mirror of https://github.com/axmolengine/axmol.git
Fix android compile error [ci build]
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@ -70,7 +70,20 @@ static bool checkReallySupportsASTC() {
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if (!error) {
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// read pixel RGB: should be: 255, 128, 0
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uint8_t pixels[TEXTURE_DIM * TEXTURE_DIM * 4] = {0};
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#if CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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#else
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GLuint fbo = 0;
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texID, 0);
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glReadPixels(0, 0, TEXTURE_DIM, TEXTURE_DIM, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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#endif
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error = glGetError();
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if (error || pixels[0] != 255 || pixels[1] != 128) {
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error = GL_INVALID_VALUE;
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