mirror of https://github.com/axmolengine/axmol.git
fixed #1269: Updated include search paths for win32 and android.
This commit is contained in:
parent
90448ec7d0
commit
c4056b1bb0
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@ -49,7 +49,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\Classes;"$(SolutionDir)\lua\cocos2dx_support";"$(SolutionDir)\lua\CocosDenshion_support";"$(SolutionDir)\lua\lua";"$(SolutionDir)\lua\tolua";"$(SolutionDir)\lua\src";.;"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\actions";"$(SolutionDir)cocos2dx\base_nodes";"$(SolutionDir)cocos2dx\cocoa";"$(SolutionDir)cocos2dx\effects";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\keypad_dispatcher";"$(SolutionDir)cocos2dx\label_nodes";"$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes";"$(SolutionDir)cocos2dx\menu_nodes";"$(SolutionDir)cocos2dx\misc_nodes";"$(SolutionDir)cocos2dx\particle_nodes";"$(SolutionDir)cocos2dx\script_support";"$(SolutionDir)cocos2dx\shaders";"$(SolutionDir)cocos2dx\sprite_nodes";"$(SolutionDir)cocos2dx\support";"$(SolutionDir)cocos2dx\text_input_node";"$(SolutionDir)cocos2dx\textures";"$(SolutionDir)cocos2dx\tileMap_parallax_nodes";"$(SolutionDir)cocos2dx\touch_dispatcher";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\include""
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AdditionalIncludeDirectories="..\Classes;"$(SolutionDir)\lua\cocos2dx_support";"$(SolutionDir)\lua\CocosDenshion_support";"$(SolutionDir)\lua\lua";"$(SolutionDir)\lua\tolua";"$(SolutionDir)\lua\src";.;"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\include""
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -135,7 +135,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\Classes;"$(SolutionDir)\lua\cocos2dx_support";"$(SolutionDir)\lua\CocosDenshion_support";"$(SolutionDir)\lua\lua";"$(SolutionDir)\lua\tolua";"$(SolutionDir)\lua\src";.;"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\actions";"$(SolutionDir)cocos2dx\base_nodes";"$(SolutionDir)cocos2dx\cocoa";"$(SolutionDir)cocos2dx\effects";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\keypad_dispatcher";"$(SolutionDir)cocos2dx\label_nodes";"$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes";"$(SolutionDir)cocos2dx\menu_nodes";"$(SolutionDir)cocos2dx\misc_nodes";"$(SolutionDir)cocos2dx\particle_nodes";"$(SolutionDir)cocos2dx\script_support";"$(SolutionDir)cocos2dx\shaders";"$(SolutionDir)cocos2dx\sprite_nodes";"$(SolutionDir)cocos2dx\support";"$(SolutionDir)cocos2dx\text_input_node";"$(SolutionDir)cocos2dx\textures";"$(SolutionDir)cocos2dx\tileMap_parallax_nodes";"$(SolutionDir)cocos2dx\touch_dispatcher";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\include""
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AdditionalIncludeDirectories="..\Classes;"$(SolutionDir)\lua\cocos2dx_support";"$(SolutionDir)\lua\CocosDenshion_support";"$(SolutionDir)\lua\lua";"$(SolutionDir)\lua\tolua";"$(SolutionDir)\lua\src";.;"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\include""
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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@ -64,7 +64,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;ENABLE_LUA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -102,7 +102,7 @@
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<ProxyFileName>HelloLua_p.c</ProxyFileName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>
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</ExceptionHandling>
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@ -41,7 +41,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\actions";"$(SolutionDir)cocos2dx\base_nodes";"$(SolutionDir)cocos2dx\cocoa";"$(SolutionDir)cocos2dx\effects";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\keypad_dispatcher";"$(SolutionDir)cocos2dx\label_nodes";"$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes";"$(SolutionDir)cocos2dx\menu_nodes";"$(SolutionDir)cocos2dx\misc_nodes";"$(SolutionDir)cocos2dx\particle_nodes";"$(SolutionDir)cocos2dx\script_support";"$(SolutionDir)cocos2dx\shaders";"$(SolutionDir)cocos2dx\sprite_nodes";"$(SolutionDir)cocos2dx\support";"$(SolutionDir)cocos2dx\text_input_node";"$(SolutionDir)cocos2dx\textures";"$(SolutionDir)cocos2dx\tileMap_parallax_nodes";"$(SolutionDir)cocos2dx\touch_dispatcher";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";..\Classes"
