mirror of https://github.com/axmolengine/axmol.git
Update spine runtimes
This commit is contained in:
parent
9907570bc0
commit
c40b803244
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@ -167,6 +167,7 @@ cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer
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{
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CC_SAFE_RELEASE(pipelinePS);
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pipelinePS = programState->clone();
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updateProgramStateLayout(pipelinePS);
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}
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@ -387,6 +387,14 @@ namespace spine {
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void enableQueue();
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private:
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static const int Subsequent = 0;
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static const int First = 1;
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static const int HoldSubsequent = 2;
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static const int HoldFirst = 3;
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static const int HoldMix = 4;
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static const int Setup = 1;
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static const int Current = 2;
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AnimationStateData* _data;
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@ -115,6 +115,8 @@ public:
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Vector<AtlasPage*> &getPages();
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Vector<AtlasRegion*> &getRegions();
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private:
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Vector<AtlasPage *> _pages;
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Vector<AtlasRegion *> _regions;
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@ -149,8 +151,6 @@ private:
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static int equals(Str *str, const char *other);
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static int toInt(Str *str);
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static Atlas *abortAtlas(Atlas *atlas);
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};
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}
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@ -35,7 +35,7 @@
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#include <map>
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namespace spine {
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class DebugExtension : public SpineExtension {
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class SP_API DebugExtension : public SpineExtension {
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struct Allocation {
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void *address;
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size_t size;
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@ -288,14 +288,6 @@ void EventQueue::drain() {
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_drainDisabled = false;
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}
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const int Subsequent = 0;
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const int First = 1;
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const int Hold = 2;
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const int HoldMix = 3;
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const int Setup = 1;
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const int Current = 2;
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AnimationState::AnimationState(AnimationStateData *data) :
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_data(data),
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_queue(EventQueue::newEventQueue(*this, _trackEntryPool)),
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@ -836,7 +828,11 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
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timelineBlend = MixBlend_Setup;
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alpha = alphaMix;
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break;
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case Hold:
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case HoldSubsequent:
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timelineBlend = blend;
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alpha = alphaHold;
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break;
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case HoldFirst:
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timelineBlend = MixBlend_Setup;
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alpha = alphaHold;
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break;
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@ -1007,8 +1003,12 @@ void AnimationState::computeHold(TrackEntry *entry) {
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if (to != NULL && to->_holdPrevious) {
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for (size_t i = 0; i < timelinesCount; i++) {
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int id = timelines[i]->getPropertyId();
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if (!_propertyIDs.containsKey(id)) _propertyIDs.put(id, true);
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timelineMode[i] = Hold;
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if (!_propertyIDs.containsKey(id)) {
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_propertyIDs.put(id, true);
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timelineMode[i] = HoldFirst;
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} else {
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timelineMode[i] = HoldSubsequent;
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}
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}
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return;
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}
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@ -1039,7 +1039,7 @@ void AnimationState::computeHold(TrackEntry *entry) {
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}
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break;
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}
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timelineMode[i] = Hold;
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timelineMode[i] = HoldFirst;
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}
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}
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}
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@ -98,6 +98,10 @@ Vector<AtlasPage*> &Atlas::getPages() {
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return _pages;
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}
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Vector<AtlasRegion*> &Atlas::getRegions() {
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return _regions;
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}
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void Atlas::load(const char *begin, int length, const char *dir, bool createTexture) {
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static const char *formatNames[] = {"", "Alpha", "Intensity", "LuminanceAlpha", "RGB565", "RGBA4444", "RGB888", "RGBA8888"};
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static const char *textureFilterNames[] = {"", "Nearest", "Linear", "MipMap", "MipMapNearestNearest", "MipMapLinearNearest",
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@ -479,7 +479,7 @@ void Bone::setWorldY(float inValue) {
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}
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float Bone::getWorldRotationX() {
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return MathUtil::atan2(_c, _a) * MathUtil::MathUtil::Rad_Deg;
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return MathUtil::atan2(_c, _a) * MathUtil::Rad_Deg;
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}
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float Bone::getWorldRotationY() {
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@ -242,7 +242,7 @@ void IkConstraint::apply(Bone &parent, Bone &child, float targetX, float targetY
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a1 = (a1 - os) * MathUtil::Rad_Deg + o1 - parent._arotation;
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if (a1 > 180) a1 -= 360;
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else if (a1 < -180) a1 += 360;
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parent.updateWorldTransform(px, py, parent._rotation + a1 * alpha, sx, parent._ascaleY, 0, 0);
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parent.updateWorldTransform(px, py, parent._arotation + a1 * alpha, sx, parent._ascaleY, 0, 0);
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a2 = ((a2 + os) * MathUtil::Rad_Deg - child._ashearX) * s2 + o2 - child._arotation;
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if (a2 > 180) a2 -= 360;
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else if (a2 < -180) a2 += 360;
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@ -281,8 +281,16 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
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}
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/* Skins. */
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for (size_t i = 0, n = (size_t)readVarint(input, true); i < n; ++i)
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skeletonData->_skins.add(readSkin(input, false, skeletonData, nonessential));
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for (size_t i = 0, n = (size_t)readVarint(input, true); i < n; ++i) {
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Skin* skin = readSkin(input, false, skeletonData, nonessential);
