Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developNewUI

This commit is contained in:
samuele3hu 2014-01-03 10:41:03 +08:00
commit c4588722dd
49 changed files with 515 additions and 1435 deletions

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@ -695,6 +695,9 @@ Developers:
kicktheken (Kenneth Chan)
Fixed a bug that the setBlendFunc method of some classes wasn't exposed to LUA.
andyque
Fixed a bug that missing to check self assignment of Vector<T>, Map<K,V>, Value and String.
Retired Core Developers:
WenSheng Yang
Author of windows port, CCTextField,

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@ -21,6 +21,7 @@ cocos2d-x-3.0beta0 ?? 2013
[NEW] AngelCode binary file format support for LabelBMFont.
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
[FIX] Useless conversion in ScrollView::onTouchBegan.
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
[Android]
[NEW] build/android-build.sh: add supporting to generate .apk file
[FIX] XMLHttpRequest receives wrong binary array.

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@ -205,7 +205,6 @@ LOCAL_EXPORT_LDLIBS := -lGLESv2 \
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_freetype2_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dxandroid_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# define the macro to compile through support/zip_support/ioapi.c
LOCAL_CFLAGS := -Wno-psabi -DUSE_FILE32API
@ -218,4 +217,3 @@ include $(BUILD_STATIC_LIBRARY)
$(call import-module,freetype2/prebuilt/android)
$(call import-module,chipmunk)
$(call import-module,2d/platform/android)
$(call import-module,editor-support/spine)

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@ -462,6 +462,7 @@ void EventDispatcher::removeEventListener(EventListener* listener)
{
if (*iter == listener)
{
listener->release();
_toAddedListeners.erase(iter);
break;
}
@ -1070,10 +1071,11 @@ void EventDispatcher::removeEventListenersForListenerID(const EventListener::Lis
}
}
for(auto iter = _toAddedListeners.begin(); iter != _toAddedListeners.end();)
for (auto iter = _toAddedListeners.begin(); iter != _toAddedListeners.end();)
{
if ((*iter)->getListenerID() == listenerID)
{
(*iter)->release();
iter = _toAddedListeners.erase(iter);
}
else

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@ -92,7 +92,7 @@ std::string TextureCache::getDescription() const
return StringUtils::format("<TextureCache | Number of textures = %zd>", _textures.size());
}
void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_CallFuncO selector)
void TextureCache::addImageAsync(const std::string &path, std::function<void(Texture2D*)> callback)
{
Texture2D *texture = nullptr;
@ -102,9 +102,9 @@ void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_Ca
if( it != _textures.end() )
texture = it->second;
if (texture != nullptr && target && selector)
if (texture != nullptr)
{
(target->*selector)(texture);
callback(texture);
return;
}
@ -127,13 +127,8 @@ void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_Ca
++_asyncRefCount;
if (target)
{
target->retain();
}
// generate async struct
AsyncStruct *data = new AsyncStruct(fullpath, target, selector);
AsyncStruct *data = new AsyncStruct(fullpath, callback);
// add async struct into queue
_asyncStructQueueMutex.lock();
@ -243,8 +238,6 @@ void TextureCache::addImageAsyncCallBack(float dt)
AsyncStruct *asyncStruct = imageInfo->asyncStruct;
Image *image = imageInfo->image;
Object *target = asyncStruct->target;
SEL_CallFuncO selector = asyncStruct->selector;
const std::string& filename = asyncStruct->filename;
Texture2D *texture = nullptr;
@ -272,11 +265,7 @@ void TextureCache::addImageAsyncCallBack(float dt)
texture = it->second;
}
if (target && selector)
{
(target->*selector)(texture);
target->release();
}
asyncStruct->callback(texture);
if(image)
{
image->release();

View File

@ -34,6 +34,7 @@ THE SOFTWARE.
#include <queue>
#include <string>
#include <unordered_map>
#include <functional>
#include "CCObject.h"
#include "CCTexture2D.h"
@ -115,7 +116,7 @@ public:
* Supported image extensions: .png, .jpg
* @since v0.8
*/
virtual void addImageAsync(const std::string &filepath, Object *target, SEL_CallFuncO selector);
virtual void addImageAsync(const std::string &filepath, std::function<void(Texture2D*)> callback);
/** Returns a Texture2D object given an Image.
* If the image was not previously loaded, it will create a new Texture2D object and it will return it.
@ -175,11 +176,10 @@ public:
struct AsyncStruct
{
public:
AsyncStruct(const std::string& fn, Object *t, SEL_CallFuncO s) : filename(fn), target(t), selector(s) {}
AsyncStruct(const std::string& fn, std::function<void(Texture2D*)> f) : filename(fn), callback(f) {}
std::string filename;
Object *target;
SEL_CallFuncO selector;
std::function<void(Texture2D*)> callback;
};
protected:

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@ -316,18 +316,22 @@ public:
/** Copy assignment operator */
Map<K, V>& operator= ( const Map<K, V>& other )
{
CCLOGINFO("In the copy assignment operator of Map!");
clear();
_data = other._data;
addRefForAllObjects();
if (this != &other) {
CCLOGINFO("In the copy assignment operator of Map!");
clear();
_data = other._data;
addRefForAllObjects();
}
return *this;
}
/** Move assignment operator */
Map<K, V>& operator= ( Map<K, V>&& other )
{
CCLOGINFO("In the move assignment operator of Map!");
_data = std::move(other._data);
if (this != &other) {
CCLOGINFO("In the move assignment operator of Map!");
_data = std::move(other._data);
}
return *this;
}

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@ -58,7 +58,9 @@ __String::~__String()
__String& __String::operator= (const __String& other)
{
_string = other._string;
if (this != &other) {
_string = other._string;
}
return *this;
}

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@ -178,89 +178,93 @@ Value::~Value()
Value& Value::operator= (const Value& other)
{
switch (other._type) {
case Type::BYTE:
_baseData.byteVal = other._baseData.byteVal;
break;
case Type::INTEGER:
_baseData.intVal = other._baseData.intVal;
break;
case Type::FLOAT:
_baseData.floatVal = other._baseData.floatVal;
break;
case Type::DOUBLE:
_baseData.doubleVal = other._baseData.doubleVal;
break;
case Type::BOOLEAN:
_baseData.boolVal = other._baseData.boolVal;
break;
case Type::STRING:
_strData = other._strData;
break;
case Type::VECTOR:
if (_vectorData == nullptr)
_vectorData = new ValueVector();
*_vectorData = *other._vectorData;
break;
case Type::MAP:
if (_mapData == nullptr)
_mapData = new ValueMap();
*_mapData = *other._mapData;
break;
case Type::INT_KEY_MAP:
if (_intKeyMapData == nullptr)
_intKeyMapData = new ValueMapIntKey();
*_intKeyMapData = *other._intKeyMapData;
break;
default:
break;
if (this != &other) {
switch (other._type) {
case Type::BYTE:
_baseData.byteVal = other._baseData.byteVal;
break;
case Type::INTEGER:
_baseData.intVal = other._baseData.intVal;
break;
case Type::FLOAT:
_baseData.floatVal = other._baseData.floatVal;
break;
case Type::DOUBLE:
_baseData.doubleVal = other._baseData.doubleVal;
break;
case Type::BOOLEAN:
_baseData.boolVal = other._baseData.boolVal;
break;
case Type::STRING:
_strData = other._strData;
break;
case Type::VECTOR:
if (_vectorData == nullptr)
_vectorData = new ValueVector();
*_vectorData = *other._vectorData;
break;
case Type::MAP:
if (_mapData == nullptr)
_mapData = new ValueMap();
*_mapData = *other._mapData;
break;
case Type::INT_KEY_MAP:
if (_intKeyMapData == nullptr)
_intKeyMapData = new ValueMapIntKey();
*_intKeyMapData = *other._intKeyMapData;
break;
default:
break;
}
_type = other._type;
}
_type = other._type;
return *this;
}
Value& Value::operator= (Value&& other)
{
switch (other._type) {
case Type::BYTE:
_baseData.byteVal = other._baseData.byteVal;
break;
case Type::INTEGER:
_baseData.intVal = other._baseData.intVal;
break;
case Type::FLOAT:
_baseData.floatVal = other._baseData.floatVal;
break;
case Type::DOUBLE:
_baseData.doubleVal = other._baseData.doubleVal;
break;
case Type::BOOLEAN:
_baseData.boolVal = other._baseData.boolVal;
break;
case Type::STRING:
_strData = other._strData;
break;
case Type::VECTOR:
CC_SAFE_DELETE(_vectorData);
_vectorData = other._vectorData;
break;
case Type::MAP:
CC_SAFE_DELETE(_mapData);
_mapData = other._mapData;
break;
case Type::INT_KEY_MAP:
CC_SAFE_DELETE(_intKeyMapData);
_intKeyMapData = other._intKeyMapData;
break;
default:
break;
if (this != &other) {
switch (other._type) {
case Type::BYTE:
_baseData.byteVal = other._baseData.byteVal;
break;
case Type::INTEGER:
_baseData.intVal = other._baseData.intVal;
break;
case Type::FLOAT:
_baseData.floatVal = other._baseData.floatVal;
break;
case Type::DOUBLE:
_baseData.doubleVal = other._baseData.doubleVal;
break;
case Type::BOOLEAN:
_baseData.boolVal = other._baseData.boolVal;
break;
case Type::STRING:
_strData = other._strData;
break;
case Type::VECTOR:
CC_SAFE_DELETE(_vectorData);
_vectorData = other._vectorData;
break;
case Type::MAP:
CC_SAFE_DELETE(_mapData);
_mapData = other._mapData;
break;
case Type::INT_KEY_MAP:
CC_SAFE_DELETE(_intKeyMapData);
_intKeyMapData = other._intKeyMapData;
break;
default:
break;
}
_type = other._type;
other._vectorData = nullptr;
other._mapData = nullptr;
other._intKeyMapData = nullptr;
other._type = Type::NONE;
}
_type = other._type;
other._vectorData = nullptr;
other._mapData = nullptr;
other._intKeyMapData = nullptr;
other._type = Type::NONE;
return *this;
}

