mirror of https://github.com/axmolengine/axmol.git
cddandroidOpenSLEngine.h with updated method declaration
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@ -20,7 +20,10 @@ namespace CocosDenshion {
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void setBackgroundMusicVolume(float volume);
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float getEffectsVolume();
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void setEffectsVolume(float volume);
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unsigned int playEffect(const char* pszFilePath, bool bLoop);
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unsigned int playEffect(const char* pszFilePath,
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bool bLoop = false,
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float pitch = 1.0f, float pan = 0.0f,
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float gain = 1.0f);
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void pauseEffect(unsigned int nSoundId);
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void pauseAllEffects();
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void resumeEffect(unsigned int nSoundId);
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