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* Windows video player support (based on microsoft media foundation)
* Windows x64 build support
* Reimplement HttpClient based on yasio for concorrent http requests processing.
* ['Upstream-Version-License'](thirdparty/README.md)
* ['Upstream-Version-License'](thirdparty/README.md) Third-party
* Third-party license overview for easier publishing of your commercial apps based on axmol framework.
* Some links to third party libs which support axmol too.
* Extensions having own license as part of there package.
* ['Upstream-Version-License'](extensions/README.md) Extensions
* Extensions license overview for easier publishing of your commercial apps based on axmol framework.
* Spine-3.8 support
* ```FairyGUI``` support
* DragonBones support
* Live2D support
* **ImGui integrated, easy to write game embedded tools, very easy to use, read [ImGui](extensions/ImGui/README.md) for more info**
* Refactor AudioEngine, OpenAL for all platforms
* [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enabling it
* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios/tvos, even though it was marked as deprecated, but still available.
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* Use fast pugixml
* Use [curl](https://github.com/curl/curl) for transferring data with URL syntax
* Use SAX parser for all plist files
* Spine-3.8 support
* Extension ```FairyGUI``` support
* ASTC 4x4/6x6/8x8 support (if hardware decoding is not supported, then software decoding is used)
* ETC2 RGB/RGBA support (if hardware decoding is not supported, then software decoding is used)
* Supported 2D physics engines (see also [APPENDIX.md](APPENDIX.md)):
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* Chipmunk2D
* Supported 3D physics engines:
* Bullet Physics SDK
* **ImGui 1.88 integrated, easy to write game embedded tools, very easy to use, read [ImGui](extensions/ImGui/README.md) for more info**
[Read Full changes since cocos2d-x-4.0](CHANGELOG)