Add interface that create node with flat buffers object for simulator

This commit is contained in:
pipu 2014-12-08 14:32:33 +08:00
parent a76e2e430d
commit c3365a4654
6 changed files with 439 additions and 0 deletions

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@ -37,6 +37,8 @@ THE SOFTWARE.
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/util.h"
#include "cocostudio/FlatBuffersSerialize.h"
#include <fstream>
using namespace cocos2d;
@ -690,6 +692,41 @@ Frame* ActionTimelineCache::loadTextureFrameWithFlatBuffers(const flatbuffers::T
return frame;
}
ActionTimeline* ActionTimelineCache::createActionWithFlatBuffersForSimulator(const std::string& fileName)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_isSimulator = true;
auto builder = fbs->createFlatBuffersWithXMLFileForSimulator(fileName);
ActionTimeline* action = ActionTimeline::create();
auto csparsebinary = GetCSParseBinary(builder->GetBufferPointer());
auto nodeAction = csparsebinary->action();
action = ActionTimeline::create();
int duration = nodeAction->duration();
action->setDuration(duration);
float speed = nodeAction->speed();
action->setTimeSpeed(speed);
auto timeLines = nodeAction->timeLines();
int timelineLength = timeLines->size();
for (int i = 0; i < timelineLength; i++)
{
auto timelineFlatBuf = timeLines->Get(i);
Timeline* timeline = loadTimelineWithFlatBuffers(timelineFlatBuf);
if (timeline)
action->addTimeline(timeline);
}
fbs->deleteFlatBufferBuilder();
return action;
}
}
}

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@ -79,6 +79,8 @@ public:
ActionTimeline* createActionWithFlatBuffersFile(const std::string& fileName);
ActionTimeline* loadAnimationActionWithFlatBuffersFile(const std::string& fileName);
ActionTimeline* createActionWithFlatBuffersForSimulator(const std::string& fileName);
protected:
Timeline* loadTimeline(const rapidjson::Value& json);

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@ -61,6 +61,8 @@
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/util.h"
#include "cocostudio/FlatBuffersSerialize.h"
#include "cocostudio/WidgetCallBackHandlerProtocol.h"
#include <fstream>
@ -1060,4 +1062,139 @@ void CSLoader::registReaderObject(const std::string &className,
ObjectFactory::getInstance()->registerType(t);
}
Node* CSLoader::createNodeWithFlatBuffersForSimulator(const std::string& filename)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_isSimulator = true;
FlatBufferBuilder* builder = fbs->createFlatBuffersWithXMLFileForSimulator(filename);
auto csparsebinary = GetCSParseBinary(builder->GetBufferPointer());
// decode plist
auto textures = csparsebinary->textures();
auto texturePngs = csparsebinary->texturePngs();
int textureSize = csparsebinary->textures()->size();
// CCLOG("textureSize = %d", textureSize);
for (int i = 0; i < textureSize; ++i)
{
std::string texture = textures->Get(i)->c_str();
std::string texturePng = texturePngs->Get(i)->c_str();
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(texture,
texturePng);
}
auto nodeTree = csparsebinary->nodeTree();
Node* node = nodeWithFlatBuffersForSimulator(nodeTree);
_rootNode = nullptr;
fbs->deleteFlatBufferBuilder();
return node;
}
Node* CSLoader::nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree *nodetree)
{
Node* node = nullptr;
std::string classname = nodetree->classname()->c_str();
CCLOG("classname = %s", classname.c_str());
auto options = nodetree->options();
if (classname == "ProjectNode")
{
auto reader = ProjectNodeReader::getInstance();
auto projectNodeOptions = (ProjectNodeOptions*)options->data();
std::string filePath = projectNodeOptions->fileName()->c_str();
CCLOG("filePath = %s", filePath.c_str());
if (filePath != "" && FileUtils::getInstance()->isFileExist(filePath))
{
node = createNodeWithFlatBuffersForSimulator(filePath);
reader->setPropsWithFlatBuffers(node, options->data());
cocostudio::timeline::ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator(filePath);
if (action)
{
node->runAction(action);
action->gotoFrameAndPlay(0);
}
}
}
else if (classname == "SimpleAudio")
{
node = Node::create();
auto reader = ComAudioReader::getInstance();
Component* component = reader->createComAudioWithFlatBuffers(options->data());
if (component)
{
node->addComponent(component);
reader->setPropsWithFlatBuffers(node, options->data());
}
}
else
{
std::string readername = getGUIClassName(classname);
readername.append("Reader");
NodeReaderProtocol* reader = dynamic_cast<NodeReaderProtocol*>(ObjectFactory::getInstance()->createObject(readername));
node = reader->createNodeWithFlatBuffers(options->data());
Widget* widget = dynamic_cast<Widget*>(node);
if (widget)
{
std::string callbackName = widget->getCallbackName();
std::string callbackType = widget->getCallbackType();
bindCallback(callbackName, callbackType, widget, _rootNode);
}
if (_rootNode == nullptr)
{
_rootNode = node;
}
// _loadingNodeParentHierarchy.push_back(node);
}
auto children = nodetree->children();
int size = children->size();
CCLOG("size = %d", size);
for (int i = 0; i < size; ++i)
{
auto subNodeTree = children->Get(i);
Node* child = nodeWithFlatBuffersForSimulator(subNodeTree);
CCLOG("child = %p", child);
if (child)
{
PageView* pageView = dynamic_cast<PageView*>(node);
ListView* listView = dynamic_cast<ListView*>(node);
if (pageView)
{
Layout* layout = dynamic_cast<Layout*>(child);
if (layout)
{
pageView->addPage(layout);
}
}
else if (listView)
{
Widget* widget = dynamic_cast<Widget*>(child);
if (widget)
{
listView->pushBackCustomItem(widget);
}
}
else
{
node->addChild(child);
}
}
}
// _loadingNodeParentHierarchy.pop_back();
return node;
}
NS_CC_END