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AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";..\Classes"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -119,7 +119,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\actions";"$(SolutionDir)cocos2dx\base_nodes";"$(SolutionDir)cocos2dx\cocoa";"$(SolutionDir)cocos2dx\effects";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\keypad_dispatcher";"$(SolutionDir)cocos2dx\label_nodes";"$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes";"$(SolutionDir)cocos2dx\menu_nodes";"$(SolutionDir)cocos2dx\misc_nodes";"$(SolutionDir)cocos2dx\particle_nodes";"$(SolutionDir)cocos2dx\script_support";"$(SolutionDir)cocos2dx\shaders";"$(SolutionDir)cocos2dx\sprite_nodes";"$(SolutionDir)cocos2dx\support";"$(SolutionDir)cocos2dx\text_input_node";"$(SolutionDir)cocos2dx\textures";"$(SolutionDir)cocos2dx\tileMap_parallax_nodes";"$(SolutionDir)cocos2dx\touch_dispatcher";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";..\Classes"
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AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";..\Classes"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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@ -54,7 +54,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -81,7 +81,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -163,7 +163,6 @@ touch_dispatcher/CCTouchHandler.cpp
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/kazmath/include \
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$(LOCAL_PATH)/platform \
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$(LOCAL_PATH)/platform/android
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@ -174,7 +173,6 @@ LOCAL_EXPORT_LDLIBS := -llog\
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LOCAL_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/kazmath/include \
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$(LOCAL_PATH)/platform \
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$(LOCAL_PATH)/platform/android
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@ -1,5 +1,5 @@
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#include "CCString.h"
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#include "CCFileUtils.h"
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#include "platform/CCFileUtils.h"
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#include "ccMacros.h"
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#include <stdlib.h>
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#include <stdio.h>
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@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef VEC4_H_INCLUDED
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#define VEC4_H_INCLUDED
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#include "CCPlatformMacros.h"
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#include "platform/CCPlatformMacros.h"
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#include "utility.h"
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struct kmMat4;
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@ -1,11 +1,10 @@
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#include "CCApplication.h"
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#include "jni/JniHelper.h"
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#include "jni/SystemInfoJni.h"
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#include "CCApplication.h"
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#include "CCDirector.h"
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#include "CCEGLView.h"
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#include "android/jni/SystemInfoJni.h"
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#include <android/log.h>
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#include <jni.h>
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#include <cstring>
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#define LOG_TAG "CCApplication_android Debug"
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@ -23,16 +23,15 @@ THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCCommon.h"
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#define MAX_LEN (cocos2d::kMaxLogLen + 1)
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#include "android/jni/MessageJni.h"
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#include "jni/MessageJni.h"
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#include <android/log.h>
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#include <stdio.h>
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#include <jni.h>
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NS_CC_BEGIN
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#define MAX_LEN (cocos2d::kMaxLogLen + 1)
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void CCLog(const char * pszFormat, ...)
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{
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char buf[MAX_LEN];
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@ -27,7 +27,7 @@ THE SOFTWARE.
