fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment

This commit is contained in:
walzer 2013-12-26 23:55:05 +08:00
parent fbdcefadfa
commit c5e95618d9
29 changed files with 78 additions and 84 deletions

View File

@ -44,7 +44,7 @@ THE SOFTWARE.
#include "CCEventTouch.h"
#include "CCScene.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCPhysicsBody.h"
#endif
@ -123,7 +123,7 @@ Node::Node(void)
, _isTransitionFinished(false)
, _updateScriptHandler(0)
, _componentContainer(nullptr)
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
, _physicsBody(nullptr)
#endif
, _displayedOpacity(255)
@ -178,7 +178,7 @@ Node::~Node()
CC_SAFE_DELETE(_componentContainer);
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
CC_SAFE_RELEASE(_physicsBody);
#endif
}
@ -264,7 +264,7 @@ void Node::setRotation(float newRotation)
_rotationX = _rotationY = newRotation;
_transformDirty = _inverseDirty = true;
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
if (_physicsBody)
{
_physicsBody->setRotation(newRotation);
@ -354,7 +354,7 @@ void Node::setPosition(const Point& newPosition)
_position = newPosition;
_transformDirty = _inverseDirty = true;
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
if (_physicsBody)
{
_physicsBody->setPosition(newPosition);
@ -604,7 +604,7 @@ void Node::addChild(Node *child, int zOrder, int tag)
this->insertChild(child, zOrder);
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
for (Node* node = this->getParent(); node != nullptr; node = node->getParent())
{
if (dynamic_cast<Scene*>(node) != nullptr)
@ -739,7 +739,7 @@ void Node::detachChild(Node *child, ssize_t childIndex, bool doCleanup)
child->onExit();
}
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
if (child->_physicsBody != nullptr)
{
child->_physicsBody->removeFromWorld();
@ -848,7 +848,7 @@ void Node::transformAncestors()
void Node::transform()
{
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
updatePhysicsTransform();
#endif
@ -1324,7 +1324,7 @@ Point Node::convertTouchToNodeSpaceAR(Touch *touch) const
return this->convertToNodeSpaceAR(point);
}
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
bool Node::updatePhysicsTransform()
{
if (_physicsBody != nullptr && _physicsBody->getWorld() != nullptr && !_physicsBody->isResting())
@ -1374,7 +1374,7 @@ void Node::removeAllComponents()
_componentContainer->removeAll();
}
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
void Node::setPhysicsBody(PhysicsBody* body)
{
if (_physicsBody != nullptr)

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@ -54,7 +54,7 @@ class Component;
class ComponentContainer;
class EventDispatcher;
class Scene;
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
class PhysicsBody;
#endif
@ -1341,7 +1341,7 @@ public:
/// @} end of component functions
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
/**
* set the PhysicsBody that let the sprite effect with physics
*/
@ -1465,7 +1465,7 @@ protected:
ComponentContainer *_componentContainer; ///< Dictionary of components
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
PhysicsBody* _physicsBody; ///< the physicsBody the node have
#endif

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@ -34,7 +34,7 @@ THE SOFTWARE.
NS_CC_BEGIN
Scene::Scene()
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
: _physicsWorld(nullptr)
#endif
{
@ -44,7 +44,7 @@ Scene::Scene()
Scene::~Scene()
{
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
CC_SAFE_DELETE(_physicsWorld);
#endif
}
@ -88,7 +88,26 @@ Scene* Scene::getScene()
return this;
}
#ifdef CC_USE_PHYSICS
void Scene::addChild(Node* child, int zOrder, int tag)
{
Node::addChild(child, zOrder, tag);
#if CC_USE_PHYSICS
addChildToPhysicsWorld(child);
#endif
}
void Scene::update(float delta)
{
Node::update(delta);
#if CC_USE_PHYSICS
if (nullptr != _physicsWorld)
{
_physicsWorld->update(delta);
}
#endif
}
#if CC_USE_PHYSICS
Scene *Scene::createWithPhysics()
{
Scene *ret = new Scene();
@ -121,13 +140,6 @@ bool Scene::initWithPhysics()
return ret;
}
void Scene::addChild(Node* child, int zOrder, int tag)
{
Node::addChild(child, zOrder, tag);
addChildToPhysicsWorld(child);
}
void Scene::addChildToPhysicsWorld(Node* child)
{
if (_physicsWorld)
@ -149,18 +161,6 @@ void Scene::addChildToPhysicsWorld(Node* child)
addToPhysicsWorldFunc(child);
}
}
void Scene::update(float delta)
{
Node::update(delta);
if (nullptr != _physicsWorld)
{
_physicsWorld->update(delta);
}
}
#endif
NS_CC_END

