mirror of https://github.com/axmolengine/axmol.git
Set the node name
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@ -231,6 +231,7 @@ Sprite3D* Sprite3D::createSprite3DNode(NodeData* nodedata,ModelData* modeldata,c
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auto sprite = new (std::nothrow) Sprite3D();
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if (sprite)
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{
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sprite->setName(nodedata->id);
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auto mesh = Mesh::create(nodedata->id, getMeshIndexData(modeldata->subMeshId));
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if (modeldata->matrialId == "" && matrialdatas.materials.size())
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{
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@ -385,7 +386,6 @@ void Sprite3D::createNode(NodeData* nodedata, Node* root, const MaterialDatas& m
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auto sprite = createSprite3DNode(nodedata,it,matrialdatas);
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if (sprite)
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{
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sprite->setName(nodedata->id);
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if(root)
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{
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root->addChild(sprite);
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