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#define __CC_PLATFORM_IMAGE_CPP__
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#include "platform/CCImageCommon_cpp.h"
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#include "platform/CCPlatformMacros.h"
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#include "CCImage.h"
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#include "platform/CCImage.h"
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#include "jni/JniHelper.h"
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#include <android/log.h>
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#ifndef __PLATFORM_WIN32_UIACCELEROMETER_H__
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#define __PLATFORM_WIN32_UIACCELEROMETER_H__
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#include "CCAccelerometerDelegate.h"
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#include "platform/CCAccelerometerDelegate.h"
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NS_CC_BEGIN
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#define __CC_APPLICATION_WIN32_H__
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#include <Windows.h>
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#include "CCCommon.h"
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#include "CCApplicationProtocol.h"
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#include "platform/CCCommon.h"
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#include "platform/CCApplicationProtocol.h"
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NS_CC_BEGIN
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@ -21,16 +21,14 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCCommon.h"
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#define MAX_LEN (cocos2d::kMaxLogLen + 1)
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#include <Windows.h>
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#include "platform/CCCommon.h"
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#include "CCStdC.h"
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NS_CC_BEGIN
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#define MAX_LEN (cocos2d::kMaxLogLen + 1)
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void CCLog(const char * pszFormat, ...)
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{
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char szBuf[MAX_LEN];
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****************************************************************************/
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#include "CCEGLView.h"
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#include "CCSet.h"
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#include "cocoa/CCSet.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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#include "CCIMEDispatcher.h"
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#include "CCKeypadDispatcher.h"
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#include "touch_dispatcher/CCTouch.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "text_input_node/CCIMEDispatcher.h"
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#include "keypad_dispatcher/CCKeypadDispatcher.h"
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#include "CCApplication.h"
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NS_CC_BEGIN
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@ -26,9 +26,9 @@ THE SOFTWARE.
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#define __CC_EGLVIEW_WIN32_H__
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#include <Windows.h>
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#include "CCCommon.h"
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#include "CCGeometry.h"
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#include "CCEGLViewProtocol.h"
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#include "platform/CCCommon.h"
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#include "cocoa/CCGeometry.h"
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#include "platform/CCEGLViewProtocol.h"
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NS_CC_BEGIN
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@ -22,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define __CC_PLATFORM_FILEUTILS_CPP__
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#include "CCFileUtilsCommon_cpp.h"
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#include "windows.h"
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#include "platform/CCFileUtilsCommon_cpp.h"
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#include <windows.h>
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#include "CCDirector.h"
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#define CC_RETINA_DISPLAY_FILENAME_SUFFIX "-hd"
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define __CC_PLATFORM_IMAGE_CPP__
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#include "CCImageCommon_cpp.h"
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#include "platform/CCImageCommon_cpp.h"
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NS_CC_BEGIN
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#ifndef __CC_STD_C_H__
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#define __CC_STD_C_H__
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#include "CCPlatformMacros.h"
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#include "platform/CCPlatformMacros.h"
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#include <float.h>
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// for math.h on win32 platform
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@ -42,7 +42,7 @@
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<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support"
|
||||
AdditionalIncludeDirectories="..;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -124,7 +124,7 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support"
|
||||
AdditionalIncludeDirectories="..;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
|
|
|
@ -57,7 +57,7 @@
|
|||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -97,7 +97,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
|
|||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
|
|
@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#include "CCUserDefault.h"
|
||||
#include "CCCommon.h"
|
||||
#include "platform/CCCommon.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
#include <libxml/parser.h>
|
||||
#include <libxml/tree.h>
|
||||
|
|
|
@ -26,7 +26,7 @@ THE SOFTWARE.