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@ -107,18 +107,22 @@ public:
/** Copy assignment operator */
Vector<T>& operator=(const Vector<T>& other)
{
CCLOGINFO("In the copy assignment operator!");
clear();
_data = other._data;
addRefForAllObjects();
if (this != &other) {
CCLOGINFO("In the copy assignment operator!");
clear();
_data = other._data;
addRefForAllObjects();
}
return *this;
}
/** Move assignment operator */
Vector<T>& operator=(Vector<T>&& other)
{
CCLOGINFO("In the move assignment operator!");
_data = std::move(other._data);
if (this != &other) {
CCLOGINFO("In the move assignment operator!");
_data = std::move(other._data);
}
return *this;
}

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@ -32,7 +32,7 @@
#include "platform/CCFileUtils.h"
using namespace cocos2d;
NS_CC_BEGIN
namespace network {
@ -501,4 +501,6 @@ void HttpClient::dispatchResponseCallbacks()
}
NS_CC_END

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@ -32,6 +32,8 @@
#include "network/HttpResponse.h"
#include "network/HttpClient.h"
NS_CC_BEGIN
namespace network {
/**
@ -113,4 +115,6 @@ private:
}
NS_CC_END
#endif //__CCHTTPREQUEST_H__

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@ -27,12 +27,14 @@
#include "cocos2d.h"
NS_CC_BEGIN
namespace network {
class HttpClient;
class HttpResponse;
typedef void (cocos2d::Object::*SEL_HttpResponse)(HttpClient* client, HttpResponse* response);
#define httpresponse_selector(_SELECTOR) (network::SEL_HttpResponse)(&_SELECTOR)
#define httpresponse_selector(_SELECTOR) (cocos2d::network::SEL_HttpResponse)(&_SELECTOR)
/**
@brief defines the object which users must packed for HttpClient::send(HttpRequest*) method.
@ -231,4 +233,6 @@ protected:
}
NS_CC_END
#endif //__HTTP_REQUEST_H__

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@ -28,6 +28,8 @@
#include "cocos2d.h"
#include "network/HttpRequest.h"
NS_CC_BEGIN
namespace network {
/**
@ -179,4 +181,6 @@ protected:
}
NS_CC_END
#endif //__HTTP_RESPONSE_H__

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@ -32,7 +32,7 @@
#include "HttpClient.h"
#include <algorithm>
using namespace cocos2d;
NS_CC_BEGIN
namespace network {
@ -687,4 +687,6 @@ void SocketIO::removeSocket(const std::string& uri)
_sockets.erase(uri);
}
}
}
NS_CC_END

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@ -61,6 +61,8 @@ in the onClose method the pointer should be set to NULL or used to connect to a
#include "cocos2d.h"
NS_CC_BEGIN
namespace network {
//forward declarations
@ -185,4 +187,6 @@ public:
}
NS_CC_END
#endif /* defined(__CC_JSB_SOCKETIO_H__) */

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@ -37,7 +37,7 @@
#include "libwebsockets.h"
using namespace cocos2d;
NS_CC_BEGIN
namespace network {
@ -52,7 +52,7 @@ public:
/**
* @brief Websocket thread helper, it's used for sending message between UI thread and websocket thread.
*/
class WsThreadHelper : public cocos2d::Object
class WsThreadHelper : public Object
{
public:
WsThreadHelper();
@ -648,3 +648,5 @@ void WebSocket::onUIThreadReceiveMessage(WsMessage* msg)
}
}
NS_CC_END

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@ -37,6 +37,8 @@ struct libwebsocket;
struct libwebsocket_context;
struct libwebsocket_protocols;
NS_CC_BEGIN
namespace network {
class WsThreadHelper;
@ -163,4 +165,6 @@ private:
}
NS_CC_END
#endif /* defined(__CC_JSB_WEBSOCKET_H__) */

@ -1 +1 @@
Subproject commit b4cfb39999c217125bd0426cc4f132b414f88828
Subproject commit 46a4f8dfc80cf72227576d89305d4fe6b7572318

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@ -54,6 +54,8 @@
#define BYTE_CODE_FILE_EXT ".jsc"
using namespace cocos2d;
static std::string inData;
static std::string outData;
static std::vector<std::string> g_queue;

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@ -21,20 +21,18 @@
void js_log(const char *format, ...);
using namespace cocos2d;
typedef void (*sc_register_sth)(JSContext* cx, JSObject* global);
void registerDefaultClasses(JSContext* cx, JSObject* global);
class SimpleRunLoop : public Object
class SimpleRunLoop : public cocos2d::Object
{
public:
void update(float d);
};
class ScriptingCore : public ScriptEngineProtocol
class ScriptingCore : public cocos2d::ScriptEngineProtocol
{
JSRuntime *_rt;
JSContext *_cx;
@ -54,13 +52,13 @@ public:
return pInstance;
};
virtual ccScriptType getScriptType() { return kScriptTypeJavascript; };
virtual cocos2d::ccScriptType getScriptType() { return cocos2d::kScriptTypeJavascript; };
/**
@brief Remove Object from lua state
@param object to remove
*/
virtual void removeScriptObjectByObject(Object* pObj);
virtual void removeScriptObjectByObject(cocos2d::Object* pObj);
/**
@brief Execute script code contained in the given string.
@ -87,13 +85,13 @@ public:
*/
virtual int executeGlobalFunction(const char* functionName) { return 0; }
virtual int sendEvent(ScriptEvent* message) override;
virtual int sendEvent(cocos2d::ScriptEvent* message) override;
virtual bool parseConfig(ConfigType type, const std::string& str) override;
virtual bool handleAssert(const char *msg) { return false; }
bool executeFunctionWithObjectData(Node *self, const char *name, JSObject *obj);
bool executeFunctionWithObjectData(cocos2d::Node *self, const char *name, JSObject *obj);
JSBool executeFunctionWithOwner(jsval owner, const char *name, uint32_t argc = 0, jsval* vp = NULL, jsval* retVal = NULL);
void executeJSFunctionWithThisObj(jsval thisObj, jsval callback, uint32_t argc = 0, jsval* vp = NULL, jsval* retVal = NULL);
@ -142,12 +140,12 @@ public:
static void removeAllRoots(JSContext *cx);
int executeCustomTouchEvent(EventTouch::EventCode eventType,
Touch *pTouch, JSObject *obj, jsval &retval);
int executeCustomTouchEvent(EventTouch::EventCode eventType,
Touch *pTouch, JSObject *obj);
int executeCustomTouchesEvent(EventTouch::EventCode eventType,
const std::vector<Touch*>& touches, JSObject *obj);
int executeCustomTouchEvent(cocos2d::EventTouch::EventCode eventType,
cocos2d::Touch *pTouch, JSObject *obj, jsval &retval);
int executeCustomTouchEvent(cocos2d::EventTouch::EventCode eventType,
cocos2d::Touch *pTouch, JSObject *obj);
int executeCustomTouchesEvent(cocos2d::EventTouch::EventCode eventType,
const std::vector<cocos2d::Touch*>& touches, JSObject *obj);
/**
* @return the global context
*/

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@ -1 +1 @@
887e2d3869dfa674b390e1373c94937ae965ea6f
0690676c834cdda681e69a387225425f186a0cc6

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@ -11,20 +11,20 @@ class JSScheduleWrapper;
// It will prove that i'm right. :)
typedef struct jsScheduleFunc_proxy {
JSObject* jsfuncObj;
Array* targets;
cocos2d::Array* targets;
UT_hash_handle hh;
} schedFunc_proxy_t;
typedef struct jsScheduleTarget_proxy {
JSObject* jsTargetObj;
Array* targets;
cocos2d::Array* targets;
UT_hash_handle hh;
} schedTarget_proxy_t;
typedef struct jsCallFuncTarget_proxy {
void * ptr;
Array *obj;
cocos2d::Array *obj;
UT_hash_handle hh;
} callfuncTarget_proxy_t;
@ -93,7 +93,7 @@ jsval anonEvaluate(JSContext *cx, JSObject *thisObj, const char* string);
void register_cocos2dx_js_extensions(JSContext* cx, JSObject* obj);
class JSCallbackWrapper: public Object {
class JSCallbackWrapper: public cocos2d::Object {
public:
JSCallbackWrapper();
virtual ~JSCallbackWrapper();
@ -118,9 +118,9 @@ public:
virtual ~JSScheduleWrapper();
static void setTargetForSchedule(jsval sched, JSScheduleWrapper *target);
static Array * getTargetForSchedule(jsval sched);
static cocos2d::Array * getTargetForSchedule(jsval sched);
static void setTargetForJSObject(JSObject* jsTargetObj, JSScheduleWrapper *target);
static Array * getTargetForJSObject(JSObject* jsTargetObj);
static cocos2d::Array * getTargetForJSObject(JSObject* jsTargetObj);
// Remove all targets.
static void removeAllTargets();
@ -157,7 +157,7 @@ protected:
};
class JSTouchDelegate: public Object
class JSTouchDelegate: public cocos2d::Object
{
public:
JSTouchDelegate();
@ -178,16 +178,16 @@ public:
// So this function need to be binded.
void unregisterTouchDelegate();
bool onTouchBegan(Touch *touch, Event *event);
void onTouchMoved(Touch *touch, Event *event);
void onTouchEnded(Touch *touch, Event *event);
void onTouchCancelled(Touch *touch, Event *event);
bool onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *event);
void onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event);
void onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *event);
void onTouchCancelled(cocos2d::Touch *touch, cocos2d::Event *event);
// optional
void onTouchesBegan(const std::vector<Touch*>& touches, Event *event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event *event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
void onTouchesCancelled(const std::vector<Touch*>& touches, Event *event);
void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
void onTouchesCancelled(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
private:
JSObject* _obj;
@ -195,8 +195,8 @@ private:
typedef std::pair<JSObject*, JSTouchDelegate*> TouchDelegatePair;
static TouchDelegateMap sTouchDelegateMap;
bool _needUnroot;
EventListenerTouchOneByOne* _touchListenerOneByOne;
EventListenerTouchAllAtOnce* _touchListenerAllAtOnce;
cocos2d::EventListenerTouchOneByOne* _touchListenerOneByOne;
cocos2d::EventListenerTouchAllAtOnce* _touchListenerAllAtOnce;
};

