mirror of https://github.com/axmolengine/axmol.git
update change log
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CHANGELOG
40
CHANGELOG
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@ -1,4 +1,4 @@
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cocos2d-x-3.0alpha1 @??? 2013
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cocos2d-x-3.0alpha1 Nov.19 2013
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[all platforms]
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[DOC] Added RELEASE_NOTES and CODING_STYLE.md files
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[FIX] Texture: use CCLOG to log when a texture is being decoded in software
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@ -19,6 +19,17 @@ cocos2d-x-3.0alpha1 @??? 2013
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[FIX] TransitionScenePageTurn: z fighting
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[FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
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[FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
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[FIX] OpenGL Error 502 in Hole Demo
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[FIX] AssetsManager: downloading progress is not synchronized with actual download
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[FIX] SpriteFrameCache: memory leak when loading a plist file
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[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist
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[FIX] EditBox: can't click the area that outside of keyboard to close keyboard
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[FIX] CCBReader: can not set next animation in AnimationCompleted callback
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[FIX] Node's anchor point was changed after being added to ScrollView
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[FIX] EventDispather: refactor method and fix some bugs
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[FIX] EventListner: cann't be removed sometimes
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[FIX] UserDefault: didn't set data size when parsing XML using TinyXML
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[FIX] Webp test crashed
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[NEW] Arm64 support.
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[NEW] Added Mouse Support For Desktop Platforms.
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[NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
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@ -27,32 +38,57 @@ cocos2d-x-3.0alpha1 @??? 2013
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[NEW] Android & iOS screen size change support
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[NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv
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[NEW] Color[3|4][B|F]: comparable and explicit convertible
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[NEW] Contorl::EventType add | operation
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[NEW] Performance Test: Sprite drawing
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[NEW] Adjusted folder structure
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[NEW] Added tools to simplify upgrading game codes from v2.x to v3.x
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[Android]
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[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
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[FIX] Fixed application will crash when pause and resume.
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[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id
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[FIX] Fixed crash when backging from background
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[FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0
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[FIX] Changed data type of 'char' to signed as default
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[NEW] Added xlargeScreens="true" to supports-screens
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[NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
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[NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd
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[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
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[NEW] Added support for orientation changed
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[NEW] Disabled CDT Builder on Eclipse
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[Mac]
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[FIX] Removed unused CCLOG() from GL initialization
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[FIX] HttpClientTest: crash
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[iOS]
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[FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox.
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[NEW] Added support for orientation changed
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[Linux]
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[NEW] Used CMake to build linux projects.
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[FIX] Closed X display after getting DPI on Linux.
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[Win32]
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[FIX] Last test case of OpenglTest crashed
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[Desktop]
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[FIX] Trigger onKeyReleased only after the key has been released.
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[NEW] Added mouse support
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[Javascript binding]
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[FIX] Fixed a memory leak in ScriptingCore::runScript()
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[FIX] sys.localStorage.getItem() does not support non-ascii string.
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[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
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[FIX] CCBReader can't play sequence automatically in JSB.
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[NEW] main.js -> cocos2d-jsb.js
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[FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval
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[FIX] sys.localStorage: doesn't support non-ascii string
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[FIX] BuilderReader: can't play sequence automatically
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[FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval
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[NEW] main.js -> cocos2d-jsb.js
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[NEW] Remote debugging using Firefox, "step into" can not work
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[NEW] Added binding for Node::setScale(float, float)
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[NEW] Impvoved armature binding
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[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
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[Lua Binding]
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[NEW] Added Armature lua binding and added test samples.
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[NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua
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[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
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[NEW] Added AssetsManager binding and corresponding sample
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[NEW] Added XMLHttpRequest lua binding and corresponding sample
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cocos2d-x-3.0alpha0 @Sep.19 2013
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[all platforms]
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