||
|
||||
bool EventListener::init(const std::string& t, std::function<void(Event*)> callback)
|
||||
bool EventListener::init(Type t, ListenerID listenerID, std::function<void(Event*)> callback)
|
||||
{
|
||||
_onEvent = callback;
|
||||
_type = t;
|
||||
_listenerID = listenerID;
|
||||
_isRegistered = false;
|
||||
_paused = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EventListener::checkAvaiable()
|
||||
bool EventListener::checkAvailable()
|
||||
{
|
||||
return (_onEvent != nullptr);
|
||||
}
|
|
@ -25,46 +25,84 @@
|
|||
#ifndef cocos2d_libs_EventListener_h
|
||||
#define cocos2d_libs_EventListener_h
|
||||
|
||||
#include "platform/CCPlatformMacros.h"
|
||||
#include "cocoa/CCObject.h"
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "CCObject.h"
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
class Event;
|
||||
class Node;
|
||||
|
||||
/**
|
||||
* The base class of event listener.
|
||||
* If you need custom listener which with different callback, you need to inherit this class.
|
||||
* For instance, you could refer to AccelerationEventListener, KeyboardEventListener or TouchEventListener, CustomEventListener.
|
||||
* For instance, you could refer to EventListenerAcceleration, EventListenerKeyboard, EventListenerTouchOneByOne, EventListenerCustom.
|
||||
*/
|
||||
class EventListener : public Object
|
||||
{
|
||||
{
|
||||
public:
|
||||
enum class Type
|
||||
{
|
||||
UNKNOWN,
|
||||
TOUCH_ONE_BY_ONE,
|
||||
TOUCH_ALL_AT_ONCE,
|
||||
KEYBOARD,
|
||||
MOUSE,
|
||||
ACCELERATION,
|
||||
CUSTOM
|
||||
};
|
||||
|
||||
typedef int ListenerID;
|
||||
|
||||
protected:
|
||||
/** Constructor */
|
||||
EventListener();
|
||||
|
||||
/** Initializes event with type and callback function */
|
||||
bool init(const std::string& t, std::function<void(Event*)>callback);
|
||||
bool init(Type t, ListenerID listenerID, std::function<void(Event*)>callback);
|
||||
public:
|
||||
/** Destructor */
|
||||
virtual ~EventListener();
|
||||
|
||||
/** Checks whether the listener is available. */
|
||||
virtual bool checkAvaiable() = 0;
|
||||
virtual bool checkAvailable() = 0;
|
||||
|
||||
/** Clones the listener, its subclasses have to override this method. */
|
||||
virtual EventListener* clone() = 0;
|
||||
|
||||
protected:
|
||||
inline void setPaused(bool paused) { _paused = paused; };
|
||||
inline bool isPaused() const { return _paused; };
|
||||
|
||||
inline void setRegistered(bool registered) { _isRegistered = registered; };
|
||||
inline bool isRegistered() const { return _isRegistered; };
|
||||
|
||||
inline Type getType() const { return _type; };
|
||||
inline ListenerID getListenerID() const { return _listenerID; };
|
||||
|
||||
inline void setFixedPriority(int fixedPriority) { _fixedPriority = fixedPriority; };
|
||||
inline int getFixedPriority() const { return _fixedPriority; };
|
||||
|
||||
inline void setSceneGraphPriority(Node* node) { _node = node; };
|
||||
inline Node* getSceneGraphPriority() const { return _node; };
|
||||
|
||||
std::function<void(Event*)> _onEvent; /// Event callback function
|
||||
std::string _type; /// Event type
|
||||
bool _isRegistered; /// Whether the listener has been added to dispatcher.
|
||||
|
||||
Type _type; /// Event listener type
|
||||
ListenerID _listenerID; /// Event listener ID
|
||||
bool _isRegistered; /// Whether the listener has been added to dispatcher.
|
||||
|
||||
// The priority of event listener
|
||||
int _fixedPriority; // The higher the number, the higher the priority, 0 is for scene graph base priority.
