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README.md
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README.md
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* Windows video player support (based on microsoft media foundation)
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* Windows x64 build support
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* Reimplement HttpClient based on yasio for concorrent http requests processing.
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* ['Upstream-Version-License'](thirdparty/README.md)
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* ['Upstream-Version-License'](thirdparty/README.md) Third-party
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* Third-party license overview for easier publishing of your commercial apps based on axmol framework.
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* Some links to third party libs which support axmol too.
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* Extensions having own license as part of there package.
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* ['Upstream-Version-License'](extensions/README.md) Extensions
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* Extensions license overview for easier publishing of your commercial apps based on axmol framework.
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* Spine-3.8 support
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* ```FairyGUI``` support
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* DragonBones support
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* Live2D support
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* **ImGui integrated, easy to write game embedded tools, very easy to use, read [ImGui](extensions/ImGui/README.md) for more info**
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* Refactor AudioEngine, OpenAL for all platforms
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* [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enabling it
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* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios/tvos, even though it was marked as deprecated, but still available.
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* Use fast pugixml
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* Use [curl](https://github.com/curl/curl) for transferring data with URL syntax
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* Use SAX parser for all plist files
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* Spine-3.8 support
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* Extension ```FairyGUI``` support
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* ASTC 4x4/6x6/8x8 support (if hardware decoding is not supported, then software decoding is used)
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* ETC2 RGB/RGBA support (if hardware decoding is not supported, then software decoding is used)
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* Supported 2D physics engines (see also [APPENDIX.md](APPENDIX.md)):
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* Chipmunk2D
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* Supported 3D physics engines:
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* Bullet Physics SDK
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* **ImGui 1.88 integrated, easy to write game embedded tools, very easy to use, read [ImGui](extensions/ImGui/README.md) for more info**
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[Read Full changes since cocos2d-x-4.0](CHANGELOG)
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