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fix rendertexture bug
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@ -506,7 +506,7 @@ void RenderTexture::onBegin()
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float heightRatio = size.height / texSize.height;
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// Adjust the orthographic projection and viewport
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glViewport(0, 0, (GLsizei)texSize.width, (GLsizei)texSize.height);
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glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height);
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kmMat4 orthoMatrix;
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