added wp8 support files and projects

This commit is contained in:
Dale Stammen 2014-03-28 15:54:36 -07:00
parent 8d1f4188eb
commit c739956582
23 changed files with 5208 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestCpp", "TestCpp\TestCpp\TestCpp.csproj", "{C37AD576-8E20-4919-A998-9BE2DE802264}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestCppComponent", "TestCpp\TestCppComponent\TestCppComponent.vcxproj", "{615C50C6-A550-4A32-93ED-A515EA63C21D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|Mixed Platforms = Release|Mixed Platforms
Release|Win32 = Release|Win32
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|ARM.ActiveCfg = Debug|ARM
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|ARM.Build.0 = Debug|ARM
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|ARM.Deploy.0 = Debug|ARM
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Mixed Platforms.Build.0 = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Mixed Platforms.Deploy.0 = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Win32.ActiveCfg = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Win32.Build.0 = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|Win32.Deploy.0 = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|x86.ActiveCfg = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|x86.Build.0 = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Debug|x86.Deploy.0 = Debug|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Any CPU.Build.0 = Release|Any CPU
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Any CPU.Deploy.0 = Release|Any CPU
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|ARM.ActiveCfg = Release|ARM
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|ARM.Build.0 = Release|ARM
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|ARM.Deploy.0 = Release|ARM
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Mixed Platforms.ActiveCfg = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Mixed Platforms.Build.0 = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Mixed Platforms.Deploy.0 = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Win32.ActiveCfg = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Win32.Build.0 = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|Win32.Deploy.0 = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|x86.ActiveCfg = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|x86.Build.0 = Release|x86
{C37AD576-8E20-4919-A998-9BE2DE802264}.Release|x86.Deploy.0 = Release|x86
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|Any CPU.ActiveCfg = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|ARM.ActiveCfg = Debug|ARM
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|ARM.Build.0 = Debug|ARM
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|Win32.ActiveCfg = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|Win32.Build.0 = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|x86.ActiveCfg = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Debug|x86.Build.0 = Debug|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|Any CPU.ActiveCfg = Release|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|ARM.ActiveCfg = Release|ARM
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|ARM.Build.0 = Release|ARM
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|Mixed Platforms.Build.0 = Release|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|Win32.ActiveCfg = Release|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|Win32.Build.0 = Release|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|x86.ActiveCfg = Release|Win32
{615C50C6-A550-4A32-93ED-A515EA63C21D}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using PhoneDirect3DXamlAppInterop.Resources;
namespace PhoneDirect3DXamlAppInterop
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PhoneDirect3DXamlAppInterop")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhoneDirect3DXamlAppInterop")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e9152507-1b95-4fca-9d7f-444a024ccb98")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{c37ad576-8e20-4919-a998-9be2de802264}" Title="PhoneDirect3DXamlAppInterop" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="PhoneDirect3DXamlAppInterop author" Description="Sample description" Publisher="PhoneDirect3DXamlAppInterop" PublisherID="{f4b76275-f52d-40b0-a1c6-c3f1886f07a9}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING"/>
<Capability Name="ID_CAP_MEDIALIB_AUDIO"/>
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK"/>
<Capability Name="ID_CAP_SENSORS"/>
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT"/>
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="PhoneDirect3DXamlAppInteropToken" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>PhoneDirect3DXamlAppInterop</Title>
<BackContent></BackContent>
<BackBackgroundImageURI></BackBackgroundImageURI>
<BackTitle></BackTitle>
<DeviceLockImageURI></DeviceLockImageURI>
<HasLarge></HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
</App>
</Deployment>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace PhoneDirect3DXamlAppInterop.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PhoneDirect3DXamlAppInterop.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
}
}

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The primary goals of this format is to allow a simple XML format
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<resheader name="version">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ApplicationTitle" xml:space="preserve">
<value>MY APPLICATION</value>
</data>
</root>

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8a7cdf9e2a742c437953755b7c7735459e36b1ab

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C37AD576-8E20-4919-A998-9BE2DE802264}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PhoneDirect3DXamlAppInterop</RootNamespace>
<AssemblyName>PhoneDirect3DXamlAppInterop</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures>
</SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>PhoneDirect3DXamlAppInterop_$(Configuration)_$(Platform).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>PhoneDirect3DXamlAppInterop.App</SilverlightAppEntry>
<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\x86\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\..\cocos\2d\platform\wp8-xaml\App.xaml.cs">
<Link>App.xaml.cs</Link>
</Compile>
<Compile Include="..\..\..\..\cocos\2d\platform\wp8-xaml\EditBox.xaml.cs">
<Link>EditBox.xaml.cs</Link>
</Compile>
<Compile Include="..\..\..\..\cocos\2d\platform\wp8-xaml\MainPage.xaml.cs">
<Link>MainPage.xaml.cs</Link>
</Compile>
<Compile Include="LocalizedStrings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Page Include="..\..\..\..\cocos\2d\platform\wp8-xaml\App.xaml">
<Link>App.xaml</Link>
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="..\..\..\..\cocos\2d\platform\wp8-xaml\EditBox.xaml">
<Link>EditBox.xaml</Link>
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="..\..\..\..\cocos\2d\platform\wp8-xaml\MainPage.xaml">
<Link>MainPage.xaml</Link>
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="SplashScreenImage.jpg" />
<Content Include="Assets\AlignmentGrid.png" />
<Content Include="Assets\ApplicationIcon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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using PhoneDirect3DXamlAppInterop.Resources;
namespace PhoneDirect3DXamlAppInterop
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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@ -0,0 +1,6 @@
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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@ -0,0 +1,37 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PhoneDirect3DXamlAppInterop")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhoneDirect3DXamlAppInterop")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e9152507-1b95-4fca-9d7f-444a024ccb98")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{60d53713-1675-4466-81dc-d67a031c3d21}" Title="cpp-test" RuntimeType="Silverlight" Version="3.0" Genre="apps.normal" Author="Microsoft Open Technologies, Inc." Description="Sample description" Publisher="Microsoft Open Technologies, Inc." PublisherID="{44cf94ec-6a62-4219-9be9-762ed25c7efd}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_MEDIALIB_AUDIO" />
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
<Capability Name="ID_CAP_SENSORS" />
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="PhoneDirect3DXamlAppInteropToken" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>cpp-test</Title>
<BackContent>
</BackContent>
<BackBackgroundImageURI>
</BackBackgroundImageURI>
<BackTitle>
</BackTitle>
<DeviceLockImageURI>
</DeviceLockImageURI>
<HasLarge>
</HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
</App>
</Deployment>

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@ -0,0 +1,83 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace PhoneDirect3DXamlAppInterop.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PhoneDirect3DXamlAppInterop.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
}
}

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@ -0,0 +1,123 @@
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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#include "pch.h"

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#pragma once
#include "cocos2d.h"