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@ -98,6 +98,9 @@ public:
void registReaderObject(const std::string& className,
ObjectFactory::Instance ins);
cocos2d::Node* createNodeWithFlatBuffersForSimulator(const std::string& filename);
cocos2d::Node* nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree* nodetree);
protected:
cocos2d::Node* loadNode(const rapidjson::Value& json);

View File

@ -369,6 +369,259 @@ Offset<NodeTree> FlatBuffersSerialize::createNodeTree(const tinyxml2::XMLElement
options,
_builder->CreateString(customClassName));
}
FlatBufferBuilder* FlatBuffersSerialize::createFlatBuffersWithXMLFileForSimulator(const std::string &xmlFileName)
{
std::string inFullpath = FileUtils::getInstance()->fullPathForFilename(xmlFileName).c_str();
// xml read
if (!FileUtils::getInstance()->isFileExist(inFullpath))
{
CCLOG(".csd file doesn not exists ");
}
ssize_t size;
std::string content =(char*)FileUtils::getInstance()->getFileData(inFullpath, "r", &size);
// xml parse
tinyxml2::XMLDocument* document = new tinyxml2::XMLDocument();
document->Parse(content.c_str());
const tinyxml2::XMLElement* rootElement = document->RootElement();// Root
CCLOG("rootElement name = %s", rootElement->Name());
const tinyxml2::XMLElement* element = rootElement->FirstChildElement();
bool serializeEnabled = false;
std::string rootType = "";
while (element)
{
CCLOG("entity name = %s", element->Name());
if (strcmp("Content", element->Name()) == 0)
{
const tinyxml2::XMLAttribute* attribute = element->FirstAttribute();
//
if (!attribute)
{
serializeEnabled = true;
rootType = "NodeObjectData";
}
}
if (serializeEnabled)
{
break;
}
const tinyxml2::XMLElement* child = element->FirstChildElement();
if (child)
{
element = child;
}
else
{
element = element->NextSiblingElement();
}
}
if (serializeEnabled)
{
_builder = new FlatBufferBuilder();
Offset<NodeTree> nodeTree;
Offset<NodeAction> aciton;
const tinyxml2::XMLElement* child = element->FirstChildElement();
while (child)
{
std::string name = child->Name();
if (name == "Animation") // action
{
const tinyxml2::XMLElement* animation = child;
aciton = createNodeAction(animation);
}
else if (name == "ObjectData") // nodeTree
{
const tinyxml2::XMLElement* objectData = child;
nodeTree = createNodeTreeForSimulator(objectData, rootType);
}
child = child->NextSiblingElement();
}
auto csparsebinary = CreateCSParseBinary(*_builder,
_builder->CreateVector(_textures),
_builder->CreateVector(_texturePngs),
nodeTree,
aciton);
_builder->Finish(csparsebinary);
_textures.clear();
_texturePngs.clear();
}
return _builder;
}
Offset<NodeTree> FlatBuffersSerialize::createNodeTreeForSimulator(const tinyxml2::XMLElement *objectData,
std::string classType)
{
std::string classname = classType.substr(0, classType.find("ObjectData"));
CCLOG("classname = %s", classname.c_str());
std::string name = "";
Offset<Options> options;
std::vector<Offset<NodeTree>> children;
if (classname == "ProjectNode")
{
auto projectNodeOptions = createProjectNodeOptionsForSimulator(objectData);
options = CreateOptions(*_builder, *(Offset<Table>*)(&projectNodeOptions));
}
else if (classname == "SimpleAudio")
{
auto reader = ComAudioReader::getInstance();
options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder));
}
else
{
std::string readername = getGUIClassName(classname);
