mirror of https://github.com/axmolengine/axmol.git
fixed #838: android template support x86
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6aedc258b4
commit
c00d59a568
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@ -11,15 +11,15 @@ if not exist "%cd%\create-android-project.bat" echo Error!!! You should run it u
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if not exist "%~dpn0.sh" echo Script "%~dpn0.sh" not found & pause & exit 3
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:: modify it to work under your environment
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set _CYGBIN=f:\cygwin\bin
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set _CYGBIN=d:\programe\cygwin\bin
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if not exist "%_CYGBIN%" echo Couldn't find Cygwin at "%_CYGBIN%" & pause & exit 4
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:: modify it to work under your environment
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set _ANDROIDTOOLS=d:\android-sdk\tools
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set _ANDROIDTOOLS=d:\programe\android\android-sdk\tools
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if not exist "%_ANDROIDTOOLS%" echo Couldn't find android sdk tools at "%_ANDROIDTOOLS%" & pause & exit 5
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:: modify it to work under your environment
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set _NDKROOT=e:\android-ndk-r5
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set _NDKROOT=d:\programe\android\ndk\android-ndk-r6b
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if not exist "%_NDKROOT%" echo Couldn't find ndk at "%_NDKROOT%" & pause & exit 6
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:: create android project
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@ -2,22 +2,14 @@ LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := game
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LOCAL_SRC_FILES := main.cpp \
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../../../Classes/AppDelegate.cpp \
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../../../Classes/HelloWorldScene.cpp
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LOCAL_SRC_FILES := main.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
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$(LOCAL_PATH)/../../../../cocos2dx/platform \
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$(LOCAL_PATH)/../../../../cocos2dx/include \
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$(LOCAL_PATH)/../../../../CocosDenshion/include \
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$(LOCAL_PATH)/../../../Classes
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$(LOCAL_PATH)/../../../Classes
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# it is used for ndk-r5
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# if you build with ndk-r4, comment it
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# because the new Windows toolchain doesn't support Cygwin's drive
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# mapping (i.e /cygdrive/c/ instead of C:/)
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../../libs/armeabi) \
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-lcocos2d -llog -lcocosdenshion \
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-L$(call host-path, $(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries) -lcurl
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LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../../libs/$(TARGET_ARCH_ABI)) \
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-lcocos2d -llog -lgame_logic
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include $(BUILD_SHARED_LIBRARY)
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@ -5,6 +5,6 @@ subdirs := $(addprefix $(LOCAL_PATH)/../../../,$(addsuffix /Android.mk, \
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cocos2dx \
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CocosDenshion/android \
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))
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subdirs += $(LOCAL_PATH)/helloworld/Android.mk
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subdirs += $(LOCAL_PATH)/../../Classes/Android.mk $(LOCAL_PATH)/helloworld/Android.mk
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include $(subdirs)
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@ -1,3 +1,3 @@
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# it is needed for ndk-r5
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APP_STL := stlport_static
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APP_MODULES := cocos2d cocosdenshion game
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APP_MODULES := cocos2d cocosdenshion game_logic game
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@ -33,7 +33,7 @@ move_files_into_android(){
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copy_cpp_h_from_helloworld(){
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mkdir $APP_DIR/Classes
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for file in `ls $HELLOWORLD_ROOT/Classes/* | grep -E '.*\.[cpp|h]' `
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for file in `ls $HELLOWORLD_ROOT/Classes/* | grep -E '.*\.[cpp|h|mk]' `
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do
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if [ -f $file ];then
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cp $file $APP_DIR/Classes
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