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@ -52,42 +52,36 @@ class CC_DLL Scene : public Node
public:
/** creates a new Scene object */
static Scene *create();
#ifdef CC_USE_PHYSICS
static Scene *createWithPhysics();
#endif
// Overrides
virtual Scene *getScene() override;
#ifdef CC_USE_PHYSICS
public:
inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
using Node::addChild;
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void update(float delta) override;
virtual std::string getDescription() const override;
protected:
Scene();
virtual ~Scene();
bool init();
friend class Node;
friend class SpriteBatchNode;
private:
CC_DISALLOW_COPY_AND_ASSIGN(Scene);
#if CC_USE_PHYSICS
public:
inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
static Scene *createWithPhysics();
protected:
bool initWithPhysics();
void addChildToPhysicsWorld(Node* child);
PhysicsWorld* _physicsWorld;
#endif // CC_USE_PHYSICS
protected:
Scene();
virtual ~Scene();
bool init();
friend class Node;
friend class SpriteBatchNode;
private:
CC_DISALLOW_COPY_AND_ASSIGN(Scene);
};
// end of scene group

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@ -502,7 +502,7 @@ void Sprite::updateTransform(void)
{
CCASSERT(_batchNode, "updateTransform is only valid when Sprite is being rendered using an SpriteBatchNode");
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
if (updatePhysicsTransform())
{
setDirty(true);
@ -711,7 +711,7 @@ bool Sprite::culling() const
void Sprite::updateQuadVertices()
{
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
updatePhysicsTransform();
setDirty(true);
#endif

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@ -268,7 +268,7 @@ To enable set it to a value different than 0. Disabled by default.
/** Use physics integration API */
#ifndef CC_USE_PHYSICS
#define CC_USE_PHYSICS
#define CC_USE_PHYSICS 0
#endif
#endif // __CCCONFIG_H__

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsBody.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <climits>
#include <algorithm>

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@ -26,7 +26,7 @@
#define __CCPHYSICS_BODY_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCObject.h"
#include "CCGeometry.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsContact.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "chipmunk.h"
#include "CCPhysicsBody.h"

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@ -26,7 +26,7 @@
#define __CCPHYSICS_CONTACT_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCObject.h"
#include "CCGeometry.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsJoint.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "chipmunk.h"
#include "CCPhysicsBody.h"

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@ -26,7 +26,7 @@
#define __CCPHYSICS_JOINT_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCObject.h"
#include "CCGeometry.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsShape.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <climits>

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@ -26,7 +26,7 @@
#define __CCPHYSICS_SHAPE_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCObject.h"
#include "CCGeometry.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsWorld.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <climits>

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@ -26,7 +26,7 @@
#define __CCPHYSICS_WORLD_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCVector.h"
#include "CCObject.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsBodyInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
NS_CC_BEGIN
PhysicsBodyInfo::PhysicsBodyInfo()

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@ -26,7 +26,7 @@
#define __CCPHYSICS_BODY_INFO_CHIPMUNK_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "chipmunk.h"
#include "CCPlatformMacros.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsContactInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
NS_CC_BEGIN
PhysicsContactInfo::PhysicsContactInfo(PhysicsContact* contact)

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@ -26,7 +26,7 @@
#define __CCPHYSICS_CONTACT_INFO_CHIPMUNK_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "chipmunk.h"
#include "CCPlatformMacros.h"

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@ -26,7 +26,7 @@
#define __CCPHYSICS_HELPER_CHIPMUNK_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "chipmunk.h"
#include "CCPlatformMacros.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsJointInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <algorithm>
#include <unordered_map>

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@ -26,7 +26,7 @@
#define __CCPHYSICS_JOINT_INFO_CHIPMUNK_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "chipmunk.h"
#include "CCPlatformMacros.h"

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsShapeInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <algorithm>
#include <unordered_map>

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@ -26,7 +26,7 @@
#define __CCPHYSICS_SHAPE_INFO_CHIPMUNK_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <vector>
#include <unordered_map>

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@ -23,7 +23,7 @@
****************************************************************************/
#include "CCPhysicsWorldInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include "CCPhysicsHelper_chipmunk.h"
#include "CCPhysicsBodyInfo_chipmunk.h"
#include "CCPhysicsShapeInfo_chipmunk.h"

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@ -26,7 +26,7 @@
#define __CCPHYSICS_WORLD_INFO_CHIPMUNK_H__
#include "ccConfig.h"
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
#include <vector>
#include "chipmunk.h"

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@ -6,7 +6,7 @@ USING_NS_CC;
namespace
{
static std::function<Layer*()> createFunctions[] = {
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
CL(PhysicsDemoLogoSmash),
CL(PhysicsDemoPyramidStack),
CL(PhysicsDemoClickAdd),
@ -55,7 +55,7 @@ namespace
}
PhysicsTestScene::PhysicsTestScene()
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
: TestScene(false, true)
#else
: TestScene()
@ -73,7 +73,7 @@ void PhysicsTestScene::runThisTest()
void PhysicsTestScene::toggleDebug()
{
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
_debugDraw = !_debugDraw;
getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE);
#endif

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@ -7,7 +7,7 @@ TestScene::TestScene(bool bPortrait, bool physics/* = false*/)
{
if (physics)
{
#ifdef CC_USE_PHYSICS
#if CC_USE_PHYSICS
TestScene::initWithPhysics();
#else
Scene::init();