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if (skin)
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skeletonData->_skins.add(skin);
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else {
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delete input;
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delete skeletonData;
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return NULL;
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}
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}
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/* Linked meshes. */
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for (int i = 0, n = _linkedMeshes.size(); i < n; ++i) {
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@ -380,7 +388,7 @@ char *SkeletonBinary::readString(DataInput *input) {
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char* SkeletonBinary::readStringRef(DataInput* input, SkeletonData* skeletonData) {
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int index = readVarint(input, true);
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return index == 0 ? nullptr : skeletonData->_strings[index - 1];
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return index == 0 ? NULL : skeletonData->_strings[index - 1];
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}
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float SkeletonBinary::readFloat(DataInput *input) {
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@ -470,7 +478,12 @@ Skin *SkeletonBinary::readSkin(DataInput *input, bool defaultSkin, SkeletonData
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for (int ii = 0, nn = readVarint(input, true); ii < nn; ++ii) {
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String name(readStringRef(input, skeletonData));
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Attachment *attachment = readAttachment(input, skin, slotIndex, name, skeletonData, nonessential);
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if (attachment) skin->setAttachment(slotIndex, String(name), attachment);
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if (attachment)
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skin->setAttachment(slotIndex, String(name), attachment);
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else {
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delete skin;
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return nullptr;
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}
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}
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}
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return skin;
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@ -488,6 +501,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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String path(readStringRef(input, skeletonData));
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if (path.isEmpty()) path = name;
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RegionAttachment *region = _attachmentLoader->newRegionAttachment(*skin, String(name), String(path));
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if (!region) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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region->_path = path;
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region->_rotation = readFloat(input);
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region->_x = readFloat(input) * _scale;
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@ -504,6 +521,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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case AttachmentType_Boundingbox: {
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int vertexCount = readVarint(input, true);
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BoundingBoxAttachment *box = _attachmentLoader->newBoundingBoxAttachment(*skin, String(name));
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if (!box) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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readVertices(input, static_cast<VertexAttachment *>(box), vertexCount);
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if (nonessential) {
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/* Skip color. */
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@ -519,6 +540,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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if (path.isEmpty()) path = name;
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mesh = _attachmentLoader->newMeshAttachment(*skin, String(name), String(path));
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if (!mesh) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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mesh->_path = path;
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readColor(input, mesh->getColor());
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vertexCount = readVarint(input, true);
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@ -543,6 +568,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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if (path.isEmpty()) path = name;
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MeshAttachment *mesh = _attachmentLoader->newMeshAttachment(*skin, String(name), String(path));
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if (!mesh) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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mesh->_path = path;
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readColor(input, mesh->getColor());
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String skinName(readStringRef(input, skeletonData));
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@ -559,7 +588,11 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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return mesh;
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}
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case AttachmentType_Path: {
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PathAttachment *path = _attachmentLoader->newPathAttachment(*skin, String(name));
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PathAttachment* path = _attachmentLoader->newPathAttachment(*skin, String(name));
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if (!path) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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path->_closed = readBoolean(input);
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path->_constantSpeed = readBoolean(input);
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int vertexCount = readVarint(input, true);
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@ -577,7 +610,11 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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return path;
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}
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case AttachmentType_Point: {
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PointAttachment *point = _attachmentLoader->newPointAttachment(*skin, String(name));
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PointAttachment* point = _attachmentLoader->newPointAttachment(*skin, String(name));
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if (!point) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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point->_rotation = readFloat(input);
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point->_x = readFloat(input) * _scale;
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point->_y = readFloat(input) * _scale;
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@ -592,7 +629,11 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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case AttachmentType_Clipping: {
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int endSlotIndex = readVarint(input, true);
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int vertexCount = readVarint(input, true);
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ClippingAttachment *clip = _attachmentLoader->newClippingAttachment(*skin, name);
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ClippingAttachment* clip = _attachmentLoader->newClippingAttachment(*skin, name);
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if (!clip) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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readVertices(input, static_cast<VertexAttachment *>(clip), vertexCount);
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clip->_endSlot = skeletonData->_slots[endSlotIndex];
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if (nonessential) {
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@ -603,7 +644,7 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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return clip;
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}
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}
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return NULL;
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return nullptr;
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}
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void SkeletonBinary::readVertices(DataInput *input, VertexAttachment *attachment, int vertexCount) {
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@ -55,6 +55,7 @@ Slot::Slot(SlotData &data, Bone &bone) :
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void Slot::setToSetupPose() {
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_color.set(_data.getColor());
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if (_hasDarkColor) _darkColor.set(_data.getDarkColor());
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const String &attachmentName = _data.getAttachmentName();
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if (attachmentName.length() > 0) {
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