mirror of https://github.com/axmolengine/axmol.git
clear transparent queue
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@ -485,6 +485,8 @@ void Renderer::clean()
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_lastMaterialID = 0;
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_lastBatchedMeshCommand = nullptr;
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_transparentRenderGroups.clear();
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}
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void Renderer::convertToWorldCoordinates(V3F_C4B_T2F_Quad* quads, ssize_t quantity, const Mat4& modelView)
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