mirror of https://github.com/axmolengine/axmol.git
Add (missing) parameter 'drawLineToCenter' to 'drawSolidCircle(...)' (#2160)
* Add parameter drawLineToCenter to drawSolidCircle * fix drawSolidTringle/drawTriangle * Update axlua_base_auto.cpp
This commit is contained in:
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96be23ebd4
commit
c488380170
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@ -704,14 +704,16 @@ void DrawNode::drawSolidCircle(const Vec2& center,
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float scaleY,
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const Color4B& fillColor,
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float thickness,
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const Color4B& borderColor)
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const Color4B& borderColor,
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bool drawLineToCenter)
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{
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if (thickness < 0.0f)
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{
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AXLOGW("{}: thickness < 0, changed to 0", __FUNCTION__);
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thickness = 0.0f;
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}
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_drawCircle(center, radius, angle, segments, false, scaleX, scaleY, borderColor, fillColor, true, thickness);
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_drawCircle(center, radius, angle, segments, drawLineToCenter, scaleX, scaleY, borderColor, fillColor, true,
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thickness);
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}
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void DrawNode::drawSolidCircle(const Vec2& center,
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@ -744,20 +746,16 @@ void DrawNode::drawSolidCircle(const Vec2& center,
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_drawCircle(center, radius, angle, segments, false, 1.0f, 1.0f, Color4B(), color, true);
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}
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void DrawNode::drawTriangle(const Vec2* _vertices3, const Color4B& color, float thickness)
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void DrawNode::drawTriangle(const Vec2* _vertices3, const Color4B& color)
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{
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_drawTriangle(_vertices3, Color4B::TRANSPARENT, color, false, thickness);
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_drawTriangle(_vertices3, Color4B::TRANSPARENT, color, false, 0.0f);
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}
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void DrawNode::drawTriangle(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Color4B& color, float thickness)
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void DrawNode::drawTriangle(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Color4B& color)
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{
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if (thickness <= 0.0f)
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{
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AXLOGW("{}: thickness <= 0", __FUNCTION__);
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return;
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}
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Vec2 _vertices3[3] = {p1, p2, p3};
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_drawTriangle(_vertices3, Color4B::TRANSPARENT, color, false, thickness);
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_drawTriangle(_vertices3, Color4B::TRANSPARENT, color, false, 0.0f);
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}
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void DrawNode::drawSolidTriangle(const Vec2* _vertices3,
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@ -1256,7 +1254,7 @@ void DrawNode::_drawCircle(const Vec2& center,
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{
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const float coef = 2.0f * (float)M_PI / segments;
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int count = (drawLineToCenter) ? 3 : 2;
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int count = (drawLineToCenter) ? 3 : 2;
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Vec2* _vertices = new Vec2[segments + count];
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float rsX = radius * scaleX;
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@ -1272,18 +1270,11 @@ void DrawNode::_drawCircle(const Vec2& center,
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if (drawLineToCenter)
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_vertices[++segments] = center;
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if (solid)
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{
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_drawPolygon(_vertices, segments + 1, fillColor, borderColor, false, thickness, true);
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}
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else
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{
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if (drawLineToCenter)
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_drawPoly(_vertices, segments + 1, false, borderColor, thickness, true);
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else
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_drawPoly(_vertices, segments + 1, false, borderColor, thickness, true);
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}
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_drawPoly(_vertices, segments + 1, false, borderColor, thickness, true);
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AX_SAFE_DELETE_ARRAY(_vertices);
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}
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@ -1295,9 +1286,9 @@ void DrawNode::_drawTriangle(const Vec2* _vertices3,
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{
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unsigned int vertex_count = 3;
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if (thickness != 1.0f)
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if (thickness != 0.0f)
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{
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_drawPolygon(_vertices3, vertex_count, Color4B::BLUE, Color4B::BLUE, true, thickness, true);
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_drawPolygon(_vertices3, vertex_count, fillColor, borderColor, true, thickness, true);
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}
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else
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{
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@ -355,6 +355,7 @@ public:
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* @param fillColor The color will fill in polygon.
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* @param thickness The border of line width.
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* @param borderColor The border of line color.
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* @param drawLineToCenter Whether or not draw the line from the origin to center.
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* @js NA
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*/
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void drawSolidCircle(const Vec2& center,
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@ -365,7 +366,8 @@ public:
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float scaleY,
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const Color4B& fillColor,
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float thickness,
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const Color4B& borderColor);
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const Color4B& borderColor,
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bool drawLineToCenter = false);
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/** Draws a solid circle given the center, radius and number of segments.
