mirror of https://github.com/axmolengine/axmol.git
[JS] Revert const to var to avoid issues on web compilation
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@ -27,7 +27,7 @@ if(cc.sys.isNative)(function(){
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var Particle3DTestIdx = -1;
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const PARTICLE_SYSTEM_TAG = 0x0001;
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var PARTICLE_SYSTEM_TAG = 0x0001;
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jsb.fileUtils.addSearchPath("res/Sprite3DTest");
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jsb.fileUtils.addSearchPath("res/Particle3D/materials");
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@ -27,13 +27,13 @@ var Physics3DTestIdx = -1;
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var physicsScene = null;
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const START_POS_X = -0.5;
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const START_POS_Y = -2.5;
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const START_POS_Z = -0.5;
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var START_POS_X = -0.5;
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var START_POS_Y = -2.5;
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var START_POS_Z = -0.5;
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const ARRAY_SIZE_X = 4;
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const ARRAY_SIZE_Y = 3;
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const ARRAY_SIZE_Z = 4;
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var ARRAY_SIZE_X = 4;
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var ARRAY_SIZE_Y = 3;
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var ARRAY_SIZE_Z = 4;
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var Physics3DTestDemo = cc.Layer.extend({
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_title:"Physics3D Test",
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@ -189,7 +189,7 @@ var TerrainSimple = TerrainTestDemo.extend({
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});
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var TerrainWalkThru = (function(){
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const PlayerState = {
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var PlayerState = {
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LEFT : 0,
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RIGHT : 1,
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IDLE : 2,
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@ -197,8 +197,8 @@ var TerrainWalkThru = (function(){
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BACKWARD : 4
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};
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const PLAYER_HEIGHT = 0;
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const camera_offset = cc.math.vec3(0, 45, 60);
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var PLAYER_HEIGHT = 0;
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var camera_offset = cc.math.vec3(0, 45, 60);
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var Player = jsb.Sprite3D.extend({
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_targetPos:null,
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