|
||||
Node* _node; // scene graph based priority
|
||||
bool _paused; // Whether the listener is paused
|
||||
|
||||
friend class EventDispatcher;
|
||||
friend class Node;
|
||||
};
|
||||
|
||||
NS_CC_END
|
|
@ -37,7 +37,7 @@ EventListenerAcceleration::~EventListenerAcceleration()
|
|||
CCLOGINFO("In the destructor of AccelerationEventListener. %p", this);
|
||||
}
|
||||
|
||||
EventListenerAcceleration* EventListenerAcceleration::create(std::function<void(Acceleration*, Event* event)> callback)
|
||||
EventListenerAcceleration* EventListenerAcceleration::create(std::function<void(Acceleration*, Event*)> callback)
|
||||
{
|
||||
EventListenerAcceleration* ret = new EventListenerAcceleration();
|
||||
if (ret && ret->init(callback))
|
||||
|
@ -59,7 +59,7 @@ bool EventListenerAcceleration::init(std::function<void(Acceleration*, Event* ev
|
|||
this->onAccelerationEvent(&accEvent->_acc, event);
|
||||
};
|
||||
|
||||
if (EventListener::init(EventAcceleration::EVENT_TYPE, listener))
|
||||
if (EventListener::init(Type::ACCELERATION, static_cast<ListenerID>(Type::ACCELERATION), listener))
|
||||
{
|
||||
onAccelerationEvent = callback;
|
||||
return true;
|
||||
|
@ -84,7 +84,7 @@ EventListenerAcceleration* EventListenerAcceleration::clone()
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool EventListenerAcceleration::checkAvaiable()
|
||||
bool EventListenerAcceleration::checkAvailable()
|
||||
{
|
||||
CCASSERT(onAccelerationEvent, "");
|
||||
|
|
@ -33,12 +33,12 @@ NS_CC_BEGIN
|
|||
class EventListenerAcceleration : public EventListener
|
||||
{
|
||||
public:
|
||||
static EventListenerAcceleration* create(std::function<void(Acceleration*, Event* event)> callback);
|
||||
static EventListenerAcceleration* create(std::function<void(Acceleration*, Event*)> callback);
|
||||
virtual ~EventListenerAcceleration();
|
||||
|
||||
/// Overrides
|
||||
virtual EventListenerAcceleration* clone() override;
|
||||
virtual bool checkAvaiable() override;
|
||||
virtual bool checkAvailable() override;
|
||||
private:
|
||||
EventListenerAcceleration();
|
||||
|
|
@ -35,7 +35,7 @@ EventListenerCustom::EventListenerCustom()
|
|||
EventListenerCustom* EventListenerCustom::create(const std::string& eventName, std::function<void(EventCustom*)> callback)
|
||||
{
|
||||
EventListenerCustom* ret = new EventListenerCustom();
|
||||
if (ret && ret->init(eventName, callback))
|
||||
if (ret && ret->init(std::hash<std::string>()(eventName), callback))
|
||||
{
|
||||
ret->autorelease();
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ EventListenerCustom* EventListenerCustom::create(const std::string& eventName, s
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool EventListenerCustom::init(const std::string& eventName, std::function<void(EventCustom*)>callback)
|
||||
bool EventListenerCustom::init(ListenerID listenerId, std::function<void(EventCustom*)>callback)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
|
@ -59,7 +59,7 @@ bool EventListenerCustom::init(const std::string& eventName, std::function<void(
|
|||
}
|
||||
};
|
||||
|
||||
if (EventListener::init(eventName, listener))
|
||||
if (EventListener::init(EventListener::Type::CUSTOM, listenerId, listener))
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ bool EventListenerCustom::init(const std::string& eventName, std::function<void(
|
|||
EventListenerCustom* EventListenerCustom::clone()
|
||||
{
|
||||
EventListenerCustom* ret = new EventListenerCustom();
|
||||
if (ret && ret->init(_type, _onCustomEvent))
|
||||
if (ret && ret->init(_listenerID, _onCustomEvent))
|
||||
{
|
||||
ret->autorelease();
|
||||
}
|
||||
|
@ -80,10 +80,10 @@ EventListenerCustom* EventListenerCustom::clone()
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool EventListenerCustom::checkAvaiable()
|
||||
bool EventListenerCustom::checkAvailable()
|
||||
{
|
||||
bool ret = false;
|
||||
if (EventListener::checkAvaiable() && _onCustomEvent != nullptr)
|
||||
if (EventListener::checkAvailable() && _onCustomEvent != nullptr)
|
||||
{
|
||||
ret = true;
|
||||
}
|
|
@ -33,21 +33,21 @@ class EventCustom;
|
|||
|
||||
/**
|
||||
* Usage:
|
||||
* auto dispatcher = EventDispatcher::getInstance();
|
||||
* auto dispatcher = Director::getInstance()->getEventDispatcher();
|
||||
* Adds a listener:
|
||||
*
|
||||
* auto callback = [](CustomEvent* event){ do_some_thing(); };
|
||||
* auto listener = CustomEventListener::create(callback);
|
||||
* auto callback = [](EventCustom* event){ do_some_thing(); };
|
||||
* auto listener = EventListenerCustom::create(callback);
|
||||
* dispatcher->addEventListenerWithSceneGraphPriority(listener, one_node);
|
||||
*
|
||||
* Dispatchs a custom event:
|
||||
*
|
||||
* Event event("your_event_type");
|
||||
* EventCustom event("your_event_type");
|
||||
* dispatcher->dispatchEvent(&event);
|
||||
*
|
||||
* Removes a listener
|
||||
*
|
||||
* dispatcher->removeListener(listener);
|
||||
* dispatcher->removeEventListener(listener);
|
||||
*/
|
||||
class EventListenerCustom : public EventListener
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ public:
|
|||
static EventListenerCustom* create(const std::string& eventName, std::function<void(EventCustom*)> callback);
|
||||
|
||||
/// Overrides
|
||||
virtual bool checkAvaiable() override;
|
||||
virtual bool checkAvailable() override;
|
||||
virtual EventListenerCustom* clone() override;
|
||||
|
||||
protected:
|
||||
|
@ -67,7 +67,7 @@ protected:
|
|||
EventListenerCustom();
|
||||
|
||||
/** Initializes event with type and callback function */
|
||||
bool init(const std::string& eventName, std::function<void(EventCustom*)> callback);
|
||||
bool init(ListenerID listenerId, std::function<void(EventCustom*)> callback);
|
||||
|
||||
std::function<void(EventCustom*)> _onCustomEvent;
|
||||
};
|
|
@ -29,7 +29,7 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
bool EventListenerKeyboard::checkAvaiable()
|
||||
bool EventListenerKeyboard::checkAvailable()
|
||||
{
|
||||
CCASSERT(onKeyPressed && onKeyReleased, "");
|
||||
|
||||
|
@ -88,7 +88,7 @@ bool EventListenerKeyboard::init()
|
|||
}
|
||||
};
|
||||
|
||||
if (EventListener::init(EventKeyboard::EVENT_TYPE, listener))
|
||||
if (EventListener::init(Type::KEYBOARD, static_cast<ListenerID>(Type::KEYBOARD), listener))
|
||||
{
|
||||
return true;
|
||||
}
|
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Reference in New Issue