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* @param center The circle center point.
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@ -501,9 +503,9 @@ public:
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* @js NA
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*/
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void drawTriangle(const Vec2* vertices3, const Color4B& color, float thickness = 1.0f);
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void drawTriangle(const Vec2* vertices3, const Color4B& color);
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void drawTriangle(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Color4B& color, float thickness = 1.0f);
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void drawTriangle(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Color4B& color);
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void drawSolidTriangle(const Vec2* vertices3,
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const Color4B& fillColor,
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@ -52627,6 +52627,54 @@ int lua_ax_base_DrawNode_drawSolidCircle(lua_State* tolua_S)
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}
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}while(0);
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ok = true;
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do{
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if (argc == 10) {
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ax::Vec2 arg0;
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ok &= luaval_to_vec2(tolua_S, 2, &arg0, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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double arg1;
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ok &= luaval_to_number(tolua_S, 3,&arg1, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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double arg2;
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ok &= luaval_to_number(tolua_S, 4,&arg2, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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unsigned int arg3;
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ok &= luaval_to_uint32(tolua_S, 5,&arg3, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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double arg4;
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ok &= luaval_to_number(tolua_S, 6,&arg4, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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double arg5;
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ok &= luaval_to_number(tolua_S, 7,&arg5, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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ax::Color4B arg6;
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ok &=luaval_to_color4b(tolua_S, 8, &arg6, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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double arg7;
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ok &= luaval_to_number(tolua_S, 9,&arg7, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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ax::Color4B arg8;
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ok &=luaval_to_color4b(tolua_S, 10, &arg8, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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bool arg9;
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ok &= luaval_to_boolean(tolua_S, 11,&arg9, "ax.DrawNode:drawSolidCircle");
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if (!ok) { break; }
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cobj->drawSolidCircle(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
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lua_settop(tolua_S, 1);
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return 1;
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}
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}while(0);
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ok = true;
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do{
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if (argc == 5) {
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ax::Vec2 arg0;
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@ -53133,34 +53181,6 @@ int lua_ax_base_DrawNode_drawTriangle(lua_State* tolua_S)
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}
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}while(0);
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ok = true;
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do{
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if (argc == 5) {
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ax::Vec2 arg0;
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ok &= luaval_to_vec2(tolua_S, 2, &arg0, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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ax::Vec2 arg1;
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ok &= luaval_to_vec2(tolua_S, 3, &arg1, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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ax::Vec2 arg2;
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ok &= luaval_to_vec2(tolua_S, 4, &arg2, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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ax::Color4B arg3;
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ok &=luaval_to_color4b(tolua_S, 5, &arg3, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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double arg4;