readername.append("Reader");
NodeReaderProtocol* reader = dynamic_cast<NodeReaderProtocol*>(ObjectFactory::getInstance()->createObject(readername));
options = CreateOptions(*_builder, reader->createOptionsWithFlatBuffers(objectData, _builder));
}
// children
bool containChildrenElement = false;
const tinyxml2::XMLElement* child = objectData->FirstChildElement();
while (child)
{
CCLOG("child name = %s", child->Name());
if (strcmp("Children", child->Name()) == 0)
{
containChildrenElement = true;
break;
}
child = child->NextSiblingElement();
}
if (containChildrenElement)
{
child = child->FirstChildElement();
CCLOG("element name = %s", child->Name());
while (child)
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
bool bHasType = false;
while (attribute)
{
std::string attriname = attribute->Name();
std::string value = attribute->Value();
if (attriname == "ctype")
{
children.push_back(createNodeTreeForSimulator(child, value));
bHasType = true;
break;
}
attribute = attribute->Next();
}
if(!bHasType)
{
children.push_back(createNodeTreeForSimulator(child, "NodeObjectData"));
}
child = child->NextSiblingElement();
}
}
//
std::string customClassName = "";
const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
while (attribute)
{
std::string attriname = attribute->Name();
std::string value = attribute->Value();
if (attriname == "CustomClassName")
{
customClassName = value;
break;
}
attribute = attribute->Next();
}
return CreateNodeTree(*_builder,
_builder->CreateString(classname),
_builder->CreateVector(children),
options,
_builder->CreateString(customClassName));
}
Offset<ProjectNodeOptions> FlatBuffersSerialize::createProjectNodeOptionsForSimulator(const tinyxml2::XMLElement *objectData)
{
auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, _builder);
auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
std::string filename = "";
// FileData
const tinyxml2::XMLElement* child = objectData->FirstChildElement();
while (child)
{
std::string name = child->Name();
if (name == "FileData")
{
const tinyxml2::XMLAttribute* attribute = child->FirstAttribute();
while (attribute)
{
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
{
filename = value;
}
attribute = attribute->Next();
}
}
child = child->NextSiblingElement();
}
return CreateProjectNodeOptions(*_builder,
nodeOptions,
_builder->CreateString(filename));
}
void FlatBuffersSerialize::deleteFlatBufferBuilder()
{
if (_builder != nullptr)
{
_builder->Clear();
CC_SAFE_DELETE(_builder);
}
}
int FlatBuffersSerialize::getResourceType(std::string key)
{

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@ -110,6 +110,13 @@ public:
flatbuffers::Offset<flatbuffers::TimeLineTextureFrame> createTimeLineTextureFrame(const tinyxml2::XMLElement* objectData);
/**/
flatbuffers::FlatBufferBuilder* createFlatBuffersWithXMLFileForSimulator(const std::string& xmlFileName);
flatbuffers::Offset<flatbuffers::NodeTree> createNodeTreeForSimulator(const tinyxml2::XMLElement* objectData,
std::string classType);
flatbuffers::Offset<flatbuffers::ProjectNodeOptions> createProjectNodeOptionsForSimulator(const tinyxml2::XMLElement* objectData);
void deleteFlatBufferBuilder();
int getResourceType(std::string key);
std::string getGUIClassName(const std::string &name);
std::string getWidgetReaderClassName(cocos2d::ui::Widget *widget);