add text effect test

This commit is contained in:
andyque 2014-06-09 14:34:46 +08:00
parent a52532c3c5
commit c387ae3bc7
4 changed files with 25 additions and 69 deletions

View File

@ -74,9 +74,9 @@ static const char* s_testArray[] =
"UITextAtlasTest",
"UITextTest",
"UITextTest_LineWrap",
/*
"UILabelTest_Effect",
*/
"UITextTest_TTF",
"UITextBMFontTest",
"UITextFieldTest",
@ -275,10 +275,10 @@ Scene *UISceneManager::currentUIScene()
case kUITextTest_LineWrap:
return UITextTest_LineWrap::sceneWithTitle(s_testArray[_currentUISceneId]);
/*
case kUILabelTest_Effect:
return UILabelTest_Effect::sceneWithTitle(s_testArray[_currentUISceneId]);
*/
case kUITextTest_TTF:
return UITextTest_TTF::sceneWithTitle(s_testArray[_currentUISceneId]);

View File

@ -64,9 +64,8 @@ enum
kUITextAtlasTest,
kUITextTest,
kUITextTest_LineWrap,
/*
kUILabelTest_Effect,
*/
kUITextTest_TTF,
kUITextBMFontTest,
kUITextFieldTest,

View File

@ -54,7 +54,7 @@ bool UITextTest_LineWrap::init()
// UILabelTest_Effect
/*
bool UILabelTest_Effect::init()
{
if (UIScene::init())
@ -62,7 +62,7 @@ bool UILabelTest_Effect::init()
Size widgetSize = _widget->getSize();
Text* alert = Text::create();
alert->setText("Label Effect");
alert->setString("Label Effect");
alert->setFontName("fonts/Marker Felt.ttf");
alert->setFontSize(30);
alert->setColor(Color3B(159, 168, 176));
@ -73,83 +73,40 @@ bool UILabelTest_Effect::init()
// create the shadow only label
Text* shadow_label = Text::create();
Color3B tintColorRed = { 255, 0, 0 };
Size shadowOffset(12.0f, 12.0f);
FontDefinition shadowTextDef;
shadowTextDef._fontSize = 20;
shadowTextDef._fontName = std::string("fonts/Marker Felt.ttf");
shadowTextDef._shadow._shadowEnabled = true;
shadowTextDef._shadow._shadowOffset = shadowOffset;
shadowTextDef._shadow._shadowOpacity = 1.0f;
shadowTextDef._shadow._shadowBlur = 1.0f;
shadowTextDef._fontFillColor = tintColorRed;
shadow_label->setTextDefinition(shadowTextDef);
shadow_label->setText("Shadow");
shadow_label->enableShadow();
shadow_label->setString("Shadow");
shadow_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + shadow_label->getSize().height));
_uiLayer->addChild(shadow_label);
// create the stroke only label
Text* stroke_label = Text::create();
Text* glow_label = Text::create();
glow_label->setFontName("fonts/Marker Felt.ttf");
glow_label->setString("Glow");
glow_label->enableGlow(Color4B::RED);
Color3B tintColorYellow = { 255, 255, 0 };
Color3B strokeColor = { 0, 10, 255 };
glow_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
FontDefinition strokeTextDef;
strokeTextDef._fontSize = 20;
strokeTextDef._fontName = std::string("fonts/Marker Felt.ttf");
strokeTextDef._stroke._strokeEnabled = true;
strokeTextDef._stroke._strokeColor = strokeColor;
strokeTextDef._stroke._strokeSize = 1.5f;
strokeTextDef._fontFillColor = tintColorYellow;
stroke_label->setTextDefinition(strokeTextDef);
stroke_label->setText("Stroke");
stroke_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
_uiLayer->addChild(stroke_label);
_uiLayer->addChild(glow_label);
// create the label stroke and shadow
Text* strokeAndShadow_label = Text::create();
Text* outline_label = Text::create();
outline_label->enableOutline(Color4B::BLUE, 2);
outline_label->setString("Outline");
outline_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - shadow_label->getSize().height));
Color3B tintColorBlue = { 0, 0, 255 };
Color3B strokeShadowColor = { 255, 0, 0 };
FontDefinition strokeShaodwTextDef;
strokeShaodwTextDef._fontSize = 20;
strokeShaodwTextDef._fontName = std::string("fonts/Marker Felt.ttf");
strokeShaodwTextDef._stroke._strokeEnabled = true;
strokeShaodwTextDef._stroke._strokeColor = strokeShadowColor;
strokeShaodwTextDef._stroke._strokeSize = 1.5f;
strokeShaodwTextDef._shadow._shadowEnabled = true;
strokeShaodwTextDef._shadow._shadowOffset = shadowOffset;
strokeShaodwTextDef._shadow._shadowOpacity = 1.0f;
strokeShaodwTextDef._shadow._shadowBlur = 1.0f;
strokeShaodwTextDef._fontFillColor = tintColorBlue;
strokeAndShadow_label->setTextDefinition(strokeShaodwTextDef);
// strokeAndShadow_label->setFontFillColor(tintColorRed);
strokeAndShadow_label->setText("Stroke and Shadow");
strokeAndShadow_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - shadow_label->getSize().height));
_uiLayer->addChild(strokeAndShadow_label);
_uiLayer->addChild(outline_label);
return true;
}
return false;
}
*/
// UITextTest_TTF

View File

@ -45,7 +45,7 @@ protected:
UI_SCENE_CREATE_FUNC(UITextTest_LineWrap)
};
/*
class UILabelTest_Effect : public UIScene
{
public:
@ -54,7 +54,7 @@ public:
protected:
UI_SCENE_CREATE_FUNC(UILabelTest_Effect)
};
*/
class UITextTest_TTF : public UIScene
{