mirror of https://github.com/axmolengine/axmol.git
fix normal flag check error
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@ -354,7 +354,7 @@ void MeshCommand::setLightUniforms()
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int maxPointLight = conf->getMaxSupportPointLightInShader();
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int maxSpotLight = conf->getMaxSupportSpotLightInShader();
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auto &lights = scene->getLights();
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if (_glProgramState->getVertexAttribsFlags() & GLProgram::VERTEX_ATTRIB_NORMAL)
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if (_glProgramState->getVertexAttribsFlags() & (1 << GLProgram::VERTEX_ATTRIB_NORMAL))
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{
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GLint enabledDirLightNum = 0;
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GLint enabledPointLightNum = 0;
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