mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' into v3_refactor_normalize
This commit is contained in:
commit
c722b74e36
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@ -1 +1 @@
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e1bea41c2505fcd3a7ca40e4840eb5e76498472b
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cb0a40f4bf1621a4000378bebcf0a4c1f6b85037
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@ -725,21 +725,14 @@ void ParticleSystem::update(float dt)
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tmp = radial + tangential + modeA.gravity;
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tmp = tmp * dt;
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p->modeA.dir = p->modeA.dir + tmp;
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if (_configName.length()>0)
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{
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if (_yCoordFlipped == -1)
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{
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tmp = p->modeA.dir * dt;
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}
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else
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{
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tmp = p->modeA.dir * -dt;
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}
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}
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else
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{
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tmp = p->modeA.dir * dt;
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}
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if (_configName.length()>0 && _yCoordFlipped == -1)
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{
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tmp = p->modeA.dir * -dt;
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}
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else
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{
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tmp = p->modeA.dir * dt;
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}
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p->pos = p->pos + tmp;
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}
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@ -194,11 +194,12 @@ bool RenderTexture::initWithWidthAndHeight(int w, int h, Texture2D::PixelFormat
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do
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{
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_fullRect = _rtTextureRect = Rect(0,0,w,h);
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Size size = Director::getInstance()->getWinSizeInPixels();
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_fullviewPort = Rect(0,0,size.width,size.height);
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//Size size = Director::getInstance()->getWinSizeInPixels();
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//_fullviewPort = Rect(0,0,size.width,size.height);
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w = (int)(w * CC_CONTENT_SCALE_FACTOR());
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h = (int)(h * CC_CONTENT_SCALE_FACTOR());
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_fullviewPort = Rect(0,0,w,h);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
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// textures must be power of two squared
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@ -522,7 +523,6 @@ void RenderTexture::onBegin()
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{
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//
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Director *director = Director::getInstance();
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Size size = director->getWinSizeInPixels();
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_oldProjMatrix = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, _projectionMatrix);
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@ -541,14 +541,17 @@ void RenderTexture::onBegin()
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#endif
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const Size& texSize = _texture->getContentSizeInPixels();
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// Calculate the adjustment ratios based on the old and new projections
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Size size = director->getWinSizeInPixels();
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float widthRatio = size.width / texSize.width;
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float heightRatio = size.height / texSize.height;
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Matrix orthoMatrix;
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Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
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}
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//calculate viewport
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{
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Rect viewport;
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@ -696,12 +699,13 @@ void RenderTexture::begin()
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// Calculate the adjustment ratios based on the old and new projections
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Size size = director->getWinSizeInPixels();
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float widthRatio = size.width / texSize.width;
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float heightRatio = size.height / texSize.height;
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Matrix orthoMatrix;
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Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
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}
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_groupCommand.init(_globalZOrder);
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@ -559,7 +559,7 @@ bool Value::asBool() const
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return _baseData.doubleVal == 0.0 ? false : true;
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}
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return true;
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return false;
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}
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std::string Value::asString() const
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@ -408,8 +408,7 @@ void RenderTextureZbuffer::renderScreenShot()
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{
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return;
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}
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texture->setAnchorPoint(Vector2(0, 0));
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texture->setKeepMatrix(true);
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texture->begin();
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this->visit();
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@ -1 +1 @@
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Subproject commit 69c060f7e9004c23ddf1b7611d64d7ea15b27ea4
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Subproject commit 4dbfa174debb2e98422510d7e0490b1ddb2a0b3d
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