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@ -9,7 +9,8 @@
#include "cocos2d_specifics.hpp"
#include "gui/CocosGUI.h"
using namespace gui;
using namespace cocos2d;
using namespace cocos2d::gui;
class JSStudioEventListenerWrapper: public JSCallbackWrapper {
public:

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@ -167,22 +167,20 @@ void MinXmlHttpRequest::_setHttpRequestHeader()
* @param sender Object which initialized callback
* @param respone Response object
*/
void MinXmlHttpRequest::handle_requestResponse(network::HttpClient *sender, network::HttpResponse *response)
void MinXmlHttpRequest::handle_requestResponse(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response)
{
if (0 != strlen(response->getHttpRequest()->getTag()))
{
CCLOG("%s completed", response->getHttpRequest()->getTag());
}
int statusCode = response->getResponseCode();
char statusString[64] = {};
sprintf(statusString, "HTTP Status Code: %d, tag = %s", statusCode, response->getHttpRequest()->getTag());
long statusCode = response->getResponseCode();
char statusString[64] = {0};
sprintf(statusString, "HTTP Status Code: %ld, tag = %s", statusCode, response->getHttpRequest()->getTag());
if (!response->isSucceed())
{
CCLOG("response failed");
CCLOG("error buffer: %s", response->getErrorBuffer());
return;
CCLOG("Response failed, error buffer: %s", response->getErrorBuffer());
}
// set header
@ -207,7 +205,7 @@ void MinXmlHttpRequest::handle_requestResponse(network::HttpClient *sender, netw
_status = 200;
_readyState = DONE;
_dataSize = buffer->size();
_dataSize = static_cast<uint32_t>(buffer->size());
CC_SAFE_FREE(_data);
_data = (char*) malloc(_dataSize + 1);
_data[_dataSize] = '\0';
@ -247,7 +245,7 @@ void MinXmlHttpRequest::handle_requestResponse(network::HttpClient *sender, netw
void MinXmlHttpRequest::_sendRequest(JSContext *cx)
{
_httpRequest->setResponseCallback(this, httpresponse_selector(MinXmlHttpRequest::handle_requestResponse));
network::HttpClient::getInstance()->send(_httpRequest);
cocos2d::network::HttpClient::getInstance()->send(_httpRequest);
_httpRequest->release();
}
@ -264,7 +262,7 @@ MinXmlHttpRequest::MinXmlHttpRequest()
_requestHeader.clear();
_withCredentialsValue = true;
_cx = ScriptingCore::getInstance()->getGlobalContext();
_httpRequest = new network::HttpRequest();
_httpRequest = new cocos2d::network::HttpRequest();
}
/**
@ -546,17 +544,23 @@ JS_BINDED_PROP_SET_IMPL(MinXmlHttpRequest, withCredentials)
*/
JS_BINDED_PROP_GET_IMPL(MinXmlHttpRequest, responseText)
{
jsval strVal = std_string_to_jsval(cx, _data);
if (strVal != JSVAL_NULL)
if (_data)
{
vp.set(strVal);
//JS_ReportError(cx, "Result: %s", data.str().c_str());
return JS_TRUE;
} else {
JS_ReportError(cx, "Error trying to create JSString from data");
return JS_FALSE;
jsval strVal = std_string_to_jsval(cx, _data);
if (strVal != JSVAL_NULL)
{
vp.set(strVal);
return JS_TRUE;
}
}
CCLOGERROR("ResponseText was empty, probably there is a network error!");
// Return an empty string
vp.set(std_string_to_jsval(cx, ""));
return JS_TRUE;
}
/**
@ -627,11 +631,11 @@ JS_BINDED_FUNC_IMPL(MinXmlHttpRequest, open)
if (_meth.compare("post") == 0 || _meth.compare("POST") == 0)
{
_httpRequest->setRequestType(network::HttpRequest::Type::POST);
_httpRequest->setRequestType(cocos2d::network::HttpRequest::Type::POST);
}
else
{
_httpRequest->setRequestType(network::HttpRequest::Type::GET);
_httpRequest->setRequestType(cocos2d::network::HttpRequest::Type::GET);
}
_httpRequest->setUrl(_url.c_str());

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@ -80,7 +80,7 @@ public:
JS_BINDED_FUNC(MinXmlHttpRequest, setRequestHeader);
JS_BINDED_FUNC(MinXmlHttpRequest, overrideMimeType);
void handle_requestResponse(network::HttpClient *sender, network::HttpResponse *response);
void handle_requestResponse(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response);
private:
@ -102,7 +102,7 @@ private:
ResponseType _responseType;
unsigned _timeout;
bool _isAsync;
network::HttpRequest* _httpRequest;
cocos2d::network::HttpRequest* _httpRequest;
bool _isNetwork;
bool _withCredentialsValue;
std::unordered_map<std::string, std::string> _httpHeader;

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@ -30,7 +30,7 @@ THE SOFTWARE.
#include "ScriptingCore.h"
#include "cocos2d_specifics.hpp"
using namespace network;
using namespace cocos2d::network;
/*
[Constructor(in DOMString url, in optional DOMString protocols)]

View File

@ -12,7 +12,7 @@ extern "C" {
#endif
#include "network/WebSocket.h"
class LuaWebSocket: public network::WebSocket,public network::WebSocket::Delegate
class LuaWebSocket: public cocos2d::network::WebSocket,public cocos2d::network::WebSocket::Delegate
{
public:
virtual ~LuaWebSocket();

View File

@ -34,7 +34,7 @@ public:
LuaMinXmlHttpRequest();
~LuaMinXmlHttpRequest();
void handle_requestResponse(network::HttpClient *sender, network::HttpResponse *response);
void handle_requestResponse(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response);
inline void setResponseType(ResponseType type) { _responseType = type; }
inline ResponseType getResponseType() {return _responseType; }
@ -48,7 +48,7 @@ public:
inline void setReadyState(int readyState) { _readyState = readyState; }
inline int getReadyState() { return _readyState ;}
inline network::HttpRequest* getHttpRequest() { return _httpRequest; }
inline cocos2d::network::HttpRequest* getHttpRequest() { return _httpRequest; }
inline int getStatus() { return _status; }
inline std::string getStatusText() { return _statusText ;}
@ -88,7 +88,7 @@ private:
ResponseType _responseType;
unsigned _timeout;
bool _isAsync;
network::HttpRequest* _httpRequest;
cocos2d::network::HttpRequest* _httpRequest;
bool _isNetwork;
bool _withCredentialsValue;
std::map<std::string, std::string> _httpHeader;

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@ -4,7 +4,7 @@
USING_NS_CC;
USING_NS_CC_EXT;
using namespace network;
using namespace cocos2d::network;
HttpClientTest::HttpClientTest()
: _labelStatusCode(NULL)

View File

@ -20,7 +20,7 @@ public:
void onMenuDeleteTestClicked(cocos2d::Object *sender);
//Http Response Callback
void onHttpRequestCompleted(network::HttpClient *sender, network::HttpResponse *response);
void onHttpRequestCompleted(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response);
private:
cocos2d::LabelTTF* _labelStatusCode;

View File

@ -12,7 +12,7 @@
USING_NS_CC;
USING_NS_CC_EXT;
using namespace network;
using namespace cocos2d::network;
SocketIOTestLayer::SocketIOTestLayer(void)
: _sioClient(NULL)

View File

@ -14,16 +14,16 @@
class SocketIOTestLayer
: public cocos2d::Layer
, public network::SocketIO::SIODelegate
, public cocos2d::network::SocketIO::SIODelegate
{
public:
SocketIOTestLayer(void);
virtual ~SocketIOTestLayer(void);
virtual void onConnect(network::SIOClient* client);
virtual void onMessage(network::SIOClient* client, const std::string& data);
virtual void onClose(network::SIOClient* client);
virtual void onError(network::SIOClient* client, const std::string& data);
virtual void onConnect(cocos2d::network::SIOClient* client);
virtual void onMessage(cocos2d::network::SIOClient* client, const std::string& data);
virtual void onClose(cocos2d::network::SIOClient* client);
virtual void onError(cocos2d::network::SIOClient* client, const std::string& data);
void toExtensionsMainLayer(cocos2d::Object *sender);
@ -38,10 +38,10 @@ public:
void onMenuTestEndpointDisconnectClicked(cocos2d::Object *sender);
void testevent(network::SIOClient *client, const std::string& data);
void echotest(network::SIOClient *client, const std::string& data);
void testevent(cocos2d::network::SIOClient *client, const std::string& data);
void echotest(cocos2d::network::SIOClient *client, const std::string& data);
network::SIOClient *_sioClient, *_sioEndpoint;
cocos2d::network::SIOClient *_sioClient, *_sioEndpoint;
cocos2d::LabelTTF *_sioClientStatus;
};

View File

@ -11,7 +11,6 @@
USING_NS_CC;
USING_NS_CC_EXT;
using namespace network;
WebSocketTestLayer::WebSocketTestLayer()
: _wsiSendText(NULL)
@ -74,9 +73,9 @@ WebSocketTestLayer::WebSocketTestLayer()
menuBack->setPosition(Point::ZERO);
addChild(menuBack);
_wsiSendText = new WebSocket();
_wsiSendBinary = new WebSocket();
_wsiError = new WebSocket();
_wsiSendText = new network::WebSocket();
_wsiSendBinary = new network::WebSocket();
_wsiError = new network::WebSocket();
if (!_wsiSendText->init(*this, "ws://echo.websocket.org"))
{
@ -202,7 +201,7 @@ void WebSocketTestLayer::toExtensionsMainLayer(cocos2d::Object *sender)
// Menu Callbacks
void WebSocketTestLayer::onMenuSendTextClicked(cocos2d::Object *sender)
{
if (_wsiSendText->getReadyState() == WebSocket::State::OPEN)
if (_wsiSendText->getReadyState() == network::WebSocket::State::OPEN)
{
_sendTextStatus->setString("Send Text WS is waiting...");
_wsiSendText->send("Hello WebSocket, I'm a text message.");
@ -217,7 +216,7 @@ void WebSocketTestLayer::onMenuSendTextClicked(cocos2d::Object *sender)
void WebSocketTestLayer::onMenuSendBinaryClicked(cocos2d::Object *sender)
{
if (_wsiSendBinary->getReadyState() == WebSocket::State::OPEN)
if (_wsiSendBinary->getReadyState() == network::WebSocket::State::OPEN)
{
_sendBinaryStatus->setString("Send Binary WS is waiting...");
char buf[] = "Hello WebSocket,\0 I'm\0 a\0 binary\0 message\0.";

