diff --git a/CHANGELOG b/CHANGELOG index ec818494f9..93a1e4da78 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,4 +1,4 @@ -cocos2d-x-3.0alpha1 @??? 2013 +cocos2d-x-3.0alpha1 Nov.19 2013 [all platforms] [DOC] Added RELEASE_NOTES and CODING_STYLE.md files [FIX] Texture: use CCLOG to log when a texture is being decoded in software @@ -19,6 +19,17 @@ cocos2d-x-3.0alpha1 @??? 2013 [FIX] TransitionScenePageTurn: z fighting [FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory [FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite + [FIX] OpenGL Error 502 in Hole Demo + [FIX] AssetsManager: downloading progress is not synchronized with actual download + [FIX] SpriteFrameCache: memory leak when loading a plist file + [FIX] removeSpriteFramesFromFile() crashes if file doesn't exist + [FIX] EditBox: can't click the area that outside of keyboard to close keyboard + [FIX] CCBReader: can not set next animation in AnimationCompleted callback + [FIX] Node's anchor point was changed after being added to ScrollView + [FIX] EventDispather: refactor method and fix some bugs + [FIX] EventListner: cann't be removed sometimes + [FIX] UserDefault: didn't set data size when parsing XML using TinyXML + [FIX] Webp test crashed [NEW] Arm64 support. [NEW] Added Mouse Support For Desktop Platforms. [NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc. @@ -27,32 +38,57 @@ cocos2d-x-3.0alpha1 @??? 2013 [NEW] Android & iOS screen size change support [NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv [NEW] Color[3|4][B|F]: comparable and explicit convertible + [NEW] Contorl::EventType add | operation + [NEW] Performance Test: Sprite drawing + [NEW] Adjusted folder structure + [NEW] Added tools to simplify upgrading game codes from v2.x to v3.x [Android] [FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes [FIX] Fixed application will crash when pause and resume. [FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id + [FIX] Fixed crash when backging from background + [FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0 + [FIX] Changed data type of 'char' to signed as default [NEW] Added xlargeScreens="true" to supports-screens [NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd [NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd [NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again + [NEW] Added support for orientation changed + [NEW] Disabled CDT Builder on Eclipse [Mac] [FIX] Removed unused CCLOG() from GL initialization + [FIX] HttpClientTest: crash [iOS] [FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox. + [NEW] Added support for orientation changed [Linux] [NEW] Used CMake to build linux projects. [FIX] Closed X display after getting DPI on Linux. +[Win32] + [FIX] Last test case of OpenglTest crashed [Desktop] [FIX] Trigger onKeyReleased only after the key has been released. + [NEW] Added mouse support [Javascript binding] [FIX] Fixed a memory leak in ScriptingCore::runScript() [FIX] sys.localStorage.getItem() does not support non-ascii string. [FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device. [FIX] CCBReader can't play sequence automatically in JSB. - [NEW] main.js -> cocos2d-jsb.js [FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval + [FIX] sys.localStorage: doesn't support non-ascii string + [FIX] BuilderReader: can't play sequence automatically + [FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval + [NEW] main.js -> cocos2d-jsb.js + [NEW] Remote debugging using Firefox, "step into" can not work + [NEW] Added binding for Node::setScale(float, float) + [NEW] Impvoved armature binding + [NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples [Lua Binding] [NEW] Added Armature lua binding and added test samples. + [NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua + [NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples + [NEW] Added AssetsManager binding and corresponding sample + [NEW] Added XMLHttpRequest lua binding and corresponding sample cocos2d-x-3.0alpha0 @Sep.19 2013 [all platforms]