mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7262 from pandamicro/origin_v3
Indicate correct button and cursor position infomation in mouse move event
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commit
c2474ea7c0
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@ -30,7 +30,7 @@ NS_CC_BEGIN
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EventMouse::EventMouse(MouseEventType mouseEventCode)
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: Event(Type::MOUSE)
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, _mouseEventType(mouseEventCode)
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, _mouseButton(0)
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, _mouseButton(-1)
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, _x(0.0f)
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, _y(0.0f)
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, _scrollX(0.0f)
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@ -564,20 +564,22 @@ void GLView::onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int
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}
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}
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}
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//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
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float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
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float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
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if(GLFW_PRESS == action)
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{
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EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
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//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
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event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
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event.setCursorPosition(cursorX, cursorY);
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event.setMouseButton(button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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else if(GLFW_RELEASE == action)
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{
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EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
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//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
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event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
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event.setCursorPosition(cursorX, cursorY);
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event.setMouseButton(button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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@ -605,10 +607,26 @@ void GLView::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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intptr_t id = 0;
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this->handleTouchesMove(1, &id, &_mouseX, &_mouseY);
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}
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//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
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float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
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float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
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EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
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//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
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event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
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// Set current button
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS)
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{
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event.setMouseButton(GLFW_MOUSE_BUTTON_LEFT);
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}
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else if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS)
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{
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event.setMouseButton(GLFW_MOUSE_BUTTON_RIGHT);
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}
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else if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS)
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{
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event.setMouseButton(GLFW_MOUSE_BUTTON_MIDDLE);
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}
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event.setCursorPosition(cursorX, cursorY);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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