View File

@ -15,16 +15,16 @@
class WebSocketTestLayer
: public cocos2d::Layer
, public network::WebSocket::Delegate
, public cocos2d::network::WebSocket::Delegate
{
public:
WebSocketTestLayer();
virtual ~WebSocketTestLayer();
virtual void onOpen(network::WebSocket* ws);
virtual void onMessage(network::WebSocket* ws, const network::WebSocket::Data& data);
virtual void onClose(network::WebSocket* ws);
virtual void onError(network::WebSocket* ws, const network::WebSocket::ErrorCode& error);
virtual void onOpen(cocos2d::network::WebSocket* ws);
virtual void onMessage(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::Data& data);
virtual void onClose(cocos2d::network::WebSocket* ws);
virtual void onError(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::ErrorCode& error);
void toExtensionsMainLayer(cocos2d::Object *sender);
@ -33,9 +33,9 @@ public:
void onMenuSendBinaryClicked(cocos2d::Object *sender);
private:
network::WebSocket* _wsiSendText;
network::WebSocket* _wsiSendBinary;
network::WebSocket* _wsiError;
cocos2d::network::WebSocket* _wsiSendText;
cocos2d::network::WebSocket* _wsiSendBinary;
cocos2d::network::WebSocket* _wsiError;
cocos2d::LabelTTF* _sendTextStatus;
cocos2d::LabelTTF* _sendBinaryStatus;

View File

@ -22,40 +22,33 @@ Layer* restartCocosNodeAction();
static int sceneIdx = -1;
#define MAX_LAYER 14
Layer* createCocosNodeLayer(int nIndex)
static std::function<Layer*()> createFunctions[] =
{
switch(nIndex)
{
case 0: return new CameraCenterTest();
case 1: return new Test2();
case 2: return new Test4();
case 3: return new Test5();
case 4: return new Test6();
case 5: return new StressTest1();
case 6: return new StressTest2();
case 7: return new NodeToWorld();
case 8: return new SchedulerTest1();
case 9: return new CameraOrbitTest();
case 10: return new CameraZoomTest();
case 11: return new ConvertToNode();
case 12: return new NodeOpaqueTest();
case 13: return new NodeNonOpaqueTest();
}
CL(CameraCenterTest),
CL(Test2),
CL(Test4),
CL(Test5),
CL(Test6),
CL(StressTest1),
CL(StressTest2),
CL(NodeToWorld),
CL(SchedulerTest1),
CL(CameraOrbitTest),
CL(CameraZoomTest),
CL(ConvertToNode),
CL(NodeOpaqueTest),
CL(NodeNonOpaqueTest),
};
return NULL;
}
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
Layer* nextCocosNodeAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = createCocosNodeLayer(sceneIdx);
layer->autorelease();
return layer;
return createFunctions[sceneIdx]();
}
Layer* backCocosNodeAction()
@ -65,18 +58,12 @@ Layer* backCocosNodeAction()
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = createCocosNodeLayer(sceneIdx);
layer->autorelease();
return layer;
return createFunctions[sceneIdx]();
}
Layer* restartCocosNodeAction()
{
auto layer = createCocosNodeLayer(sceneIdx);
layer->autorelease();
return layer;
return createFunctions[sceneIdx]();
}

View File

@ -8,8 +8,6 @@
class TestCocosNodeDemo : public BaseTest
{
public:
TestCocosNodeDemo(void);
~TestCocosNodeDemo(void);
virtual std::string title() const override;
virtual std::string subtitle() const override;
@ -18,11 +16,16 @@ public:
void restartCallback(Object* sender);
void nextCallback(Object* sender);
void backCallback(Object* sender);
protected:
TestCocosNodeDemo();
virtual ~TestCocosNodeDemo();
};
class Test2 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(Test2);
virtual void onEnter();
virtual std::string title() const override;
};
@ -30,120 +33,153 @@ public:
class Test4 : public TestCocosNodeDemo
{
public:
Test4();
CREATE_FUNC(Test4);
void delay2(float dt);
void delay4(float dt);
virtual std::string title() const override;
protected:
Test4();
};
class Test5 : public TestCocosNodeDemo
{
public:
Test5();
void addAndRemove(float dt);
CREATE_FUNC(Test5);
void addAndRemove(float dt);
virtual std::string title() const override;
protected:
Test5();
};
class Test6 : public TestCocosNodeDemo
{
public:
Test6();
CREATE_FUNC(Test6);
void addAndRemove(float dt);
virtual std::string title() const override;
protected:
Test6();
};
class StressTest1 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(StressTest1);
void shouldNotCrash(float dt);
void removeMe(Node* node);
public:
StressTest1();
virtual std::string title() const override;
protected:
StressTest1();
};
class StressTest2 : public TestCocosNodeDemo
{
void shouldNotLeak(float dt);
public:
StressTest2();
CREATE_FUNC(StressTest2);
void shouldNotLeak(float dt);
virtual std::string title() const override;
protected:
StressTest2();
};
class SchedulerTest1 : public TestCocosNodeDemo
{
public:
SchedulerTest1();
CREATE_FUNC(SchedulerTest1);
void doSomething(float dt);
virtual std::string title() const override;
protected:
SchedulerTest1();
};
class NodeToWorld : public TestCocosNodeDemo
{
public:
NodeToWorld();
CREATE_FUNC(NodeToWorld);
virtual std::string title() const override;
protected:
NodeToWorld();
};
class CameraOrbitTest : public TestCocosNodeDemo
{
public:
CameraOrbitTest();
virtual void onEnter();
virtual void onExit();
CREATE_FUNC(CameraOrbitTest);
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
protected:
CameraOrbitTest();
};
class CameraZoomTest : public TestCocosNodeDemo
{
float _z;
public:
CameraZoomTest();
CREATE_FUNC(CameraZoomTest);
void update(float dt);
virtual void onEnter();
virtual void onExit();
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
protected:
CameraZoomTest();
float _z;
};
class CameraCenterTest : public TestCocosNodeDemo
{
public:
CameraCenterTest();
CREATE_FUNC(CameraCenterTest);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
CameraCenterTest();
};
class ConvertToNode : public TestCocosNodeDemo
{
public:
ConvertToNode();
CREATE_FUNC(ConvertToNode);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
ConvertToNode();
};
class NodeOpaqueTest : public TestCocosNodeDemo
{
public:
NodeOpaqueTest();
CREATE_FUNC(NodeOpaqueTest);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
NodeOpaqueTest();
};
class NodeNonOpaqueTest : public TestCocosNodeDemo
{
public:
NodeNonOpaqueTest();
CREATE_FUNC(NodeNonOpaqueTest);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
NodeNonOpaqueTest();
};
class CocosNodeTestScene : public TestScene