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "TGAlib.h"
|
||||
#include "CCFileUtils.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
|
||||
namespace cocos2d {
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ THE SOFTWARE.
|
|||
|
||||
#include "ZipUtils.h"
|
||||
#include "ccMacros.h"
|
||||
#include "CCFileUtils.h"
|
||||
#include "platform/CCFileUtils.h"
|
||||
|
||||
namespace cocos2d
|
||||
{
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#ifndef _ZLIBIOAPI64_H
|
||||
#define _ZLIBIOAPI64_H
|
||||
|
||||
#include "CCPlatformConfig.h"
|
||||
#include "platform/CCPlatformConfig.h"
|
||||
|
||||
#if (!defined(_WIN32)) && (!defined(WIN32))
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ THE SOFTWARE.
|
|||
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
#include "CCImage.h"
|
||||
#include "platform/CCImage.h"
|
||||
#include <list>
|
||||
#endif
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".;..\Classes;"..\..\js\spidermonkey-win32\include";..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
|
||||
AdditionalIncludeDirectories=".;..\Classes;"..\..\js\spidermonkey-win32\include";..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
|
||||
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -135,7 +135,7 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=".;..\Classes;"..\..\js\spidermonkey-win32\include";..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
|
||||
AdditionalIncludeDirectories=".;..\Classes;"..\..\js\spidermonkey-win32\include";..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
|
||||
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="2"
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -106,7 +106,7 @@ xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"
|
|||
<ProxyFileName>testjs_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>
|
||||
</ExceptionHandling>
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\actions";"$(SolutionDir)cocos2dx\base_nodes";"$(SolutionDir)cocos2dx\cocoa";"$(SolutionDir)cocos2dx\effects";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\keypad_dispatcher";"$(SolutionDir)cocos2dx\label_nodes";"$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes";"$(SolutionDir)cocos2dx\menu_nodes";"$(SolutionDir)cocos2dx\misc_nodes";"$(SolutionDir)cocos2dx\particle_nodes";"$(SolutionDir)cocos2dx\script_support";"$(SolutionDir)cocos2dx\shaders";"$(SolutionDir)cocos2dx\sprite_nodes";"$(SolutionDir)cocos2dx\support";"$(SolutionDir)cocos2dx\text_input_node";"$(SolutionDir)cocos2dx\textures";"$(SolutionDir)cocos2dx\tileMap_parallax_nodes";"$(SolutionDir)cocos2dx\touch_dispatcher";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)";"$(SolutionDir)chipmunk\include\chipmunk";"$(SolutionDir)CocosDenshion\include";..\tests;.."
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)";"$(SolutionDir)chipmunk\include\chipmunk";"$(SolutionDir)CocosDenshion\include";..\tests;.."
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -120,7 +120,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\actions";"$(SolutionDir)cocos2dx\base_nodes";"$(SolutionDir)cocos2dx\cocoa";"$(SolutionDir)cocos2dx\effects";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\keypad_dispatcher";"$(SolutionDir)cocos2dx\label_nodes";"$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes";"$(SolutionDir)cocos2dx\menu_nodes";"$(SolutionDir)cocos2dx\misc_nodes";"$(SolutionDir)cocos2dx\particle_nodes";"$(SolutionDir)cocos2dx\script_support";"$(SolutionDir)cocos2dx\shaders";"$(SolutionDir)cocos2dx\sprite_nodes";"$(SolutionDir)cocos2dx\support";"$(SolutionDir)cocos2dx\text_input_node";"$(SolutionDir)cocos2dx\textures";"$(SolutionDir)cocos2dx\tileMap_parallax_nodes";"$(SolutionDir)cocos2dx\touch_dispatcher";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)";"$(SolutionDir)chipmunk\include\chipmunk";"$(SolutionDir)CocosDenshion\include";..\tests;.."
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\kazmath\include";"$(SolutionDir)cocos2dx\platform\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)";"$(SolutionDir)chipmunk\include\chipmunk";"$(SolutionDir)CocosDenshion\include";..\tests;.."
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
|
|
|
@ -55,7 +55,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>.;..;..\tests;..\..;..\..\chipmunk\include\chipmunk;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>.;..;..\tests;..\..;..\..\chipmunk\include\chipmunk;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -83,7 +83,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>.;..;..\tests;..\..;..\..\chipmunk\include\chipmunk;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>.;..;..\tests;..\..;..\..\chipmunk\include\chipmunk;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
|
Loading…
Reference in New Issue