mirror of https://github.com/axmolengine/axmol.git
Merge pull request #14343 from super626/v3
fix cull face for render queue
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commit
c08b4a0f9d
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@ -557,6 +557,9 @@ void Renderer::visitRenderQueue(RenderQueue& queue)
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RenderState::StateBlock::_defaultState->setDepthWrite(false);
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RenderState::StateBlock::_defaultState->setBlend(true);
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}
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glDisable(GL_CULL_FACE);
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RenderState::StateBlock::_defaultState->setCullFace(false);
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for (auto it = zNegQueue.cbegin(); it != zNegQueue.cend(); ++it)
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{
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processRenderCommand(*it);
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@ -574,9 +577,11 @@ void Renderer::visitRenderQueue(RenderQueue& queue)
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glEnable(GL_DEPTH_TEST);
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glDepthMask(true);
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glDisable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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RenderState::StateBlock::_defaultState->setDepthTest(true);
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RenderState::StateBlock::_defaultState->setDepthWrite(true);
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RenderState::StateBlock::_defaultState->setBlend(false);
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RenderState::StateBlock::_defaultState->setCullFace(true);
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for (auto it = opaqueQueue.cbegin(); it != opaqueQueue.cend(); ++it)
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@ -595,10 +600,12 @@ void Renderer::visitRenderQueue(RenderQueue& queue)
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glEnable(GL_DEPTH_TEST);
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glDepthMask(false);
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glEnable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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RenderState::StateBlock::_defaultState->setDepthTest(true);
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RenderState::StateBlock::_defaultState->setDepthWrite(false);
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RenderState::StateBlock::_defaultState->setBlend(true);
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RenderState::StateBlock::_defaultState->setCullFace(true);
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for (auto it = transQueue.cbegin(); it != transQueue.cend(); ++it)
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@ -636,6 +643,9 @@ void Renderer::visitRenderQueue(RenderQueue& queue)
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RenderState::StateBlock::_defaultState->setBlend(true);
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}
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glDisable(GL_CULL_FACE);
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RenderState::StateBlock::_defaultState->setCullFace(false);
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for (auto it = zZeroQueue.cbegin(); it != zZeroQueue.cend(); ++it)
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{
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processRenderCommand(*it);
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@ -671,6 +681,8 @@ void Renderer::visitRenderQueue(RenderQueue& queue)
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RenderState::StateBlock::_defaultState->setBlend(true);
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}
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glDisable(GL_CULL_FACE);
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RenderState::StateBlock::_defaultState->setCullFace(false);
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for (auto it = zPosQueue.cbegin(); it != zPosQueue.cend(); ++it)
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{
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