View File

@ -37,7 +37,7 @@ protected:
public:
SpriteTestDemo(void);
~SpriteTestDemo(void);
virtual ~SpriteTestDemo(void);
void restartCallback(Object* sender);
void nextCallback(Object* sender);
@ -383,7 +383,7 @@ class SpriteOffsetAnchorSkew : public SpriteTestDemo
public:
CREATE_FUNC(SpriteOffsetAnchorSkew);
SpriteOffsetAnchorSkew();
~SpriteOffsetAnchorSkew();
virtual ~SpriteOffsetAnchorSkew();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -393,7 +393,7 @@ class SpriteOffsetAnchorRotationalSkew : public SpriteTestDemo
public:
CREATE_FUNC(SpriteOffsetAnchorRotationalSkew);
SpriteOffsetAnchorRotationalSkew();
~SpriteOffsetAnchorRotationalSkew();
virtual ~SpriteOffsetAnchorRotationalSkew();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -403,7 +403,7 @@ class SpriteBatchNodeOffsetAnchorSkew : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeOffsetAnchorSkew);
SpriteBatchNodeOffsetAnchorSkew();
~SpriteBatchNodeOffsetAnchorSkew();
virtual ~SpriteBatchNodeOffsetAnchorSkew();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -413,7 +413,7 @@ class SpriteOffsetAnchorRotationalSkewScale : public SpriteTestDemo
public:
CREATE_FUNC(SpriteOffsetAnchorRotationalSkewScale);
SpriteOffsetAnchorRotationalSkewScale();
~SpriteOffsetAnchorRotationalSkewScale();
virtual ~SpriteOffsetAnchorRotationalSkewScale();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -423,7 +423,7 @@ class SpriteBatchNodeOffsetAnchorRotationalSkew : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeOffsetAnchorRotationalSkew);
SpriteBatchNodeOffsetAnchorRotationalSkew();
~SpriteBatchNodeOffsetAnchorRotationalSkew();
virtual ~SpriteBatchNodeOffsetAnchorRotationalSkew();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -433,7 +433,7 @@ class SpriteOffsetAnchorSkewScale : public SpriteTestDemo
public:
CREATE_FUNC(SpriteOffsetAnchorSkewScale);
SpriteOffsetAnchorSkewScale();
~SpriteOffsetAnchorSkewScale();
virtual ~SpriteOffsetAnchorSkewScale();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -443,7 +443,7 @@ class SpriteBatchNodeOffsetAnchorSkewScale : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeOffsetAnchorSkewScale);
SpriteBatchNodeOffsetAnchorSkewScale();
~SpriteBatchNodeOffsetAnchorSkewScale();
virtual ~SpriteBatchNodeOffsetAnchorSkewScale();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -453,7 +453,7 @@ class SpriteBatchNodeOffsetAnchorRotationalSkewScale : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeOffsetAnchorRotationalSkewScale);
SpriteBatchNodeOffsetAnchorRotationalSkewScale();
~SpriteBatchNodeOffsetAnchorRotationalSkewScale();
virtual ~SpriteBatchNodeOffsetAnchorRotationalSkewScale();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -463,7 +463,7 @@ class SpriteOffsetAnchorFlip : public SpriteTestDemo
public:
CREATE_FUNC(SpriteOffsetAnchorFlip);
SpriteOffsetAnchorFlip();
~SpriteOffsetAnchorFlip();
virtual ~SpriteOffsetAnchorFlip();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -473,7 +473,7 @@ class SpriteBatchNodeOffsetAnchorFlip : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeOffsetAnchorFlip);
SpriteBatchNodeOffsetAnchorFlip();
~SpriteBatchNodeOffsetAnchorFlip();
virtual ~SpriteBatchNodeOffsetAnchorFlip();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -533,7 +533,7 @@ class SpriteChildrenVisibilityIssue665 : public SpriteTestDemo
public:
CREATE_FUNC(SpriteChildrenVisibilityIssue665);
SpriteChildrenVisibilityIssue665();
~SpriteChildrenVisibilityIssue665();
virtual ~SpriteChildrenVisibilityIssue665();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -668,7 +668,7 @@ class SpriteBatchNodeSkewNegativeScaleChildren : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeSkewNegativeScaleChildren);
SpriteBatchNodeSkewNegativeScaleChildren();
~SpriteBatchNodeSkewNegativeScaleChildren();
virtual ~SpriteBatchNodeSkewNegativeScaleChildren();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -678,7 +678,7 @@ class SpriteBatchNodeRotationalSkewNegativeScaleChildren : public SpriteTestDemo
public:
CREATE_FUNC(SpriteBatchNodeRotationalSkewNegativeScaleChildren);
SpriteBatchNodeRotationalSkewNegativeScaleChildren();
~SpriteBatchNodeRotationalSkewNegativeScaleChildren();
virtual ~SpriteBatchNodeRotationalSkewNegativeScaleChildren();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -688,7 +688,7 @@ class SpriteSkewNegativeScaleChildren : public SpriteTestDemo
public:
CREATE_FUNC(SpriteSkewNegativeScaleChildren);
SpriteSkewNegativeScaleChildren();
~SpriteSkewNegativeScaleChildren();
virtual ~SpriteSkewNegativeScaleChildren();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
@ -698,7 +698,7 @@ class SpriteRotationalSkewNegativeScaleChildren : public SpriteTestDemo
public:
CREATE_FUNC(SpriteRotationalSkewNegativeScaleChildren);
SpriteRotationalSkewNegativeScaleChildren();
~SpriteRotationalSkewNegativeScaleChildren();
virtual ~SpriteRotationalSkewNegativeScaleChildren();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};

View File

@ -1511,21 +1511,20 @@ void TextureAsync::loadImages(float dt)
for( int j=0;j < 8; j++) {
char szSpriteName[100] = {0};
sprintf(szSpriteName, "Images/sprites_test/sprite-%d-%d.png", i, j);
Director::getInstance()->getTextureCache()->addImageAsync(szSpriteName,this, callfuncO_selector(TextureAsync::imageLoaded));
Director::getInstance()->getTextureCache()->addImageAsync(szSpriteName, CC_CALLBACK_1(TextureAsync::imageLoaded, this));
}
}
Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.jpg",this, callfuncO_selector(TextureAsync::imageLoaded));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.jpg",this, callfuncO_selector(TextureAsync::imageLoaded));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background.png",this, callfuncO_selector(TextureAsync::imageLoaded));
Director::getInstance()->getTextureCache()->addImageAsync("Images/atlastest.png",this, callfuncO_selector(TextureAsync::imageLoaded));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_atlas.png",this, callfuncO_selector(TextureAsync::imageLoaded));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.jpg", CC_CALLBACK_1(TextureAsync::imageLoaded, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.jpg", CC_CALLBACK_1(TextureAsync::imageLoaded, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background.png", CC_CALLBACK_1(TextureAsync::imageLoaded, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/atlastest.png", CC_CALLBACK_1(TextureAsync::imageLoaded, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_atlas.png", CC_CALLBACK_1(TextureAsync::imageLoaded, this));
}
void TextureAsync::imageLoaded(Object* pObj)
void TextureAsync::imageLoaded(Texture2D* texture)
{
auto tex = static_cast<Texture2D*>(pObj);
auto director = Director::getInstance();
//CCASSERT( [NSThread currentThread] == [director runningThread], @"FAIL. Callback should be on cocos2d thread");
@ -1534,7 +1533,7 @@ void TextureAsync::imageLoaded(Object* pObj)
// This test just creates a sprite based on the Texture
auto sprite = Sprite::createWithTexture(tex);
auto sprite = Sprite::createWithTexture(texture);
sprite->setAnchorPoint(Point(0,0));
addChild(sprite, -1);
@ -1544,7 +1543,7 @@ void TextureAsync::imageLoaded(Object* pObj)
_imageOffset++;
log("Image loaded: %p", tex);
log("Image loaded: %p", texture);
}
std::string TextureAsync::title() const

View File

@ -387,7 +387,7 @@ public:
CREATE_FUNC(TextureAsync);
virtual ~TextureAsync();
void loadImages(float dt);
void imageLoaded(Object* pObj);
void imageLoaded(cocos2d::Texture2D* texture);
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void onEnter();

View File

@ -21,29 +21,29 @@ TextureCacheTest::TextureCacheTest()
this->addChild(_labelPercent);
// load textrues
Director::getInstance()->getTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
Director::getInstance()->getTextureCache()->addImageAsync("Images/HelloWorld.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_01.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_02.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_03.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_04.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_05.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_06.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_07.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_08.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_09.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_10.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_11.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_12.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_13.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_14.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background3.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/blocks.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
}
void TextureCacheTest::loadingCallBack(Object *obj)
void TextureCacheTest::loadingCallBack(cocos2d::Texture2D *texture)
{
++_numberOfLoadedSprites;
char tmp[10];

View File

@ -10,7 +10,7 @@ class TextureCacheTest : public Layer
public:
TextureCacheTest();
void addSprite();
void loadingCallBack(cocos2d::Object *obj);
void loadingCallBack(cocos2d::Texture2D *texture);
private:
cocos2d::LabelTTF *_labelLoading;