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ok &= luaval_to_number(tolua_S, 6,&arg4, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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cobj->drawTriangle(arg0, arg1, arg2, arg3, arg4);
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lua_settop(tolua_S, 1);
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return 1;
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}
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}while(0);
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ok = true;
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do{
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if (argc == 2) {
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const ax::Vec2* arg0;
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@ -53177,26 +53197,6 @@ int lua_ax_base_DrawNode_drawTriangle(lua_State* tolua_S)
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}
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}while(0);
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ok = true;
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do{
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if (argc == 3) {
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const ax::Vec2* arg0;
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ok &= luaval_to_object<const ax::Vec2>(tolua_S, 2, "ax.Vec2",&arg0, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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ax::Color4B arg1;
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ok &=luaval_to_color4b(tolua_S, 3, &arg1, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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double arg2;
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ok &= luaval_to_number(tolua_S, 4,&arg2, "ax.DrawNode:drawTriangle");
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if (!ok) { break; }
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cobj->drawTriangle(arg0, arg1, arg2);
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lua_settop(tolua_S, 1);
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return 1;
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}
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}while(0);
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ok = true;
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode:drawTriangle",argc, 2);
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return 0;
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@ -1353,7 +1353,6 @@ DrawNodeTests::DrawNodeTests()
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ADD_TEST_CASE(DrawNodeThicknessStressTest);
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ADD_TEST_CASE(DrawNodeIssueTester);
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}
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DrawNodeBaseTest::DrawNodeBaseTest()
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@ -2591,7 +2590,7 @@ void DrawNodeMethodsTest::drawAll()
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Vec2 p3 = pts->getControlPointAtIndex(i);
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drawNode->properties.setPosition(Vec2(-100, -100));
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drawNode->drawQuadBezier(p1, p2, p3, 30, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
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drawNode->drawQuadBezier(p1, p2, p3, 30, Color4B::RED,
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sliderValue[sliderType::Thickness]);
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}
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@ -2602,7 +2601,7 @@ void DrawNodeMethodsTest::drawAll()
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Vec2 p3 = pts2->getControlPointAtIndex(i);
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drawNode->properties.setPosition(Vec2(-100, -100));
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drawNode->drawQuadBezier(p1, p2, p3, 30, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
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drawNode->drawQuadBezier(p1, p2, p3, 30, Color4B::GREEN,
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sliderValue[sliderType::Thickness]);
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}
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@ -2625,7 +2624,7 @@ void DrawNodeMethodsTest::drawAll()
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Vec2 p3 = pts->getControlPointAtIndex(i++);
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Vec2 p4 = pts->getControlPointAtIndex(i);
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drawNode->properties.setPosition(Vec2(-100, -100));
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drawNode->drawCubicBezier(p1, p2, p3, p4, 120, Color4F::ORANGE, sliderValue[sliderType::Thickness]);
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drawNode->drawCubicBezier(p1, p2, p3, p4, 120, Color4F::RED, sliderValue[sliderType::Thickness]);
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}
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for (int i = 0; i < 360;)
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@ -2635,13 +2634,14 @@ void DrawNodeMethodsTest::drawAll()
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Vec2 p3 = pts2->getControlPointAtIndex(i++);
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Vec2 p4 = pts2->getControlPointAtIndex(i);
