diff --git a/external/Box2D/Collision/Shapes/b2ChainShape.cpp b/external/Box2D/Collision/Shapes/b2ChainShape.cpp index a7fac63c7b..79b4304b5b 100644 --- a/external/Box2D/Collision/Shapes/b2ChainShape.cpp +++ b/external/Box2D/Collision/Shapes/b2ChainShape.cpp @@ -91,7 +91,7 @@ void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const edge->m_radius = m_radius; edge->m_vertex1 = m_vertices[index + 0]; - edge->m_Vertex2F = m_vertices[index + 1]; + edge->m_vertex2 = m_vertices[index + 1]; if (index > 0) { @@ -106,13 +106,13 @@ void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const if (index < m_count - 2) { - edge->m_Vertex3F = m_vertices[index + 2]; - edge->m_hasVertex3F = true; + edge->m_vertex3 = m_vertices[index + 2]; + edge->m_hasVertex3 = true; } else { - edge->m_Vertex3F = m_nextVertex; - edge->m_hasVertex3F = m_hasNextVertex; + edge->m_vertex3 = m_nextVertex; + edge->m_hasVertex3 = m_hasNextVertex; } } @@ -138,7 +138,7 @@ bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, } edgeShape.m_vertex1 = m_vertices[i1]; - edgeShape.m_Vertex2F = m_vertices[i2]; + edgeShape.m_vertex2 = m_vertices[i2]; return edgeShape.RayCast(output, input, xf, 0); } diff --git a/external/Box2D/Collision/Shapes/b2EdgeShape.cpp b/external/Box2D/Collision/Shapes/b2EdgeShape.cpp index 5b76ffd146..7b09e55bf4 100644 --- a/external/Box2D/Collision/Shapes/b2EdgeShape.cpp +++ b/external/Box2D/Collision/Shapes/b2EdgeShape.cpp @@ -23,9 +23,9 @@ using namespace std; void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2) { m_vertex1 = v1; - m_Vertex2F = v2; + m_vertex2 = v2; m_hasVertex0 = false; - m_hasVertex3F = false; + m_hasVertex3 = false; } b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const @@ -63,7 +63,7 @@ bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, b2Vec2 d = p2 - p1; b2Vec2 v1 = m_vertex1; - b2Vec2 v2 = m_Vertex2F; + b2Vec2 v2 = m_vertex2; b2Vec2 e = v2 - v1; b2Vec2 normal(e.y, -e.x); normal.Normalize(); @@ -119,7 +119,7 @@ void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIn B2_NOT_USED(childIndex); b2Vec2 v1 = b2Mul(xf, m_vertex1); - b2Vec2 v2 = b2Mul(xf, m_Vertex2F); + b2Vec2 v2 = b2Mul(xf, m_vertex2); b2Vec2 lower = b2Min(v1, v2); b2Vec2 upper = b2Max(v1, v2); @@ -134,6 +134,6 @@ void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const B2_NOT_USED(density); massData->mass = 0.0f; - massData->center = 0.5f * (m_vertex1 + m_Vertex2F); + massData->center = 0.5f * (m_vertex1 + m_vertex2); massData->I = 0.0f; } diff --git a/external/Box2D/Collision/Shapes/b2EdgeShape.h b/external/Box2D/Collision/Shapes/b2EdgeShape.h index 055d10eea7..6163bcbf1c 100644 --- a/external/Box2D/Collision/Shapes/b2EdgeShape.h +++ b/external/Box2D/Collision/Shapes/b2EdgeShape.h @@ -52,11 +52,11 @@ public: void ComputeMass(b2MassData* massData, float32 density) const; /// These are the edge vertices - b2Vec2 m_vertex1, m_Vertex2F; + b2Vec2 m_vertex1, m_vertex2; /// Optional adjacent vertices. These are used for smooth collision. - b2Vec2 m_vertex0, m_Vertex3F; - bool m_hasVertex0, m_hasVertex3F; + b2Vec2 m_vertex0, m_vertex3; + bool m_hasVertex0, m_hasVertex3; }; inline