View File

@ -142,127 +142,83 @@ public:
}
};
#define MAX_LAYER 41
#define STRINGIFY(x) #x
static std::string transitions[MAX_LAYER] = {
"CCTransitionJumpZoom",
#define TRANS(__className__) { \
{ [](float t, Scene* s){ return __className__::create(t,s);} }, \
STRINGIFY(__className__), \
}
"CCTransitionProgressRadialCCW",
"CCTransitionProgressRadialCW",
"CCTransitionProgressHorizontal",
"CCTransitionProgressVertical",
"CCTransitionProgressInOut",
"CCTransitionProgressOutIn",
struct _transitions {
std::function<TransitionScene*(float t, Scene* s)> function;
const char * name;
} transitions[] {
TRANS(TransitionJumpZoom),
TRANS(TransitionProgressRadialCCW),
TRANS(TransitionProgressRadialCW),
TRANS(TransitionProgressHorizontal),
TRANS(TransitionProgressVertical),
TRANS(TransitionProgressInOut),
TRANS(TransitionProgressOutIn),
"CCTransitionCrossFade",
"TransitionPageForward",
"TransitionPageBackward",
"CCTransitionFadeTR",
"CCTransitionFadeBL",
"CCTransitionFadeUp",
"CCTransitionFadeDown",
"CCTransitionTurnOffTiles",
"CCTransitionSplitRows",
"CCTransitionSplitCols",
TRANS(TransitionCrossFade),
"CCTransitionFade",
"FadeWhiteTransition",
TRANS(PageTransitionForward),
TRANS(PageTransitionBackward),
TRANS(TransitionFadeTR),
TRANS(TransitionFadeBL),
TRANS(TransitionFadeUp),
TRANS(TransitionFadeDown),
"FlipXLeftOver",
"FlipXRightOver",
"FlipYUpOver",
"FlipYDownOver",
"FlipAngularLeftOver",
"FlipAngularRightOver",
TRANS(TransitionTurnOffTiles),
"ZoomFlipXLeftOver",
"ZoomFlipXRightOver",
"ZoomFlipYUpOver",
"ZoomFlipYDownOver",
"ZoomFlipAngularLeftOver",
"ZoomFlipAngularRightOver",
TRANS(TransitionSplitRows),
TRANS(TransitionSplitCols),
"CCTransitionShrinkGrow",
"CCTransitionRotoZoom",
TRANS(TransitionFade),
TRANS(FadeWhiteTransition),
"CCTransitionMoveInL",
"CCTransitionMoveInR",
"CCTransitionMoveInT",
"CCTransitionMoveInB",
"CCTransitionSlideInL",
"CCTransitionSlideInR",
"CCTransitionSlideInT",
"CCTransitionSlideInB",
TRANS(FlipXLeftOver),
TRANS(FlipXRightOver),
TRANS(FlipYUpOver),
TRANS(FlipYDownOver),
TRANS(FlipAngularLeftOver),
TRANS(FlipAngularRightOver),
TRANS(ZoomFlipXLeftOver),
TRANS(ZoomFlipXRightOver),
TRANS(ZoomFlipYUpOver),
TRANS(ZoomFlipYDownOver),
TRANS(ZoomFlipAngularLeftOver),
TRANS(ZoomFlipAngularRightOver),
TRANS(TransitionShrinkGrow),
TRANS(TransitionRotoZoom),
TRANS(TransitionMoveInL),
TRANS(TransitionMoveInR),
TRANS(TransitionMoveInT),
TRANS(TransitionMoveInB),
TRANS(TransitionSlideInL),
TRANS(TransitionSlideInR),
TRANS(TransitionSlideInT),
TRANS(TransitionSlideInB),
};
#define MAX_LAYER (sizeof(transitions) / sizeof(transitions[0]))
static int s_nSceneIdx = 0;
TransitionScene* createTransition(int nIndex, float t, Scene* s)
TransitionScene* createTransition(int index, float t, Scene* s)
{
// fix bug #486, without setDepthTest(false), FlipX,Y will flickers
Director::getInstance()->setDepthTest(false);
switch(nIndex)
{
case 0: return TransitionJumpZoom::create(t, s);
case 1: return TransitionProgressRadialCCW::create(t, s);
case 2: return TransitionProgressRadialCW::create(t, s);
case 3: return TransitionProgressHorizontal::create(t, s);
case 4: return TransitionProgressVertical::create(t, s);
case 5: return TransitionProgressInOut::create(t, s);
case 6: return TransitionProgressOutIn::create(t, s);
case 7: return TransitionCrossFade::create(t,s);
case 8: return PageTransitionForward::create(t, s);
case 9: return PageTransitionBackward::create(t, s);
case 10: return TransitionFadeTR::create(t, s);
case 11: return TransitionFadeBL::create(t, s);
case 12: return TransitionFadeUp::create(t, s);
case 13: return TransitionFadeDown::create(t, s);
case 14: return TransitionTurnOffTiles::create(t, s);
case 15: return TransitionSplitRows::create(t, s);
case 16: return TransitionSplitCols::create(t, s);
case 17: return TransitionFade::create(t, s);
case 18: return FadeWhiteTransition::create(t, s);
case 19: return FlipXLeftOver::create(t, s);
case 20: return FlipXRightOver::create(t, s);
case 21: return FlipYUpOver::create(t, s);
case 22: return FlipYDownOver::create(t, s);
case 23: return FlipAngularLeftOver::create(t, s);
case 24: return FlipAngularRightOver::create(t, s);
case 25: return ZoomFlipXLeftOver::create(t, s);
case 26: return ZoomFlipXRightOver::create(t, s);
case 27: return ZoomFlipYUpOver::create(t, s);
case 28: return ZoomFlipYDownOver::create(t, s);
case 29: return ZoomFlipAngularLeftOver::create(t, s);
case 30: return ZoomFlipAngularRightOver::create(t, s);
case 31: return TransitionShrinkGrow::create(t, s);
case 32: return TransitionRotoZoom::create(t, s);
case 33: return TransitionMoveInL::create(t, s);
case 34: return TransitionMoveInR::create(t, s);
case 35: return TransitionMoveInT::create(t, s);
case 36: return TransitionMoveInB::create(t, s);
case 37: return TransitionSlideInL::create(t, s);
case 38: return TransitionSlideInR::create(t, s);
case 39: return TransitionSlideInT::create(t, s);
case 40: return TransitionSlideInB::create(t, s);
default: break;
}
return NULL;
}
return transitions[index].function(t,s);
}
void TransitionsTestScene::runThisTest()
@ -286,7 +242,7 @@ TestLayer1::TestLayer1(void)
bg1->setPosition( Point(size.width/2, size.height/2) );
addChild(bg1, -1);
auto title = LabelTTF::create( (transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );
auto title = LabelTTF::create( (transitions[s_nSceneIdx]).name, "Thonburi", 32 );
addChild(title);
title->setColor( Color3B(255,32,32) );
title->setPosition( Point(x/2, y-100) );
@ -415,7 +371,7 @@ TestLayer2::TestLayer2()
bg1->setPosition( Point(size.width/2, size.height/2) );
addChild(bg1, -1);
auto title = LabelTTF::create((transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );
auto title = LabelTTF::create((transitions[s_nSceneIdx]).name, "Thonburi", 32 );
addChild(title);
title->setColor( Color3B(255,32,32) );
title->setPosition( Point(x/2, y-100) );

View File

@ -19,6 +19,7 @@ LOCAL_WHOLE_STATIC_LIBRARIES += jsb_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_builder_static
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_gui_static
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_studio_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=2
@ -33,3 +34,4 @@ $(call import-module,scripting/javascript/bindings/network)
$(call import-module,scripting/javascript/bindings/cocosbuilder)
$(call import-module,scripting/javascript/bindings/gui)
$(call import-module,scripting/javascript/bindings/cocostudio)
$(call import-module,editor-support/spine)