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drawNode->properties.setPosition(Vec2(-100, -100));
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drawNode->drawCubicBezier(p1, p2, p3, p4, 120, Color4F::ORANGE, sliderValue[sliderType::Thickness]);
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drawNode->drawCubicBezier(p1, p2, p3, p4, 120, Color4F::GREEN, sliderValue[sliderType::Thickness]);
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}
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break;
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}
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case drawMethodes::CardinalSpline:
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{
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auto array = ax::PointArray::create(7);
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array->addControlPoint(Vec2(0.0f, 0.0f));
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array->addControlPoint(Vec2(80.0f, 80.0f));
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@ -2660,8 +2660,9 @@ void DrawNodeMethodsTest::drawAll()
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array2->addControlPoint(Vec2(size.width / 2, 80.0f));
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drawNode->drawCardinalSpline(array2, 5.0f, 120, Color4F::ORANGE, sliderValue[sliderType::Thickness]);
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drawNode->drawCardinalSpline(pts, 0.1f, 360, Color4F::RED, 5.0f);
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drawNode->drawCardinalSpline(pts2, 0.1f, 360, Color4F::GREEN, 2.0f);
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drawNode->properties.setPosition(Vec2(-100, -100));
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drawNode->drawCardinalSpline(pts, 0.001f, 360, Color4F::RED, sliderValue[sliderType::Thickness]);
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drawNode->drawCardinalSpline(pts2, 0.001f, 360, Color4F::GREEN, sliderValue[sliderType::Thickness]);
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break;
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}
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@ -2685,8 +2686,9 @@ void DrawNodeMethodsTest::drawAll()
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array->addControlPoint(Vec2(size.width / 2, size.height / 2));
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drawNode->drawCatmullRom(array, 20, Color4F::MAGENTA, sliderValue[sliderType::Thickness]);
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drawNode->drawCatmullRom(pts, 360, Color4F::RED, 5.0f);
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drawNode->drawCatmullRom(pts2, 360, Color4F::GREEN, 2.0f);
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drawNode->properties.setPosition(Vec2(-100, -100));
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drawNode->drawCatmullRom(pts, 360, Color4F::RED, sliderValue[sliderType::Thickness]);
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drawNode->drawCatmullRom(pts2, 360, Color4F::GREEN, sliderValue[sliderType::Thickness]);
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break;
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}
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@ -2810,13 +2812,39 @@ void DrawNodeMethodsTest::drawAll()
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}
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case drawMethodes::Triangle:
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{
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drawNode->properties.setScale(Vec2(3, 3));
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for (int i = 0; i < 10; i++)
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static Vec2 triangle[] = {Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 30,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 30,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 30};
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drawNode->properties.setPosition(center);
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drawNode->properties.setScale(Vec2(10, 10));
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// for (int i = 0; i < 10; i++)
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{
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drawNode->drawTriangle(Vec2(AXRANDOM_0_1() * 50 + 100, AXRANDOM_0_1() * 50 + 100),
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Vec2(AXRANDOM_MINUS1_1() * 50, AXRANDOM_MINUS1_1() * 50),
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Vec2(AXRANDOM_0_1() * 50 + 100, AXRANDOM_0_1() * 50 + 100),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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drawNode->drawTriangle(Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 20,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 20,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 20, Color4B::RED);
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drawNode->drawTriangle(triangle, Color4B::GREEN);
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}
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break;
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}
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case drawMethodes::SolidTriangle:
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{
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static Vec2 triangle[] = {Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 30,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 30,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 30};