b2EdgeShape::b2EdgeShape() @@ -65,10 +65,10 @@ inline b2EdgeShape::b2EdgeShape() m_radius = b2_polygonRadius; m_vertex0.x = 0.0f; m_vertex0.y = 0.0f; - m_Vertex3F.x = 0.0f; - m_Vertex3F.y = 0.0f; + m_vertex3.x = 0.0f; + m_vertex3.y = 0.0f; m_hasVertex0 = false; - m_hasVertex3F = false; + m_hasVertex3 = false; } #endif diff --git a/external/Box2D/Collision/b2CollideEdge.cpp b/external/Box2D/Collision/b2CollideEdge.cpp index 3c89d09059..96ca71dccc 100644 --- a/external/Box2D/Collision/b2CollideEdge.cpp +++ b/external/Box2D/Collision/b2CollideEdge.cpp @@ -33,7 +33,7 @@ void b2CollideEdgeAndCircle(b2Manifold* manifold, // Compute circle in frame of edge b2Vec2 Q = b2MulT(xfA, b2Mul(xfB, circleB->m_p)); - b2Vec2 A = edgeA->m_vertex1, B = edgeA->m_Vertex2F; + b2Vec2 A = edgeA->m_vertex1, B = edgeA->m_vertex2; b2Vec2 e = B - A; // Barycentric coordinates @@ -96,9 +96,9 @@ void b2CollideEdgeAndCircle(b2Manifold* manifold, } // Is there an edge connected to B? - if (edgeA->m_hasVertex3F) + if (edgeA->m_hasVertex3) { - b2Vec2 B2 = edgeA->m_Vertex3F; + b2Vec2 B2 = edgeA->m_vertex3; b2Vec2 A2 = B; b2Vec2 e2 = B2 - A2; float32 v2 = b2Dot(e2, Q - A2); @@ -236,11 +236,11 @@ void b2EPCollider::Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const m_v0 = edgeA->m_vertex0; m_v1 = edgeA->m_vertex1; - m_v2 = edgeA->m_Vertex2F; - m_v3 = edgeA->m_Vertex3F; + m_v2 = edgeA->m_vertex2; + m_v3 = edgeA->m_vertex3; bool hasVertex0 = edgeA->m_hasVertex0; - bool hasVertex3F = edgeA->m_hasVertex3F; + bool hasVertex3F = edgeA->m_hasVertex3; b2Vec2 edge1 = m_v2 - m_v1; edge1.Normalize(); diff --git a/external/Box2D/Dynamics/b2Fixture.cpp b/external/Box2D/Dynamics/b2Fixture.cpp index 9ada6646c9..774a78e5bb 100644 --- a/external/Box2D/Dynamics/b2Fixture.cpp +++ b/external/Box2D/Dynamics/b2Fixture.cpp @@ -255,10 +255,10 @@ void b2Fixture::Dump(int32 bodyIndex) b2Log(" shape.m_radius = %.15lef;\n", s->m_radius); b2Log(" shape.m_vertex0.Set(%.15lef, %.15lef);\n", s->m_vertex0.x, s->m_vertex0.y); b2Log(" shape.m_vertex1.Set(%.15lef, %.15lef);\n", s->m_vertex1.x, s->m_vertex1.y); - b2Log(" shape.m_Vertex2F.Set(%.15lef, %.15lef);\n", s->m_Vertex2F.x, s->m_Vertex2F.y); - b2Log(" shape.m_Vertex3F.Set(%.15lef, %.15lef);\n", s->m_Vertex3F.x, s->m_Vertex3F.y); + b2Log(" shape.m_vertex2.Set(%.15lef, %.15lef);\n", s->m_vertex2.x, s->m_vertex2.y); + b2Log(" shape.m_vertex3.Set(%.15lef, %.15lef);\n", s->m_vertex3.x, s->m_vertex3.y); b2Log(" shape.m_hasVertex0 = bool(%d);\n", s->m_hasVertex0); - b2Log(" shape.m_hasVertex3F = bool(%d);\n", s->m_hasVertex3F); + b2Log(" shape.m_hasVertex3 = bool(%d);\n", s->m_hasVertex3); } break; diff --git a/external/Box2D/Dynamics/b2World.cpp b/external/Box2D/Dynamics/b2World.cpp index f4bab2f143..8a0aff5114 100644 --- a/external/Box2D/Dynamics/b2World.cpp +++ b/external/Box2D/Dynamics/b2World.cpp @@ -1048,7 +1048,7 @@ void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color { b2EdgeShape* edge = (b2EdgeShape*)fixture->GetShape(); b2Vec2 v1 = b2Mul(xf, edge->m_vertex1); - b2Vec2 v2 = b2Mul(xf, edge->m_Vertex2F); + b2Vec2 v2 = b2Mul(xf, edge->m_vertex2); m_debugDraw->DrawSegment(v1, v2, color); } break;