View File

@ -1,839 +0,0 @@
# Imports the monkeyrunner modules used by this program
import sys
import subprocess
import random
import os
from com.android.monkeyrunner import MonkeyRunner as mr
from com.android.monkeyrunner import MonkeyDevice as md
from com.android.monkeyrunner import MonkeyImage as mi
#Define test functions.
def common_test(a,b,c):
for i in range(a,b):
mr.sleep(c)
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
def random_click(a,b,c):
for i in range(a,b):
touch_x = random.randint(0,s_width/20*19)
touch_y = random.randint(0,s_height)
device.touch(touch_x,touch_y,'DOWN_AND_UP')
mr.sleep(c)
def random_drag(a,b,c):
for i in range(a,b):
drag_x = random.randint(0,s_width/20*18)
drag_y = random.randint(0,s_height)
drop_x = random.randint(0,s_width/20*18)
drop_y = random.randint(0,s_height)
device.drag((drag_x,drag_y),(drop_x,drop_y))
def check_activity(a):
print "get running activities..."
subprocess.call("adb shell ps > running_activities.txt",shell=True)
#subprocess.call("adb pull running_activities.txt",shell=True)
f1 = open('running_activities.txt')
while True:
line = f1.readline()
if not line.find('org.cocos2dx.testcpp') == -1:
break;
if len(line) == 0:
str = "TestCpp wasn't running,maybe it has crashes,please checkout:"
f2 = file('monkeyrunner_Error.log','w')
print "get logcat information..."
f2.write(str)
f2.write(a)
#subprocess.call("adb shell logcat | $ANDROID_NDK/ndk-stack -sym $ANDROID_HOME/tools/obj/local/armeabi > monkeyrunner_Error.log",shell=True);
f2.close()
sys.exit(1)
print "subprocess has finished!"
f1.close()
# Connects to the current device, returning a MonkeyDevice object
device = mr.waitForConnection()
if not device:
print >> sys.stderr,"fail"
check_activity("is there a device connect to the testing machine.")
sys.exit(1)
else:
print "Start......"
# Installs the Android package. Notice that this method returns a boolean, so you can test
# to see if the installation worked.
if device.installPackage(sys.argv[1]):
print "Install success!"
else:
print "Install failed,please make sure you have put apk in the right places"
check_activity("you have put apk in the right place")
sys.exit(1)
# sets a variable with the package's internal name
package = 'org.cocos2dx.testcpp'
print "Package name: "+ package
# sets a variable with the name of an Activity in the package
activity = 'org.cocos2dx.testcpp.TestCpp'
print "Activity name: " + activity
# sets the name of the component to start
runComponent = package + '/' + activity
# Runs the component
device.startActivity(component=runComponent)
print "Running activity......"
#Set Screen's Length and Width
s_width = 800
s_height = 480
#Set boolean variable of Acticity_IsRunning
Acticity_IsRunning = 1
#----------------ActionsTest----------------
print "Run ActionsTest"
mr.sleep(2.0)
device.touch(s_width/2,s_height/48*5,'DOWN_AND_UP')
#Last Test
#device.touch(s_width/8*3,s_height/16*15,'DOWN_AND_UP')
common_test(1,28,1.0)
common_test(1,3,3.0)
common_test(1,6,1.0)
mr.sleep(1.0)
#Next Test
#device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
print "ActionsTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ActionsTest")
#----------------TransitionsTest----------------
print "Run TransitionsTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/6,'DOWN_AND_UP')
common_test(1,27,1.0)
mr.sleep(1.0)
print "TransitionsTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("TransitionsTest")
#----------------ActionsProgressTest----------------
print "Run ActionsProgressTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*11,'DOWN_AND_UP')
common_test(1,8,2.0)
mr.sleep(1.0)
print "ActionsProgressTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ActionsProgressTest")
#----------------EffectsTest----------------
mr.sleep(1.0)
print "Run EffectsTest"
device.touch(s_width/2,s_height/3,'DOWN_AND_UP')
common_test(1,22,3.0)
mr.sleep(1.0)
print "EffectsTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("EffectsTest")
#----------------ClickAndMoveTest----------------
print "Run ClickAndMoveTest"
mr.sleep(5.0)
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
mr.sleep(1.0)
random_click(1,11,2.0)
mr.sleep(1.0)
random_click(1,101,0.0)
mr.sleep(1.0)
print "ClickAndMoveTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ClickAndMoveTest")
#----------------RotateWorldTest----------------
print "Run RotateWorldTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/2,'DOWN_AND_UP')
mr.sleep(5.0)
print "RotateWorldTest finished!"
mr.sleep(3.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("RotateWorldTest")
#----------------ParticleTest----------------
print "Run ParticleTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*7,'DOWN_AND_UP')
common_test(1,43,2.0)
print "ParticleTest finished!"
mr.sleep(2.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ParticleTest")
#----------------ActionsEaseTest----------------
print "Run ActionsEaseTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/3*2,'DOWN_AND_UP')
mr.sleep(2.0)
common_test(1,14,2.0)
print "ActionsEaseTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ActionsEaseTest")
#----------------MotionStreakTest----------------
print "Run MontionStreakTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/4*3,'DOWN_AND_UP')
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
random_drag(1,11,0.5)
mr.sleep(1.0)
device.touch(s_width/2,s_height/4*3,'DOWN_AND_UP')
mr.sleep(1.0)
random_drag(1,11,0.5)
print "MontionStreakTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("MontionStreakTest")
#----------------DrawPrimitivesTest----------------
print "Run DrawprimitivesTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/6*5,'DOWN_AND_UP')
mr.sleep(1.0)
print "DrawPrimitivesTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("DrawPrimitivesTest")
#----------------NodeTest----------------
print "Run NodeTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*11,'DOWN_AND_UP')
mr.sleep(1.0)
common_test(1,14,1.0)
print "NodeTest finished!"
mr.sleep(3.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("NodeTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------TouchesTest----------------
print "Run TouchesTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12,'DOWN_AND_UP')
print "TouchesTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("TouchesTest")
#----------------MenuTest----------------
print "Run MenuTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/6,'DOWN_AND_UP')
mr.sleep(1.0)
#Atlas Sprite
device.touch(s_width/2,s_height/48*13,'DOWN_AND_UP')
mr.sleep(1.0)
#Play
device.touch(s_width/8*3,s_height/24*11,'DOWN_AND_UP')
mr.sleep(1.0)
#items
device.touch(s_width/2,s_height/24*11,'DOWN_AND_UP')
device.touch(s_width/2,s_height/24*11,'DOWN_AND_UP')
mr.sleep(1.0)
#Configuration
device.touch(400,260,'DOWN_AND_UP')
mr.sleep(1.0)
print "MenuTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("MenuTest")
#----------------ActionManagerTest----------------
print "Run ActionManagerTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*11,'DOWN_AND_UP')
common_test(1,5,3.0)
print "ActionManagerTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ActionManagerTest")
#----------------LayerTest----------------
print "Run LayerTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/3,'DOWN_AND_UP')
random_drag(1,11,0.5)
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(2.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(2.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
random_drag(1,11,0.5)
print "LayerTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("LayerTest")
#----------------SceneTest----------------
print "Run SceneTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*7,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/2,s_height/2,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/2,s_height/2,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/2,s_height/2,'DOWN_AND_UP')
print "SceneTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("SceneTest")
#----------------ParallaxTest----------------
print "Run ParallaxTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/2,'DOWN_AND_UP')
mr.sleep(5.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
random_drag(1,11,0.5)
print "ParallaxTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ParallaxTest")
#----------------TileMapTest----------------
print "Run TileMapTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*7,'DOWN_AND_UP')
mr.sleep(2.0)
for TileMap_i in range(1,20):
random_drag(1,5,2.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(2.0)
print "TileMapTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("TileMapTest")
#----------------IntervalTest----------------
print "Run IntervalTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/3*2,'DOWN_AND_UP')
mr.sleep(3.0)
device.touch(s_width/2,s_height/12,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/2,s_height/12,'DOWN_AND_UP')
print "IntervalTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("IntervalTest")
#----------------ChipmunkAccelTouchTest----------------
print "Run ChipmunkAccelTouchTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/4*3,'DOWN_AND_UP')
random_click(1,21,0.1)
print "ChipmunkAccelTouchTest finished!"
mr.sleep(2.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ChipmunkAccelTouchTest")
#----------------LabelTest----------------
print "Run LabelTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/6*5,'DOWN_AND_UP')
mr.sleep(3.0)
common_test(1,26,0.5)
mr.sleep(1.0)
print "LableTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("LabelTest")
#----------------TestInputTest----------------
print "Run TestInputTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*11,'DOWN_AND_UP')
print "TestInputTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("TestInputTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------SpriteTest----------------
print "Run SpriteTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/16,'DOWN_AND_UP')
mr.sleep(1.0)
random_click(1,11,0.1)
mr.sleep(2.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
random_click(1,11,0.1)
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.0)
common_test(1,109,0.5)
print "SpriteTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("SpriteTest")
#----------------SchdulerTest----------------
print "Run SchdulerTest"
mr.sleep(2.0)
device.touch(s_width/2,s_height/48*7,'DOWN_AND_UP')
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
#Scheduler timeScale Test
mr.sleep(1.0)
device.drag((s_width/16*9,s_height/8*5),(s_width/16*7,s_height/8*5))
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
#Two custom schedulers
mr.sleep(1.0)
device.drag((s_width/16*5,s_height/24),(s_width/16*3,s_height/24))
mr.sleep(1.0)
common_test(1,11,1)
print "SchdulerTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("SchdulerTest")
#----------------RenderTextureTest----------------
print "Run RenderTextureTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*11,'DOWN_AND_UP')
mr.sleep(1.0)
random_drag(1,11,0.5)
mr.sleep(1.0)
device.touch(s_width/8*7,s_height/24,'DOWN_AND_UP')
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.0)
#Testing Z Buffer in Render Texture
random_click(1,11,0.1)
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
print "RenderTextureTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("RenderTextureTest")
#----------------Testure2DTest----------------
print "Run Testure2DTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/16*5,'DOWN_AND_UP')
common_test(1,36,0.5)
print "Testure2DTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("Testure2DTest")
#----------------Box2dTest----------------
print "Run Box2dTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*19,'DOWN_AND_UP')
random_click(1,31,0.1)
print "Box2dTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("Box2dTest")
#----------------Box2dTestBed----------------
print "Run Box2dTestBed"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*23,'DOWN_AND_UP')
common_test(1,36,2.0)
print "Box2dTestBed finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("Box2dTestBed")
#----------------EffectAdvancedTest----------------
print "Run EffectAdvancedTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/16*9,'DOWN_AND_UP')
common_test(1,6,1.0)
print "EffectAdvancedTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("EffectAdvancedTest")
#----------------Accelerometer----------------
print "Run Accelerometer"
mr.sleep(5.0)
device.touch(s_width/2,s_height/48*31,'DOWN_AND_UP')
mr.sleep(1.0)
print "Accelerometer finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
mr.sleep(3.0)
check_activity("Accelerometer")
#----------------KeypadTest----------------
print "Run KeypadTest"
mr.sleep(3.0)
device.touch(s_width/2,s_height/48*35,'DOWN_AND_UP')
mr.sleep(1.0)
device.press('KEYCODE_BACK','DOWN_AND_UP')
print "KeypadTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("KeypadTest")
#----------------CocosDenshionTest----------------
print "Run CocosDenshionTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*39,'DOWN_AND_UP')
#device.touch(400,30,'DOWN_AND_UP')
#device.touch(400,100,'DOWN_AND_UP')
print "CocosDenshionTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("CocosDenshionTest")
#----------------PerformanceTest----------------
print "Run PerformanceTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*43,'DOWN_AND_UP')
mr.sleep(1.0)
#PerformanceNodeChildrenTest
device.touch(s_width/2,s_height/12,'DOWN_AND_UP')
mr.sleep(1.0)
common_test(1,6,1.0)
#Back
device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
mr.sleep(1.0)
#PerformanceParticleTest
device.touch(s_width/2,s_height/6,'DOWN_AND_UP')
mr.sleep(1.0)
#for NodeChildren_i in range(1,5):
# device.touch(450,240,'DOWN_AND_UP')
# mr.sleep(1.0)
# device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
# mr.sleep(1.0)
common_test(1,5,1.0)
#Back
device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
mr.sleep(1.0)
#PerformanceSpriteTest
device.touch(s_width/2,s_height/4,'DOWN_AND_UP')
mr.sleep(1.0)
#for NodeChildren_i in range(1,8):
# device.touch(430,80,'DOWN_AND_UP')
# mr.sleep(1.0)
# device.touch(370,80,'DOWN_AND_UP')
# mr.sleep(1.0)
common_test(1,8,1.0)
#Back
device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
mr.sleep(1.0)
#PerformanceTextureTest
#device.touch(s_width/2,s_height/3,'DOWN_AND_UP')
#mr.sleep(1.0)
#Back
#device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
#mr.sleep(1.0)
#PerformanceTouchesTest
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
mr.sleep(1.0)
random_drag(1,11,0.2)
#Next Test
mr.sleep(1.0)
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.0)
random_drag(1,11,0.2)
mr.sleep(1.0)
#Back
device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
print "PerformanceTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("PerformanceTest")
#----------------ZwoptexTest----------------
print "Run ZwoptexTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/48*47,'DOWN_AND_UP')
print "ZwoptexTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ZwoptexTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------CurlTest----------------
print "Run CurlTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/4,'DOWN_AND_UP')
mr.sleep(1.0)
random_click(1,2,1.0)
print "CurlTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("CurlTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------UserDefaultTest----------------
print "Run UserDefaultTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/3,'DOWN_AND_UP')
print "UserDefaultTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("UserDefaultTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------BugsTest----------------
print "Run BugsTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*5,'DOWN_AND_UP')
print "BugsTest is finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("BugsTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------FontTest----------------
print "Run FontTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/2,'DOWN_AND_UP')
mr.sleep(1.0)
common_test(1,6,0.5)
mr.sleep(1.0)
print "FontTest finished!"
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("FontTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------CurrentLanguageTest----------------
print "Run CurrentLanguageTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/12*7,'DOWN_AND_UP')
print "CurrentLanguageTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("CurrentLanguageTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------TextureCacheTest----------------
print "Run TextureCacheTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/3*2,'DOWN_AND_UP')
print "TextureCacheTest is finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("TextureCacheTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------ExtensionsTest----------------
print "Run ExtensionsTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/4*3,'DOWN_AND_UP')
#NotificationCenterTest
mr.sleep(1.0)
device.touch(s_width/2,s_height/12,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/40*23,s_height/2,'DOWN_AND_UP')
mr.sleep(1.0)
device.touch(s_width/40*23,s_height/2,'DOWN_AND_UP')
#Back
mr.sleep(1.0)
device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
#CCControlButtonTest
mr.sleep(1.5)
device.touch(s_width/2,s_height/6,'DOWN_AND_UP')
mr.sleep(1.5)
device.drag((s_width/2,s_height/48*25),(s_width/20*13,s_height/48*25))
mr.sleep(1.5)
device.drag((s_width/20*13,s_height/48*25),(s_width/20*7,s_height/48*25))
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/16*7,s_height/2,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/40*19,s_height/2,'DOWN_AND_UP')
mr.sleep(1.5)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.5)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.5)
random_click(1,10,0.1)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.5)
random_click(1,10,0.1)
mr.sleep(1.5)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
mr.sleep(1.5)
random_click(1,10,0.1)
mr.sleep(1.5)
#Back
device.touch(s_width/20*19,s_height/96*91,'DOWN_AND_UP')
mr.sleep(1.5)
#CocosBuilderTest
device.touch(s_width/2,s_height/4,'DOWN_AND_UP')
mr.sleep(1.5)
#Menus & Items
device.touch(s_width/4,s_height/2,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/4,s_height/24*11,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/2,s_height/24*11,'DOWN_AND_UP')
mr.sleep(1.5)
#ItemBack
device.touch(s_width/40,s_height/24,'DOWN_AND_UP')
mr.sleep(1.5)
#Sprite & 9 Slice
device.touch(s_width/4*3,s_height/2,'DOWN_AND_UP')
mr.sleep(1.5)
#ItemBack
device.touch(s_width/40,s_height/24,'DOWN_AND_UP')
mr.sleep(1.5)
#Button
device.touch(s_width/4,s_height/8*5,'DOWN_AND_UP')
mr.sleep(1.5)
device.touch(s_width/2,s_height/24*11,'DOWN_AND_UP')
mr.sleep(1.5)
device.drag((s_width/2,s_height/24*11),(s_width/2,s_height/8*5))
mr.sleep(1.5)
#ItemBack
device.touch(s_width/40,s_height/24,'DOWN_AND_UP')
mr.sleep(1.5)
#Labels
device.touch(s_width/4*3,s_height/8*5,'DOWN_AND_UP')
mr.sleep(1.5)
#ItemBack
device.touch(s_width/40,s_height/24,'DOWN_AND_UP')
mr.sleep(1.5)
#Particle Systems
device.touch(s_width/40,s_height/4*3,'DOWN_AND_UP')
mr.sleep(1.5)
#ItemBack
device.touch(s_width/40,s_height/24,'DOWN_AND_UP')
mr.sleep(1.5)
#Scroll Views
device.touch(s_width/4*3,s_height/4*3,'DOWN_AND_UP')
mr.sleep(1.5)
random_drag(1,10,0.2)
mr.sleep(1.5)
#ItemBack
device.touch(s_width/40,s_height/24,'DOWN_AND_UP')
mr.sleep(1.5)
print "ExtensionsTest finished!"
mr.sleep(1.5)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ExtensionsTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------ShaderTest----------------
print "Run ShaderTest"
mr.sleep(1.0)
device.touch(s_width/2,s_height/6*5,'DOWN_AND_UP')
mr.sleep(7.0)
common_test(1,7,1.0)
mr.sleep(2.0)
device.drag((s_width/2,s_height/3*2),(s_width/80*51,s_height/3*2))
mr.sleep(1.0)
device.drag((s_width/80*51,s_height/3*2),(s_width/80*29,s_height/3*2))
mr.sleep(1.0)
#Next Test
device.touch(s_width/8*5,s_height/16*15,'DOWN_AND_UP')
print "ShaderTest finished!"
mr.sleep(3.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("ShaderTest")
mr.sleep(1.0)
device.drag((s_width/4*3,s_height/16*15),(s_width/4*3,0))
#----------------MutiTouchTest----------------
print "Run MutiTouchTest"
mr.sleep(3.0)
device.touch(s_width/2,s_height/12*11,'DOWN_AND_UP')
mr.sleep(1.0)
random_drag(1,10,0.1)
print "MutiTouchTest finished!"
mr.sleep(1.0)
#MainMenu
device.touch(s_width/40*39,s_height/96*91,'DOWN_AND_UP')
check_activity("MutiTouchTest")
#----------------Quit----------------
mr.sleep(1.0)
device.touch(s_width/80*77,s_height/12,'DOWN_AND_UP')