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drawNode->properties.setPosition(center);
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drawNode->properties.setScale(Vec2(10, 10));
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// for (int i = 0; i < 10; i++)
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{
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drawNode->drawSolidTriangle(Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 20,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 20,
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Vec2(AXRANDOM_MINUS1_1(), AXRANDOM_MINUS1_1()) * 20, Color4B::RED,
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Color4B::BLUE, sliderValue[sliderType::Thickness]);
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drawNode->properties.setPosition(center-Vec2(200,200));
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drawNode->drawSolidTriangle(triangle, Color4B::GREEN, Color4B::BLUE, sliderValue[sliderType::Thickness]);
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}
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break;
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}
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@ -2846,20 +2874,38 @@ void DrawNodeMethodsTest::drawAll()
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}
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case drawMethodes::SolidCircle:
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{
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for (int i = 100; i > 1; i--)
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{
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drawNode->drawSolidCircle(
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VisibleRect::center(), 3 * i, AX_DEGREES_TO_RADIANS(90), AXRANDOM_0_1() * 20.f + 20.f, 1.0f, 1.0f,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), sliderValue[sliderType::Thickness],
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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static Vec2 pos =
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Vec2(AXRANDOM_MINUS1_1() * VisibleRect::rightTop().x, AXRANDOM_MINUS1_1() * VisibleRect::rightTop().y);
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Vec2 pos = Vec2(-100, -100) + Vec2(AXRANDOM_MINUS1_1() * VisibleRect::rightTop().x,
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AXRANDOM_MINUS1_1() * VisibleRect::rightTop().y);
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drawNode->drawSolidCircle(
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VisibleRect::center() + pos, AXRANDOM_0_1() * 200, AX_DEGREES_TO_RADIANS(AXRANDOM_MINUS1_1() * 90), 10,
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1.0f, 1.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
|
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sliderValue[sliderType::Thickness], Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
|
||||
}
|
||||
float thickness = 2.0f;
|
||||
|
||||
drawNode->drawSolidCircle(
|
||||
VisibleRect::center(), AXRANDOM_0_1() * 200, AX_DEGREES_TO_RADIANS(AXRANDOM_MINUS1_1() * 90), 10, 1.0f,
|
||||
1.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), sliderValue[sliderType::Thickness],
|
||||
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
|
||||
|
||||
drawNode->drawSolidCircle(
|
||||
VisibleRect::center() + pos, AXRANDOM_0_1() * 200, AX_DEGREES_TO_RADIANS(AXRANDOM_MINUS1_1() * 90), 10,
|
||||
1.0f, 1.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
|
||||
sliderValue[sliderType::Thickness], Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
|
||||
|
||||
drawNode->drawSolidCircle(
|
||||
VisibleRect::center() - pos, AXRANDOM_0_1() * 200, AX_DEGREES_TO_RADIANS(AXRANDOM_MINUS1_1() * 90), 10,
|
||||
1.0f, 1.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
|
||||
sliderValue[sliderType::Thickness], Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
|
||||
|
||||
// for (int i = 5; i > 1; i--)
|
||||
//{
|
||||
// drawNode->drawSolidCircle(
|
||||
// VisibleRect::center(), 3 * i, AX_DEGREES_TO_RADIANS(90), AXRANDOM_0_1() * 20.f + 20.f, 1.0f, 1.0f,
|
||||
// Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), sliderValue[sliderType::Thickness],
|
||||
// Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
|
||||
|
||||
// drawNode->drawSolidCircle(
|
||||
// VisibleRect::center() + pos, AXRANDOM_0_1() * 200, AX_DEGREES_TO_RADIANS(AXRANDOM_MINUS1_1() * 90),
|
||||
// 10, 1.0f, 1.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
|
||||
// sliderValue[sliderType::Thickness], Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
|
||||
//}
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -2992,7 +3038,6 @@ void DrawNodeMethodsTest::drawAll()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
DrawNodeDrawInWrongOrder_Issue1888::DrawNodeDrawInWrongOrder_Issue1888()
|
||||
{
|
||||
drawNode->properties.setDrawOrder(true);
|
||||
|
@ -3289,64 +3334,75 @@ string DrawNodeAxmolTest2::subtitle() const
|
|||
|
||||
DrawNodeIssueTester::DrawNodeIssueTester()
|
||||
{
|
||||
static Vec2 vertices[] = {Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f),
|
||||
Vec2(50.0f, 100.0f)};
|
||||
int verticesCount = 5;
|
||||
// static Vec2 vertices[] = {Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f),
|
||||
// Vec2(50.0f, 100.0f)};
|
||||
// int verticesCount = 5;
|
||||
|
||||
drawNode->properties.setPosition(Vec2(5, 150));
|
||||
drawNode->setLineWidth(1);
|
||||
drawNode->drawPoly(vertices, verticesCount, false, Color4F::GREEN);
