mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7147 from CocosRobot/update_lua_bindings_1403182654
[AUTO]: updating luabinding automatically
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commit
c28c050c79
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@ -18,4 +18,12 @@
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-- @function [parent=#SkeletonAnimation] clearTrack
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-- @param self
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--------------------------------
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-- @function [parent=#SkeletonAnimation] onAnimationStateEvent
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-- @param self
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-- @param #int int
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-- @param #spEventType speventtype
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-- @param #spEvent spevent
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-- @param #int int
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return nil
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@ -494,6 +494,61 @@ int lua_cocos2dx_spine_SkeletonAnimation_clearTrack(lua_State* tolua_S)
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return 0;
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}
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int lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent(lua_State* tolua_S)
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{
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int argc = 0;
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spine::SkeletonAnimation* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 4)
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{
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int arg0;
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spEventType arg1;
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spEvent* arg2;
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int arg3;
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ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
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ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
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#pragma warning NO CONVERSION TO NATIVE FOR spEvent*;
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ok &= luaval_to_int32(tolua_S, 5,(int *)&arg3);
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if(!ok)
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return 0;
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cobj->onAnimationStateEvent(arg0, arg1, arg2, arg3);
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "onAnimationStateEvent",argc, 4);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent'.",&tolua_err);
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#endif
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return 0;
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}
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static int lua_cocos2dx_spine_SkeletonAnimation_finalize(lua_State* tolua_S)
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{
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printf("luabindings: finalizing LUA object (SkeletonAnimation)");
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@ -509,6 +564,7 @@ int lua_register_cocos2dx_spine_SkeletonAnimation(lua_State* tolua_S)
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tolua_function(tolua_S,"setMix",lua_cocos2dx_spine_SkeletonAnimation_setMix);
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tolua_function(tolua_S,"clearTracks",lua_cocos2dx_spine_SkeletonAnimation_clearTracks);
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tolua_function(tolua_S,"clearTrack",lua_cocos2dx_spine_SkeletonAnimation_clearTrack);
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tolua_function(tolua_S,"onAnimationStateEvent",lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent);
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tolua_endmodule(tolua_S);
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std::string typeName = typeid(spine::SkeletonAnimation).name();
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g_luaType[typeName] = "sp.SkeletonAnimation";
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@ -22,4 +22,5 @@ int register_all_cocos2dx_spine(lua_State* tolua_S);
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#endif // __cocos2dx_spine_h__
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