View File

@ -1,95 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="Tests" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<loadproperties srcFile="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'"
unless="sdk.dir"
/>
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<target name="-pre-build">
<copy todir="src/org/cocos2dx">
<fileset dir="..\..\..\..\cocos2dx\platform\android\java\src\org\cocos2dx">
<include name="lib/" />
</fileset>
</copy>
</target>
<target name="-pre-compile">
<path id="android.target.classpath">
<pathelement path="${sdk.dir}/platforms/${target}/android.jar"/>
<pathelement path="${sdk.dir}/platforms/${target}/data/layoutlib.jar"/>
</path>
</target>
<!--
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@ -7,28 +7,9 @@ import urllib2
import urllib
import base64
import requests
import sys
import traceback
#get payload from os env
payload_str = os.environ['payload']
#parse to json obj
payload = json.loads(payload_str)
#get pull number
pr_num = payload['number']
print 'pr_num:' + str(pr_num)
#build for pull request action 'open' and 'synchronize', skip 'close'
action = payload['action']
print 'action: ' + action
if((action != 'opened') and (action != 'synchronize')):
print 'pull request #' + str(pr_num) + ' is closed, no build triggered'
exit(0)
pr = payload['pull_request']
url = pr['html_url']
print "url:" + url
pr_desc = '<h3><a href='+ url + '> pr#' + str(pr_num) + '</a></h3>'
#set Jenkins build description using submitDescription to mock browser behavior
#TODO: need to set parent build description
def set_description(desc):
@ -38,74 +19,90 @@ def set_description(desc):
req.add_header('Content-Type', 'application/x-www-form-urlencoded')
base64string = base64.encodestring(os.environ['JENKINS_ADMIN']+ ":" + os.environ['JENKINS_ADMIN_PW']).replace('\n', '')
req.add_header("Authorization", "Basic " + base64string)
urllib2.urlopen(req)
try:
try:
urllib2.urlopen(req)
except:
traceback.format_exc()
def main():
#get payload from os env
payload_str = os.environ['payload']
#parse to json obj
payload = json.loads(payload_str)
#get pull number
pr_num = payload['number']
print 'pr_num:' + str(pr_num)
#build for pull request action 'open' and 'synchronize', skip 'close'
action = payload['action']
print 'action: ' + action
if((action != 'opened') and (action != 'synchronize')):
print 'pull request #' + str(pr_num) + ' is closed, no build triggered'
exit(0)
pr = payload['pull_request']
url = pr['html_url']
print "url:" + url
pr_desc = '<h3><a href='+ url + '> pr#' + str(pr_num) + '</a></h3>'
set_description(pr_desc)
except Exception as e:
print e
#get statuses url
statuses_url = pr['statuses_url']
#get statuses url
statuses_url = pr['statuses_url']
#get pr target branch
branch = pr['head']['ref']
#get pr target branch
branch = pr['base']['ref']
#set commit status to pending
target_url = os.environ['BUILD_URL']
data = {"state":"pending", "target_url":target_url}
acccess_token = os.environ['GITHUB_ACCESS_TOKEN']
Headers = {"Authorization":"token " + acccess_token}
try:
requests.post(statuses_url, data=json.dumps(data), headers=Headers)
#reset path to workspace root
os.system("cd " + os.environ['WORKSPACE']);
#set commit status to pending
target_url = os.environ['BUILD_URL']
data = {"state":"pending", "target_url":target_url}
acccess_token = os.environ['GITHUB_ACCESS_TOKEN']
Headers = {"Authorization":"token " + acccess_token}
#fetch pull request to local repo
git_fetch_pr = "git fetch origin pull/" + str(pr_num) + "/head"
os.system(git_fetch_pr)
try:
requests.post(statuses_url, data=json.dumps(data), headers=Headers)
except:
traceback.format_exc()
#checkout
git_checkout = "git checkout -b " + "pull" + str(pr_num) + " FETCH_HEAD"
os.system(git_checkout)
#build
#TODO: support android-mac build currently
#TODO: add android-windows7 build
#TODO: add android-linux build
#TODO: add ios build
#TODO: add mac build
#TODO: add win32 build
if(branch == 'develop'):
ret = os.system("python build/android-build.py -n -j5 testcpp")
elif(branch == 'master'):
ret = os.system("samples/Cpp/TestCpp/proj.android/build_native.sh")
#update submodule
git_update_submodule = "git submodule update --init --force"
os.system(git_update_submodule)
except Exception as e:
print e
#get build result
print "build finished and return " + str(ret)
if ret == 0:
exit_code = 0
data['state'] = "success"
else:
exit_code = 1
data['state'] = "failure"
#build
#TODO: support android-mac build currently
#TODO: add android-windows7 build
#TODO: add android-linux build
#TODO: add ios build
#TODO: add mac build
#TODO: add win32 build
if(branch == 'develop'):
ret = os.system("python build/android-build.py -n -j5 testcpp")
elif(branch == 'master'):
ret = os.system("samples/Cpp/TestCpp/proj.android/build_native.sh")
#get build result
print "build finished and return " + str(ret)
if ret == 0:
exit_code = 0
data['state'] = "success"
else:
exit_code = 1
data['state'] = "failure"
try:
#set commit status
requests.post(statuses_url, data=json.dumps(data), headers=Headers)
try:
requests.post(statuses_url, data=json.dumps(data), headers=Headers)
except:
traceback.format_exc()
#clean workspace
os.system("cd " + os.environ['WORKSPACE']);
os.system("git checkout develop")
os.system("git branch -D pull" + str(pr_num))
except Exception as e:
print e
exit(exit_code)
exit(exit_code)
# -------------- main --------------
if __name__ == '__main__':
try:
main()
except:
traceback.format_exc()
exit(1)

View File

@ -101,7 +101,7 @@ skip = Node::[^setPosition$ setGrid setGLServerState description getUserObject .
Bezier.*::[create actionWithDuration],
CardinalSpline.*::[create actionWithDuration setPoints],
Scheduler::[pause resume unschedule schedule update isTargetPaused],
TextureCache::[addPVRTCImage],
TextureCache::[addPVRTCImage addImageAsync],
Timer::[getSelector createWithScriptHandler],
*::[copyWith.* onEnter.* onExit.* ^description$ getObjectType onTouch.* onAcc.* onKey.* onRegisterTouchListener],
FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData getDataFromFile],

View File

@ -99,7 +99,7 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
Bezier.*::[create actionWithDuration],
CardinalSpline.*::[create actionWithDuration setPoints],
Scheduler::[pause resume unschedule schedule update isTargetPaused],
TextureCache::[addPVRTCImage],
TextureCache::[addPVRTCImage addImageAsync],
Timer::[getSelector createWithScriptHandler],
*::[copyWith.* onEnter.* onExit.* ^description$ getObjectType (g|s)etDelegate onTouch.* onAcc.* onKey.* onRegisterTouchListener],
FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData getDataFromFile],