|
||||
// drawNode->properties.setPosition(Vec2(5, 150));
|
||||
// drawNode->setLineWidth(1);
|
||||
// drawNode->drawPoly(vertices, verticesCount, false, Color4F::GREEN);
|
||||
|
||||
auto draw = DrawNode::create();
|
||||
addChild(draw, 10);
|
||||
draw->setPosition(70, 150);
|
||||
draw->drawPoly(vertices, verticesCount, false, Color4F::BLUE);
|
||||
// auto draw = DrawNode::create();
|
||||
// addChild(draw, 10);
|
||||
// draw->setPosition(70, 150);
|
||||
// draw->drawPoly(vertices, verticesCount, false, Color4F::BLUE);
|
||||
|
||||
drawNode->properties.setPosition(Vec2(140, 150));
|
||||
drawNode->setLineWidth(1);
|
||||
drawNode->drawPoly(vertices, verticesCount, false, Color4F::RED);
|
||||
// drawNode->properties.setPosition(Vec2(140, 150));
|
||||
// drawNode->setLineWidth(1);
|
||||
// drawNode->drawPoly(vertices, verticesCount, false, Color4F::RED);
|
||||
|
||||
drawNode->properties.setPosition(Vec2(200, 150));
|
||||
drawNode->setLineWidth(1);
|
||||
drawNode->drawPoly(vertices, verticesCount, false, Color4F::RED, 3);
|
||||
drawNode->drawPoly(vertices, verticesCount, false, Color4F::WHITE);
|
||||
// drawNode->properties.setPosition(Vec2(200, 150));
|
||||
// drawNode->setLineWidth(1);
|
||||
// drawNode->drawPoly(vertices, verticesCount, false, Color4F::RED, 3);
|
||||
// drawNode->drawPoly(vertices, verticesCount, false, Color4F::WHITE);
|
||||
|
||||
drawNode->properties.setPosition(Vec2(270, 150));
|
||||
drawNode->setLineWidth(1);
|
||||
drawNode->drawPoly(vertices, verticesCount, false, Color4F(0.0f, 0.5f, 0.5f, 0.5f), 10);
|
||||
drawNode->drawPoly(vertices, verticesCount, false, Color4F::BLACK);
|
||||
// drawNode->properties.setPosition(Vec2(270, 150));
|
||||
// drawNode->setLineWidth(1);
|
||||
// drawNode->drawPoly(vertices, verticesCount, false, Color4F(0.0f, 0.5f, 0.5f, 0.5f), 10);
|
||||
// drawNode->drawPoly(vertices, verticesCount, false, Color4F::BLACK);
|
||||
|
||||
float thick = 0.0f;
|
||||
float y = -90.0f;
|
||||
drawNode->properties.setPosition(Vec2(270, 100));
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
thick += 0.5f;
|
||||
y += thick + 1;
|
||||
drawNode->drawLine(Vec2(140, y), Vec2(180, y), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
|
||||
thick);
|
||||
}
|
||||
drawNode->drawPie(Vec2(-220, 150), 20, 0, 100, 300, 1, 1, Color4B::TRANSPARENT, Color4B::BLUE,
|
||||
DrawNode::DrawMode::Line, 10);
|
||||
// float thick = 0.0f;
|
||||
// float y = -90.0f;
|
||||
// drawNode->properties.setPosition(Vec2(270, 100));
|
||||
// for (int i = 0; i < 32; i++)
|
||||
//{
|
||||
// thick += 0.5f;
|
||||
// y += thick + 1;
|
||||
// drawNode->drawLine(Vec2(140, y), Vec2(180, y), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f),
|
||||
// thick);
|
||||
// }
|
||||
// drawNode->drawPie(Vec2(-220, 150), 20, 0, 100, 300, 1, 1, Color4B::TRANSPARENT, Color4B::BLUE,
|
||||
// DrawNode::DrawMode::Line, 10);
|
||||
|
||||
drawNode->properties.setPosition(Vec2(50, -100));
|
||||
for (int i = 2; i < 30; i++)
|
||||
{
|
||||
drawNode->drawCircle(center, 5 * i, AX_DEGREES_TO_RADIANS(90), i, false, 1.0f, 1.0f,
|
||||
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), 0.5f);
|
||||
}
|
||||
// drawNode->properties.setPosition(Vec2(50, -100));
|
||||
// for (int i = 2; i < 30; i++)
|
||||
//{
|
||||
// drawNode->drawCircle(center, 5 * i, AX_DEGREES_TO_RADIANS(90), i, false, 1.0f, 1.0f,
|
||||
// Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), 0.5f);
|
||||
// }
|
||||
|
||||
Vec2* fbHorse = new Vec2[856 / 2];
|
||||
int n = 0;
|
||||
Vec2 pos = {100, 210};
|
||||
float scale = 3.0f;
|
||||
drawNode->properties.setPosition(Vec2(-90, -160));
|
||||
for (size_t i = 0; i < sizeof(verticesFB) / sizeof(verticesFB[0]); i += 4)
|
||||
{
|
||||
drawNode->drawLine(Vec2(verticesFB[i] * scale, verticesFB[i + 1] * scale) + pos,
|
||||
Vec2(verticesFB[i + 2] * scale, verticesFB[i + 3] * scale) + pos, Color4F::RED, 0.5f);
|
||||
}
|
||||
scheduleUpdate();
|
||||
// Vec2* fbHorse = new Vec2[856 / 2];
|
||||
// int n = 0;
|
||||
// Vec2 pos = {100, 210};
|
||||
// float scale = 3.0f;
|
||||
// drawNode->properties.setPosition(Vec2(-90, -160));
|
||||
// for (size_t i = 0; i < sizeof(verticesFB) / sizeof(verticesFB[0]); i += 4)
|
||||
//{
|
||||
// drawNode->drawLine(Vec2(verticesFB[i] * scale, verticesFB[i + 1] * scale) + pos,
|
||||
// Vec2(verticesFB[i + 2] * scale, verticesFB[i + 3] * scale) + pos, Color4F::RED, 0.5f);
|
||||
// }
|
||||
|
||||
drawNode->properties.setPosition(VisibleRect::center() - Vec2(100, 50));
|
||||
drawNode->drawSolidCircle(Vec2::ZERO, 40, AX_DEGREES_TO_RADIANS(-90), 30, 1.0f, 1.0f, Color4F::GREEN, 6,
|
||||
Color4F::BLUE, false);
|
||||
drawNode->drawSolidCircle(Vec2(100, 0), 40, AX_DEGREES_TO_RADIANS(-90), 30, 1.0f, 1.0f, Color4F::RED, 6,
|
||||
Color4F::BLUE, true);
|
||||
|
||||
drawNode->drawCircle(Vec2(100, 100), 40, AX_DEGREES_TO_RADIANS(-90), 30, true, 1.0f, 1.0f, Color4F::GREEN, 6);
|
||||
|
||||
drawNode->drawCircle(Vec2(0, 100), 40, AX_DEGREES_TO_RADIANS(-90), 30, false, 1.0f, 1.0f, Color4F::RED, 6);
|
||||
|
||||
// scheduleUpdate();
|
||||
}
|
||||
|
||||
void DrawNodeIssueTester::onEnter()
|
||||
|
|
|
@ -60,6 +60,7 @@ protected:
|
|||
Points,
|
||||
Triangle,
|
||||
Segment,
|
||||
SolidTriangle,
|
||||
SolidCircle,
|
||||
SolidPoly,
|
||||
SolidRect,
|
||||
|
@ -82,6 +83,7 @@ protected:
|
|||
"drawPoints",
|
||||
"drawTriangle",
|
||||
"drawSegment",
|
||||
"drawSolidTriangle",
|
||||
"drawSolidCircle",
|
||||
"drawSolidPoly",
|
||||
"drawSolidRect",
|
||||
|
|
Loading…
Reference in New Issue